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wullailhuit
09-23-2005, 05:51 PM
<div></div>I recently looted a Call Of Heroes adept 3 artisan scroll , has anyone tried making/getting this yet ? , I'd love to find out what the advantage versus the adept 1, For the life of me I can't think of an advantage there would be in wasting a pearl on this... <div></div><p>Message Edited by wullailhuit on <span class=date_text>09-23-2005</span> <span class=time_text>02:52 PM</span>

Xalmat
09-23-2005, 06:11 PM
The advantage of Adept 3 over Adept 1:You can make Adept 3 anytime you pick up a rare. Adept 1 only drops off mobs.Disadvantage of Adept 3 over Adept 1:It costs a rare to make Adept 3. Adept 1 is free if you loot it.Beyond that, there is no difference whatsoever.

wullailhuit
09-26-2005, 10:52 AM
Has anyone actually SEEN CoH adept 1 drop anywhere ? I have seen every other spell drop so far....but never that one. *grumbles* I could have used that spell yesterday too. */grumbles* <div></div>

BigRedWo
09-26-2005, 04:08 PM
I read somewhere that you can pick up the app2 from one of the DE's in Nek.  Supposedly after doing a few quests to gain trust with the group.  I haven't been to Nek lately, so have't been able to confirm yet. I want CoH! <div></div>

Xalmat
09-26-2005, 05:09 PM
<blockquote><hr>BigRedWood wrote:I read somewhere that you can pick up the app2 from one of the DE's in Nek. Supposedly after doing a few quests to gain trust with the group. I haven't been to Nek lately, so have't been able to confirm yet. I want CoH! <div></div><hr></blockquote>The spell you are thinking of is Swarm of Bats, NOT Call of the Hero.

BigRedWo
09-26-2005, 06:28 PM
DOH<div></div>

Nezumigami
09-26-2005, 07:10 PM
We don't need another hero! All we need is life beyond ..Thunderdome! <div></div>

DragonMaster2385
09-26-2005, 08:37 PM
<DIV>This is a level 52 spell, right?  Can you get it from anyone that sells the 50+ spells in Maj'Dul (in your choosen court)?  I am super excited to get the spell and try it out, but I can't find anyone that knows anything about it.  Also, where to get the required item at?</DIV>

Xalmat
09-26-2005, 08:57 PM
No, you can only buy the recipe from the courts.

DragonMaster2385
09-26-2005, 09:08 PM
<DIV>Thanks, I'll look forward to buying this from the Cout of Truth.  Also, my last question was not answered.  An item is consumed whenver using this spell, but where can I buy the item from?  Are they sold at the same place that sells the spell?</DIV>

Janl
09-26-2005, 09:10 PM
The pearls needed can be purchased from most vendors.<div></div>

Magu
09-27-2005, 08:34 AM
Good luck with that, I can't find Call of the Hero in Truth's merchant. <div></div>

Xalmat
09-27-2005, 09:57 AM
You need Ally faction to buy it from the vendor in the courts.

Thoc
09-27-2005, 11:11 AM
Just a slight clarification. I just became "Warmly" faction tonight with Court of the Blades. The spell is now available to me in the form of an artisan scroll. Just wanted to claify that you only need Warmly faction. <div></div>

Magu
09-27-2005, 01:33 PM
<div></div>I have Ally faction, thank you, and it still isn't visible in my list. Maybe it's busted in Truth? <div></div><p>Message Edited by Magus` on <span class=date_text>09-27-2005</span> <span class=time_text>02:33 AM</span>

Sanamien
09-27-2005, 02:32 PM
No, it isn't. You CAN'T buy the actual spell in the court. What you can buy is the recipe to CRAFT an adept 3 from a spell rare.

