View Full Version : Class to 2box
Strik
01-20-2007, 12:42 AM
Greetings,I'm still fairly new to the game (started ~3 weeks ago). I started with a monk, then went to a brigand. I like the brigand but also made a Coercer as the class intrigues me. I'm planning on staying with the coercer (Level 26, got lucky and found a Master I Beguile, just need to get to 33). I have access to another account and was thinking of making a char to two box. I was thinking Defiler or Inquisitor. Anyone have any suggestions or input?Thanks<div></div>
Pookie_Wizard
01-20-2007, 04:10 AM
<P>Had to laugh when I read this because I'm doing someting kinda similar. I am 2-boxing (well trying at least) an illusy and a defiler. My T7 toons (mains I guess:smileysurprised<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> are a 70 Coercer and a 70 Inquisitor. </P> <P>My Defiler is 24 so I'm not exactly an expert on this toon, but I would have to say I would NOT go with the Inquisitor. My reasons for this are that it seems the wards work better than the Inqy's reactives. </P> <P>What I am noticing is that when I'm 2 boxing, 1 toon seems to be the "main" and the other is along for the backup. So, if that is the case I would recommend the Defiler. I usually lead off with the pet, then fire up the wards and go from there. BTW, highly recommend the Nostromo game pad for the 2nd toon. </P> <P>Having said that, you may want to try both just for fun. OMG, I do have to say that this 2-box stuff was harder than I thought it would be.</P> <P>Jede - 70 Coercer</P> <P>Crep- 70 Inquis</P>
Cattastrophy
01-20-2007, 08:58 AM
Best 2box combo in the game... Wizard / Coercer... or Warlock / Coercer. Illus would be ok, but the stuns on the Coercer make the stunnable mobs die a hell of a lot faster.Nothing says yummy like a portable Corpse Flame! wwwhhheeee~!<div></div>
Recliner Muggaru
01-20-2007, 10:24 PM
<DIV>I either 2-box a Shadowknight or my assassin. I have found that the SK seems to be my choice due to the SK lifetaps and being able to tank mobs. If the SK gets to low on health I just mez the mob, lifetap, mez and so on untill the SK is close to full health. I only use my Assassin with my coercer when I am in full groups. When in those groups 2 boxing this set up can get busy. Good luck in your search.</DIV>
Barok
01-21-2007, 04:39 AM
i would think a necro with the Coercer would be very nice.
Oldlore
01-21-2007, 09:34 AM
I 2box a necro and a coercer and it has its pros and cons obviously. The FD and rez is useful for the times (often) when things don't go well. Sometimes I'll use an ad3 tank pet and buff it and do it the old fashioned way for easy mobs. For harder mobs I'll stun/mez the mob and have necro and my pet nuke it. Necros get a lifetap that hits for 1500+ on a 9s timer, but otherwise all their dps comes from dots, procs, and pet/swarms. Wizards would obviously be better for a mez/root and nuke approach and I've thought about lvling my baby wiz to 70 to try it out. Certainly wizards are more CC-friendly than necros are and manaburn is much easier to use with a coercer than lifeburn lol.Lvling up tho a necro would be easier. I'd die of boredom if I had to root and nuke every mob otw to 70 lol.<div></div>
Bombodale
01-21-2007, 01:42 PM
<div></div>I have 2-boxed mystic+coercer, which is similar to defiler+coercer. In general, I spend more time with the coercer and use the mystic just healing and light DPS. I can highly recommend this combo as the wards do not require much work. I have mystic macros for warding, healing, debuff, follow and melee.Why did I choose Mystic -- well i felt that shamans were the most efficient healers, and as all my chars are freeport based, I wanted a char from Qeynos. Mystics have better debuffs than Defilers and their buffs work better with coercer melee pets as they are STA/STR based. Defilers are probably better at the endgame.<div></div><p>Message Edited by Bombodale on <span class=date_text>01-21-2007</span> <span class=time_text>06:07 PM</span>
Tanatus
01-26-2007, 03:46 AM
<P>Wizard or any druid will be great</P> <P>Warlock poor choice - all primary warlock attacks are DOTs you don't want that neither for root nor for mez</P> <P>On the second tought - as it will become as per LU31 necro will become godly (now they just demigods) good - combo necro-coercer very good </P><p>Message Edited by Tanatus on <span class=date_text>01-25-2007</span> <span class=time_text>05:47 PM</span>
TuxDave
01-26-2007, 03:52 AM
<BR> <BLOCKQUOTE> <HR> Tanatus wrote:<BR> <P>Wizard or any druid will be great</P> <P>Warlock poor choice - all primary warlock attacks are DOTs you don't want that neither for root nor for mez</P> <P>On the second tought - as it will become as per LU31 necro will become godly (now they just demigods) good - combo necro-coercer very good </P> <P>Message Edited by Tanatus on <SPAN class=date_text>01-25-2007</SPAN> <SPAN class=time_text>05:47 PM</SPAN><BR> <HR> </BLOCKQUOTE><BR>What's going on with the Necros in LU31? Or are we talking about the update where caster pets actually act like casters and don't charge in to die?
