View Full Version : Splitpaw - Solo Arena - Very Difficult Level - Impossible for Nerfed Conjuror.
SilkenKidden
10-05-2005, 06:42 AM
<DIV>I've heard that the only way to get master level spells is to do Slitpaw on Very Difficult setting. </DIV> <DIV> </DIV> <DIV>Ha. Other classes might be able to do this, but my Conjuror can't. </DIV> <DIV> </DIV> <DIV>I get up to Yellowtooth, third challenger, and he kills me no matter what tactics I use.</DIV> <DIV> </DIV> <DIV>My Tellurian Avenger and Igneous Adept are both Adept 3. I use the proper buffs for each one, refuge for tellurian and vexation for ingeous. I use conturor's mark and cast protective buff on pet as soon as MOB is spawned. </DIV> <DIV> </DIV> <DIV>I cast Stoneskin on me. </DIV> <DIV> </DIV> <DIV>My Roaring Flame is Adept 3, Aqueous Hunters is Adept 1. Most other damage spells and roots are Adept 1. </DIV> <DIV> </DIV> <DIV>I'm level 42. Renew Servant (the level 42 pet heal) is App 4. </DIV> <DIV> </DIV> <DIV>No matter what combination of spells I use, YT kills me. I start out letting tellurian avenger get agro and then cast roaring flame and aqueous hunters followed by tremor, quicksand, and the other root thing. I keep using attacks until pet needs help at which point I end up soing nothing but healing pet. Tellurian Avenger doesn't make much of a dent on Yellowtooth. All he does is keep agro off me while I cast offensive spells. I've tried it with Igneous Adept too. No better result. </DIV> <DIV> </DIV> <DIV> <DIV>This game has been nerfed. Conjurors have been nerfed. We need a better heal. We need a tank pet that can take damage and inflict damage too. We need a protective buff for pet that lasts longer than 30 seconds! We need stoneskin to last longer or renew more quickly. </DIV></DIV> <DIV> </DIV> <DIV> </DIV> <DIV>If someone can't give me a winning set of tactics for doing the solo arena at hardest level as a conjuror, game is simply not fair. There is no reason the battles should be set up so that one class can do them, but not another. </DIV> <DIV> </DIV> <DIV>Please don't tell me I should do it with Master spells. I'm fighting there trying to get master spells. </DIV> <DIV> </DIV> <DIV> </DIV>
K'aldar
10-05-2005, 06:54 AM
if you're using your shattered ground line and your stun than your tank or air pet should have no problem taking the dmg while you nuke it. <div></div>
Xalmat
10-05-2005, 07:09 AM
No one said that doing Very Difficult would be easy. In fact, it's extremely difficult to take down anything that is Orange Con now at any level, and that is by design. Better get used to it, it's not going to change anytime soon.If you want to beat the Arena, you better stick to Normal difficulty, or Difficult at the very most. Just because you cannot beat Very Difficult anymore doesn't mean that Conjurors are broke, but rather it means they fixed a broken game mechanic that needed fixing for a very, very long time.
