View Full Version : Concerned Conjuror
Hello, name's Aera. Been playing since November of '04 and started a Conjuror as my main back in July. I've entered my mid-50's and have been grouping and raiding with more and more Conjurors lately. I'm concerned by the way people are playing the class. By no means am I trying to say that there is one specific right or wrong way to play a Conjuror. It's just that I have seen certain things very often lately that just boggle me. Just last night my guild was doing a joint guild Mjolni raid in CoD. A Conjuror from the guild we were paired up with was getting ready. Here is what he cast to get prepared for the fight... Tellurian Myrmidon (Adept I) Volatile Haven Conj. Signet Flameshield (on his pet) Blazing Seed (on his pet only) I wanted to say, jokingly, "Gonna solo the drakota, eh?" But I was too worried that the response I would get would be, "Huh?" I hope those reading this are wondering, just as I did, why did he choose to set up this way? I'm still wondering actually. Another example that happened about a month ago when I was around level 49 or so. I was in a full group with another conj. and we were grinding Dune Tarantulas in SS. He had his Purple Monkey out with flameshield cast on HIMSELF, not the tank of the group or even on his pet for that matter. Maybe he planned on getting lots of aggro and wanted to have a damage shield on himself just in case? This time I actually asked (through /tell to be polite), "why are you using your tank pet?" His reply was, "I always use him." To which I said, "You know that your air pet does better DPS against single target mobs, right?" To which he retorted, "Ummm, I didn't know that." I got around to explaining what each pet I found was good for in certain situations and he appeared thankful. He was level 50. I gave a fellow guildie the same tutoring lesson (level 4<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /> and it was like I revealed the meaning of life to him. I hate to sound like an [expletive haxx0red by Raijinn], but it's frightening to me how little my fellow conjurors actually know about their class. So much DPS goes to waste. I still see it happening but I've stopped confronting people about it because I feel like a [expletive haxx0red by Raijinn] trying to tell people how to play their class. Does anyone see where I'm coming from with this? <div></div>
Memdawen
12-30-2005, 12:53 AM
I know what your saying I have also seen lots of people playing this way. Mabey people are just to used to soloing. Also for a long time our tank pet was our best DPS because the fire and air pets were broken.
I almost brought up the point you made with the tank pet being the best DPS pre-LU13 (I think), but come on. We're on LU18 now and people should have been able to adapt by now. <div></div>
Zachatan
12-30-2005, 12:59 AM
<P>Wait wait wait... WE have AIR PETS omg... i didnt know... </P> <P>LOL yea i ran into a few conjurers using earthpet in a group and keeps wondering why he would get agro so oftne... lvl 51 conjurer... my last comment before the group voted him out cause he was a idiot... was So how much you pay for yoru conjurer... his reply just silence</P>
StaticLex
12-30-2005, 01:00 AM
<DIV>They're just high level noobs. Continue to explain to them the, uhh.. more advantageous way to play to play the class. Maybe they will spread it around.</DIV>
Loral
12-30-2005, 01:18 AM
<DIV>Just another prof that people don't read patch notes at all. Especially not if they are really long, like LU13 was...</DIV> <DIV>Or that character-selling is still a common practice.</DIV> <DIV>Or that players just don't bother to read the spell descriptions.</DIV> <DIV> </DIV> <DIV>Yes, I still see weird stuff every so often too. I try to teach new ways, but I usually don't try too hard if I notice the player behind the keyboard is unknowledgable about some things I consider basic stuff.</DIV>
My main in eq is a mage, and my main in eq2 is a conjurer. So I try to help guildies with there summoners when I can. But too many of the conjurers I deal with are alts, and sadly treated like 'just alts'. I feel it's my duty to my guild to help the summoners be as well played as possible. But too many of them are played be people that just don't bother to understand the class as they would with their main. -- Sometimes I wish eq would use a different color for someones name if the character isn't their highest level character. I hate people not learning their class if it's 'just an alt'. <div></div>
My own conjy is an alt (my main is a ranger) but this still even boggles my mind. People are too used to soloing and just don't know how to adjust their tactics to a grp I guess.
