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View Full Version : Tellurian Mymidon Not Taunting


Smeegill
12-23-2005, 01:21 AM
<DIV>Hello all.</DIV> <DIV> </DIV> <DIV>I have noticed a considerable drop in taunting for my Master earth pet since the last patch.  Before when I had adept 3 and the master 1 pet he would do a AOE taunt grab aggro and fight.  </DIV> <DIV> </DIV> <DIV>Now he does not cast the AOE taunt in combat.  Has anyone else had an issue with this?</DIV> <DIV> </DIV> <DIV>I can cast maybe one spell then the whole group of mobs is on me and I have to die or run.</DIV> <DIV> </DIV> <DIV>He is casting his spells now, but they changed the taunting so he will cast a different spell instead of tant.  The fighter pets have to taunt or else they really dont serve any purpose.</DIV> <DIV> </DIV> <DIV>Is this change intentional?  Are the earth pets no longer going to AOE taunt?  I can switch targets manually to try to get aggro.  The issue with this is by the time I switch targets 3 times the pet is almost dead.  </DIV> <DIV> </DIV> <DIV>Hopefully they will look into this issue.  If anyone else has noticed this please post here.</DIV> <DIV> </DIV> <DIV>Fizbiz 59 Conj Everfrost</DIV> <DIV> </DIV> <DIV>Edit note:  I have been killing goblins in PoF as a point of reference.  They come in groups of 2-4 and are solo mobs.</DIV><p>Message Edited by Smeegill on <span class=date_text>12-22-2005</span> <span class=time_text>12:43 PM</span>

XtremSummo
12-23-2005, 01:56 AM
<DIV>I ran some testing on pet abilities which was inconclusive about AoE taunt. They said the taunt would be reduced but that he'd use it more often, so it's a little hard to see exactly what's happening based on behaviour alone.</DIV> <DIV> </DIV> <DIV>One thing though - the earth pet used to be able to pull mobs from distance with the AoE taunt... it definitely isn't doing that any more... so it's possible that the AoE taunt has gone missing.</DIV> <DIV> </DIV> <DIV>X</DIV>

EyeForg
12-23-2005, 02:18 AM
<DIV>I only played for about 2 hours yesterday fighting group mobs and only noticed the AoE taunt going off a total of 4x.  The single taunt went out a lot more often.  Seems way easier to pull aggro off him and also his power is going down notably faster.  After every 3rd group of mobs i killed i would have to resummon him as his power was out.  Seems like his power regen really sucks as mine goes up as normal and his looks like that member in your party that swears by summoned food.  (lvl 33 was drinking lvl 40 drink)</DIV>

Smeegill
12-23-2005, 04:07 AM
<P>He does seem to hold aggro with one mob.  But most mobs are now group encounters.  Additionally as conjurors our main class strength is aoe or group damage spells.  </P> <P>I guess I just don't understand why they got rid of his aoe taunts or reduced them to the point of being a non-factor.</P> <P>As far as his mana going down thats great.  he is actually casting damage spells like he should.</P> <P>As is I pretty much can no longer attack solo mobs that come in groups even with my master pet.  This doesn't make sense.  I understand not over buffing our pets but just having the pet keep aggro decently is really the tank pet's main job.</P> <P> </P>

Gaylon
12-23-2005, 05:27 AM
<P>There are a number of post regarding this earth pet change (?). No designer has said if this was an intended change. This change was getting lost in the loss of pet procs also. Earth pets are in all real sense broken now without their encounter AoE working well. They may think this is ok, but why use the earth pet instead of the Air pet now?</P> <P>The fact that it is still like this after two fix patchs worries me.</P> <P>Dragonsfire</P>

Ganlu
12-23-2005, 05:44 AM
He seems to be holding aggro fine for me (at adept 3).  Fighting heroic groups that were level 54-55, I never drew aggro from him even when using Seismic Tremor and Shattered Land.  I don't know if it's Elemental Vestment that's doing it or his AE, but I do notice he has an AE attack now that does a few hundred damage to the whole encounter. <div></div>