SilkenKidden
10-05-2005, 07:33 AM
<BR> <BLOCKQUOTE> <HR> Xalmat wrote:<BR>No one said that doing Very Difficult would be easy. In fact, it's extremely difficult to take down anything that is Orange Con now at any level, and that is by design. Better get used to it, it's not going to change anytime soon.<BR><BR>If you want to beat the Arena, you better stick to Normal difficulty, or Difficult at the very most. Just because you cannot beat Very Difficult anymore doesn't mean that Conjurors are broke, but rather it means they fixed a broken game mechanic that needed fixing for a very, very long time.<BR> <HR> </BLOCKQUOTE> <P>Why is there a Very Difficult level if it can't be done? If other classes can do it, but conjurors can't, conjurors are nerfed, broken, at a disadvantage, inept, and a useless class.</P> <P>I asked if any conjuroror could do this. You tell me to get used to the fact that it can't be done. As I started out asking, why is there a Very Difficult level if it can't be done? </P> <P><BR> </P> <p>Message Edited by SilkenKidden on <span class=date_text>10-04-2005</span> <span class=time_text>08:34 PM</span>
First of all, just because YOU can't do it, doesn't mean the class is broken. It may just mean that you aren't skilled enough or have your spells/gear upgraded to a point of making it possible. I would surmise that Very Difficult should be about the same difficulty as trying to solo Heroics. Sure, it may be possible for some classes with the right set of spells, gear, and player skill/ability, but that doesn't mean that everyone will be able to do it.Our class is FAR from broken.<div></div>
K'aldar
10-05-2005, 11:45 AM
I agree with Janl. I love this class and i see nothing too serious broken about it anymore, therefore i must surmise that you're doing something wrong or haven't tried different tactics. not every strategy is going to work on every mob. mix it up a bit and try something new, like you said other ppl are doing it, that must mean it CAN be done. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> <div></div>
K'aldar
10-05-2005, 11:49 AM
try this strategy: use air pet buffed with offensive stance and infernus seed with the conj's mark and flameshield on it. send pet in and immediately cast shattered earth. while that's ticking cast roaring flames and the fish, and any other dots you might have. as soon as shattered earth wears off cast your stun. as long as you cast the swarm pets behind the mob you should be able to use the rest of your power for heals while your dots and pet kill it easy. hope this helps some. <div></div>
XtremSummo
10-05-2005, 02:35 PM
<DIV>Having done the solo arena only once, I had never tried the very difficult setting. I just popped on and gave it a first quick try and reached a big rat type mob 2 or 3 mobs after Old Yellowtooth - so the 5th or 6th level it would have been. I only just lost to that mob and believe I could alter my tactics somewhat to counter that. It's very difficutl - like it says on the label - but I reckino it should be doable.</DIV> <DIV> </DIV> <DIV>I have Adept 3 pets and mostly adept 1 spells - and I have nothing really very special in terms of armour and jewellery since I never do big raids and only rarely do quests.... so if I can get that far I'm sure it's possible to complete it. I'll give it another go shortly and see if I can complete it.</DIV> <DIV> </DIV> <DIV>X</DIV>
NexusS
10-05-2005, 02:59 PM
<P><FONT color=#ffffff size=2>In my opinion, the Arena on the ‘very difficult’ setting should not be a sure thing for any class to complete every time. This is the level that characters with Fabled gear and Master spells should have to play in order to have challenging content in the Splitpaw Saga. Otherwise, there would be a lot of annoyed, hard working raiders who have parted with their cash for a load of trivial content.</FONT></P> <P><SPAN><FONT color=#ffffff><FONT size=2>I’ve only attempted the Arena at the highest difficulty once myself, having breezed through the other two difficulty levels. I got as far as Phosm, and I’m sure I can go further with a few tweaks to my strategy. For the record, I’m level 43, have full Legendary armour and a handful of Adept III’s.</FONT></FONT></SPAN></P> <P><SPAN><FONT color=#ffffff><FONT size=2>The bottom line is simply how many resists you get against the orange conning opponents, or more to the point, WHICH spells get resisted and WHEN. For example, when your pet has become a stain of the floor of the pit, Shattered Earth has just worn off an irate gnoll, and then your root and stun get resisted, you know you’re in for a short sharp stay in the hurt locker. Better quality spells will be resisted less, and your chance of victory will therefore increase accordingly, but against orange mobs your fate is nearly always going to be at the mercy of the resist RNG because that’s the way it’s supposed to be.