View Full Version : Grrrrrrr (Rant)
ClawHammr
12-06-2005, 10:20 AM
<DIV>Somone was auctioning Blazing Presence on Trader channel for 6p and said auction over in 10 min. So I got some Guildies to help me with the Plat and offered a bid of 6.5p. Next thing I know, the Seller says " Sold for 7p" without even giving me a warning :smileymad: I really wanted that Master ! And then a Farmer KStealer stole my named mob twice - both times he dropped Metal :smileymad: </DIV><p>Message Edited by ClawHammr on <span class=date_text>12-05-2005</span> <span class=time_text>09:23 PM</span>
Xalmat
12-06-2005, 04:12 PM
Combat auto-lock is your friend. Check under Group options, even while soloing. Be sure to cast a quick-cast spell to ensure the encounter is locked to you before anyone else can engage.
Benboe
12-06-2005, 05:59 PM
Heyhey, had such situations too in the last days ... problems is Wizzards e.g. (i know cause i have one too) have a 0.5 secs cast spell, "Lapse". I, as a Necro cannot beat that <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> .... Shavoran, lvl 56 Wizzard, Runnyeye Oovaan, lvl 52 Necromancer, Runnyeye <div></div>
Beldin_
12-06-2005, 08:34 PM
<BR> <BLOCKQUOTE> <HR> Xalmat wrote:<BR>Combat auto-lock is your friend. Check under Group options, even while soloing. Be sure to cast a quick-cast spell to ensure the encounter is locked to you before anyone else can engage.<BR> <HR> </BLOCKQUOTE>That wouldn't help anything cause the person that pulls the mob gets the loot, and not who makes the most damage like it was in Lineage. The only think that can be stolen from a not locked encounter is some exp cause you don't get 100% if you make less then 50% afaik <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />
Loral
12-06-2005, 09:03 PM
<P>Good guy pull/lock/engage encounter first. Bad guy cannot kill-steal. Bad guy cannot loot.</P> <P> </P> <DIV>I don't get how it "doesn't help anything"? Unless bad guy pull first, then yes, good guy is screwed. But that is within the rules of EQ2: *deep echoe voice* "Whoever engage the encounter first wins". </DIV> <DIV> </DIV> <DIV>The morale issues falls more in the "Play nice policy" that can or cannot be applied by GMs depending on their mood. (good guy camped the PH for hours to have the named spawn, etc.)</DIV> <DIV> </DIV> <DIV>And about the XP, I think it falls in the same rules than loot. Whoever engage first gets the rewards. XP is not split in any way that I know, independently of who makes the most damage. I recently powerlevelled a friend's alternate by having him engage a yellow^^^ mob (to him) with a taunt, and then nuking it myself. He got 10% XP per kill (that was at his levels 13-19). So technically, I did 99%-100% of the damage. </DIV> <DIV> </DIV> <DIV>(And yes, I am against the removal of permanent encounter-locking BTW, exactly for this very reason)</DIV>
Fayline Fyrecat
12-06-2005, 11:33 PM
<BR> <BLOCKQUOTE> <HR> Benboe wrote:<BR>Heyhey,<BR><BR>had such situations too in the last days ... problems is Wizzards e.g. (i know cause i have one too) have a 0.5 secs cast spell, "Lapse".<BR><BR>I, as a Necro cannot beat that <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> ....<BR><BR>Shavoran, lvl 56 Wizzard, Runnyeye<BR>Oovaan, lvl 52 Necromancer, Runnyeye<BR> <HR> </BLOCKQUOTE>I competed with a wizard who routinely camps the Overseer just for kicks.... but this guy didn't have his encounter locked. Let's just say he was having a really hard time keeping the mob rooted and I can't imagine why my pet kept attacking it :smileytongue:<BR>
Xalmat
12-06-2005, 11:49 PM
LOL, I wonder why!<p>Message Edited by Xalmat on <span class=date_text>12-06-2005</span> <span class=time_text>12:51 PM</span>
<P>You need to make a hot button, /ooc Bad Pet ...Settle down;/pet attack</P> <P>This way it looks like you controlling the pet<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />.....but in reality conjs get the win<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P>
ClawHammr
12-07-2005, 06:49 AM
Yes the Farmer was a Wiz and he was using a very fast-cast spell- Impossible for me to get lock before him. He knew exactly when and where mobs spawn
Benboe
12-07-2005, 06:54 AM
Heyhey, hmm, thi is actually a nice idea ... Wizzi roots break on DMG. pet can do dmg. or u if place a Dot °evil grin° .... Shavoran <div></div>
Beldin_
12-07-2005, 08:24 AM
<BR> <BLOCKQUOTE> <HR> Loralor wrote:<BR> <P>Good guy pull/lock/engage encounter first. Bad guy cannot kill-steal. Bad guy cannot loot.</P> <DIV>I don't get how it "doesn't help anything"? Unless bad guy pull first, then yes, good guy is screwed. But that is within the rules of EQ2: *deep echoe voice* "Whoever engage the encounter first wins". <HR> </DIV></BLOCKQUOTE>But the only problem is when "bad guy" pulls first .. if not .. let him nuke on your mob and help you kill faster .. why not .. the loot is still yours <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /><BR>
Xalmat
12-07-2005, 08:27 AM
<blockquote><hr>Beldin_ wrote:<BR> <BLOCKQUOTE> <HR> Loralor wrote:<BR> <P>Good guy pull/lock/engage encounter first. Bad guy cannot kill-steal. Bad guy cannot loot.</P> <DIV>I don't get how it "doesn't help anything"? Unless bad guy pull first, then yes, good guy is screwed. But that is within the rules of EQ2: *deep echoe voice* "Whoever engage the encounter first wins". <HR> </DIV></BLOCKQUOTE>But the only problem is when "bad guy" pulls first .. if not .. let him nuke on your mob and help you kill faster .. why not .. the loot is still yours <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /><BR> <hr></blockquote>Unless he pulls aggro and decides to break the encounter.
