View Full Version : Raid Conjurors - MAX DPS
Muzzlefla
01-03-2006, 01:51 PM
<DIV> <DIV>I would like to hear from some of you High End raid Conjurors about what exactly you do during a Named boss mob to achieve your absolute highest DPS.</DIV> <DIV> </DIV> <DIV>Ideally, I would like a list of what spells you cast and when you cast them. What order do you send your pets in, etc. </DIV> <DIV> </DIV> <DIV>Lets assume that this is a straight melee fight, no AE's or anything else to worry about. The MT is able to hold taunt no matter what happens. Also, lets assume the fight is greater than a few minutes. For example, The Prismatic Captain in Al'Afaz. 550K hit point mob.</DIV> <DIV> </DIV> <DIV>It will be interesting to compare to each other in how you go about getting max DPS.</DIV></DIV>
So we're against a single target, no groups? Scout pet, Offensive, blazing presence whenever it's active, Elemental Vestment whever it's active, everything else on my hotbar... <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> The key with Vestment is to cast as much as you possible can in those 30 seconds. Even if it's stuff like "Cure Arcane" or "Dispel Magic", they cast fast and trigger the vestment proc, giving you roughly an extra 500 damage on your next pet hit. Chain that enough and things go nuts. I haven't parsed a raid recently, but I did 2200 dps against a group of cyclops statues in Poet's with vestment <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> <div></div>
Banditman
01-03-2006, 07:13 PM
I'd like to know how high end raid Conjurors are dealing with AE's.I just started raiding on my Conjuror. I know that in general the majority of my damage comes from my pet. However, when my pet is up, any AE seems to kill him. I've tried using the Mage pet, but even he isn't content to simply stand beside me and cast. He feels the need to jump up into the fray and die. :/I had a very frustrating time with this. Is there anything I can do?
Luhai
01-03-2006, 09:02 PM
On raids I usually take the scoutpet, of course with signet, off stance and blazing seed.Since I only assist the MA I usually dont want to bring out the mage pet. Wouldn't be funny if all the other mobs suddenly turned on your pet and then on you. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />Actually this is all you need to do. wait for "open damage" command, send pet in and let it kill stuff.sometimes it dies, yes, but things happen.if you want, call it back, repair it and cast the vehement rock on it.Or sacrifice it for your group (warning: high risk of taking aggro!)btw: many mobs only have front AE. so if you're in the back of the mob and send the pet in it won't take that much damage.
Blitzrain
01-03-2006, 09:13 PM
<P>In raids, I almost always use the Air pet when I can. I keep it loaded with blazing presence and elemental vestmant as often as they refresh (depending on how aggro is going). Against mobs that have nasty AEs or against mobs that are pierce immune, I will use the earth. I typically don't use Fire...while it can do great DPS in certain situations, when it does too well it dies faster than I can react (which ultimately leads to my death). For those nasty AE mobs, I will usually sacrifice my pet when it gets low and conjur a new one rather than try to heal or run it in and out of battle.</P> <P>Other than that, I just do all the damage spells I can as often as I can. I do shattered land, fiery annhilation, snapping mandibles, calcify, and both swarm pets as soon as they are available (depending on resists, obviously). I usually lay off Frigid Winds early on since its a power killer. I'll use Seismic Tremor if its safe to use AEs and power isn't a problem. Our non-pet dps isn't usually strong enough where we have to worry about aggro once the fight is underway, so I usually just button mash without worry...I mostly just do that and keep a close eye on the pet's status.</P>
Banditman
01-03-2006, 09:24 PM
Which brings up another question regarding our Dumbfire pets, the explanation will get long, but I think it's important.My guild has a fairly significant number of Druids. Probably 3 or 4 on every raid, perhaps more.For this reason, Swarm pets are not used. Apparently there is great fear of the lag if the Druids were all to use their pets.This takes a very significant part of my DPS off the table. Is this normal?