</FONT></FONT></SPAN></P> <P><SPAN><FONT color=#ffffff><FONT size=2>If any class can CONSISTENTLY AND EASILY beat the very difficult, orange con pit champion, then that is going against what SOE intends orange cons to represent (let alone named ones), and will be fixed either with a class nerf, or by simply making the champion even tougher.</FONT></FONT></SPAN></P> <P><SPAN><FONT color=#ffffff><FONT size=2>Just a little question for the OP, I know you said you’re doing this to get Master spells, but let me ask you, what would be the point of having Master spells if you could solo named orange mobs with an App IV pet heal and mainly Adept I nukes?</FONT></FONT></SPAN></P>
Loral
10-05-2005, 04:54 PM
<P>Alot of things:</P> <BLOCKQUOTE> <HR> SilkenKidden wrote:<BR> <DIV>I cast Stoneskin on me. </DIV> <HR> </BLOCKQUOTE> <P>Why? Use it only if you grab aggro from your pet. It is basically an emergency spell.<BR></P> <BLOCKQUOTE> <HR> SilkenKidden wrote:<BR> <DIV>and then cast roaring flame and aqueous hunters followed by tremor, quicksand, and the other root thing. <HR> </DIV></BLOCKQUOTE> <P>So, if I get this straight, you are actually rooting the mob... Why? The pet has aggro, the mob will not move from there anyway. Rooting it doesn't help you at all exept waiste mana and nuking time. More than that, you actually cast 2 of them? That means you are using a lower-level one?<BR></P> <BLOCKQUOTE> <HR> SilkenKidden wrote:<BR> <DIV> <DIV>This game has been nerfed. Conjurors have been nerfed. We need a better heal. We need a tank pet that can take damage and inflict damage too. We need a protective buff for pet that lasts longer than 30 seconds! We need stoneskin to last longer or renew more quickly. <HR> </DIV></DIV></BLOCKQUOTE> <P>If you use a Tank pet in defensive mode, of course it will not do much damage! Use Air in offensive mode if you want some damage output. It is only logical. You cannot have a pet that tanks AND do damage, how fair to other classes would that be? A better heal would also make us way too powerful.</P> <BLOCKQUOTE> <HR> SilkenKidden wrote:<BR> <DIV>If someone can't give me a winning set of tactics for doing the solo arena at hardest level as a conjuror, game is simply not fair. There is no reason the battles should be set up so that one class can do them, but not another. </DIV> <HR> </BLOCKQUOTE> <P>There is no sure-safe strategy to win against a high yellow/orange mob, forget it... no class can. You choose Very Difficult, it is going to be very difficult.</P> <P>Try the rooting strategy while you can (an adjustment to the Root spells is coming, we don't know the details yet). Root lasts 50 seconds if it lands. Thus send Air pet fully buffed in offensive, and wait until it dies. Root, and you have 50 seconds to summon a new pet, and rebuff it, wait for power regen, and repeat. It may work.</P> <P> </P> <DIV>I personnally never got any chest at all in the Arena solo, not even a wooden one. In the Arena Heroic, you always have a chance at a Master chest, but in the solo one, I am not sure... I also heard people getting Master chests in Harclave.</DIV> <DIV> </DIV> <DIV>On a side note, saying that conjurors are "nerfed" just because of a single situation is hardly fair. I also doubt a handcrafted/App4 geared Paladin or any other class can do the Very Difficult solo arena without using uncommon strategies like kiting or root-rot or something else. Thus, I dunno where you heard that other classes can do the Very Difficult with ease. Either they are lying, or they are talking pre-LU#13, or are geared in Fabled/Masters. (Pre-LU#13, I could straight-up pet tank even the final mob at very difficult without a sweat too)</DIV><p>Message Edited by Loralor on <span class=date_text>10-05-2005</span> <span class=time_text>06:24 AM</span>
fodder6
10-05-2005, 07:24 PM
Im with the other conjurers here. Our class is far from broken. Plus if these are masters you are going after. They should be diffucult to get. We'd all have master level books if it was that easy to get them.<div></div>
tooralo
10-05-2005, 08:40 PM