Banditman
12-30-2005, 02:24 AM
I suppose, technically, my Conjuror is an "alt". I personally treat him more like my second main however. I actually play him more often than my Mystic. He's L56 and climbing fast. I'm not sure what I'll do when KoS hits.Nevertheless, that doesn't excuse me from knowing how to play my class to the best of my abilities in a given situation. When you hit L50, you're responsible for knowing how to play your class, no excuses hold water.
<P>Well having finished the Prismatic on my Templar.....the CoD drakota is the easiest <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> . So he could be tanking it <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P>True most need to understand that with that set up he may steal the aggro which means the following will occur...</P> <P>Pet dies, Drakota runs to conjuror out of range of rooted tank. </P> <P>Conjuror eaten.....next in line now for aggro......usually a raid wipe in the making on the easiest drakota<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />.</P> <P> </P>
A lot of people don't pay much attention to changes. Before LU13, as others mentioned, the only pet worth using was the tank. They didn't taunt, they lasted longer then the other pets, and did just as much damage. If you didn't read update notes, and nobody told you, I could see someone using the tank everywhere. However, there's no excuse for using Volatile Haven in a raid... that's just a stupid player... Even with the wrong pet, a person should know defense versus offense. <div></div>
Defection
12-30-2005, 04:09 AM
<DIV>I'm a high-level conjurer who has soloed my way here, and to be honest, grouping would not come naturally to me. I think we should all remember that many people choose Conjurer as a class because it is well-suited to soloing, but as you near end-game, a lot of the fun/benefits of the game are in grouping and raiding. This means that people like me are not expert in groups. I hope that, when and if I group, I shall receive advice and understanding from my colleagues, because we have the same abilities--some of us just need direction.</DIV>
XtremSummo
12-30-2005, 05:30 AM
<DIV>I've had this happen too. I'm a solo specialist and solo most of my XP and quests, with occasional duo sessions with my other half who plays a wizard. Still, I like to think that I'm pretty good in a group too, just because I know what my class and my spells do and understand how it works. That means that I can transfer that knowledge to a group setting pretty well on the whole.</DIV> <DIV> </DIV> <DIV>I too have found myself giving tips and tricks to conjurors in the group that I notice aren't perhaps optimising their effectiveness. I wouldn't judge such conjurors though... </DIV> <DIV> </DIV> <DIV>I know that I tend to get deep into a class when I play an MMO and try to understand the mechanics of how things work so that I can best use my tools. But many players are playing the game for pure fun a couple of hours a week and don't want to spend time doing research or testing or trying different tactics. For them, those elements of the game and the deeper knowledge are often not important. Usually, if you help them out with some tips and tricks they'll happily adopt them... but even then they wouldn't rush off to scour Summoner's Tower for the detailed info I'd search out.</DIV> <DIV> </DIV> <DIV>That's cool I think. Not everybody can be as dedicated to perfection as some of us round here. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>One other factor in this though, is the dreaded player who has paid one of the services to level their character for them. You can pay some chinese sweatshop worker some dollars to do all the work for you, but that unfortunately means that you have little or no idea of how to play your own class. I'm sure that I've met a couple of these in the past, who have missed so many truly basic elements of their class that they just couldn't have played their character to that level themselves. </DIV> <DIV> </DIV> <DIV>Players who haven't levelled themselves I find just bizarre... for me it's like paying somebody else to have the fun... </DIV> <DIV><BR>X</DIV>