Ishbu
01-04-2006, 09:42 AM
<BR> <BLOCKQUOTE> <HR> Banditman wrote:<BR>I'd like to know how high end raid Conjurors are dealing with AE's.<BR> <HR> </BLOCKQUOTE><BR> <DIV>If the mob has a deadly AE or multiple AE's I generally fire off as many nukes/dots/high dmg abilities I can, while sending in the pet inbetween timers and backing him out.</DIV> <DIV> </DIV> <DIV>If the mob just has one not so deadly AE I just do the fight as normal and maybe throw a pet heal in here or there if the group doesnt have a healer in it.</DIV>
Smeegill
01-04-2006, 02:35 PM
<P>Your dumbfire pets are very important. I'd tell the druids to get tossed and stick to their main purpose of healing and what have ya.</P> <P> </P>
Banditman
01-04-2006, 07:09 PM
I'll try to be a lil more diplomatic about it. The problem is Furies have such ridiculous damage they are currently outdamaging Wizards in certain cases. They feel like they are DPS and Healing, and well, they aren't far wrong.
Alix42
01-04-2006, 07:57 PM
<div></div><div></div><div></div><div></div><div></div><div></div><div></div><div></div>In raids, I find I do the best DPS when I'm alive =) Don't get aggro and die! You may be top parse at the end of the fight, but it gets awfully chilly in those instances when you're naked.Seriously though, max dps is highly dependant on lots of factors. These include, group makeup, encounter type, and mob resists/immunities.Thus expect your dps to range from 9k+ in PP:R to <400 on Fire Witch. Always use offense stance and insignia. Air pet for 1-3 mobs, fire immune creatures,or long boss mob fights. Fire pet for anything over 3 mobs, cold immune creatures, piercing immune creatures, and marshmallows(mmmm smores). Large AE fights(20+ mobs) are our forte, though they're not an accurate indicator of true dps. If you have a strong dps raid, you will have insane numbers, but it's more of an e-[expletive haxx0red by Raijinn] thing. Just remember that, in this case, Flash flood is better than seismic tremor(granted you're in the right group).Bards and Chanters are your friends. One chanter in particular will turn you into the living embodiment of death. Warning, attempting to emulate death may incur his wrath. Bring plenty of gold for repairs, unless you have lots of friends that are willing to die for you. Additionally, you will become a target of the warlock/wizard anti-conjuror witch hunt, which can be found here: http://eqiiforums.station.sony.com/eq2/board/message?board.id=combat&message.id=86701The "Broken Conjuror" they are refering to is me. Which is quite odd since necros are "*Fairly* close to what they should be" when they can do equivalent dps to a conjuror. Please assist your conjuror brothers, and smite the evil which is the hegemony of mis-informed sorcerers who wish to destroy us!Another nice way to add to your dps is to get one(or two!) of the items that have a spell casting proc. Currently the only two I've seen are Circlet of Living FIre and Wraith Touched Necklace. On AE encounters the difference can be quite significant, and even on single targets they can add a decent amount of side dps(double procs for the win!).This is important so I'd like to stress it again, don't die. I think the #1 cause of death in my guild is the parser, and the silly people who chase the #1 spot(e.g. me).Okay, but I really haven't answered your question. Basically, if I'm going against a single target boss mob, I'll use a fully buffed air pet, precast BP so I have that odd off chance of being able to cast it again in a fight. Dump swarms. Initiate EV. Get a rhythm going between spells to keep EV triggered, alternate fast casts with slow casts. Yes, minions intervention and vehement stone will trigger EV, and it allows you to keep your pet in for the duration regardless of the AE. Once MI drops, you're going to have to joust with the other suckers. Since it is a boss encounter you may actually want to use frigid winds if you want max dps. Djinn master strike also works on the Prismatic Captain, so you might want to throw that in. <p>Message Edited by Alix42 on <span class="date_text">01-11-2006</span><span class="time_text">10:18 PM</span></p>
leas50
01-04-2006, 09:50 PM
Hehe, I read part of that thread when it started, and tired quickly. Anyway, back to the OP's question. Most of what is required to attain high dps on raids has been covered, but I wanted to add a small tidbit. Make sure your healers and whoever else that might need Shards has them before the fight. There is nothing more agravating than to be in the middle of a fight and have an exhorbitant amount of tells over Vent and in raid chat, asking for Shards. As for swarm pets, use them, it's your job to do dps on a raid and swarm pets definetely help. FinkDominion of Toxxulia<div></div>
<P>on hi level raids you are going to find yourself changing pet just like the tanks will be changing their main arms.</P> <P>As you movef rom mob to mob the resists will totally change.</P> <P>The mobs will be 100 percent resist to some attacks and 50/50 others. Crushing resist is very common.</P> <P>So you need to select which best for each mob type.</P> <P> </P> <P>and once in a while just using cast pet and kill over and over may be best for the group. ( group healing and power).</P> <P> </P> <P>Pull the fire pet back evey now and then. He tends now to stay back but will still run in and be in the aoe range.</P> <P>NOTE : get one of those 8-ball things from Radio-Shack so you know WHEN the aoe is going to hit so you can pull the pet back.</P> <P> </P>
Banditman
01-05-2006, 01:09 AM
That's kinda how I tried to work it.Invariably though, I pulled him back, turned him loose and he died 5 seconds later. A little frustrating.Yes, I rotate pets depending on the mob and situation, though I find that I am really liking the recent changes to our Fire pet. He can do some respectable DPS even on a single target. Not quite what the Air pet can do, certainly, but respectable. And the Fire pet looks much cooler than Air.None of my pets however do very good DPS dead.I must admit I'm very excited about getting Elemental Vestment. I may ding 58 tonite and I have the spell in my bag ready to scribe.