Magu
09-27-2005, 02:44 PM
Then it's busted. <div></div>

BigRedWo
09-27-2005, 05:56 PM
I haven't found the recipe in the Blades court, and I also have ally faction. <div></div>

ambrial
09-27-2005, 06:22 PM
<DIV>I have Ally and still not seeing the recipe either in Truth.</DIV>

Janl
09-27-2005, 09:00 PM
I have ally faction with Court of Truth also..  Just now went in game and checked.  Sure enough on Bursur Ructor he has Ancient Teachings of: Call of the Hero, the recipe for an Adept III Call of the Hero.<div></div>

Xalmat
09-27-2005, 09:09 PM
<img src=http://www.mattcrews.com/images/eq2/coh-on-vendor.jpg>That's in the Court of Truth, by the way.

wullailhuit
09-27-2005, 10:01 PM
And it's bugged (again) Text description says person in your group OR raid. Spell Details below it say  Group Friend...No mention of raid. I'm hoping it's supposed to be raid also , I don't want to be passed around groups to move someone who LDd or lagged behind in a raid. <div></div>

Janl
09-27-2005, 10:22 PM
It's supposed to be group only I believe.<div></div>

Magu
09-28-2005, 12:35 AM
<div></div>I don't want the useless recipe, I want a damned app2 for when I ding so I don't have to waste a rare on it. <div></div><p>Message Edited by Magus` on <span class=date_text>09-27-2005</span> <span class=time_text>01:35 PM</span>

Xalmat
09-28-2005, 12:55 AM
<blockquote><hr>Magus` wrote:<div></div>I don't want the useless recipe, I want a damned app2 for when I ding so I don't have to waste a rare on it.<hr></blockquote>You aren't going to get it then. None of the 52, 55, or 58 Ancient Teachings spells are available as App2, including Call of the Hero.

Steven9
09-28-2005, 03:39 AM
I just got call of the hero adept 3 made for me and its a waste imo. Summon only 1person to you in same zone is stupid since you got to pay to do it. Scout dont have to pay for evac and evac is way better imo. I think you should be able to summon some1 thru zones just not thru instances and it have a higer recast time.

Jgok
09-28-2005, 05:39 AM
<BR> <BLOCKQUOTE> <HR> Steven987 wrote:<BR>I just got call of the hero adept 3 made for me and its a waste imo. Summon only 1person to you in same zone is stupid since you got to pay to do it. Scout dont have to pay for evac and evac is way better imo. I think you should be able to summon some1 thru zones just not thru instances and it have a higer recast time. <BR> <HR> </BLOCKQUOTE> <P>I'll bite.</P> <P>Your group of 5 is in Solusek's Eye, and you have fought all the way down to the entrance to the Bastion of Flames, when your buddy logs on and says "Hey, can I join you?"</P> <P>You have three choices...</P> <P>1.) Fight all the way back to the beginning of the zone, and then back to the BoF zoneline.<BR>2.) <STRONG>If</STRONG> your friend can invis, wait for him by the zoneline, and pray he doesn't pass a see invis mob.<BR>3.) Spend a measly 1g and cast a spell to summon him straight to you and zone right in.</P> <P>I know which one I'd do... </P> <P>And name me another class that can do that... <BR>Sure, a Scout, Wizard, or Warden can evac the group to the zoneline, but now you've got to fight all the way back down again... With CotH, the latecomer can pop up right where the group is.</P> <P>If you don't want to waste a rare on it, you can either hope and pray you get an Adept 1 (none have dropped yet, btw), or just ignore the fact that the spell exists.</P>

wullailhuit
09-28-2005, 11:09 AM
I don't think there are app 1 versions of these 'special' spells for any class...they are only available as adept 3's <div></div>

Janl
09-28-2005, 03:07 PM
Well, just out of curiosity....why did you have an Adept III crafted for you then?  If you frequent either of the message boards, you should have been aware of what the spell did.  It's not like you have the spell made and randomly get a different effect than everyone else.<div></div>

j
09-28-2005, 04:12 PM
the spell itself is pretty lame  , the cost is to high and the recast timer is to high . Both need to be tweaked.  As for as i can see we still don't have a spell to make us needed in groups . Sure we are usefull if other classes aren't around . But we aren't needed . 

