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View Full Version : Can Conjurer's heal (like necro life tap) and other questions...


Brutus2
12-07-2005, 12:17 AM
<DIV>I currently play a 56 Templar. I always see people saying "Grab the Necro" when forming a group and I see how much DPS they add to a group but I honestly can not remember the last time I grouped with a Conjurer.  I don't know if they are less common or what the reasoning is but I just don't seem to see them very often in the high level game and they don't seem to have the same appeal to people forming groups / raids (but that could just be my experience).</DIV> <DIV> </DIV> <DIV>I have recently started a new character as a Summoner going for Conjurer.  The only reason for going Conjurer is that I love my guild and they are strictly "good" Qeynos based.  However the more I read, the more I think I really would like a Necro better.</DIV> <DIV> </DIV> <DIV>The main things that attract me to the Necro is the Life Tap and Resurection.  Can Conjurers heal themselves or others in any way?  Do  they get any really great utility?  Group invis? Evac? Anything to compare to the Res Necros get?  How about Raids and high level abilities?</DIV> <DIV> </DIV> <DIV>I am level 16 now so I have to make a decision to remain in Qeynos or betray real soon.  I would prefer to stick with Conjurer simply because it will make things easier with my guild and I don't really feel like doing the Betrayal Quests but  the Life Taps and Rez spells keeps tempting me.  </DIV> <DIV> </DIV> <DIV>I appreciate any feedback!</DIV> <DIV>Thanks!</DIV> <DIV> </DIV> <DIV> </DIV>

El Chupacabr
12-07-2005, 12:35 AM
<P>Read both FAQ's, you'll note the conjuror one is mostly a copy of the necromancer with the differences in classes being specifically noted.  In the end, the difference between the two besides the AoE abilities is conji gets the fireseed and flameshield lines, necro's get the health transfer and rez.</P> <P>I certainly wouldn't look at rez as the deciding ability when choosing which summoner, I use it so infrequently that I forget which macro it's in on my spellbar (and yes, I'm a raiding necro).</P> <P>Edit:  And lifetaps are there because many of our spells cost health instead of power... again, not as good as they may seem from the outside since they mostly just equalize our health costs for spells.</P> <p>Message Edited by El Chupacabras on <span class=date_text>12-06-2005</span> <span class=time_text>02:37 PM</span>

Loral
12-07-2005, 12:58 AM
<P>I would not trade my Conjuror for anyone. </P> <P>I am a good bonus to the MT group with my +DEF, +MIT group buff, and my good +fire/cold resists. I am traded off only when poison/disease resists are needed.</P> <P>The *Seed line adds nice damage proc to any melee. Free aggro for Tank.</P> <P>The *Shield line is a bonus to the MT. Free aggro for Tank.</P> <P>I have saved the day many times in various situations with CotH. </P> <P>The Shard* line is a bonus to the enchanters regen spells for thoses healers that use it consistently (since my Guild didn't had an enchanter until very recently, I was the sole external source of power for healers). My healers are already drilled in the use of the Shards.</P> <DIV> </DIV> <DIV>No, conjurors have no ressurection, nor power/health tapping skills, nor Feign Death. Ours secondary skills affect more damage output and defense of the group.</DIV> <DIV> </DIV> <DIV>Both subclasses can bring alot to a group, and in the right context, can single-handedly save the day. In my experiences, rarely could have a Necromancer done better than me. There are usually plenty of healers and dirges (do Paladins still have a rezz post-LU13?) around to cover. But as I said, both have huge group assets if used properly, intelligently and skillfully.</DIV>

Brutus2
12-07-2005, 12:58 AM
<P>Thanks for the reply.  I did read both FAQs, I like that Conjurer's get more stifle and stuns.  I also like the fact that you can rez your pet in combat.  Also, you make a good point about Necro spells costing health and therefore making the LIfe Tap more neccessary for a Necro.</P> <P>I guess I just wonder why I don't seem to see Conjurer's grouping in DoF anywhere near as much as Necros.  People are always quick to grab any Necos who are LFG but I don't see that with Conjurers.  </P>