Jessyme
01-06-2006, 12:32 PM
<P>Wonderfully useful information. Thank you all for taking the time to share your tips. I have done a very small amount of raiding, mostly that Roekillik Quest I have repeated many times (just hit level 54), so this is great :smileyvery-happy:</P> <P>One question, Alix, what did you mean by this quote? And is becoming the "living embodiment of death" a good thing or bad thing?</P> <P></P> <HR> Alix42 wrote:<BR><BR>Bards and Chanters are your friends. One chanter in particular will turn you into the living embodiment of death. Warning, attempting to emulate death may incur his wrath. Bring plenty of gold for repairs, unless you have lots of friends that are willing to die for you. <BR> <HR> <P>I checked out the conjuror witchhunt post, and I must confess that it is rare for me not to be #1 damage on a parse. Our MT Berserker tends to be second, or the Assassin. I personally think that Assassins and other backstabbers tend to lose damage because it takes time for them to invis/position themselves behind the mobs for their CA's, and by that time the mob is 1/4 to 1/3rd dead. However I have not grouped much at all with Sorcerers, Wizards, or Rangers, so it is quite possible I would be outdamaged (The few times I have had one in group we were not parsing). I think I am going to stay out of this debate *smiles*</P> <P>Thanks again for the great information!</P> <P>Xyladosia</P> <P>Lost Coast Privateers, Nektulos<BR></P>
Jessyme
01-06-2006, 12:44 PM
<DIV>One more question: Where/what mobs/quests yield the Circlet of Living Fire and the Wraith Touched Necklace? I tried looking them up on Ogaming and the Circlet says Court of Al Afaz but nothing more, and there is no information or link for the Wraith Touched Necklace at all. No luck with a search of the forums either. </DIV> <DIV> </DIV> <DIV>Thank you!</DIV> <DIV>Xyladosia</DIV> <DIV>Lost Coast Privateers, Nektulos</DIV>
Banditman
01-06-2006, 07:45 PM
Court of Al'Afaz is the epic raid version of Shimmering Citadel. The boss mobs are L64 Epic x4 for the most part.Nasty zone, but great rewards.
Alix42
01-07-2006, 12:12 PM
<div></div><span><blockquote><hr>Jessyme wrote:<div></div><p>One question, Alix, what did you mean by this quote? And is becoming the "living embodiment of death" a good thing or bad thing?</p><p></p><hr></blockquote>Bascially, I'm saying that a conjuror with the right classes supporting him is insanely powerful. Going crazy is good, but the down side is few tanks can't hold aggro over you and/or your pet, and you will die unless you have someone interceding or FDing you.The sad thing is that I've seen wizards(including Renaven) in my guild do 900+ dps on single targets, but they can get away with saying thier dps sucks since that is the preceived consensus. Fight the Evil!</span><div></div><p>Message Edited by Alix42 on <span class="date_text">01-07-2006</span><span class="time_text">02:01 PM</span></p>
Loral
01-09-2006, 07:40 PM
<div></div><p>So you did 12k DPS and 172k damage to a 14 second group encounter this weekend Alix? With no Illusionnist at that? What's the secret? Share it pluuueaase...</p><p>(I was in Summonner's channel when it happened. Grats!)</p>
Banditman
01-09-2006, 10:06 PM
I find Troubadors to be of immense help increasing my DPS as a Conjuror. With Dissonant Note and Precision of the Maestro from the Troub, using my Fire pet with Elemental Vestment . . . oh my.In that situation, the target group better die in 15 seconds or less, because if they don't, I will.