ClawHammr
12-07-2005, 10:16 AM
This is not Rocket Science...... A Farmer with a faster cast can aggro and lock mob before you = you lose the mob and the loot. There is no way to stop this other than SOE either banning the Farmers or moving them to the Station Exchange servers.
Ganlu
12-07-2005, 12:11 PM
Yours may have been KSed, but I haven't even found something when I do get them up. I wrestled Overseer away from bots for a couple hours, didn't get anything. Camped the Gatecaller for a couple hours, didn't get anything. Camped the Commander/Overloard for a while, didn't get anything. I guess I'm just unlucky <span>:smileyhappy:</span> <div></div>
leas50
12-07-2005, 01:17 PM
Might want to try soloing some of the instances like Vault of Dust and Sanctorium. They are soloable while still being a challenge, and they do drop nice loot occasionally. The best part is that you get all the loot and all the nameds to yourself. <div></div>
StaticLex
12-07-2005, 02:02 PM
<DIV> <HR> So I got some Guildies to help me with the Plat and offered a bid of 6.5p. <HR> </DIV> <P>Wow, pay about 50 gold for Adept 3 or 7 PP for Master 1. What a waste of cash. :smileyindifferent:</P>
Luhai
12-07-2005, 03:57 PM
yep,it doesn't always make sense to buy a master if you can get a3 for a spell rare and a few gold.I have most of my spells as adept 3 because conj master spells seem to be extremely rare.soe nights ago somebody auctioned frigid winds m1 for at least 15p.i checked the values and decided that about 300 extra dmg wouldn't be worth 15p or more.
Violat0r
12-07-2005, 05:49 PM
<P>aaah the sanctorium</P> <P>I have just started playing with these solo spots, I have found/killed 2 named in there, the snake and the one with 2 adds.</P> <P>Im told theres as many as 5 named in there? Where are they and do they pop when the first 2 are dead?</P> <DIV>Any advice is much appreciated.</DIV>
Xalmat
12-07-2005, 06:05 PM
Three named are up right at the beginning. A fourth pops once you kill the first three. A final fifth one pops once you kill the fourth one.
<BR> <BLOCKQUOTE> <HR> leas5040 wrote:<BR>Might want to try soloing some of the instances like Vault of Dust and Sanctorium. They are soloable while still being a challenge, and they do drop nice loot occasionally. The best part is that you get all the loot and all the nameds to yourself. <BR> <BR> <HR> </BLOCKQUOTE><BR>hehe must be nice to solo group heroic instances)
Mordith
12-09-2005, 03:04 AM
<span><blockquote><hr>leas5040 wrote:Might want to try soloing some of the instances like <i><b>Vault of Dust and Sanctorium</b></i>. They are soloable while still being a challenge, and they do drop nice loot occasionally. The best part is that you get all the loot and all the nameds to yourself. <div></div><hr></blockquote>Where are these zones located?</span><div></div>
<P>Vault is located on the second floor of clefts, if you sue eq2maps you will see it. Requires access quest to use elevator, all done on floor one.</P> <P>Sanctorium is located in the northern SS area, between the southern entrance to PoF and the entrance to PoF camp site.</P> <P>Roost is also located in Clefts 3rd floor</P> <P>Hidden cahce is located in SS south of the entrance to clefts.</P>
leas50
12-09-2005, 05:37 AM
I mentioned those specific zones because the nameds are relatively easy to single out without a lot of clearing around them. Cache I haven't tried, but I know roost is far past my abilities. The nameds in there have aoe stuns and fear spells, as well as the boss having a knockback. Not quite something I'm prepared to deal with <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> I did run into problems last night however in Sanct. One named that I usually blew threw just tore me apart last night, seemed like he was hitting a lot harder. Could be a silent change to the zone, not sure. I still enjoy trying to do the zone solo and encourage all of you to attempt it as well. VoD also has a named that I haven't been able to kill, again, hits [expletive haxx0red by Raijinn] hard. The masters that I've fished out of the zones are worth the repair costs though <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />Fink Dominion of Toxxulia<div></div>
shadowkiller
12-09-2005, 07:35 AM
lol on my server I got blazing preesence for 3 plat <div></div>
Violat0r
12-09-2005, 05:51 PM
<BR> <BLOCKQUOTE> <HR> Xalmat wrote:<BR>Three named are up right at the beginning. A fourth pops once you kill the first three. A final fifth one pops once you kill the fourth one.<BR> <HR> </BLOCKQUOTE> <P><BR>thanks Xalmat , did this last night and whadya know, dropped a master off the last mob, 58 inquis spell sold for 14 plat :smileyvery-happy:</P> <P>Probably the first and last piece of good luck in a £££ sense i will get :smileysad:</P>
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