View Full Version : NEW conj bugs......both pet and spell mechanics
hellfire
12-21-2005, 06:38 AM
<DIV>element vestment seems to be only correctly triggering from fire pet and not for scout pet and unknown for earth pet.</DIV> <DIV> </DIV> <DIV>blazeing pressence is only triggering 1 time in most cases.</DIV> <DIV> </DIV> <DIV>blazeing seed line does not seem to be triggering also.</DIV> <DIV> </DIV> <DIV>tank pets ability to hold aggro seems to have been weakened ....intended??</DIV> <DIV> </DIV> <DIV>scout pets are only able to be summoned with pierce only wepons.if this is inte4nded would like to know why. This change would hamper our role of dps on some encounters.haveing the ablilty to summon either pierce or slash as the pets main attacks <tho random> is better in general to be able to maximize our dps on certain encounters.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>these are NEW issues that have arrived after LU 18 and tho all seems to be bugs some may be intended.please take the time to look into these issues.</DIV> <DIV> </DIV><p>Message Edited by hellfire on <span class=date_text>12-20-2005</span> <span class=time_text>05:40 PM</span>
Wilderbeast25
12-21-2005, 08:35 AM
SOE We are all really broken now. From what I've seen in groups and raids the appove is true.I know you won't do this, but I'd like to go back to the way we were. I like the models better and the way our pets worked.It really is a shame. I was really excited about this update too. It sounded great, but it is truelly messed up now.WilderbeastLvl 57 Conj<div></div>
hellfire
12-21-2005, 09:17 AM
<DIV>seems BP will trigger off of a CA/skill that the pet does or when it gets hit does not trigger off every melee hit as it should.</DIV> <DIV> </DIV> <DIV>tank pet taunting maybe hit or miss some reporting its fine otyhers saying its not.have seen aggro get ripped from pet from one spell perhaps taunts maybe be resited.</DIV>
Quannapowi
12-21-2005, 09:25 AM
This just happened - I'm a lvl 21 conjurer and suddenly lost Niksel's robe of summoning (item for summoner lvl 9). It's in my backpack, but I can't equip it. Says 'You (sic!) class can't equip that item'. So I'm now running around nekkid in very unfriendly territory. Hope this gets fixed quickly. <div></div>
<span><blockquote><hr>Quannapowitt wrote:This just happened - I'm a lvl 21 conjurer and suddenly lost Niksel's robe of summoning (item for summoner lvl 9). It's in my backpack, but I can't equip it. Says 'You (sic!) class can't equip that item'. So I'm now running around nekkid in very unfriendly territory. Hope this gets fixed quickly. <div></div><hr></blockquote>That will be fixed soon. I for one hope they change our air pets back. The new models are just disgusting...</span><div></div>
Ganlu
12-21-2005, 09:41 AM
My earth pet had a tough time holding aggro when I went up against low green heroics. It seemed to occur mainly if my swarm pets dissapeared - at that point, I always drew aggro. I think this is partially due to BP acting oddly, EV not working at all, and taunts not working as well as they should. <div></div>
DRdeathscyt
12-21-2005, 10:07 AM
<P>on top of all those bugs, pet still go all the way around when u move across the steps where warclaws are in silent city</P> <P>and sancutary the templar stun immune spell still fears our pet</P> <P>was hoping these would have been fixed in lu18...</P> <P> </P>
Violat0r
12-21-2005, 06:56 PM
Hmmm, this is a real pity, generally speaking the summoner changes were done in good faith by SOE so I appreciate that. BUT, the fact that some of our key spells are bugged and most worrying of all the myrmidon taunts have been improved but are still not working properly is a REAL worry. Please follow our example and /petition this in game as well as on the test/feedback board. Hopefully we can get this amended sooner rather than later, all patches have subsequent hotfixes for various reasons, if we are vociferious enough about these problems they will be addressed quickly. If we sit back , they will not. <div></div>
fodder6
12-21-2005, 08:17 PM
Petition?! Come on they dont work and you know it.There bugs people thats all. They arent intentional and will be fixed. Just follow the usual /bug and reply to a thread in the forums about it. Publishes always have broken things in them. Stuff that wasnt either caught on Test Center (because it might have worked there), missed by QA (theres a lot to check), or just went buggy because the moon wasnt in alignment with Mars.So put down the pitchforks, use the tools that you have available to you, walk slowly away from the computer. And help to get them fixed instead of inciting a flame war<div></div>
Manohate
12-21-2005, 11:11 PM
I'm glad to know it's not just me. My air pet kept running off in Poet's last night. I haven't soloed yet, but if my tank pet acts like the air pet did, I could be in for some interesting battles.
<span><blockquote><hr>hellfire wrote:<div></div> <div>element vestment seems to be only correctly triggering from fire pet and not for scout pet and unknown for earth pet.</div> <div> </div> <div>blazeing pressence is only triggering 1 time in most cases.</div> <div> </div> <div>blazeing seed line does not seem to be triggering also.</div> <div> </div> <div>tank pets ability to hold aggro seems to have been weakened ....intended??</div> <div> </div> <hr></blockquote> This part of the problem makes me think someone applied the... <span><blockquote><hr><font color="#ff0033">- Poisons (as well as other applied effects that have a chance to proc on a successful attack) now only trigger upon successful attacks made with the weapon in the primary hand. Note: Weapons with an inherent damage proc (like all crafted imbued weapons) are unaffected and will continue to proc regardless of which hand they are equipped in.</font> <hr></blockquote></span>.. part of the patch to pets in such a way that the abilities are still counted as expended, even if the second hand effects were nulled out before doing their effect. <span>:smileymad:</span> It would !@#$ suck if effects originating from the pets offhand were affected this way, including taunt effects. </span><div></div>
Drevva
12-22-2005, 12:00 AM
I was pretty disappointed to log in and find these bugs. I hope they get fixed today as this pretty much breaks the pet classes. Sad not even an acknowledgement of the issue. It is also disappointing that it wasn't caught in their internal QA kind of killed the whole frostfell update for me. Drevva
Ebile
12-22-2005, 12:19 AM
There is a new bug with the new summon servant spell also. Not sure if its doing it to all pets, but every time I would summon my earth pet (adept 3) avenger, he would totally disappear. He is there, you can see his name above his head, but there is no model showing for him at all. he is now completely invisible except for his nametag. <div></div>
fodder6
12-22-2005, 01:18 AM
Did this start happening to you today? Because last night that pet worked fine for a whole lot of us<div></div>
MuscularBeav
12-22-2005, 03:03 AM
Last time I logged off at level 13 I had a tellurian recruit. Now I have a tellurian follower, even though the spell is still labeled recruit. It can't follow me anywhere. It got stuck somewhere in Antonica twice in just 5 minutes of game play. I logged off and don't plan to log in again until this is fixed. If this is "working as intended", meaning level 13 app II pets are supposed to be too stupid to follow me, then I'll just cancel my account. This is absurd. <div></div>
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