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View Full Version : aery hunter lost slash pierce only now???


Wil
01-07-2006, 11:48 AM
ok so used to be we could summon our hunter pet again and again until we got the slash or pierce one as needed.  As a raiding conjuror this is essential as some (most) are pierce immune and crush immune and even fire immune all at once...  well that eliminates rock guy, air guy and fire guy and leaves me with nothing....  used to be could get slash pet and was back in action.This has really limited my options when raiding was this intentional or will it be fixed?<div></div>

Magu
01-07-2006, 03:08 PM
There was already a thread on this - yes, we lost the damage type.We still have yet to see a dev response, so no idea if this will be changed or not.<div></div>

ninjale
01-07-2006, 05:56 PM
<div></div><div></div>Edit: posted in wrong thread...  :p<p>Message Edited by ninjale on <span class="date_text">01-07-2006</span><span class="time_text">04:57 AM</span></p>

Wil
01-10-2006, 10:09 AM
what I find irritating is I can't find any posts about hunter slash missing but there are a thousand threads about how he looks...  can we say lets get our priorities straight... who cares what he looks like its how effective he is.  And currently his effectiveness has been halved and nobody seems to give a crap.I guess for the casual conjuror who will never really come up against many mobs who are pierce immune what he looks like is more important...  but for those of us who would like to use our pets to thier full potential against much more resitant prey this is quite a ding to our dps potential on mobs where dps potential is the only thing we bring to the table.I just wish I could see more conjuror up in arms over this and get this made a priority not what he looks like.<div></div>

Magu
01-10-2006, 12:03 PM
It's not that big a deal though - go read your combat spam some day for the pet. How many of the hits are normal melee compared to the combat arts?Not very many. Those FEW hits will be immune, while all the CAs will go off, since they do cold damage.<div></div>

Jabbso
01-10-2006, 05:49 PM
<div><hr></div><div>what I find irritating is I can't find any posts about hunter slash missing but there are a thousand threads about how he looks...  can we say lets get our priorities straight... who cares what he looks like its how effective he is.  And currently his effectiveness has been halved and nobody seems to give a crap.</div><div><hr></div><div> </div><div>Spot on my fellow Splitpawnian. The pets could look like cubes of Jelly for all I care so long as they dish out the damage. Unfortunately it appears that the new school of thought is style over content.</div><div> </div><div>Our Aery pets we're our saving grace in many a raid scenario, alas, we have lost a very important option.</div><div> </div>

Loral
01-10-2006, 07:06 PM
<div></div>That Master1 lv60, with the katana sword... To my limited knowledge of Oriental weaponry, katanas are slashing weapons. Does he do piercing damage?

XtremSummo
01-11-2006, 01:59 AM
<div><hr>what I find irritating is I can't find any posts about hunter slash missing but there are a thousand threads about how he looks...  can we say lets get our priorities straight... who cares what he looks like its how effective he is. <hr>You're not looking all too hard then... a really simple search yielded:</div><div> </div><div><a target="_blank" href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=29&message.id=10171">http://eqiiforums.station.sony.com/eq2/board/message?board.id=29&message.id=10171</a></div><div> </div><div><a target="_blank" href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=29&message.id=9983">http://eqiiforums.station.sony.com/eq2/board/message?board.id=29&message.id=9983</a></div><div> </div><div>Also discussed here</div><div> </div><div><a target="_blank" href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=29&message.id=10579">http://eqiiforums.station.sony.com/eq2/board/message?board.id=29&message.id=10579</a></div><div> </div><div><a target="_blank" href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=29&message.id=10458">http://eqiiforums.station.sony.com/eq2/board/message?board.id=29&message.id=10458</a></div><div> </div><div>Note too the all new extended Combat Abilities for the Air pet detailed here:</div><div> </div><div><a target="_blank" href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=29&message.id=9910">http://eqiiforums.station.sony.com/eq2/board/message?board.id=29&message.id=9910</a></div><div> </div><div>which as mentioned above consist entirely of Cold damage and represent a sizable portion of the Air pet damage. You'll notice too that the Air pet CA with a debuff, debuffs on piercing, crushing<em> and</em> slashing.</div><div> </div><div>Basically, it was brought up, brought up again, brought up in other forums too. The general agreement is that it's a bug and needs to be fixed. To be frank, it's not a deal breaker in many ways. The conjurors damage, Air pet CAs, procs etc will still contribute well and there's options using the other pets too.</div><div> </div><div>It should be fixed and has been discussed.</div><div> </div><div>X</div><div> </div><div> </div>

