View Full Version : New swarm pets
They changed the swarm pets so their now hit, once again, by non direct aoe's. I knew it was coming since it was on the test server but what I didnt see was that they now have names to them.The problem I have with this, while a minor one, is if you name your pet then all your swarms spawn with the same name. So if you named your pet Betsie then your pet, all your aqueous swarm and pyrotechnic are all named Betsie...I changed mine back to have random names so they each generate their own names but its a slight oversight and thought I would mention it, nothing game breaking or anything just a little quirk/annoyance.<div></div>
<div></div><blockquote><hr>Klund wrote:They changed the swarm pets so their now hit, once again, by non direct aoe's. I knew it was coming since it was on the test server but what I didnt see was that they now have names to them.The problem I have with this, while a minor one, is if you name your pet then all your swarms spawn with the same name. So if you named your pet Betsie then your pet, all your aqueous swarm and pyrotechnic are all named Betsie...I changed mine back to have random names so they each generate their own names but its a slight oversight and thought I would mention it, nothing game breaking or anything just a little quirk/annoyance.<div></div><hr></blockquote><p>Yeah, I noticed this on test and /feedbacked it, but nothing was changed <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></p><p>Honestly, it has two bad effects...</p><p>1.) More on-screen clutter, which I thought they wanted to cut down on.2.) For the folks who parse, swarm pet damage now appears to come from your regular pet, meaning you can't parse the regular pet's damage accurately unless you fight without casting swarms.</p>
Obadiah
02-03-2006, 08:15 PM
<div></div><p>This has to be a mistake, no? I didn't notic until a group member commented that it was funny that I named my rats the same thing as my main pet. I mean, it's just silly having 3 rats, a tank skeleton, and a zombie all named Fred, for example. I can't imagine this was intentional.</p><p>I think I'll be /feedback-ing and /bug-ing it every time I sign my Necro in.</p><p>Then maybe I'll see if I can change my name to Larry and name all my pets Darryl. :smileytongue:</p>
Cidal
02-03-2006, 08:34 PM
<div></div><p>A temporary fix, or suggestion for you would be to create a macro for you main pet cast and a separate one for your limitted pet cast.</p><p>Do something like: /petname Mudman</p><p> /usea Tellurian Soldier</p><p>and then a macro for your fishies: /petname Fishies</p><p> /usea Aqueous Stalkers</p><p>Not the best fix, but a bandaid. Would be a great fix if they actually had hot buttons that looked like different pet types that you could assign to keep them straight, but naming them appropriately helps enough I guess.</p>
wullailhuit
02-03-2006, 10:30 PM
Heh..nice bug...finally...an army of bobs!...prepare to take over the world!<div></div>
Valin
02-04-2006, 12:04 AM
<div></div><p>My pet name has always been "Justice"...</p><p> </p><p>Kinda looks cool to have a large wave of Justice attacking a mob:smileywink:</p>
Nanite
02-08-2006, 01:32 PM
<div></div><div>Agreed, I already had macros for my earth and air pets just because it looks kinda funny having a bunch of rocks running around with the name the invisible pet (never remembered to change the name, macro also puts defensive and offensive stances on respecively) <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />. So making up macros for the swarm pets was no biggie. Personally I like them having names (the fish are jaws, the pyro is sssmokin, yes I know, terribly original aren't they? <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> ).</div><div> </div><div>Two problems with this however. First of all, the macro icons don't show when the spells can be used again. I tend to use both at once, and if I press the buttons right after each other, the sharks come out named sssmokin too, since the macro does the name change while the sharks are being cast. This is an issue with macros however rather than a problem with the swarms having named's. They need to make it so if a macro links an ability, the macro grays out, and shows when the ability can be used, and also make it so if a macro uses an ability, the macro gets cued rather than doing one part while not able to do the other.</div>
Klanch
02-08-2006, 07:35 PM
<div></div><p>Maybe try something like</p><p>/petname Mudman</p><p>/usea Tellurian Soldier</p><p>/petname TheSwarm</p><p>This way you name your main pet what you want, then change the name to something else for your swarm pets within the same macro. That will allow you to see when the swarm pet can be cast again. </p>
<div></div><p>agreed.</p><p> </p><p>my aoe pet is amazing and i try and keep him alive, so will stun any mob who gets hate on it, but not all i see if mob targetting pet named, which doesn't help.</p><p>I have given feedback.</p><p>and i will try and macro idea.</p>
Obadiah
02-08-2006, 08:08 PM
<div></div><p>I actually did that, Klanch. It doesn't work. Since the pet summoning ability - in my case Undying Adherent - is still casting when the second petname command executes, your main pet winds up being tagged with the second name. In other words, in your example my Adherent will also be named "TheSwarm".</p><p>So you have to use Cidal's method. Or, what I did was set a separate macro up for the '/petname' command alone so that all my mid-fight summons (rats, stench) are random. I don't want them named anyway. But that also accomplishes the job of allowing you to see when rats/stench are available again.</p><p>That's just a really stupid change, IMHO, which is unusual. I assumed that it was a mistake, especially since they didn't <strong>mention </strong>making a change like that. But after about a week of bugging and nothing changing, well, I guess it's the wave of the future.</p><p>Maybe I'll change that macro to '/petname LameChange'. :smileyvery-happy:</p>
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