Jessyme
12-30-2005, 05:53 AM
<DIV>Good points, all. </DIV> <DIV> </DIV> <DIV>I tend to do a mix of grouping and soloing. I have several steady people I tend to group with the most, and I just ask our MT what pet he wants me to summon when I join him. And sometimes he does want the purple monkey (or rock monster now) due to a variety of reasons, but the most common two are: (1) we have no healer and it is my job to peel adds and tank them with Joey to reduce damage and need for healing, and (2) the tank has a bad connection, issues with lots of LD, and we have Joey up as a precaution to pull agro if he goes LD and to tank til he gets back. It is surprising sometimes what an effective tank Joey is in a group as MT (We've managed a very effective defiler, assassin, conjuror trio with Joey tanking in CT). </DIV> <DIV> </DIV> <DIV>But I agree that it is very important for people to learn to play their classes correctly and for conjurors, that means knowing when to use each pet and knowing what the buffs do. </DIV> <DIV> </DIV> <DIV>Conjurors are amazingly useful in groups and raids, and it is important for us to make sure folks know that. </DIV> <DIV> </DIV> <DIV>Xyladosia</DIV> <DIV>Lost Coast Privateers, Nektulos</DIV>
<span><blockquote><hr>Defection wrote:<div></div> <div>I'm a high-level conjurer who has soloed my way here, and to be honest, grouping would not come naturally to me. I think we should all remember that many people choose Conjurer as a class because it is well-suited to soloing, but as you near end-game, a lot of the fun/benefits of the game are in grouping and raiding. This means that people like me are not expert in groups. I hope that, when and if I group, I shall receive advice and understanding from my colleagues, because we have the same abilities--some of us just need direction.</div><hr></blockquote>While that does cover part of it, some things should be common sense <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> If you had 2 tank classes in a group, the second wouldn't be taunting, he'd just be doing damage. Similarly, it should be fairly obvious to not use the tank pet in a group, unless you have no tank <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></span><div></div>
Wow, awesome input everyone. Wasn't expecting so many great responses in a few hours. Thanks for enlightening me about the casual player thing. I honestly do forget sometimes (scarily enough) that some people only play a few hours a week and don't have the time to learn their class as well as someone who plays every day. Shows how much I play and how dumb I get. See you in-game. <div></div>
Defection
12-30-2005, 04:23 PM
<P>I do agree Magus; common sense does play a large part. As Xtrem wrote, it is something that should be considered with the group leader and quite rightly, depending upon who is in the group. This is where guidance is given and questions should be asked.</P> <P>Good post Aera. It is a reminder to us all that people play differently, and no one's playing style is wrong--maybe not as effective as it could be, but not wrong. Except, as was mentioned, for those who pay for a character/lvl raiser. What is the point...but thats another post :smileywink:</P>
Actually I disagree if you have two Player tanks in a group....there should be private communication to let the other tank start to taunt occasionally. The goal of having both tanks taunting...one active one a little passive is if it a tough encounter....the tank will go after the next highest aggro so it would go after the next tank automatically. It is how I judge a group working well with each other. The problem is with the pet is we don't have a taunt on and off button. The tank pet will taunt and tell the mob about how he used the mobs momma last night.....every 6 secs<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />.