Alix42
01-12-2006, 11:13 AM
<span><blockquote><hr>Loralor wrote:<div></div><p>So you did 12k DPS and 172k damage to a 14 second group encounter this weekend Alix? With no Illusionnist at that? What's the secret? Share it pluuueaase...</p><p>(I was in Summonner's channel when it happened. Grats!)</p><hr></blockquote>Wanna hear the funniest part? I was in the offtank(garbage) group. =)</span><div></div>
Skurry
01-16-2006, 02:10 PM
<div></div><blockquote><hr>Jessyme wrote:<div></div><p>I checked out the conjuror witchhunt post, and I must confess that it is rare for me not to be #1 damage on a parse. Our MT Berserker tends to be second, or the Assassin. I personally think that Assassins and other backstabbers tend to lose damage because it takes time for them to invis/position themselves behind the mobs for their CA's, and by that time the mob is 1/4 to 1/3rd dead. However I have not grouped much at all with Sorcerers, Wizards, or Rangers, so it is quite possible I would be outdamaged (The few times I have had one in group we were not parsing). I think I am going to stay out of this debate *smiles*</p><hr></blockquote>On our T6 raids (Al'Afaz and Gates of AA) our Conjuror regularly takes third place behind our two Rangers (over all fights). Surprised me a bit, I must say. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />
Wucked
01-18-2006, 07:50 PM
<div></div><div><blockquote><p></p><hr>Banditman wrote:I'll try to be a lil more diplomatic about it. The problem is Furies have such ridiculous damage they are currently outdamaging Wizards in certain cases. They feel like they are DPS and Healing, and well, they aren't far wrong.<hr><p> </p><p>Not true Banditman, my Fury manages around 250-300 DPS which is nowhere near what a wizzy is capable of. Furies <u>are not</u> and never have been a DPS class, its your perception of them that is at fault. Any Fury that tells you he/she is DPS has never seen a real DPS class in action.</p><p> </p><p>Cintas: Runnyeye 55 Fury</p><p>Wucked: Runnyeye 32 Conjurer</p></blockquote></div>
Banditman
01-18-2006, 09:36 PM
As I said, in certain cases. Wizards are weak against groups of mobs, something Furies have ability to deal with.In any event, the mere fact that a Fury can do even 250 - 300 DPS is simply insane. There are plenty of Fighter classes who would love to be at that level.<div></div>
Wucked
01-18-2006, 10:55 PM
<div></div><p>This is true, but still I wouldn't go as far as saying that Furies are any substitute for a proper dps class like a well played Conj.</p><p>Single target wise, most priest classes can achieve DPS around the 250 mark, its just one of those things... I know more than a few priests that would like to be able to heal like a Paladin...</p><p>Looking around the boards, it seems that for every class, there is a subclass that is perhaps a little more or in some cases less than it should be. With so many valid points of view and opinions its difficult to say wether things are really balanced or not, for now all I can say is that I love both my Fury and my Conjurer. :smileyhappy:</p>
Banditman
01-19-2006, 12:13 AM
I can safely say that there are likely only two Priests capable of achieving 250 or more DPS. None of them are outside the Druid class. Mystics can't. Templars certainly cannot. Defilers cannot against a single target. Inquisitors I am unsure of, but I don't believe they can.<div></div>
Ishbu
01-19-2006, 12:21 AM
<div></div><blockquote><hr>Alix42 wrote:<span><blockquote><hr>Loralor wrote:<div></div><p>So you did 12k DPS and 172k damage to a 14 second group encounter this weekend Alix? With no Illusionnist at that? What's the secret? Share it pluuueaase...</p><p>(I was in Summonner's channel when it happened. Grats!)</p><hr></blockquote>Wanna hear the funniest part? I was in the offtank(garbage) group. =)</span><div></div><hr></blockquote>Just consider yourself lucky you didnt have the fire proc on a ranger so they get the mere 27kdmg just from blooming flames <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
StaticLex
01-19-2006, 05:45 PM
<div>It is easy to get massive DPS as a conjuror if you get lucky on your AEs dealing the upper end of their damage. Factor in the free damage from a HO, etc.</div><div> </div><div>As far as druids go for DPS. I have a warden, it does OK damage I guess for a healer. It has one AE so far and it has a really long re-cast timer. They also get a single target nuke line that does twice the damage if the mob is an elemental. So yeah I guess if you go fight elementals with a warden you can brag about your [Removed for Content] healer DPS.. heh</div>