First: like EVERYONE has said, very difficult means VERY difficult. Orange con mobs have 50%+ resists for a reason. I can almost kill the pit champ with my 41 conj with a straight up adept iii defensive mode pet tanking. Only problem is my taunts get resisted. The root/air pet idea might work, but the chance for a [Removed for Content] is pretty high given the champ's resists. Second: I picked up a level 47 Master 1 spell doing... NOT harclaves, NOT the arena, but the hideout (filch's prank) on difficult (JUST difficult). What was I fighting? The very first pack of normal, non-heroic, white vv mobs in the entrance. Master chests can drop off a lot of things. Actually, of the three master chests I've seen drop, NONE of them have been off a named (though I understand the chance may be higher, for example in silent city, haha). Third: You are never going to farm master chests for yourself by repeating the arena. Hahahahahahahahahahahahahahahahahahahaha gimme a break. Fourth: You want to upgrade your spells? GO HARVEST!!! I've been harvesting t4 rares for awhile (for my alt), and in about 5 hours of harvesting (spread over a month) I've found 4 opal, 3 rare roots (hello hex dolls), 2 rare wood (hello wand!), and a few glimmerings. The 4 opal can be turned into adept iii's for a mere 5-10gp, depending on who you know. Cheers! Tooraloom <div></div>
XtremSummo
10-05-2005, 09:57 PM
<DIV>Hehe this is fun. I wish I'd tried doing this ages ago. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>Just tried again after dinner and got through past Phosm and the duo that followed up to the group of 4 slaves. I killed 2 of the slaves before going down. I'm going to have to rethink my tactics on those and possibly give it another go in the morning. Anyone with any tips on it?</DIV> <DIV> </DIV> <DIV>Incidentally, I've been having better results against many of the encounters with the Earth Pet + Offensive stance combo, changing to Earth Pet + Defensive stance for Yellowtooth, Phosm and the groups. I found the air pet to just drop in health too quickly giving you little leeway for when an important cast was resisted. </DIV> <DIV> </DIV> <DIV>X</DIV><p>Message Edited by XtremSummons on <span class=date_text>10-05-2005</span> <span class=time_text>11:03 AM</span>
Loral
10-05-2005, 10:25 PM
<BR> <BLOCKQUOTE> <HR> XtremSummons wrote:<BR> <DIV>I killed 2 of the slaves before going down. I'm going to have to rethink my tactics on those and possibly give it another go in the morning. Anyone with any tips on it? <HR> </DIV></BLOCKQUOTE> <P>If my life depended on it, my first try would be to root the dwarf, taking him out of the action for a long while. Send offensive Air pet with BP on the Desillusionned one, as she is the most dangerous. Let the other one try to heal it and burn her power. Once Desillusionned is dead, kill the healer. Use Hunters on that one if it is still high in HP.</P> <P>Re-root the dwarf as needed to keep him away. When he is alone, I would say switch Air in defensive, BP him again, and let it loose with another batch of sharks and Pyro.<BR></P>
Thibor24
10-05-2005, 10:44 PM
<P>I cant believe someone is complaining about this and saying conjurers are nerfed.</P> <P>My ranger and warlock couldnt even kill the champ on normal setting before the update, havnt tried since but would expect the same results or worse.</P> <P>I notice the QP didnt say who or what classes could beat him on very difficult, id guess the closest would be templar.</P> <P>Conj is a great class to play after the update.</P> <P> </P>
DragonMaster2385
10-06-2005, 12:06 AM
<DIV>I agree, conjs are awesome now. I am having more fun with my diverse pets than I ever had with just the purple monkey. I have not tried any splitpaw content since the update, but I would never say conjs got nerfed. We finally got fixed.</DIV>
XtremSummo
10-06-2005, 03:33 AM
<DIV>I'm not convinced that the Air pet could even begin to take the beating from the 4 mob group. Might give it a go later though. Thanks for the tip about holding off the dwarf - I'll give that a go in my next try. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>X</DIV>
Grace_Moll
10-06-2005, 03:56 AM
stuns stuns stuns stuns stuns stuns .................................................. .................................. stuns .................................................. ............................. Need I say more? <div></div>
Loral
10-06-2005, 05:19 PM
