View Full Version : Pet Aggroing NonTargeted Mobs?
Arbrelax
12-03-2005, 04:20 AM
<DIV>Oopps hit enter instead of tab!</DIV> <DIV> </DIV> <DIV>I have not seen this myself but not had opportunity to hunt much with my Conjurer post LU17 but . .. </DIV> <DIV> </DIV> <DIV>A guild mate reports that his pet seems to be aggroing mobs thay he has not attacked. He will send the pet off to pull a mob and on the way back if it passes (not attacking) another mob that is an aggro mob, those mobs will also join in (a la the old EQ style of Aggro) even when they are not otherwise grouped with the mob he initially attacked. It used to be that the pet was basically ingored by all other mobs unless attacked directly but now he says they are all coming (shuddering at the thought of old EQ1 trains).</DIV> <DIV> </DIV> <DIV>Has anyone else noticed this? He says has all happened in DoF so not sure if it is zone specific or a major change. </DIV> <DIV> </DIV> <DIV>Some may argue our ability to "thread the needle" and pick off mobs we wanted as long as we could see them was too great, but I it sure beat having to clear an entire area to get the one type of mob I needed for a quest or a City Writ.</DIV> <DIV> </DIV><p>Message Edited by Arbrelax on <span class=date_text>12-02-2005</span> <span class=time_text>03:27 PM</span>
fodder6
12-03-2005, 04:33 AM
Known issue with swarm pets using Point Blank AOE's and its been brought to the devs attention. Who said it is a bug and that it will be fixed. So until then be VERY careful with your swarm pets. If you wouldnt launch quake in the attack dont use them.<div></div>
Jeradim
12-03-2005, 04:34 AM
The behavior I've noticed -and for quite some time now, I think it's always been this way- is that if you pull a heroic mob/encounter past another heroic mob/encounter of the same mob type and they are social mobs (eg. gnolls, skellies, giants) then said heroic mob/encounter will aggro and add. One place I distincly recall this happening was the giant pit in TS which is filled with heroic giants. I don't know though, it doesn't seem consistent because iirc when I killed in the Karana ruins -the pits full of skellies near RoV- which is filled with heroic skellie mobs they didn't add when I pet pulled through them.
morethansoun
12-03-2005, 05:38 AM
<DIV>If the mobs are social, they will help their friends. Example: Lizardfolk by the temples in CT.</DIV>
Beldin_
12-03-2005, 09:36 AM
The only way that social mobs don't add is a body pull .. and you can't body pull with your pet since mobs don't attack it before the pet attacks <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />
Arbrelax
12-03-2005, 11:03 AM
<BR> <BLOCKQUOTE> <HR> Beldin_ wrote:<BR>The only way that social mobs don't add is a body pull .. and you can't body pull with your pet since mobs don't attack it before the pet attacks <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> <BR> <HR> </BLOCKQUOTE> <P><BR>Sounds insightful but I have no idea what "body pull" means?</P> <P> </P>
morethansoun
12-03-2005, 11:56 AM
<DIV>Body pulling is pulling without attacking or using spells. You just walk near the mob you want to pull and get within their aggro range. Very useful in places where there are social mobs very close to eachother.</DIV>
In other words Proximity agro pulling, I use this a lot when tanking instances with social mobs. If I didnt I would get adds every other pull.
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