Xalmat
09-28-2005, 05:12 PM
Be careful what you wish for, or they will make Call of the Hero go back to the group version that costs 6g per cast and a half hour reuse.

j
09-28-2005, 05:53 PM
<BR> <BLOCKQUOTE> <HR> Xalmat wrote:<BR>Be careful what you wish for, or they will make Call of the Hero go back to the group version that costs 6g per cast and a half hour reuse.<BR> <HR> </BLOCKQUOTE><BR>I don't see that being any less usefull . I rather have something usefull like the necro's res . But thats just me

Janl
09-28-2005, 08:49 PM
JVD, for once, I actually agree with you.  I would have much rather had a combat ability/utility or something more useful than CotH (and yes, I realize I'm about to get slammed with all kinds of reasons why alot of you want the spell).<div></div>

Loranthala
09-28-2005, 09:57 PM
<DIV>I've used it 8 times so far, comes in handy when your [expletive ninja'd by Faarbot] groupies get stuck on a tree or rock.  As far as cost, guild picks up the tab.  We have 3 conjurors in the guild with the spell, but I'd agree on something more useful that is used more often.</DIV>

DragonMaster2385
09-29-2005, 12:44 AM
<DIV>and at what level is this spell first available?  I am about to ding to 52 and I was under the impression that it was available at 52 but someone said that it was changed to 55.  Is this true?</DIV>

K'aldar
09-29-2005, 01:34 AM
its still 52, recently scribed the spell myself. <div></div>

wullailhuit
09-29-2005, 03:41 AM
I've used this spell 5 times since I scribed it , 3 times the person being summoned gave me 2g to cover costs.. 4 times it was to bring somebody to the group who hadn't managed to reach us before we went to the spot the group was camping and the fifth was to repace me as DPS as I had to leave due to RL reasons... All in all I've found it a useful spell to have...and the groups I was in agree as it saved them having to go back to the zone in to collect people or that person (who didn't have invis) having to attempt to train hoards of mobs to reach us. <div></div>

Ellestil
09-29-2005, 07:03 AM
<P>To be honost this is a conveniance spell more than it is a utility spell. It offers no tangeable or lasting effects to the group. Most of our group spells have had their functional utility lowered. We could use a good utility spell, some kind of stat buff or something. Most of our previous group buffs have been replaced with single target only buffs. Every class has gotten the shaft concerning utility spell changes in one way or another, I think we were hit the most. One that could be useful is summoned food and drink. That would be a nice useful spell and people would surely use it. Make it so it doesn't stay in your inventory once you log so that it doesn't overly take away from crafters business.</P> <P>Ellestil 52 Conjurer Najena--Shadow Syndicate</P>

Thmy
09-29-2005, 01:08 PM
<DIV>when fight mobs with knock back may times the MT get pushed into a wall and is stuck - The blade/coin/truth tower is one place it happens a lot.   I love the YoU can't  camp here message ie you are in an  illegal location.</DIV> <DIV> </DIV>

j
09-29-2005, 01:13 PM
<DIV>Look at it this way </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Necros get   a feign death spell  and  a rez spell . </DIV> <DIV> </DIV> <DIV>Put that together and if things go to hell the necro can feign  death , wait for the mob to leave,   res your healer and then the healer can res the rest of the group members . </DIV> <DIV> </DIV> <DIV>A conjuror gets.   Pull group member to you for 1g .   Yey for us ! </DIV> <DIV> </DIV> <DIV>If you were forming a group which would u pick first ? Not only that but we have to wait to lvl 52 for this spell . I'm really tired of them squeezing soloing  and adding to grouping and leaving conjurors in the dust .  I'm tired of playing for 4 hours a day  with lfg on  and finding a group once a week . </DIV>

Renvhoek
09-29-2005, 01:20 PM
i think the spell is perfect right now. i have used over 40 soft glowing pearls so far and will continue to use them. sometimes i am lazy and coth someone passed a few groups of mobs. other times i am saving people quite a bit of time and effort by either summoning a new group member, summoning my friend back to our xp spot after he has sold and repaired, or summoning someone to sell or give them an item i just looted. The spell shouldn't be made to where conjuror is invited to a guild because they can coth. I think it's cheap if you are skipping content to get to raid mobs ect. <div></div>