<BR> <BLOCKQUOTE> <HR> XtremSummons wrote:<BR> <DIV>I'm not convinced that the Air pet could even begin to take the beating from the 4 mob group. Might give it a go later though. Thanks for the tip about holding off the dwarf - I'll give that a go in my next try. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><BR> <HR> </DIV></BLOCKQUOTE><BR> <DIV>There are only 3 mobs in that group: A chanter, a priest and a fighter. Root the fighter away, he will be a sitting duck. The chanter is the most dangerous, as she can chain stifle/mezz/stun you for a long time. Also, her low HP and defense will make the priest lose time/power trying to heal her.</DIV> <DIV> </DIV> <DIV>The trick is not to hold them, but to kill them very fast. The drawback of the rooting strategy is that you cannot use the AoE stifle, unless you managed to root the dwarf far away from the battle.</DIV>
XtremSummo
10-06-2005, 05:25 PM
<P>Could have sworn there were 4... hehe. I'll try the tactics you suggest next time.</P> <P>X</P> <DIV>41 Conjuror</DIV> <DIV>Highkeep</DIV><p>Message Edited by XtremSummons on <span class=date_text>10-06-2005</span> <span class=time_text>06:27 AM</span>
Melianteas
10-07-2005, 01:48 AM
<DIV>As many players said before the very difficults its VERY difficult. At level 37 I tried the very difficult and I managed to arrive to the trio, I had a single spell adept III the soldier of level 24, so the poor naked man was not a challenge for they and also my normal spells were resisted.</DIV> <DIV> </DIV> <DIV>But I didnt thought Conjurors were crap, we are so great now and I'm having so fun. To me, the difficult mode is a piece of cake so easy and still I want to try the very difficult as I only tried once. Dunno if my tellurian level 38 adept I will be better than a soldier adept III.</DIV> <DIV> </DIV> <DIV>I usually kill first the dwarf as the mage and the healer aren't so bad at all, easy to kill and also I resists many of they spells. I tried also the very difficult hardclave *grins* I guess I could done if I'd tried to avoid some moobs or use different tactics but still I think it worth a try as I managed to do half of the quest.</DIV> <DIV> </DIV> <DIV>About the master spells.... well.. that's not true at all. I had the same opinion that fabled were only in very difficult mode, but the other day gruped with a friend voilá master spell for dirges... *growls* and I was not lucky in the lottery either *mumbles* and that was in difficult mode. Is to have luck, I don't have so much luck but at least I have fun.</DIV> <DIV> </DIV> <DIV>Anyway. In the whole splitpaw only once I got a conjuror spell, I shoul be illusionist or dirge as I think I looted all the spells from level 27 to 45 of both classes. Tha'ts to me the true nerfed I only find spell for those classes. Shall I ask to an Illusionist if he/she looted all my conjuror spells?</DIV> <DIV> </DIV> <DIV>Also you think we are nerfed, then what about those guardians, paladins, etc fighter classes in genera who arent capables to do the arena in normal mode? Hey they say Im the queen of the arena adn they can't belive Im doing it always in difficult mode.</DIV> <DIV> </DIV> <DIV>Don't worry mate. Splitpaw is good to know what you can beat and what not or to try different tactics.</DIV><p>Message Edited by Melianteas on <span class=date_text>10-06-2005</span> <span class=time_text>02:51 PM</span>
goawaynow
10-07-2005, 03:10 AM
<DIV>Wait, wait...hold the phone here. The solo arena drops masters? Really?</DIV>
Poochymama
10-07-2005, 05:56 AM
<BR> <BLOCKQUOTE> <HR> SilkenKidden wrote:<BR> <BR> <BLOCKQUOTE> <HR> Xalmat wrote:<BR>No one said that doing Very Difficult would be easy. In fact, it's extremely difficult to take down anything that is Orange Con now at any level, and that is by design. Better get used to it, it's not going to change anytime soon.<BR><BR>If you want to beat the Arena, you better stick to Normal difficulty, or Difficult at the very most. Just because you cannot beat Very Difficult anymore doesn't mean that Conjurors are broke, but rather it means they fixed a broken game mechanic that needed fixing for a very, very long time.<BR> <HR> </BLOCKQUOTE> <P>Why is there a Very Difficult level if it can't be done? If other classes can do it, but conjurors can't, conjurors are nerfed, broken, at a disadvantage, inept, and a useless class.</P> <P>I asked if any conjuroror could do this. You tell me to get used to the fact that it can't be done. As I started out asking, why is there a Very Difficult level if it can't be done? </P> <P><BR> </P> <P>Message Edited by SilkenKidden on <SPAN class=date_text>10-04-2005</SPAN> <SPAN class=time_text>08:34 PM</SPAN><BR> <HR> </BLOCKQUOTE><BR>Actually Conjurers are not nerfed. Their probobly the best soloers in the game. So they'd have the best chance of beating the arena.