Magu
12-23-2005, 06:32 AM
Mine was definitely taunting last night... <div></div>

Daeloq
12-23-2005, 06:50 AM
<BR> <BLOCKQUOTE> <HR> Magus` wrote:<BR>Mine was definitely taunting last night...<BR> <BR> <HR> </BLOCKQUOTE><BR>Aye, mine too.  Adept III

XtremSummo
12-23-2005, 03:35 PM
<DIV>I am noticing that he's losing group aggro a little easier.<BR> <BR>It's tough to tell whether he's actually AoE Taunting or not... keep in mind that he now seems to have AoE damage effects and an AoE Knockback effect. That means that he will pull grouped mobs into him if no other damage is being done anyway purely because of the AoE effects he has, whether or not he is AoE taunting.</DIV> <DIV> </DIV> <DIV>He's certainly no longer has the ability to taunt from long distance which he used to use, that made pulling a great deal easier.<BR> <BR>My personal belief is that he is probably AoE taunting with a new closer range taunt, but that overall his ability to hold a group's attention has reduced somewhat. It should probably be increased a bit.</DIV> <DIV> </DIV> <DIV>X</DIV><p>Message Edited by XtremSummons on <span class=date_text>12-23-2005</span> <span class=time_text>02:39 AM</span>

Smeegill
12-23-2005, 05:35 PM
<DIV>"- Fighter and Scout pets now use their combat arts more often.<BR>- Fighter pets now taunt more often, and their taunts have a lower chance of being resisted. Their taunt effectiveness should now scale properly with level."</DIV> <DIV> </DIV> <DIV>This is the notes on last patch about tank pet changes.  Were does it say the aoe taunt or any taunts will be decreased?</DIV> <DIV> </DIV> <DIV>If I had a master tellurian 52 pet that was taunting better before patch it seems like they either left out some information on the patch notes or its not working as intended.  With the statement that taunt effectiveness will scale with level I sort of expected my Master pet to taunt better, not worse.</DIV>

XtremSummo
12-23-2005, 09:44 PM
<DIV> <HR> "With the statement that taunt effectiveness will scale with level I sort of expected my Master pet to taunt better, not worse."</DIV> <DIV> <HR> </DIV> <DIV> </DIV> <DIV>Depends on which point they fix it at doesn't it? Scaling doesn't have to be an improvement at Master 1.</DIV> <DIV> </DIV> <DIV>They could say that there wasn't enough difference between app 1 and Master 1, and so leave master 1 as it is and make all the others less taunting. Indeed... that might well be an explanation for the variety of experience being reported... players with Adept1 or less would see a considerable loss in aggro holding. Players with Adept3 would notice some loss - but not as much. Players with Master 1 would not notice much change.</DIV> <DIV> </DIV> <DIV>Also, since they've made the taunts fire more often it's likely that they'd reduce the power of each taunt. They've added in AoE damage and AoE effects  too which would make taunts a little less necessary.</DIV> <DIV> </DIV> <DIV>It seemed to me that their goal was to make pets pull mobs to them more easily and more often while not greatly improving the overall aggro holding of the pet. They also wanted to make more of a differential between App1 and Master 1... but not necessarily by improving the top end of the scale. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>X</DIV>

mercurial
12-30-2005, 10:58 PM
<DIV>I'm experiencing the same problems with  Tellurian Mymidon (master 1 pet as well as the Master 1 Volatile Haven) that others have commented on   Although he holds aggro well on single targets he no longer AE taunts.   The earth pet's AE taunt was the most compelling aspect about this pet--knowing you could pull a group of mobs without having to manually target each individual mob  just to get them off you.   I really hope they fix this soon. </DIV><p>Message Edited by mercurial88 on <span class=date_text>12-30-2005</span> <span class=time_text>10:01 AM</span>

Jessyme
12-30-2005, 11:54 PM
<DIV>My Myrmidon is only at Adept I, but he seems to be taunting just fine.  I will pull a mob and he taunts them to himself pretty quickly.   Maybe it is a bug with the Master I version only?</DIV> <DIV> </DIV> <DIV>Xyladosia</DIV> <DIV>Lost Coast Privateers, Nektulos</DIV>