Loral
09-29-2005, 05:54 PM
<BR> <BLOCKQUOTE> <HR> jvd wrote:<BR> <DIV>Look at it this way</DIV> <DIV> </DIV> <DIV>I'm tired of playing for 4 hours a day  with lfg on  and finding a group once a week .</DIV><BR> <HR> </BLOCKQUOTE>Easy solution: form your own groups, and invert the roles. Tag a healer, and start duoing using Earth in defensive stance. As you move in a dungeon or zone, add people you meet, or that are LFG. Once you get a tank class, switch to damage mode [Removed for Content] Air or Fire. <DIV> </DIV> <DIV>Try it a couple of times, adding the best players you meet to your friend list. You will notice after a couple of months that, you can just do a /who all friends and form a group just with them, that will slowly become a steady group if you have more or less the same playing timeframe.</DIV> <DIV> </DIV> <DIV>My grouping experience with strangers has never been very good. But once in awhile you meet above-average players that know how to play, and you get affinity with them. You never know where it will lead you.</DIV>

DragonMaster2385
10-04-2005, 12:53 AM
<DIV>there must be something wrong with the population on your server or something, because even at 8am, I don't have a LFG tag on for more than 20 min before someone sends me a tell.  And if I am really eager to get a group, I just form my own.  And don't act so negative against conjs as we don't get any kind of group buffs.  We can cast a damage shield and a damage proc on the MT to help him keep agro and do more damage.  The conj and necro classes are well ballanced, as I feel that we do more damage than them as well.  Whenever grouping, I rarely get outdamaged by a necro.</DIV>

Xalmat
10-04-2005, 01:06 AM
Read the Summit Notes I just posted. Call of the Hero is not changing as far as how to acquire it.

Violat0r
10-04-2005, 03:54 PM
COTH is a REALLY useful spell, there have been a couple of very good examples of its application above, heres yet one more: Your deep down or far into a particular zone, your tank/healer/dps announces they have to leave, ok fine, call to guild for replacement, have them zone in, then allow tank to drop group and COQ whilst simultaneously inviting and porting the replacement down. no downtime,not fighting in and out of zone to get back to where you were etc etc. For the record though, I agree with xalmat, we would rapidly become COTH [Removed for Content] AKA EQ1 if it was group, therefore this is clearly very bad. I think its about perfect the way it is, perhaps there should be an adept 1 which drops for free off mobs but has a higher recast but thats about it. I really fail to see how anyone could say that this spell is not useful. /boggle <div></div>

Janl
10-04-2005, 08:47 PM
Different spell ranks don't have different cast/recast timers.  There IS supposed to be an Adept I version though.  According to EQ2Players though it still hasn't been discovered yet.  <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /><div></div>

Thmy
10-04-2005, 10:16 PM
<DIV>As far as I know the person you summon need to click a OK type box before getting ported over.</DIV> <DIV>SO not like the eq-1 version where you can move a AFK k group member out of danger (or into a large Urn).</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV>

Danedori
10-05-2005, 09:17 PM
<BLOCKQUOTE> <HR> jvd wrote:<BR><BR> <BLOCKQUOTE> <HR> Xalmat wrote:<BR>Be careful what you wish for, or they will make Call of the Hero go back to the group version that costs 6g per cast and a half hour reuse.<BR> <HR> </BLOCKQUOTE><BR>I don't see that being any less usefull . I rather have something usefull like the necro's res . But thats just me <BR> <HR> </BLOCKQUOTE> <DIV>How is a rez more useful than CoH. This isn't EQ1 where the rez restores some of your lost xp, all it does is keep you from having to run back to get your shard. If someone in your group dies, all they have to do is revive, and (if necessary) zone back into the zone you were fighting in and you can CoH them. They are now at their shard, so it's exactly the same effect as a rez. Plus, you have the added functionality of being able to call people to you when you need to. In my book, this spell is way more useful than a rez. Besides, if you are in a group with a healer, you should have a rez feather anyway so you would be able to rez the healer regardless of what class you are. Granted, the necros get FD, which is extremely useful when paired with a rez, but I don't expect to get FD just because some other class gets it.</DIV> <DIV> </DIV> <DIV>I look at CoH for what it is. It's not the most useful spell you're going to get by any stretch of the imagination, but it is a nice convience in many situations, and almost indespensible in certain situations. All in all, I'm glad it's been included in my spell lineup.</DIV> <DIV> </DIV> <DIV>Danedori<BR></DIV>