XtremSummo
12-30-2005, 10:07 PM
<DIV> <HR> </DIV> <DIV>The problem is with the pet is we don't have a taunt on and off button.</DIV> <DIV> <HR> </DIV> <DIV> </DIV> <DIV>You can switch power of taunt on the pet by varying stance... in much the same way as a real tank would. You can have Pet + Offensive stance, Pet + no stance and Pet + Def stance. These can be switched easily during combat.</DIV> <DIV> </DIV> <DIV>So where one poster mentioned agreeing with the tank to 'off-tank' for a small group using the earth pet:</DIV> <BLOCKQUOTE dir=ltr> <P>he might choose Pet + Offensive stance for normal play. This way he is doing best damage and least distracting taunt.</P> <P>If adds come in or if the group is taking on a group encounter, he might switch to Pet + no stance and cycle through the adds. This way he isn't taunting as badly as he would with Def stance and he has the benefit of better HP and Defense to stand up longer to hold the adds.</P> <P>If the Main Tank dies or LDs, he can switch the pet to Def stance in order to get best possible taunt and defences.</P></BLOCKQUOTE> <DIV>There's a great deal of flexibility in the performance you can maintain when using the pet creatively in small groups such as the poster mentioned.</DIV> <DIV> </DIV> <DIV>X</DIV><p>Message Edited by XtremSummons on <span class=date_text>12-30-2005</span> <span class=time_text>09:11 AM</span>
Jeradim
12-31-2005, 04:34 AM
<P>You know what I think? I think there are 2 types of players in EQ2: Summoners....and everyone else.</P> <P>Obviously that's a gross oversimplification, but it just seems to me that it is a certain type of person who chooses to play a conjuror as their main. Said person is generally more astute than their MMORPG peers when it comes to paying attention to the little details. Look on the summoner's tower and you'll find all kinds of parses, statistics and other pseudo-scientific analyses. I'm trying to word this carefully so as not to appear like I'm saying conjurors are superior or anything...just that we're a little...eccentric...we think a little more scientifically about playing the class, perhaps....I don't know. Maybe it's a factor of how much time one has spent playing MMO's, but still that's only part of it. I've come across players who've played for years and are still about as sharp as a sack of wet mice.</P> <P>I don't think you can say it's just the "alt" conjurors either, I'm sure those people are equally clueless playing their mains....it's the player. We all have horror stories I'm sure about bad tanks -ones that don't ever taunt, that kind of thing. Well one of my alts is a tank. I've never played a tank <EM>ever</EM> before him - only played casters in EQ1 (mage, druid, chanter). Even so, I treat him the same as my conjuror - I read all of my spell descriptions so I know <EM>exactly</EM> what each spell does and overall what I'm capable of as a class. Then, armed with that knowledge I use said spells to their maximum effectiveness. Again....little things....Even though I never played I tank I pay attention to details like positioning a mob so the rest of the group can hit it from behind, rather than just attacking it from any direction and making the rest of the group run behind it. If someone else pulls aggro I'm on it in a flash trying to rescue them. As a monk I make sure to have Dragon (pseudo) Stance up when I'm tanking as that is the main aggro generator for me (aside from taunting my nuts off). According to the alt theory I should be a bad tank because it's a different class than I'm used to...but I'm not.</P> <DIV>So, being the "type" of person that has an affinity for conjurors -no...the type of person that <EM>IS</EM> a conjuror- it is very evident to me when I come across someone who is not. Those are the ones using their tank pet in defensive in groups which already have a perfectly good player tank, the ones do nothing but sit back and try to heal their pet, the ones who tackle a group of mobs one at a time because they're oblivious to the power of their AoE's etc... To be fair, playing a conjuror is a fair bit more complicated than playing <insert class here>, but it's not rocket science either. If it were, I'm sure you would find more than a few conjuror's who were rocket scientists anyway!</DIV>
straldehy
12-31-2005, 10:20 AM
one thing id like to point out regarding the air/tank in grp options... Ive noticed with a master air and master aggressive stance, that the pet can actually outdamage the main tank in some cases (usually and more often a lower level tank), gaining faster aggro than the tank pet without a defensive stance (even sometimes grabs aggro better with a adept 3 tank on master defensive). So with that in mind, there could be another reason for a earth need over air need. My air pet dishes out some massive dps fast, especially with blazing presence. I know in situations where the main tank is lower(or not a skilled taunter <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />) I still pull my tank pet out , because of that chance of the air getting aggro ...dying in 3 hits and forcing aggro to me anyhow (much rather have some 10k hitpionts to cusion the aggro some), also gives me time to pull the pet back while everyone beats on the mob and main tank gains the aggro back. My strategy at times anyhow, although yes the air pet, in a good solid grp, with a good solid tank, is a much more viable option than an earth pet. <div></div>
