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View Full Version : Bug: Templar Spell Sanctuary Makes pet go Insane


Alix42
12-10-2005, 11:39 AM
For several weeks now I've been noticing that, for the first 30 or so seconds of an engagement, my pet would go wander off on its own.  It does not respond to commands, and it will not sit in place.  It generally runs in the opposite direction(as if feared), of the engaged mob.  Anyway, I've just recently tried to pinpoint exactly what causes this bug, which i had previously attributed to poor pathing, and I started noticing it only happens when I have a templar in my group.  So, I bugged a templar guildy to come help me test it out, and sure enough, every time he casts sanctuary my pet decides to go insane.  If a dev could look into this it would greatly be appreciated.  Also, if you could fix the respawn bug in the Arena. that would be nice =) <div></div>

leas50
12-10-2005, 12:12 PM
Hehe, beat you to it <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /><a href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=29&message.id=8682" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=29&message.id=8682</a>As far as I know, the dev's do know about the problem as the same thing used to happen with Death March, the SK spell, and it doesn't seem to anymore. In any case, if you're in the MT group, you'll just have to live without heavy dps for 30 seconds until Sanctuary wears off. FinkDominion of Toxxulia<div></div>