j
10-05-2005, 10:52 PM
<DIV>Res is much more usefull . </DIV> <DIV> </DIV> <DIV>If the necro and say tank  survive the battle the necro can res the healer thus preventing a dungon crawl back to the bodys . Even with my call of heros i would have to wait to port everyone back. Or wait for the healer to get back to zone to port him over and then thats it . </DIV> <DIV> </DIV> <DIV>Even better by using the necros feign death and res the necro can survive a group wipe and res the healer who can res the rest . </DIV> <DIV> </DIV> <DIV>Coh is not even in the same ball park of usefullness . Coh with a feather is not in the same ball park as what hte necros get and  even then we are now needing another class to get close to what the necro has built in .  What if there is no healer class in the group and your tank dies .   Sure i can wait for the guy to get back into the zone and heal port him  or a necro can just res him at the spot you die at . </DIV> <DIV> </DIV> <DIV>Its just one more area where the necro utility is better than the conjuror utility </DIV>

Loral
10-05-2005, 11:29 PM
<P>Key word here: situationnal.</P> <P>Some of you prefer CotH for reasons XYZ, someone else prefer Rezz for reasons ABC. Both have uses, none is better than the other. The player making an intelligent use of his tools makes the difference most of the time.</P> <P>A Necro saving the day by using FD and then rezzing the priest, preventing a very long shard-run will be seen as a The-Hero-That-Saved-The-Night. </P> <P>A Conj using CotH to summon to the group a replacement tank/healer that allows the group to continue going when deep in a dungeon and just raking in the XP for hours will be seen as a The-Hero-That-Saved-The-Night too.</P> <P>What was that key word again?</P><p>Message Edited by Loralor on <span class=date_text>10-06-2005</span> <span class=time_text>06:49 AM</span>

Mordith
10-06-2005, 12:48 AM
Get rid of the reagent and I will be happy.  I am still trying to figure out why there is a reagent.  Maybe if there were an explanation of the need for a reagent for CoTH versus other class utility spells, I would be more understanding. <div></div>

Janl
10-06-2005, 07:00 AM
The reagent is for no other purpose than to limit the spells use.<div></div>

NexusS
10-06-2005, 03:20 PM
<BLOCKQUOTE><FONT size=2></FONT> <HR> Janl wrote:<BR>The reagent is for no other purpose than to limit the spells use.<BR> <BR><FONT size=2></FONT> <HR> </BLOCKQUOTE> <DIV><FONT size=2>I don't have this spell yet, but surely the recast timer is the hard limiting factor on the spell's use, not the reagent itself. It's not like people can't afford as many reagents as they'll need at the level this spell is scribed at - but it does seem strange to have to pay to use it every time.</FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>I don't know if this has been suggested before, but I think it would be a good idea that the spell can be used for free within the contraints of the recast time, but then it would be useful to be able to override the recast timer by using a purchasable reagent, the use of which would once again reset the recast timer.</FONT></DIV> <DIV><FONT size=2></FONT> </DIV> <DIV><FONT size=2>This way, if a Conjuror wants to just add a member to their group quickly then the process would probably cost nothing, but large guilds willing to shell out for the reagents would be able to quickly form raid parties but at an appropriate cost for the convenience.</FONT></DIV>

Jgok
10-06-2005, 05:38 PM
<BR> <BLOCKQUOTE> <HR> NexusSix wrote:<BR> <P><FONT size=2>large guilds willing to shell out for the reagents would be able to quickly form raid parties but at an appropriate cost for the convenience.</FONT></P> <HR> </BLOCKQUOTE><BR> <DIV>This is exactly what they <STRONG>don't </STRONG>want to happen.</DIV> <DIV>Large guild shells out for the reagents, gets a Conjuror in positon, and then summons their raid force across the entire zone.</DIV> <DIV> </DIV> <DIV>Personally, I think something like the Nil Crystals is a way to limit use without costing a fortune... and a stack of 50 reagents costsover 60g... I don't normally have that much cash on me, as spell and gear upgrades consume most of my money.</DIV>

Xalmat
10-06-2005, 06:25 PM
Those saying that Call of the Hero should be free, or require a Nil Crystal type item have no idea just how powerful the spell is and why it needs a money sink to use.