Eyes_of_Truth
12-31-2005, 03:39 AM
<DIV>The Avenger also has AOE agro managment issues.</DIV> <DIV> </DIV> <DIV>It will occasionally castaoe taunt, but maby once every 5 minutes?</DIV> <DIV> </DIV> <DIV>Thought the aoe taunt's hate was susposed to be lowered but with a more frequent usage? Now it's lowered hate with almost no usage lol!</DIV>

Ganlu
12-31-2005, 04:30 AM
My Adept 3 Tellurian Myrmidon has been holding aggro fine fighting groups.  I see him doing his area of effect knockdown ability a lot, which draws some pretty good hate for him.  I dont know about an actual aoe taunt, but that knockdown does a pretty good job of upsetting whatever I'm fighting. <div></div>

Thmy
12-31-2005, 04:40 AM
<P>you might need to check the log -the pet is not going to taunt much if he is stuned.</P> <P>and it is not easy during a fight to tell if he is stuned.</P> <P>I even think  I saw a elemental stun the other day where most all stuns before were arcane ( which we can cure)</P> <P> </P><p>Message Edited by Thmy on <span class=date_text>12-30-2005</span> <span class=time_text>03:42 PM</span>

Xalmat
12-31-2005, 10:54 AM
My Master I pet taunts just fine, even better when he's in Defensive Stance. I've seen him peel mobs off of me all the time.

blas
01-01-2006, 01:02 AM
<DIV>i've never really found an opportunity to disagree w/ Xalmat, until now...</DIV> <DIV> </DIV> <DIV>Xal... i think u need to do some more testing... the earth pet is definately not as good at keeping agro on groups since LU18!   be it he's getting stunned more, taunting less, not taunting at all, whatever it is.... agro is different now, and not for the better.</DIV> <DIV> </DIV> <DIV>how do i kno something is wrong?  when i send my pet to attack a 4-group(all 1 down arrow) and i cast nothing for at least 6 seconds (to let him taunt, etc)... cast 1 group spell and 3 of them turn on me... something is not right.</DIV>

Petgroup
01-01-2006, 01:45 AM
<div></div>Heres my test to show you that the AoE taunt decided it wanted to stop working.Go do a scarab ring event in Poets palace. You can't send your pet in that room because theres 3 small stairs in the way and thats considered a different game plane............. So anyways, invis in, stand next to one, pet attack, and welcome to revive screen.The ONLY way to have him peel the other 7 mobs before the own you is to cast Elemental Vestment, then Invis (thus procing vestment up), run in next to the same one and pet attack. He will pop the whole 7 with vestment damage and get the aggro that he use to get before LU18.His AoE taunt is clearly broke in my opinion and I have alot more repaired backup gear since LU18 to prove it =(<div></div>

Caldw
01-01-2006, 10:30 PM
<DIV>Gympy... all that test really shows you is that the pet doesn't *start* the fight with AE taunt, or manage to use it before you get slaughtered by a group of 7 scarabs.  That's not really an indication of whether it's being used at all.</DIV>

Xalmat
01-02-2006, 07:35 AM
And like all AoE abilities, pet AE taunt has a limited range. Any monster that is too far from the pet will not get taunted.

Paradigm
01-02-2006, 08:01 AM
<P>I have also noticed that our earth pet has lost its ability to aoe taunt.</P> <P>After LU18, the pet taunts fine on single mobs but with a group of mobs, casting 1 aoe in the middle of the fight will end up with everything on you.</P> <P>The pet has zero aggro on anything in the group  except for the mob it is directly targetting.</P>

Xalmat
01-02-2006, 08:40 AM
<blockquote><hr>Paradigmer wrote: <P>I have also noticed that our earth pet has lost its ability to aoe taunt.</P><hr></blockquote>For the last time, Tellurian pets <I>still</I> AoE taunt.<a href=http://www.mattcrews.com/eq2videos/pet-taunt-proof.avi target=_blank>Proof</a>. All three mobs are beating on me, and only me. When I send my pet in, all three focus their attention on the pet instead of me. If that isn't concrete proof that our earth pets still use an encounter-based taunt, i don't know what is. (you need DivX 6.0 Codec to watch)<p>Message Edited by Xalmat on <span class=date_text>01-01-2006</span> <span class=time_text>09:50 PM</span>