Wucked
01-19-2006, 08:17 PM
<div></div><div></div><p>Yep I think you are right Banditman, there was me posting on the assumption that all priests have similar abilities to Furies. Nerf the Furies! </p><p>Also, single target damage is lower than I quoted, I was parsed last night and the maximum single target damage that I was able to achieve was 160 DPS. Maybe it was 250 for group mobs.. Will take a look at that later. Anyway, going to stop this mini debate now as 1) I am wrong and 2) its off topic on Conj boards (srry all).</p><p>Message Edited by Wucked on <span class="date_text">01-19-2006</span><span class="time_text">07:18 AM</span></p>
TrigunVash
01-20-2006, 01:22 AM
<div></div><div>I knowa 60 conj on my server that gets 1k+ dps on lockjaw, thats [expletive haxx0red by Raijinn] good for that long of a raid,as a 56 ranger i average 600-1k on raid mobs, but i need to spend craploads on arrows legendary poisons and spells, when conj's dont need any of that riff raff crap to dps just as well if not.. betterSince update, im considering deleteing my necro and making a conj, to follow the trend, necs are definatly the underdog to conj, and i dont like the street [Removed for Content] model for necro petsif you want to see godly DPS, go to PoF with soem buddies and pull the huge epic groups of monks and AoE, wish i had a parser then <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></div><p>Message Edited by TrigunVash on <span class="date_text">01-19-2006</span><span class="time_text">12:24 PM</span></p>
Loranthala
01-20-2006, 01:32 AM
<div>Lockjaw took us 43 secs last time and I got 1010 dps, wasn't enough time to cast everything. We only took 20 people in.</div>
ineedaname
01-22-2006, 11:15 AM
<div></div><p>For me on a single target raid mob, i can usually get a paladain to steal my pets aggro. So i go with master fire pet, master pyro and master fish swarm. use master fridgid winds and fiery annililation, master elemental vestment as much as possible and then evey other ae or nuke i can toss in prior to having to refresh some spell. i dont parse alot but can easlily do 1k dps. I typically out dps all the wizards cause we are much more mana efficient and they go oom or have to slow down casting.</p><p>We recently did the living tombs raid zone..Gates of Ahket whatever, and my pets alone was 5th in dps. and if you ever did that zone you know pets die alot to ae, and our dps is nerfed secondary to having to mez mobs. Now if I can only find the level 50 to 60 mater pets spells i would be golden. I have not heard of any main pet spell masters dropping on our server (unrest), though we have not yet finished poets return. i will keep my fingers crossed.</p><p>I love my conjuror and this comes from a wizrd in EQ1 was #1 on our server in mana/hp and for a time in top 10 worldwide. so work leveling your conjuror they are a great class. I hope this information is helpfull to you.</p>
Taishi
01-22-2006, 02:55 PM
<div></div>I find that the easiest way to top out dps is with either a dirge or troub in my group and a brigand. Dirges provide a nasty little melee proc buff called Cacaphony of Blades which you pet and swarm/dumbfire pets land on successful atks. Troubadors give the caster version of it called Precision of the Maestro which lands every time a group member lands a hostile spell. That also includes spells cast by any of your pets. And brigands do some of the biggest debuffs I've ever seen. I don't know the name of the CA that it was but the debuff itself lowered all mitigation of target by over 3k. If you tally it up there isn't even a chance of another class coming close to that dps. On top of that you can use one of the bard procs stacked with the brigand debuff on top of Elemental Vestment and you are a one man doomsday device. Mind you this also is the cause of massive agro and if you don't have some form of a hate reducer on you then you're pretty much toast. We actually experimented with this system tonight and with 9 people total we were able to do any mobs we came across. Troubador deagro group buff is the best option for any caster dps group. You can pretty much go full dps from the start of the fight without a chance of gaining agro. Anyway, that is our new setup and it seems to work well.