Redorio
10-06-2005, 06:41 PM
<P>Xalmat,</P> <P>So how powerful is rez, hm? <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></P>

Xalmat
10-06-2005, 06:47 PM
<blockquote><hr>Redorious wrote: <P>Xalmat,</P> <P>So how powerful is rez, hm? <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></P> <hr></blockquote> Not really all that powerful, considering: a) All priests get resurrection type spells at a <I>very</I> low level (and in-combat rezzes not much later) b) All priests get items that resurrect fallen priests at a very low level (thus preventing a wipeout if the priest dies but no one else does) c) Necromancers, Dirges, and Shadowknights get resurrection spells (and the only reason Necro rez uses Essence of Anguish is to put them to use, since in a typical solo or group session they will summon literally hundreds of the buggers anyway). d) The death penalty in EQ2 is equipment damage, experience <I>debt</I> (which goes away with time logged out of the game), and the inconvenience of having to recover your shard (which automatically gets recovered in 3 RL days)<BR><BR> Unlike EQLive, Resurrection spells cannot be used to skip content, since corpses and shards cannot be summoned or moved.<p>Message Edited by Xalmat on <span class=date_text>10-06-2005</span> <span class=time_text>08:48 AM</span>

Adal
10-06-2005, 08:22 PM
<DIV>I would still rather have rez than this spell, now if it teleported the entire group it would be worth spending the money it costs to use it, but not for one person. I even at level 52 coudln't afford to pay 60g for a stack of these..</DIV>

NexusS
10-06-2005, 09:03 PM
<div></div><font face="Arial" size="2">If skipping content is an issue with CotH, it doesn't seem fair to me that the Conjuror should be paying cash when they're the only ones that haven't actually skipped any content. If this were the case, the cost should naturally be incurred by the player skipping the content. However, now that I think about it, the real reason we pay money is because we're summoning a player to help us, i.e. we're the ones who benefit. Unfortunately, the spell can also be used to benefit other players in a different and perhaps more valuable way (because they skip content for free) and therefore the spell's intended use has maybe become blurred. </font><div></div>

Mordith
10-06-2005, 09:09 PM
<div></div><span><blockquote><hr>Xalmat wrote:Those saying that Call of the Hero should be free, or require a Nil Crystal type item have no idea just how powerful the spell is and why it needs a money sink to use.<hr></blockquote>Think about what your are saying Xalmat.  For those uses where CoTH can be abused and to bypass content, people are not going to complain about the cost.  That is, when groups are attempting to bypass content to get to the greater "riches" the 1g means nothing so how does that lessen the "power" of the spell?  It does not.  In essence, just like the 1 point damage rule, the cost does not stop the targeted abuse of the spell (<i>i.e.</i> groups or raids bypassing low level content to get to higher level and more profitable content).  Instead, those abuses will still happen within the confines of the recast timer, and the "casual" use of the spell is negatively effected. To use this spell for a more practical time-saving use, just like rez, where the "power" does not come into question, the cost is unnecessary. 99.9% of the time I would be using CoTH to just get another person to the group without them having to train all the way to us, or without the group having to go all the way back to the zone-in.  This is the same thing with rez.  In the other .1% I am not going to care about the cost. For example, if I am just grouping with friends or strangers in any dungeon and we need to replace or just add a player, I should be able to summon the player without cost.  The point is just getting the player to the rest of the group.  How is that any different than rez?  A player dies during battle and rather than having to run all the way back to the group, they get rezzed.  Why should that not also cost in excess of 1g? I repeat, this cost does not negatively impact the perceived "power" of the spell.</span><div></div><p>Message Edited by Mordith on <span class=date_text>10-06-2005</span> <span class=time_text>10:10 AM</span>

Exanth
10-06-2005, 10:13 PM
Honestly i don't care about the regent, EQ1 CoTH had a pricey regent. All i care about is the rediculous recast time.