EDofEDs
12-31-2005, 07:03 PM
Maybe it's because im selfish... but I'm ok with some people not taking the time to learn thier class. It make it look better when i get in a group and use the right spells/bufs/pets. I (lvl 35 conj) was in a group in RE with 2 guildies and some others. The maintank was a stranger to me but a [expletive haxx0red by Raijinn] fine tank. He was allmost constanly OOP from spaming the hate on the mobs since it was a DPS heavy backend on the group. I remember how it boggled his mind when i spammed mana rods on him to keep his power going. He had no idea we were able to do that. He said he had group with many conj and none of them ever gave him a mana rod, not ever. I was letting the air pet go to town with offencive on while i was stunning/rooting/pacifying/rod-handling as much as possible. My buddy (who RPs my necro brother, same last name and all) was doing much the same. It boggled the groups mind that we were not just spamming damage spells with a mage pet. In the end we got alot of nice things said to us about how much easier everythign was and how they enjoyed grouping with us and what not. If everyone knew how to play our class who would make me look good?!? <span>:smileyvery-happy:</span> <div></div>
Whazy
01-01-2006, 01:49 AM
<DIV>I have seen many classes doing bone headed things. I was playing my SK alt and had a Fury join the group as the healer. I noticed that he put his damage shield on himself, and I asked him if he could cast it on me, since I was getting hit. He said, "NO!" I tried to explain how a damage shield worked, and he said it helped him regain power. (I have a level 43 Fury alt, and I know that the damage shields do not increase power regen) </DIV> <DIV> </DIV> <DIV>I have briefly grouped with a scout that never went behind a mob to backstab it (even after some prompting). I've even had a couple of scout ask me to summon some arrows for them (wrong game!)</DIV> <DIV> </DIV> <DIV>I was in a group in CT with my Fury (who was lvl 40 at the time) and a lvl 43 Templar joined us. He asked me to be the Main Healer, because he "hated to heal" Huh?!?</DIV> <DIV> </DIV> <DIV>When I play my conjuror, I have had a few tanks insisit on clicking off the damage shield I put on them. (what's wrong with free damage?) I have played with illusionists that insist on mezzing group encounters on every pull (go play EQ1!), and I have played in groups where there are 2 tank classes, and neither one is taunting, or they are both taunting and there is only one healer.</DIV> <DIV> </DIV> <DIV>On the other hand, I have played with some really good people who knew their classes, or at least noticed how their spells affect the world around them. I have had a few healer-types that were pleased that their group heals land on my pet too. I have played with some tanks that are really good at turning the mobs so my pet and swarm pets always hit the mob's back. </DIV> <DIV> </DIV> <DIV>I especially like playing with a "non-traditional" group (no tank or no priest) and people know their classes well enough that we make the group work somehow. For me, those are the most fun groups.</DIV> <DIV> </DIV>
StaticLex
01-01-2006, 08:40 AM
<DIV>If you think aggro is bad with Blazing Presence on an air pet, try the air pet with Elemental Vestment, Blazing Presence and fire off a bunch of spells quickly, you can peel a mob off <EM>any</EM> tank. :p</DIV><p>Message Edited by StaticLex on <span class=date_text>12-31-2005</span> <span class=time_text>07:42 PM</span>
Eneuman
01-02-2006, 03:05 PM
<DIV>A couple of months ago I was in a raid in CoD.</DIV> <DIV>In the group there were another conjurer and this guy pulled out his Fire Pet.</DIV> <DIV>I asked him to please consider another pet for this raid but got no reply back.</DIV> <DIV> </DIV> <DIV>I think you all know what happend when the pet used its AoE Nuke <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>//Eneuman</DIV>
Rhouvus
01-02-2006, 06:29 PM
I have a reason why sometimes a tank pet is better when you group:I was in a small group with two early 50s, a swashy and a paladin. My conjuror was level 44 at this time. We were hacking our way through Runnyeye. So much for the setting.Things to mention:1) There was no first class healer, just a paladin.2) There was no first class tank, just a paladin.<div></div>3) The mobs were green or blue.4) My tank pet was the only adept III I had.So I chose the tank pet, because it could safe the group in case the paladin would die. It still does a lot of damage, it can take agro and doesn't get killed quickly. It can distract adds and it could stay alive until the paladin and the swashy had finished the original group.If the group is bigger I rather use the air pet and offensive stance, but it definitely depends on the surroundings and who I am grouped with.