Loranthala
01-24-2006, 02:54 AM
<div>Troub in group helps but doesn't stop aggro 100%, I still peel on groups. I've been peeling more than my pet now, I guess that can be good in ways. As far as GoAA and mez, we Mez nothing. Straight out tank and nuke the bajeezus out of everything.</div>
OperationsX
01-28-2006, 11:30 PM
<div></div><blockquote><hr>Banditman wrote:As I said, in certain cases. Wizards are weak against groups of mobs, something Furies have ability to deal with.In any event, the mere fact that a Fury can do even 250 - 300 DPS is simply insane. There are plenty of Fighter classes who would love to be at that level.<div></div><hr></blockquote><p>That's weak, I saw a Fury do 500 DPS, course it was a group fight and they had Starnova Master I , which can AE for as much as warlocks Nil Absolution and MUCH more than Conjurors could ever AE on one spell heh or DD for that matter. Think she starnovaed on incoming, porcupined cuz she grabbed aggro then did bolt of storms with some other spell going off (ring of fire maybe?) did 500 dps in like 3 encounters LOL, not to mention kept the group healed nicely.</p><p>Yes point the stick at someone else aside conjurors all the time, other classes are doing some overpowered crap too you blind witch hunters :smileyvery-happy:</p>
Gyukst
01-30-2006, 11:25 PM
<div></div><div></div><p>I have been examining my parses for raids in Poets, PoF, GoAA, CoA etc. Single mob encounters only, (grouped mobs the DPS gets even crazier)</p><p>Our conjurors average 800-1k+ on non pierce resistant mobs. (Pierce resistant mobs really drop our DPS level, but there arent many)</p><p>Our guld conjurors are almost exclusively in the top 3 DPS spots. Assassins occasionally break that, but its rare. Granted, we are mostly master spell equipped exclusively, but still, so are the other classes. </p><p>Properly played, a conjuror should be at the top, as current game mechanics dictate. </p><p>But it is a controlled DPS chart, ramping up at a steady pace, rather than peaking that makes us so destructive, As wizzies rarely IC right from the get go, same as Conjs never should spike the hate list.</p><p>Elemental Vestment, proper pet and stance etc all make us really scary in raids.</p><p>Message Edited by Gyukster on <span class="date_text">01-30-2006</span><span class="time_text">10:27 AM</span></p>
Banditman
01-31-2006, 02:32 AM
And we are also saddled with a lot of mobs that are flat immune to a third or half of our spells.Cold Immune mob . . . so much for Frigid Winds, half of Elemental Vestment, Fish, Flash Flood . . . .Heat Immune mob . . . so much for Blazing Presense, Fiery Annihilation, Flameshield, Pyrotechnics, Fire Seed, half of Elemental Vestment . . .Magic Immune mob . . . so much for Nuking, Shattered Lands (a big DPSer there) . . .Yes, Conjurors can parse high, no doubt. But we can also wind up in the doghouse as well. As can many classes. I know that Court of Al'Afaz is a very frustrating zone for me because of the wide range of immunities held by the mobs in there. It seems like most of the mobs in there are immune to SOME portion of my damage.Conjurors are required to use EVERYTHING they have to hit those big numbers, and we can't typically do it as quickly as others. It's a blessing and a curse.I love my Conjuror, but I just cringe when people say that I don't work for my DPS. I bust my butt every single fight to get all my spells out, get the right spells out - on the right mobs - to maximize my damage. Yea, I can get up the DPS charts, but if my pet dies in the process - an AE, a riposte, etc - I wind up dead due to the aggro transfer.It's a very fine line a Conjuror must walk, and it's a detail that few detractors seem to understand.<div></div>
OperationsX
01-31-2006, 05:03 AM
<div></div><div></div><blockquote><hr>Banditman wrote:And we are also saddled with a lot of mobs that are flat immune to a third or half of our spells.Cold Immune mob . . . so much for Frigid Winds, half of Elemental Vestment, Fish, Flash Flood . . . .Heat Immune mob . . . so much for Blazing Presense, Fiery Annihilation, Flameshield, Pyrotechnics, Fire Seed, half of Elemental Vestment . . .Magic Immune mob . . . so much for Nuking, Shattered Lands (a big DPSer there) . . .Yes, Conjurors can parse high, no doubt. But we can also wind up in the doghouse as well. As can many classes. I know that Court of Al'Afaz is a very frustrating zone for me because of the wide range of immunities held by