Wil
01-12-2006, 06:08 AM
thank ou for the refrence posts... only one of those was not sidetracked by the look of the pet... and that thread seemed to die very quickly.I see post here post there but like I said I can find hundreds of posts on his looks.  as for other options let me give you a scenario gnoll captain in FoL (fountain of Life) pierce immune, crush immune, fire immune my only pet that will hit him is my slash air pet... yes his CA's hit but they are only partial dmg this causes loss of ability to proc since he hits less which in turn also reduces his dps on a fight  where every single point of dmg is important.fire pet is useless since he is fire immune, tank pet useless since he is crush immune and now air pet is also useless cause he is pierce immune...  before update my pet was essential to this fight dishing out great dmg now he is gimped.Many other encounters are pierce and fire immune so what I get to use my tank pet for his uber dps... lol... and pray he don't pull aggro.my point is as a community we have a bug in one of our best dps pets that is reducing our ability to be effective and it saddens me the lack of uproar about it... as a class we have very few bugs and maybe we are getting lazy since we don't really have much to complain about if 50% of our posts are about the looks of our pets.But please join with me in making sure this gets fixed or at least we get an answer if its intentional or not... I would hate for this to get ignored then 3 years from now its just normal cause we just bent over and took it.<div></div>

XtremSummo
01-12-2006, 10:00 PM
<div>Raid mobs are likely immune to certain damage types precisely because some mobs are meant to favour some types of class and in order to drop the overall damage that raids can do in order to make the content more challenging. My wizard mate has mostly heat and cold damage and as a result sees his DPS fall massively against some raid mobs. For other classes it will be other raid mobs that make their damage drop like a stone. All classes have such difficulties - this isn't just a conjuror issue.</div><div> </div><div>In your example, which is probably the worst case scenario, of a pierce, crush and heat immune mob, the conjuror is still able to use:</div><div> </div><div>Aqueous Swarm line (Cold damage)</div><div>Flash Flood line (Cold damage)</div><div>Air pet CA (Cold damage)</div><div>Frigid Wind (Cold damage)</div><div> </div><div>Shattered Land line (Magic Damage)</div><div>Quake line (Magic Damage)</div><div>Snapping Mandibles line (Magic damage)</div><div>Harden line (Magic Damage)</div><div> </div><div> </div><div>So even in the worst case scenario, you should still be able to get some decent DPS going. In most cases, at least one of the pets can hit and things are much better. It really isn't a deal breaker and you should always be able to put in some decent mid-range DPS on most raid mobs which is I think partly why there hasn't been as much fuss about it as you seem to expect. It does look like a bug though and it would be nice to get it fixed.</div><div> </div><div>X</div><div> </div><div> </div>

Wil
01-13-2006, 04:24 AM
thanks x,I am aware of what I can still do... lol...  but I am unhappy about what I can't do (or better yet my pet can't do) I switch pets during raids very regularily to accomodate group encounter single target and occasionally even tank.  I just hate it when something that was integral to how I play my class was taken away from me. I can damage with the best of them without it yes... but am I as effective as I was?  no.  And that is the fact.  with cavalier attitudes of oh well we can live without it is just asking to never get it fixed.  thats what bothers me...  is it class breaking absolutely not.  Is it situational absolutely.  does it bother me when I need it and can't use it absolutely.I am not arguing dps here just the fact that my potential dps is being affected by a bug... and I would like it fixed or tell me it is not a bug and I will move on.They are making my swarm pets AoE fodder with next update thats fine they told me about it I can adjust my strategy and work around it but if this was intentional I would like to know if not i want it fixed its as simple as that.  Just because our class is better off right now that most if not all other classes is no reason for us to lie down in the mud and take the bugs we do get in stride.<div></div>