bboymike
10-07-2005, 09:18 PM
<P>Well I dont play a Conj, but i do see problems with the current state of this spell: </P> <P>Recast time: 8 mins this makes this spell useless in moving raids or even a whole group to another location, this spell was alot better in eq1.... why is it so [Removed for Content] in eq2!? I really think the recast should be lowered to 30 seconds or less! that would least make this more useful to u!</P> <P>Cost: the reagent used to cast this is rediculous... seriously 1gold and ?? silver per cast adds up. Plus ur limited to one target for that cost... I really think if its going to cost u money to use then it should be whatever ur targets group that gets summoned not just the target, or at least make the adept1 different in the members it can summon compared to an adept 3? i dont know just trying to help u guys out a bit!</P> <P> </P>

Xalmat
10-08-2005, 03:00 AM
<blockquote><hr>bboymike wrote: Recast time: 8 mins this makes this spell useless in moving raids or even a whole group to another location, this spell was alot better in eq1.... why is it so [Removed for Content] in eq2!? I really think the recast should be lowered to 30 seconds or less! that would least make this more useful to u! <hr></blockquote> That is <i>exactly</i> why it's 8 minutes and not 30 seconds. So that you cannot move an entire group or raid, and therefore skip content without any risk.

bboymike
10-08-2005, 05:33 AM
its still a risk for the conjuror to get to the point of coh, note u must find a safe place to coh a whole raid force anyways... its a really useful skill if it wasnt in the [Removed for Content] form its in now... what u are really going to use that skill maybe 1 per month now cause ur going to forget it even exists with the current recast timer on it! there is no reason to even have the skill at this point! I am willing to bet there is more ppl that want the time reduced more then anything with this spell! But if ur really happy with the way the skill works then thats on u! But if i played this class i wouldnt want to settle for a spell that is pretty much useless to u.

Janl
10-08-2005, 05:43 AM
<DIV>No offense, but you're right, you don't play the class.  Please go away.  The spell isn't getting a lower recast timer.  That has been made clear both in Beta and from devs after DoF went live.</DIV>

Cronocool
10-10-2005, 09:17 AM
I honestly think that this spell only exists of Adept 3 and maybe master 1 I really dont think adept one exists (: and it's [Removed for Content] me off cause I cant find a frekaen t6 rare.

Sanamien
10-10-2005, 12:28 PM
The dropped version does exist. It is being sold at the same price as the crafted one on SP atm tho.

schrammy
10-10-2005, 01:35 PM
<BR> <BLOCKQUOTE> <HR> Janl wrote:<BR> <DIV>No offense, but you're right, you don't play the class.  <STRONG>Please go away</STRONG>.  The spell isn't getting a lower recast timer.  That has been made clear both in Beta and from devs after DoF went live.</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>I'm sorry but thats pretty rude. He is merely pointing his thougths on the spell.</P> <P> </P>

Janl
10-10-2005, 09:06 PM
Hmm....politically correct?  No.  Rude?  I don't think so, or at least wasn't intended.  But, I really get tired of seeing people from other classes coming in trying to tell us we need X changed, or we need Y nerfed.  Especially after his points were refuted.<div></div>

ambrial
10-11-2005, 03:37 AM
<DIV>It does drop, I was rather disappointed to learn this after using a rare for the Adept III. </DIV> <DIV>Somebody, someplace said the Adept 1 did not exist. I should have known better..</DIV><p>Message Edited by ambrial on <span class=date_text>10-10-2005</span> <span class=time_text>06:38 PM</span>

schrammy
10-11-2005, 02:20 PM
<BLOCKQUOTE> <HR> Janl wrote:<BR>Hmm....politically correct?  No.  Rude?  I don't think so, or at least wasn't intended.  But, I really get tired of seeing people from other classes coming in trying to tell us we need X changed, or we need Y nerfed.  Especially after his points were refuted.<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>I agree to that Janl. Even tho i am not a conjurer myself (necro :p ). Any other classboard has threads with NERF SUMMONERS as a main subject and i am sick of it together with you guys.</P> <P>Maybe it was not your intention to sound rude, maybe it was just me not understanding your post. Anyway, sorry if i took your post the wrong way.</P> <P> </P> <P>Have fun,</P> <P>Ilke 53 Necro Grobb server</P>

Exanth
10-11-2005, 07:56 PM
<DIV><SPAN><FONT color=#000000><FONT color=#ffffff>Such hostilities over a simple thing. Just because the GMs and Devs said they would not decrease the recast timer does not mean it will never happen. Clearly a large majority of people want this to happen and are simply voicing they’re opinions. I would assume other classes are responding too this because such a change would benefit everyone, not just Conjurors. There is a reason people want to skip content.</FONT> </FONT></SPAN></DIV>