sonicshadow
01-03-2006, 12:46 AM
Rho in that kind of a situation I can understand. I agree with you completely! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Jessyme
01-03-2006, 02:45 AM
<P>I agree as well. It is fairly common for me to use my tank pet if the group I am in has no healer or if the main tank is having serious issues with connectivity and is going LD on a regular basis. Our tank pet tanks very well, and there has been many a time where the tank went LD, did not come back, and we kept going with Joey tanking.</P> <P>We have marvelous pets for every situation if we know when to use them :smileyhappy:</P> <P>Xyladosia</P> <P>Lost Coast Privateers, Nektulos</P> <P> </P>
I agree with the previous posts' points 100% in that if there is no dedicated healer and perhaps a faulty tank, it's usually best to whip out the tellurian. Concerning raids, I found a use for the myrmidon last night in the instance "Spirits of the Lost" which is in CT. The named golem all the way in the back on the top level and his minions have this nasty AOE damage/stun they use every 15-30 seconds. Air and fire pet were both dying very quickly and the time it was taking me to re-summon one of them was wasting a lot of needed DPS. After a wipe or two another conj in the raid sent me a tell to try the myrmidon out this time. He stayed alive the entire fight and was even stunning and knocking the mobs on their [Removed for Content]. I was surprised by that considering they were epic mobs. Anyway, just a little advice if you're having trouble being useful in that zone. We won after our 3rd wipe I think. Woot. I'm going to try and see if the myrmidon can be useful in other raids. Perhaps the stunning and knockdowns will be more vaulable if the raid party is already heavy with other DPS classes. See you in-game. <div></div>
Nanite
01-04-2006, 02:16 AM
<P>I gotta say I disagree with some of the sentiments in this thread. I'm normally pretty tolerant, but IMHO there really isn't much excuse for not knowing how to play your class well. If this were a single player game I'd say go ahead and play however you want, but unfortunately in this game if one person doesn't know what the heck he/she is doing, it can turn a potentially enjoyable few hours into a very frustrating experience. If you can't be bothered to take a couple minutes every level to read your spell descriptions and think about them a bit, you shouldn't be grouping (and should probably find yourself another game, like Doom3). I can understand and tolerate people below say 30 (that's pushing it a bit, but some people will take longer to "get it" then others) not playing their class well, but after 30 there really is no excuse. If your still making stupid mistakes after that, either stop grouping, reroll another class that maybe you'll be better at, or go find another game (or something else to occupy your time), because your gonna go through the game leaving a wake of frustrated people, and that's not very nice IMO.</P> <P>As an example of the above, last night I grouped with a 27 guardian who I don't think was taunting at all. It was me (the conj), him, and a 29 defiler. The defiler was getting agro after putting up one ward in quite a few fights. That or my fire pet (w/ offensive stance) was getting agro. we finally wiped on a bunch of three down arrow fairies after all of them agroed the healer, who eventually died. Group broke up after that. A 27 tank who doesn't know how to taunt? I play on the bazaar, so only thing I can think of is he must have bought him or something, but still the defiler and I told him multiple times to use his taunts and he just didn't seem to get it. I can handle ignorance, but when someone tells you multiple times what your doing wrong and you don't listen that's just stupidity......</P>
<P>Well I think we all agree that people that knows how to play their classes when grouped together make a great group....and those that don't causes a real pain in the playing session. Last night it took me a few times to prove we could kill the Dune Tarrantulas for the carpet quest ...it started to be 1 then added another...I think we got 10 people through the 2-3rd carpet quests. It was real fun and they realized the conjuror is a terror...I was chain pulling the little spider wannabes<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />....That was a positive time, but have completely frustrating times as well. I basically now look to see what the group needs and fills the gap....I have been known to change stance to protect a healer...and during the mana break switch pets if the group is shifting to need a different pet. Yes, sometimes I use the tank pet...only after i talk to the healer when we think the tank believes that aggro generation is bad. The tank is happy cause he now a dps person and the healer is happy cause there is something to shield them from the mob.</P> <P>My conculsion is we will run into people that have no clue, just adjust or go solo <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />.</P>
Pueblo911
01-02-2007, 10:34 PM
I am a lvl 65 Conj and have pretty much done it solo. I never played EQI and I am new to online gaming. I know I make mistakes that most would consider commen sense mistakes. But I have yet to find another Conjuror that will take the time to assist me in the learning the character. I am more than willing to take any and all advice, instruction, pointers and any other information that will help the quality of my game play. Volunteers?