Twofeets
01-13-2006, 09:34 AM
Your theory of different classes and different mobs is all well and good, but melee/scout classes can change out weapons.  We can not.  The rangers in my guild are on par, or higher DPS, than me in most raids.  They can change out arrows to fit the mobs resists.  We have run into several mobs that through AE's, immunities, and the like make me almost 90% inneffective, while they suffer none of these problems.Yet some of us scream for our own nerf.....<div></div>

XtremSummo
01-13-2006, 03:04 PM
<div></div><div><div>Yes we'd like to see it fixed or announced as intended, but as a couple of people here have pointed out, it isn't such a big deal to them as it only affects a small part of most people's gaming experience, we have some decent damage left to do and other classes have similar issues. That, along with our relative strength in nigh on all other areas of the game probably accounts for the lack of uproar you'd expected.</div></div><div> </div><div>Just to be clear, several people had argued that you could still do some decent DPS against mobs with immunities and you'd seemed to argue that we couldn't which was why I listed some of the options we do have for your example. It's noticeable that another thread has sprung up quoting a similar example and then saying that only Aqueous worked in the case in point... which would seem to be wrong. It isn't as obvious as it may seem.</div><div> </div><div>Two-Feets, yes weapon users have an advantage in being able to switch out weapons for auto-attack damage - but a goodly portion of their damage usually comes from their Combat Abilities which are as susceptible to raid mob immunity too. You mention rangers, and some of their biggest attacks (Culling the Herd, Crippling blade etc) will not work against pierce immune mobs. Same issues for assasins and for many other classes too. They lose a sizeable portion of their damage even if they switch out to other weapons - assuming that they have a variety of high enough quality weapons to hit raid mobs and have taken the time to max out a range of skills.</div><div> </div><div>All classes lose something due to immunities - some more than others. Conjurors are in the middle at the moment due to the flexibility we have in pets. Wizards and Warlocks - supposed DPS kings - are pretty much the worst off from what I can tell.</div><div> </div><div>X</div><div> </div><div> </div><p>Message Edited by XtremSummons on <span class="date_text">01-13-2006</span><span class="time_text">02:06 AM</span></p>

Gyukst
01-14-2006, 03:34 AM
<div></div><blockquote><hr>Loralor wrote:<div></div>That Master1 lv60, with the katana sword... To my limited knowledge of Oriental weaponry, katanas are slashing weapons. Does he do piercing damage?<hr></blockquote><p>Contrary to popular belief, swords are horrible weapons as "slashers".  The usual use of a sword was to keep the enemy at bay until an opportunity presented itself to "lunge" forward towards the enemy and pierce the armor between the ribs.  Slashing tends to glance off things like shields, armor, foreheads etc.</p><p>Katanas, fundamentally no different than any other sword, was used in the same way. </p><p>Only Hollywood has made it romantic to be seen wielding a 5 foot 2 handed claymore around like a Louisville Slugger.  It simply didnt happen. </p>

Loral
01-16-2006, 09:10 PM
<div></div><blockquote><p></p><hr>Gyukster wrote:<p>Contrary to popular belief, swords are horrible weapons as "slashers".  The usual use of a sword was to keep the enemy at bay until an opportunity presented itself to "lunge" forward towards the enemy and pierce the armor between the ribs.  Slashing tends to glance off things like shields, armor, foreheads etc.</p><p>Katanas, fundamentally no different than any other sword, was used in the same way. </p><hr></blockquote><p>Hollywood or not, I have trouble seiing a katana used efficiently as a piercing weapon, given the curve and the way the point is turned. Then again, as I said, my oriental weaponry knowledge does come mostly from movies, so I will trust your word.</p><p>(What? Katanas cannot slash off building towers or split cars in half? Matrix and Animatrix anyone? *lol*)</p>