Paradigm
01-02-2006, 08:53 AM
<P>I am just reporting a problem as I see it.</P> <P>I send pet in against an encounter of three mobs, wait until the mob the pet has targeted is at about 60% life and then use a single aoe nuke, and instantly the other two are on me.</P> <P>Prior to LU18, i could aoe nuke 2 seconds after i send pet in and get no aggro.</P>

Eyes_of_Truth
01-02-2006, 09:26 AM
<BR> <BLOCKQUOTE> <HR> Xalmat wrote:<BR> <BLOCKQUOTE> <HR> Paradigmer wrote:<BR> <P>I have also noticed that our earth pet has lost its ability to aoe taunt.</P> <HR> </BLOCKQUOTE><BR>For the last time, Tellurian pets <I>still</I> AoE taunt.<BR><BR><A href="http://www.mattcrews.com/eq2videos/pet-taunt-proof.avi" target=_blank>Proof</A>. All three mobs are beating on me, and only me. When I send my pet in, all three focus their attention on the pet instead of me. If that isn't concrete proof that our earth pets still use an encounter-based taunt, i don't know what is. (you need DivX 6.0 Codec to watch) <P>Message Edited by Xalmat on <SPAN class=date_text>01-01-2006</SPAN> <SPAN class=time_text>09:50 PM</SPAN><BR> <HR> </BLOCKQUOTE> <P><BR>Unfortunatly i cant view the link = (</P> <P>Question:</P> <P>In this vid, do you:</P> <P>A) get agro of multiples, but dont do any damage, and the pet gets in the "first hit" thus gaining agro</P> <P>or</P> <P>B) does it use some AOE attack or knock down (note, the lower level earth pets do not have this handy AOE knockdown)</P> <P>or</P> <P>C) does it proc elemental vestment?</P> <P> </P> <P>As i said i cant see the vid, just wondering what happens.</P> <P>Does it actually show the enflaming effect of the AOE taunt?</P>

mercurial
01-02-2006, 10:52 AM
<DIV>Like Aliyah (hey Aliyah it's Quintox) I also seldom find cause to disagree with Xalmat.   And I will conceed that the Tellurian Mymidon still does have <EM>some</EM> AE taunting ability.   My point is that the overall effect of LU18 is that the tank pets ability to hold aggro on group mobs has been reduced--and having both master 1 pet and defensive stance this was unexpected.  The update notes led me to expect an upgrade not a downgrade.</DIV>

Inuki1
01-02-2006, 11:44 AM
I'll have to agree with Xalmat - I've noticed <EM>no </EM>change in my pet's ability to taunt groups of mobs.  I can send the pet in, wait just a few seconds, then cast Shattered Earth, and they hardly ever come over to me.  If one does, I just target it with the pet and it peels it off me fairly quickly.  I'm not sure what many of you are noticing, but I've not noticed any difference. 

Dsaint
01-03-2006, 07:32 AM
<P>I have noticed that sometimes my tank pet will lose aggro, so I just adapt.  If I'm soloing a group mob, I either spend some time casting single target spells and healing before casting an aoe spell or have pet attack each one to ensure it maintains aggro.  Depending on the mob and depending on what stance my pet is in, I have to adjust my dps....for if I ever out DPS my pet, I know I will get aggro and am prepared for it.  I no longer expect my pet to maintain aggro like before the last patch.  There are times when pet holds aggro fine.  Many factors to consider now.  Certain mobs now do resist taunts and resist certain spells that the pet casts, thus producing little hate.  Thats why I give more time for pet to accrue hate, before I even cast an aoe spell.  Again, this depends on the mob, mob level, pet, and what stance pet is in.  Other factors are what spells you have buffed pet with like Elemental Vestment, BP, etc.</P> <P> </P> <P>Komeo - LVL 60 Conjurer</P> <P>Lords of Chaos</P> <P>Neriak Server</P> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV><p>Message Edited by Dsaint on <span class=date_text>01-02-2006</span> <span class=time_text>06:34 PM</span>