Xalmat
01-02-2007, 10:57 PM
Holy thread resurrection batman!
dnice74
01-02-2007, 11:44 PM
<P>Almost 1 year, to the minute. Maybe he should be a necro! (couldn't resist)</P> <P>Pueblo, go to the Summoner's Tower. While the forums are pretty dead, there is a TON of information to be found there.</P>
DanaDark
01-03-2007, 09:03 PM
<DIV>I have seen some conjurors pretend to put effort in their class... and I've seen some actually do it!</DIV> <DIV> </DIV> <DIV>I started a conj a few months ago, am lvl 44 now, and will make it my main for sure! I mostly solo but love to group.</DIV> <DIV> </DIV> <DIV>I used to only use my earth pet for soloing, but lately I have invested into the mage and scout pets and have found them to be okay with soloing... so long as I continue to spam heal he he.</DIV> <DIV> </DIV> <DIV>But come on... people need to take the effort to learn the class more! ><</DIV>
Hobbs1
01-03-2007, 11:45 PM
<DIV>imo if ur on a raid and a summoner has his tank pet out for any reason other than hes pet-pulling the next mob he should be kicked from the raid (assuming hes a pickup- if hes actually in ur guild then...<img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />......). i always laugh when ( im semi-retired now) we would grab a pickup summoner and he wouldnt listen to the joust (aoe) calls and he'd get fed up and summon the tank pet lol then hed wonder why he cant make the parse and hes below the mt and "healers" dps-wise. i know alot of people made conj alts way back when they were king of dps ( some would argue we still are) and blow the dust off them once in a while ( no harm in that) but for those of us who started out as summoners it really sucks to run into/group/raid with these folks. they shame those of us who strive to master our class.</DIV>
fleshspi
01-04-2007, 10:54 AM
<blockquote><hr>Hobbs1 wrote:<div></div> <div>imo if ur on a raid and a summoner has his tank pet out for any reason other than hes pet-pulling the next mob he should be kicked from the raid (assuming hes a pickup- if hes actually in ur guild then...<img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />......). i always laugh when ( im semi-retired now) we would grab a pickup summoner and he wouldnt listen to the joust (aoe) calls and he'd get fed up and summon the tank pet lol then hed wonder why he cant make the parse and hes below the mt and "healers" dps-wise. i know alot of people made conj alts way back when they were king of dps ( some would argue we still are) and blow the dust off them once in a while ( no harm in that) but for those of us who started out as summoners it really sucks to run into/group/raid with these folks. they shame those of us who strive to master our class.</div><hr></blockquote>hehe, this post made me laugh. It is kinda odd that sometimes summoners just don't "get" how to keep their pets alive, especially conjs or summoners with the wisdom line. Although, even with a tank pet you should be doing more than most MTs or healers. You get a lot of people that say that conjurors are really easy classes. While I will agree that they're by no means difficult, the amount of people that just plain dont get it, or cant handle maximizing their own DPS while keeping their pet alive and using BA and other spells to max their pets DPS. There are much easier classes to play IMO, just based on the fact that handling one player is easy than one player and their pet, and on the fact that their are tons of bad summoners out there :X<div></div>
Xalmat
01-04-2007, 11:36 AM
It should be noted, when this thread was first started, Kingdom of Sky (and therefore Achievements) weren't around yet.
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