Big
12-07-2005, 01:22 AM
<P>Don't forget the Offering/Sacrifice line the conjuror has.  My Adept III Sacrifice (Lvl 4<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /> does 1100+ health & 380+ power regen for the entire group.  Basically, it kills the pet for group health/power.</P> <P>As to some of your other points, it seems Conjurors do more DPS post combat revamp than Necromancers.  Recently we parsed one of the drakota raids for the essences for Vox, and when I combined all the pets (actual + dumbfire) and my spells, I did 600 DPS.  That was at lvl 56.</P> <P>The cold/heat resists usually put me in the MT group and I have decent mitigation/power increase buffs also.</P> <P>Necromancers have hearts they give out for members to sacrifice health for power over time, while Conjurors have 1 shot shards (Adept III has 3 charges, Master I has 4).</P> <P>Cierkzo</P> <P>Lavastorm</P><p>Message Edited by Big Al on <span class=date_text>12-06-2005</span> <span class=time_text>12:28 PM</span>

Escher13
12-07-2005, 01:27 AM
The pet sacrifice came in handy recently -- everyone was getting pounded, and my pet was nearly dead, so instead of trying to heal him, I just sacrificed him, got everyone a nice heal, and summoned a new pet while the MT kept the mob busy. <div></div>

Fayline Fyrecat
12-07-2005, 01:31 AM
<DIV>[as mentioned above, I must be slow to post today] One other ability we have that can be very beneficial to groups/raids is our Sacrifice line.  It insta-kills our pet for a group health/power.  I can't recall the amount of power granted, but the heal is on the order of 1K+ at Adept 1 iirc.  It is an emergency use spell primarily, because it has a rather long reuse timer (2 minutes(?)) and kills our best source of DPS.</DIV> <DIV> </DIV> <DIV>Personally, I use it regularly when soloing difficult mobs where 1 hit takes me to 50% health.  Root and sacrifice and I'm close to full health again.</DIV> <DIV> </DIV> <DIV>Regarding grouping, I'd be surprised if there really was a preference for Necros over Conjurors, you might not see us grouped too much because we're always soloing :smileytongue:.  I only use my /lfg tag when preparing for raids, and often get asked to join groups in that short period of time </DIV><p>Message Edited by Fayline Fyrecat on <span class=date_text>12-06-2005</span> <span class=time_text>12:33 PM</span>

XtremSummo
12-07-2005, 01:39 AM
<DIV>Yup Offering/Sacrifice as emergency heals are extremely useful, but relatively few people are really aware of it. </DIV> <DIV> </DIV> <DIV>One thing not mentioned directly above is that Conjurors have excellent DPS too. Necros have the edge on single target - but Conjurors have the edge on groups. </DIV> <DIV> </DIV> <DIV>If you're looking for reasons why you group less with conjurors at high levels here's a few:</DIV> <DIV> </DIV> <DIV>Before the big combat update level 43-50 conjurors did have some DPS issues due to pet balance not being so good. As a result, they don't have a great reputation for DPS at high levels although since the combat update their DPS is truly excellent.</DIV> <DIV> </DIV> <DIV>Well played Conjurors are very, very self-contained. We can solo incredibly well both for XP <EM>and</EM> quest stuff. Many conjurors solo a lot because they can do it so well. Conjurors also make an excellent duo basis - so a lot of conjs just don't group very often at all with full groups. I'm something of a solo specialist and with vitality can make 20% XP per hour soloing fairly easily and have made 30% XP per hour at times. Compared to groups, that's not actually too bad at all especially when you don't have to spend time building and organising groups, just head out and kill stuff on your own timetable.</DIV> <DIV> </DIV> <DIV>I wouldn't play any other class to be honest. </DIV> <DIV> </DIV> <DIV>X</DIV>

Jeradim
12-07-2005, 01:59 AM
<P>I think part of the reason may be that conjurer's solo alot, so perhaps a lot of people just haven't grouped with one that much and so are ignorant as to what they are capable of.  Alot of people pick this class (or necros) because they want to solo and these are the best classes to do it.  I duo like 98% of the time with a templar.  Why?  Because I don't need anyone else.  We can kill pretty much anything a full group can, albeit slower.  Perhaps a lot of other conjurers just pick up 1 or 2 people when and if they do group and don't get into full groups much?</P> <P>Regardless, in terms of raw power there isn't much difference between necros and conjurors.  Pick whichever one you want and I'm sure you won't regret it either way.</P> <P>EDIT: lol Xtreme made pretty much the same point while I was writing this. :smileytongue:</P><p>Message Edited by Jeradim on <span class=date_text>12-06-2005</span> <span class=time_text>01:02 PM</span>

Brutus2
12-07-2005, 02:19 AM
<P>Wow, this is all excellent feedback - very much appreciated!</P> <P> </P>