View Full Version : Questions on Conj
<DIV>Hey guys <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>Here's my question/situation. First I come from EQlive playing both an enchanter and mage to lvl 66, then I decided to come here. I have to say I love playing both classes and love the ideas of pets but also love the thrill and challange of mezzing. With that said, I can't decide what to play. I have a lvl 15 summoner/conj and a lvl 16 enchanter/illusionist. I'd like to really focus on one but would like to make a good choice (if that makes sense). I've been reading the forums and it seems 90% of those that play illusionists hate it or are almost always complaining about the usefulness. The thing I'm confused on is that they are not supposed to be independant classes...they are made for groups, so yea, soloing is going to be difficult and slower then most. Raiding...well yea, that has to be worked on and almost everyone agrees they are ok in grps.</DIV> <DIV> </DIV> <DIV>Now on to Conj's. So far in reading the forums I don't hear a ton of flames or post after post of "we are nerfed, we suck, soe hates us" blah blah blah. So am I to assume Conj's are pretty well made? Do you guys have difficulty's with things on the lvl that illusionists say they do? How are you in solo, grp, and raid situations? Hows the damage? Do you like the pets? Are you able to do more then just send pet in and nuke, wash rinse and repeat?</DIV> <DIV> </DIV> <DIV>I'd appreciate any input or advise as I'm playing with my RL friends and they are getting [Removed for Content] with me since i can't decide, lol. Help! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>Thanks!</DIV>
Vyaelin
11-25-2005, 09:04 PM
Pick one. (or if you play a lot - pick both). Never base your decision on how many complaints/posts there are on the forums about how balanced or powerful one class is or is not. You are going to have your own opinion on matters once you get into the class depending on your own playstyle, timing constraints, preferences in grouping/soloing/raiding/questing, and things will change as the game changes. I play a conjuror and a coercer (among others) so I can't tell you much about the life of an illusionist. I enjoy the playstyles of both of them. They are quite different. You played both enc and mag to 66 in eqlive so you'll probably like both here. The crowd control is much different in EQ2 - it still exists, but not quite the same thrill (imo) as it was in EQ1 so if that was your primary drive for enchanter, you might prefer the conjuror in this world. There are new types of mob interaction in eq2 though you should explore involving encounter management (aggro, stifles, stuns, etc) which the enchanter line in eq2 makes interesting. My opinion probably won't be your opinion though. There is no "wrong decision" to make. Try them out - I usually don't stop playing a class until I hit 28-30 in it (to give the skills of the actual class a chance to come into play). It doesn't take too long to reach 30 (or 25 if you want to make a quick decision) - and if you do change your mind, your friends could mentor you up to within grouping level relatively easily if that's your worry. This being the conjuror forums; go conjuror! <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /> The pet of course will annoy you with its incessent chattering about strange buglike creatures it ate while wandering aimlessly behind you. And of course there's the rude gestures they tend to make to passers-by getting you in trouble. Mine is always making funny faces at me whenever I'm not looking; I just know it. Conjurors have really fun spells/skills and the pet class means you'll never want for a partner (better than some PC partners I've seen...)...ever had a pc partner who couldn't decide what mobs he wanted to fight and would keep pulling random encounters and changing directions ever 3 sec.... even my pet never does that... (although random pathing is always fun). No matter which you choose - you will be of assistance to your group - both as utility and as dps (although if they're hoping you will heal them.... you are making the wrong choice... wrong wrong wrong). I highly recommend reading the forums to find out what strategies, tips, and good play style recommendations other players have to offer. I even recommend reading up on all the issues each class has (and posting your opinion/recommendations in the appropriate places) so you are aware of pitfalls in game. But I don't recommend using opinions of others on how "well made" a class is for deciding whether to play it. <div></div>
Zachatan
11-25-2005, 09:52 PM