the mobs in there. It seems like most of the mobs in there are immune to SOME portion of my damage.Conjurors are required to use EVERYTHING they have to hit those big numbers, and we can't typically do it as quickly as others. It's a blessing and a curse.I love my Conjuror, but I just cringe when people say that I don't work for my DPS. I bust my butt every single fight to get all my spells out, get the right spells out - on the right mobs - to maximize my damage. Yea, I can get up the DPS charts, but if my pet dies in the process - an AE, a riposte, etc - I wind up dead due to the aggro transfer.It's a very fine line a Conjuror must walk, and it's a detail that few detractors seem to understand.<div></div><hr></blockquote><p>exactly, you can't exactly macro a conjuror and expect to do great damage, why do you think all those botter crues always have warlock x 4 or wizard x 4 ?? And no its not cuz they are outdated either, the same groups get created, if you guys are too blind to figure it out then maybe a smarter breed of botters can. IN groups everything is working as it should, Sorcerers win on burst fights, summoners win on long fights. Botters want to macro easily and kill as quickly as possible, the class for this: Wizard/warlock , as it should be.</p><p>So if you don't wanna believe us, believe your friendly neighborhood macro/boxer/botter farmer, they only pick the class that can do DPS the fastest, that's not us.</p><p>Message Edited by OperationsX on <span class="date_text">01-30-2006</span><span class="time_text">04:05 PM</span></p>
<div></div><blockquote><hr>Magus` wrote:The key with Vestment is to cast as much as you possible can in those 30 seconds. Even if it's stuff like "Cure Arcane" or "Dispel Magic", they cast fast and trigger the vestment proc, giving you roughly an extra 500 damage on your next pet hit. Chain that enough and things go nuts.<hr></blockquote><p>A little-known note here... Elemental Vestment is proc'ed by some items as well... Like the Splitpaw Gnoll Illusion shard...</p><p>1-sec cast, 1-sec recast, no mana cost... That can certainly help when you're OOP or LoP and need to get some DPS off (or steal aggro with your pet before the tank dies, in a normal group) <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></p>
Loral
01-31-2006, 07:49 PM
<div></div><blockquote><hr>Banditman wrote:I love my Conjuror, but I just cringe when people say that I don't work for my DPS. I bust my butt every single fight to get all my spells out, get the right spells out - on the right mobs - to maximize my damage. <hr></blockquote><p>I hear ya there Banditman... Even moreso that our spells in general consume very little Power, and thus our Power bar always seems half full when everyone else's bar are empty, yet we never stopped refreshing our DoTs and slipping nukes in-between.</p><p>Unless I use Frigid Winds, I have a hard time depleting my Power bar as fast as others, especially if I slip in Buring Vigor, Manastone and Shard of Essence as soon as I have breathing room.</p><p>And people call us lazy. :smileyvery-happy:</p>
Banditman
01-31-2006, 08:49 PM
I use Frigid Winds on nearly every mob, so I really have to work hard on power regen.<div></div>
Shina
02-13-2006, 12:52 AM
<div>hey good to know i'm not doing a bad job in my raid <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></div><div>doing everything as you wrote some time before. but hey... actually it's not that difficult to find out how to do that.</div><div>oh and talking about essence shards: my raid seems to be addicted to them... almost everyone wants at least the actual version (and i mean everyone: tanks, scouts, caster, healer). and caster and healer get the level 33 version too.. helps a lot even with enchanters and bards. (but means hell of work to do for me - as the only conjuror - before the raid even starts) especially against powerdraining mobs. some may say it's jsut a little drop of water on a hot stone, but hey, every little drop counts <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> (i'm glad i have the spells on master... and they made them more effective)</div><div>and my other very important role in a raid: pulling certain mobs... hell yeah how i love seeing big fat guys running straight in my direction and knowing i'm fresh meat when the tank's not good enough...lol (always fun to see how much dmg stoneskin absorbs...)</div><div> </div>
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