XtremSummo
01-16-2006, 10:28 PM
<div></div><p>No, the Katana is primarily a cutting or slashing weapon and not a thrusting weapon. The relatively gentle curve does mean that you can thrust with it reasonably well, but the whole Japanese fighting art is really built around slashing.</p><p>From Wikipedia's entry on the Katana: "It is primarily used for <a target="_blank" href="http://en.wikipedia.org/wiki/Cut">cutting</a>, although its curvature is generally gentle enough to allow for effective thrusting as well."</p><p>X</p>

Wil
01-17-2006, 04:03 AM
not to sidetrack the thread but yes ask any WW2 soldier will tell you they loved to use those katana to lop off heads and limbs...  don't hear any stories of them stabbing people.Anyways does the master use pierce still or is he slash based?I still have not seen anything posted from a dev around this issue and nothing in the coming server updates so far... me thinks this was an intentional nerf that they tried to ninja in and not tell us.<div></div>

Daeloq
01-17-2006, 04:38 AM
<div></div><blockquote><hr>Wilyn wrote:not to sidetrack the thread but yes <strong>ask any WW2 soldier will tell you they loved to use those katana to lop off heads and limbs</strong>...  don't hear any stories of them stabbing people.Anyways does the master use pierce still or is he slash based?I still have not seen anything posted from a dev around this issue and nothing in the coming server updates so far... me thinks this was an intentional nerf that they tried to ninja in and not tell us.<div></div><hr></blockquote><em>Any</em> WW2 soldier?  That implies that all our soldiers used katanas to battle in WW2.  I don't recall seeing battalions of katana-wielding US troops in any of the history books or documentaries I've seen...  Tanks, rifles, bayonets, grenades, nukes, sure...  but legions of soldiers running around lopping off people's domes?  I don't see it.

mercurial
01-20-2006, 09:27 PM
<div><blockquote><hr>Wilyn wrote:Anyways does the master use pierce still or is he slash based?<div></div><hr></blockquote>Strangely enough Aery Hunter, Master 1, does exclusively Piercing damage (and cold from it's special attacks).   That's right zero slashing.</div>

Loranthala
01-20-2006, 10:18 PM
<div>Anyone seen the air pet do divine damage before or was that someones proc they added to it?  Only seen this once, but I don't check pet damage very often.</div>

Banditman
01-20-2006, 10:39 PM
Probably a proc, perhaps even a group proc.  Many group buffs effect your pet.<div></div>

Loral
01-20-2006, 11:13 PM
<div></div>I know Paladins have a group buff that add a % chance to proc divine damage. Maybe other god-related classes have a form of it.

Wil
01-21-2006, 09:35 AM
<div></div><div></div>my  apologies <a href="../view_profile?user.id=118230" target="top"><span></span></a>Dantaen  I meant to say <strong>"ask any WW2 soldier will tell you the<u> japanese</u> loved to use those katana to lop off heads and limbs</strong>..." I had been refrencing the post above mine which was talking about the japanese but taken out of context I see how you misunderstood my "they" statement.Back to slashing pet problem now that the "important" stuff is taken care of...  (eyes rolling)  I still have not seen any dev posts or anything related to a fix in the next LU I can't believe this is not a simple fix considering the pet had it before why not simply reintroduce what was taken away...  Which is what leads me to believe this was a ninja nerf that they will just cover over and hope we all forget about it.<div></div><p>Message Edited by Wilyn on <span class="date_text">01-20-2006</span><span class="time_text">08:39 PM</span></p>