And both group of classes have a nice little pet with them
Xalmat
11-26-2005, 05:15 AM
In my personal opinion, Conjurors are quite powerful, well balanced, and for the most part highly desirable in a group.Conjurors, along with their evil bretheren Necromancers, have the best pets in the game. While an enchanter can charm a mob, that mob is downscaled to a no-arrow mob while under the influence of charm. Conjuror pets can often solo even-con no-arrow mobs with minimal help from their masters. Furthermore Conjuror pets can fill three roles: tank, single-target high-DPS, and multi-target high-DPS. All by switching which pet you're using at any given moment.I don't know how easy or hard Enchanters have it to solo in EQ2, but short of even-con or most blue-con heroics, Conjuror can take out just about anything in their way. Conjurors specifically are specialized for multi-mob combat, so taking out multiple mob encounters is much easier for Conjurors than just about any other class.Damage-wise, we are among the highest long-term DPS classes in the game. While wizards specialize in short-term high damage nukes, Conjurors take over 30 seconds to crank out enough damage to equal a wizard. But once we do, the Wizard won't be able to catch back up.Unlike EQLive Magicians (I played one for three years up to level 69 and 470+ AA), EQ2 Conjurors also have a variety of crowd control options, specifically a line of roots and stuns as well as old-fashioned pet tanking. Necromancers 1-up us in this department because they also get a line of Fear spells. But like I said, our specialty is multi-mob combat, so the only time we actually need to crowd control is when facing multiple encounters.
Lader
11-27-2005, 01:45 AM
<DIV>hey, we can heal if we absolutely have to, at least in the higher levels...Sacrifice/offering, at level 48 adept 1 i get almost 1000 hp group heal and ~350 points of power back for everyone at the expense of my pet...although this does get me a lot of aggro, hehe.</DIV> <DIV> </DIV> <DIV>Lader</DIV> <DIV>48 Conjuror</DIV> <DIV>Lucan D'Lere</DIV>
<P>But if SOE reads the forums.....we are pathetic....templars do more damage, and we can not even talk through our pets.</P> <P> </P> <P>SOE please leave this message.....</P> <P> </P> <P> </P> <P>Now in reality:</P> <P>WE KICK BUTT. Put it in perspective. I have recently gone to feerrott at 39. I am soloing white heroic mobs. Gets dicey when I get an add on by using my tremor line. I have not died from it and kill almost everything extremely fast. I come close to dieing so it is a hard fight, but real fun. I have adept 3 pets good heals and stream the stiffles stuns and what not with a few pet heals thrown in. I also have the Master 2 Stance.</P> <P>IF SOE continued reading the POST.....SHAME ON YOU. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P>
Jeradim
11-30-2005, 01:36 AM
<P>I'm kind of like you Neesia in that I played both a mage and chanter to 67 in EQ1.</P> <P>In short, the conjurer is everything I once hoped my EQ1 mage would be.</P> <P>The illusionist on the other hand is quite different than it's EQ1 counterpart, and not necessarily for the better depending on why you liked to play an enchanter.</P> <P>I liked playing an Enchanter for the CC (slow was nice too hehe) - and in that respect the EQ2 version falls short.</P> <P>As a partner for my conjurer I found the illusionist -while adequate- was not as effective as it's EQ1 counterpart, nor as effective as duoing with a healer in EQ2.</P> <P>Mezzing is not really a requirement in EQ2. Mezzing within the encounter is generally pointless as mobs die so quick and it's more effecient to have an AoE class -like conjurers- to just burn them down. The occasions to mez an added encounter are few (or should be depending on the group), and when it is required other classes have CC abilities that are almost just as effective. Illusionists are certainly an interesting class to play, and groups will love you for breeze, but for solo ability they aren't as effective as a conjurer. </P> <P>If you'll be doing a fair amount of soloing I would go conjurer. </P> <P>If you prefer groups then either will be a good asset. The conjurer will provide top-notch dps and some nice buffs whereas the illusionist will provide defensive abilities that make the group run smoother - stifle, stun, haste, breeze, mez, buffs and some dps mixed in. I like the other poster's suggestion to play both to 30. That's when conjurer's start getting really good and...well...I haven't even got that far with my Illusionist heh. So keep that in mind when I comment on the class.</P>
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