tooralo
10-07-2005, 10:24 PM
congratulations for a hilariously wrong post. let a thousand flowers bloom. <div></div>
<P>First, I have not tried Splitpaw Arena since LU13, but I was able to do Solo Arena at hardest twice. It was never an easy fight, and I always ended up in the orange for health and power. I only saw HEX DOLLS mentioned once in this very long thread so I wanted to metion them again. I've found that the Hex Dolls are very important to round out our class's effectiveness. I suggest starting with the STR Doll, (slow attack speed) toss on a proactive pet heal, stun, and hit mob with the STA doll (the one that debuffs mobs physical mitigation, I have all 5 I forget what one it is) then you stiffle, heal, and get the darn DPS swarms up on the backside of the mob. It will be a toss up as to what pet I'll use and what stance. Although I have Master I T4 Air and Fire and Master II T5 Agressive stance, I might go for Air pet on defense first, and hope that it will mitigate better and do much damage with the damage shield and Infernus Seed. Previously I used our healthformana spells, and chained both our heal spells, but that tactic does not work anymore. I believe strongly that the additional HP of the Tellerian Veterian does not really matter. Previously, I'd have to cycle the Hex dolls because the fights were over 2 minutes. </P> <P>I'll have to try this tonight, for I figure that finishing SOLO arena would be good training for longer fights. I'll edit this post with the tactic that will work, I anticipate that I'll have to try it a few times.</P> <P>Torq. 45th Conjuror with 3 T6 crafters.</P> <P>Did it twice 07Oct05. Zone didn't let me select difficulty so it was pathetically easy. I did a /bug to report that we can't select the difficulty anymore.</P> <p>Message Edited by
[email protected] on <span class=date_text>10-08-2005</span> <span class=time_text>05:08 PM</span>
XtremSummo
10-09-2005, 02:44 PM
<DIV>Woot! Finished it today on the Very Difficult setting. Did it twice to be sure it wasn't a fluke.</DIV> <DIV> </DIV> <DIV>In my opinion, Earth Pet is definitely the way to go at least from Phosm onwards. With the Air Pet you are way too susceptible when you get a few resists on your stifles/stuns. Also for the groups, the aggro holding of the pet was key for me. The toughest part for me was the group of 3 - the champ that comes after is easy in comparison. With the group of 3, the best tactic is indeed to root the warrior type. I generally found that if the root resisted I'd fail. When the root stuck though it was tough but doable.</DIV> <DIV> </DIV> <DIV>The big change that I made that really made things work for me, was using a Kaglari's Awakening potion (+39 Int and Wis), so I'd say that Intelligence was key. At level 42 my Int during the successful runs was 228 including the potion (189 without), which isn't huge I know, but seemed good enough.</DIV> <DIV> </DIV> <DIV>Thanks to those who helped out with some tactics and good luck to those of your trying to do the Very Difficult Solo arena yourselves. Take heart in knowning for sure that it can be done. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>X</DIV><p>Message Edited by XtremSummons on <span class=date_text>10-09-2005</span> <span class=time_text>06:10 AM</span>
Xalmat
10-09-2005, 03:29 PM
Notice how the OP hasn't come back to refute anything we've posted? <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />Good job on beating the Very Difficult Arena!
XtremSummo
10-09-2005, 04:06 PM
<P>Just as an aside for the OP too - In trying to complete this I've done it to varying levels of success maybe 10 times since I first posted to this thread and I've yet to see a Chest Drop from a mob in there - never mind a Master chest. The only loot I've seen at all was a couple of Arachnid legs.</P> <P>The reward in the chest at the end has been exactly the same each time and was exactly the same as when I completed the Easier ones too as far as I can tell. The Arcane Champ bracelet (same stats as from the easier arenas), the dreadsnout head and one other thing - can't remember off the top of my head what the last thing was.</P> <P>I'd strongly suspect that whoever you spoke to meant that you can sometimes get Master chests in the Trial of Harclave instance. I've done that many times on the Very Difficult setting including today and you get a lot more chest drops, but I've yet to see a Master chest.</P> <P>All in all - if you're expecting to be able to do the Solo Arena on Very Difficult and get Master spells that way, then you should almost certainly be resetting your expectations.</P> <P>X</P><p>Message Edited by XtremSummons on <span class=date_text>10-09-2005</span> <span class=time_text>05:07 AM</span>
fodder6
10-09-2005, 06:19 PM
The other reward you can't remember is the mushroom pet<div></div>
XtremSummo
10-09-2005, 06:56 PM
<DIV>Lol yup that's the one... cute little bunny isn't he? <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>X</DIV>
Ellestil
