View Full Version : Been away a while, where do things stand now?
hayaikaze
10-31-2005, 08:47 PM
<DIV>Hi all,</DIV> <DIV> </DIV> <DIV>Looking for a little advice..as objective as possible. Started a warlock when eq2 first came out, but he has been gone for months now (deleted and would like to start a new toon now that the combat changes are in place).</DIV> <DIV> </DIV> <DIV>Per the combat changes I thought Warlocks and Wizards were supposed to be #1 in the DPS department. However, I have been reading and hearing some things from Warlocks now that are not very positive. Seems they did not come out of the combat changes all that well.</DIV> <DIV> </DIV> <DIV>However, I did hear that Conjurer's have amazing dps now and are really an assett. Can someone as objectively as possible (and that is not easy) tell me where the different mage classes stand now. Are Necros and Conjurer's #1 in dps and the combat changes sorta goofed up what was intended. How do Necro's and conjurer's differ in the dps dept, who is dishing out more. Any help you can provide would be greatly appreciated. Thanks much!!</DIV>
Xalmat
10-31-2005, 09:31 PM
Start out by <a href=http://eq2players.station.sony.com/en/content.vm?page=TonsofContentAdded target=_blank>Going here</a> and reading about the combat changes that hit in Live Update 13. Will help you get up to speed.DPS is such a situational acronym, and it's thrown around with little regard to its actual meaning. Summoners have some incredible damage output, among the highest in the game. However, because we are a Damage-Over-Time class, it takes us quite awhile before we get all of our spells out (a good 30 seconds seems to be the magic number). In that 30 second timespan, Sorcerers and Predators will out damage us. However, the longer the fight, the more likely the Summoner will pull ahead of Sorcerers/Predators and out-damage them.For more information on Conjurors, read the <a href=http://eq2.eqsummoners.com/viewtopic.php?t=2233 target=_blank>Conjuror FAQ</a>, and for Necromancers the <a href=http://eqiiforums.station.sony.com/eq2/board/message?board.id=30&message.id=11783 target=_blank>Necromancer FAQ</a>.I can safely say that Summoners as a whole are a LOT better now than we were when EQ2 was originally released.
hayaikaze
10-31-2005, 11:26 PM
<DIV>Great info, thanks Xalmat.</DIV>
Loral
11-01-2005, 12:00 AM
Warlocks do complain alot, but sometime not for the good reasons. They where way overpowered before the combat changes, and now are complaining because they are more in-line with the rest of us. Also, they (by their own words) where changed to a kind of AoE specialist, something that few of them seem to enjoy. <DIV> </DIV> <DIV>After seiing a couple of Warlocks in action thou, I always keep an eye out for them for any XP group. They burn down the stuff so fast, it is unbelivable. To this day, short of playing one myself to test on my own, I have no clue what they are complaining about. (other than broken spells, of course)</DIV>
Thibor24
11-01-2005, 01:19 AM
<P>I have both a 52 warlock and 52 conj.</P> <P>Warlocks do well on large groups of mobs but with the high resist rate its dangerous as roots are likely to be resisted and if the mobs spread out too much the ae spells do not land on them all, having average spell times of 3 and 4 seconds really hurts especially if you have multiple mobs pounding on you and interrupting and stunning you.</P> <P>They do not do well on single targets.</P> <P>My conj is safer to play than my warlock and in my opinion out damages the warlock on single target mobs.</P> <P>Before level 50 warlocks are severly handicapped in all situations and need to be looked at and before level 40 they are even worse with no ae root and few ae spells and little single target damage.</P> <P>Conj did really well after the combat update, its a fun class to play now and is very versatile.</P> <P>Warlocks got put into this ae role (but only after lv 50) which many of them did not roll the character for and do not like. They rely on their roots while a conj relies on its pet, warlock roots were nerfed and they will hit the dirt a lot more often than a conj.</P>
Xalmat
11-01-2005, 06:24 AM
Conjuror roots were nerfed too. Considering how overpowering roots really were, I don't see what they have to complain about.
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