Thoc
10-11-2005, 11:26 PM
Xalmat,You're taking a lot of abuse here. I agree with your opinion. I really don't think this is a bad thing. I happen to think the settings are close.  (A slightly lower recast would be cool)I'm not going to hold 50 of those stones on me. But, I may carry 10 or so.I'm not going to become the "raid transportation bi#@h"1gp is not much money at 52.<div></div>Also, I think you guys should go a little bit easier on the other classes that choose to participate in our discussions here. This guy was at least being constructive. Outside views and opinions are badly needed to keep us in check with reality.I'd really like to see an Adept I sometime. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> I'm sure it's out there, but I've not seen it on the broker nor in a chest.

Thmy
10-12-2005, 03:30 AM
<P>I head a rumor that all adept-1 drops of the special spells ( like Coth) are ending.</P> <P>Would like to know how many ofthe Special spells have the same stats from adept-1 to master like out Coth ?</P> <P>The Nec rez  spell migh be one --not sure ?</P> <P> </P> <P> </P> <P> </P>

Janl
10-12-2005, 07:24 AM
Go back and read the clarified post.  The merely meant that for spells like Call of the Hero which don't actually scale, they're going to remove the rank distinctions.<div></div>

Loral
10-12-2005, 05:45 PM
<BLOCKQUOTE dir=ltr> <P></P> <HR> <P><FONT color=#ffff00>To Clarify my statement after talking this over with the spell designers. We'll leave in the scrolls so that you can either wait for your world drop of the spell or have a tradeskiller who has the recipe make it.  We'll remove the denotation that the spell is Adept I, Adept III so their is no confustion that the spell isn't an upgrade but you are gaining that ability.</FONT></P> <HR> </BLOCKQUOTE><p>Message Edited by Loralor on <span class=date_text>10-12-2005</span> <span class=time_text>06:48 AM</span>

Jgok
10-12-2005, 07:41 PM
<BR> <BLOCKQUOTE> <HR> <FONT color=#ffff00>To Clarify my statement after talking this over with the spell designers. We'll leave in the scrolls so that you can either wait for your world drop of the spell or have a tradeskiller who has the recipe make it.  We'll remove the denotation that the spell is Adept I, Adept III so their is no confustion that the spell isn't an upgrade but you are gaining that ability.</FONT> <HR> </BLOCKQUOTE> <DIV>Translation:</DIV> <OL> <LI>'Adept 1' books will still drop off mobs.</LI> <LI>'Adept 3' scrolls can still be crafted by Sages.</LI> <LI>Both spells will just be called 'Call of the Hero.'</LI> <LI>There is no difference in function between the two.</LI></OL> <P>And, to be honest... every single 'Adept 1' copy I have seen on the broker has been selling for about the same price as any other Adept 3 would normally go for... If you want the spell, go ahead and drop the cash for a Sage to make it.</P>

DragonMaster2385
10-13-2005, 12:13 AM
<DIV>CotH is one of the best investments that I have made in the game.  Just in one night, I called 4 people to the group because people kept dropping when we were trying to kill a named mob.  We would have waisted at least an hour combined with all the traveling back and forth to get the new member.  DO NOT pass this spell up.</DIV>

Antryg Mistrose
10-23-2005, 02:00 AM
<DIV>Ellestil wrote: <FONT color=#ffff00>I think we were hit the most. One that could be useful is summoned food and drink. That would be a nice useful spell and people would surely use it. Make it so it doesn't stay in your inventory once you log so that it doesn't overly take away from crafters business.</FONT></DIV> <DIV> </DIV> <DIV>As a templar I'll gladly swap you BOTH our "summon food and drink spell" (only useable in teens compared to crafted) and our major utility spell 'Odyssey' (send one player at a time to home city every 3mins out of combat) for CoH.</DIV> <DIV> </DIV> <DIV>To be 'hit the most' you actually need to have had utility in the first place.</DIV> <DIV> </DIV> <DIV>Thats a nice spell you got there. Enjoy.</DIV>