10-10-2005, 02:40 AM
<P>There is a chance in the heroic arena for a master chest to drop on the more difficult settings, the OP must have misheard that and assumed it was for the solo version. I have solo'd it many times on all levels of difficulty and have never seen a master drop. Just the same old things regardless of difficulty. Thus my reason for not doing it anymore. Reward vs Risk isn't there. Do it once just to say you did, then move on to other things :smileywink:.</P> <P>Ellestil</P>
Loral
10-10-2005, 10:49 PM
<DIV>At lv52, I didn't get a difficulty choice. Pit Champion was lv51, and I beat him without truly looking using Ad3 Myrmidon. So at this point, I cannot do viable tests anymore to help younglings.</DIV>
XtremSummo
10-11-2005, 12:02 AM
<P>There's been a few players of all levels complaining about not getting the difficulty choices any more. My other half is level 47 and doesn't get them any more - but I also know players in their 20s/30s who haven't been getting the difficulty choices since LU14. There's been some suggestions that it may be somehow linked to a modded UI - although I think my other half and I have the same version of the Fetish mod-set. It's also possible that level 45+ doesn't get the choice anyway - though as I say I've seen definite cases of players in the 20s and 30s level not getting it so there's a potential bug floating around...</P> <P>Either way you may want to check out whether other players of 50+ level don't get the difficulty choices any more either...</P> <P>X</P> <p>Message Edited by XtremSummons on <span class=date_text>10-10-2005</span> <span class=time_text>01:06 PM</span>
fodder6
10-11-2005, 03:12 AM
Im one of those with a modded UI who doesnt see the different levels. But since i see 4 instances of something still. I just do some basic guessing about which is which<div></div>
<DIV>I was told in my /gu that at Level 45, one will no longer get a choice of Dificulty level. I did a /bug on this and a /feedback. Personally I enjoy the solo arena and use it as a 15 minute distraction and to test some new tactics.</DIV> <DIV> </DIV> <DIV>Perhaps the readers here will also do a /feedback to try to get SOE to bring back the difficulty levels for higher level PC's.</DIV>
Loral
10-12-2005, 12:02 AM
Splitpaw was advertized as a 20-50 adventure pack, so maybe after 50 you do not get choices. But at 45?
Yes, the point is that it isn't intended to scale past level 50.<div></div>
schrammy
10-12-2005, 03:13 PM
<BR> <BLOCKQUOTE> <HR> XtremSummons wrote:<BR> <P>Just as an aside for the OP too - In trying to complete this I've done it to varying levels of success maybe 10 times since I first posted to this thread and I've yet to see a Chest Drop from a mob in there - never mind a Master chest. <STRONG>The only loot I've seen at all was a couple of Arachnid legs.</STRONG></P> <P>/snip</P> <HR> </BLOCKQUOTE> <P>I strongly disagree here.</P> <P>Lots of times in there i have gotten rat meat as well <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />))) (or rodent meat or whatever)<BR></P>
Renrical
10-13-2005, 05:36 PM
<P>Just want to add my 2cents to the master drops on Splitpaw, was doing solo (easiest) upper tunnels and a server first master dropped from a triple down white skeleton. So it drops, just you have to be i suppose very lucky at that particular moment. </P> <P>As for the very difficult setting of the solo arena, will try it after the server comes up from its 3 hour slumber. Will probably post some more rantings after I give it a go.</P> <P>As for conjurers being nerfed, dare i say, it has become one of the most powerful, fun to play and versitile(sp?) classes since the "nerf".</P> <P>Happy hunting.</P> <p>Message Edited by Renrical on <span class=date_text>10-13-2005</span> <span class=time_text>04:37 PM</span>
Grimhamm
10-13-2005, 11:11 PM
<blockquote><hr>Loralor wrote:Splitpaw was advertized as a 20-50 adventure pack, so maybe after 50 you do not get choices. But at 45? <hr></blockquote> I believe almost immediately after DoF was release, Splitpaw was tweaked in that the Difficult and Very Difficult dungeon options were no longer available for L45+. Interestingly, DoF is aimed at L45+. Draw your own conclusion.
Loral
10-14-2005, 12:12 AM
<BR> <BLOCKQUOTE> <HR> Grimhammer wrote:<BR>I believe almost immediately after DoF was release, Splitpaw was tweaked in that the Difficult and Very Difficult dungeon options were no longer available for L45+. Interestingly, DoF is aimed at L45+. Draw your own conclusion.<BR> <HR> </BLOCKQUOTE> <P>Something along the line of "Come on guys, step out into the light, get some fresh air, come out of that cavern, and come burn yourself under the desert sun. Don't make us force you."? :smileyvery-happy:</P> <P>I have too much fun in DoF to even dream of returning to Splitpaw after lv45.<BR></P>
It was announced during Beta for DoF that Splitpaw wasn't intended to scale past level 50.<div></div>
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