Tallika_Runwithbears
01-26-2007, 04:17 AM
<div><blockquote><hr>TuxDave wrote:<div></div> <blockquote> <hr> Tanatus wrote: <div></div> <div></div> <p>Wizard or any druid will be great</p> <p>Warlock poor choice - all primary warlock attacks are DOTs you don't want that neither for root nor for mez</p> <p>On the second tought - as it will become as per LU31 necro will become godly (now they just demigods) good - combo necro-coercer very good </p> <p>Message Edited by Tanatus on <span class="date_text">01-25-2007</span> <span class="time_text">05:47 PM</span> </p><hr> </blockquote>What's going on with the Necros in LU31? Or are we talking about the update where caster pets actually act like casters and don't charge in to die?<hr></blockquote>i dont see that making us "godly" just one detail we won't have to keep track of.</div>
Aranieq
01-26-2007, 09:55 PM
<P>I 2-box Coercer/Warlock - I couldnt love my duo more</P> <P>With coercer on primary I don't have problems with hard nameds ect</P> <P>with warlock on primary I do ae pulls in my sleep. </P> <P>The warlock has 2 short green stuns and 2 single short stuns coercer the 1 green long stun 1 green daze 1 blue stun plus the single stuns... I put enraging demeanor on the chanter sinse her her defense is great and harm link on both to get max prox off it. with the harm link and demenaor on same toon it often confuses mobs and causes them to flop back and forth... When I'm being cautious or in for long camp I'll take a charmed pet, but I mostly just head on ae pull and use the agro cotroll buffs and warlock reactive (DS) proc buffs for damage.</P> <P>I made my warlock second when the fae's came out and was torn between wiz and warlock myself... ae was the determining factor. My husband boxes an SK and Inq so we were allready on the AE side as for AE classes and the warlock couldnt have been a better choice. with warlock and coercer both having point blank damage theres no stress of trying to get positioned for conal damage ect.. just stand in the middle and nuke.</P>
Tanatus
02-01-2007, 10:29 PM
<P>To elaborate for you why warlock poor choice to duo with coercer I give you advice...</P> <P>Go to HoF and duo with combo warlock-coercer then with combo wizard-coercer come back here and share your expression what is better how much better and so forth</P> <P>I have both warlock lvl 70 and coercer lvl 70 and I am very familiar with strong and weak side of each class... </P> <P>Necro was a ok choice even before patch but with new command /pet ranged. Necro class became Godly good specially for duoing with coercer</P>
Aranieq
02-02-2007, 05:20 AM
<P>I don't think warlock/coercer is a poor choice by any means and I have played with wizards before they don't AE as well. Like I said my choice for warlock was based on </P> <OL> <LI>AE ability</LI> <LI>my group (SK tank is disease based and warlocks nox reactive spells trigger like crazy whenever a nox caster casts a spell-also a point blank ae ability)</LI></OL>
Tanatus
02-02-2007, 11:16 PM
<DIV>Oki lets go trough this again...</DIV> <DIV> </DIV> <DIV>What is major factor to succed in solo/duo for 2 casters? Well key is ability deliver damage without retaliation. Now lets look a little bit closer on warlock (pretty much high end warlock lvl 70 + crap load AA + raid level of gear + 100% masters)</DIV> <DIV> </DIV> <DIV>As you know many named (which is primary target and purpose for solo/duo) are immune to stun and this fact reduce crowed control versus such kind of mobs down to root, mez and snare (and of course to some extend daze+stifle that in assumtion that mob dont have innate ability that can't be supressed by those). So in a duo coercer able provide decent DPS (via pet) and best CC in game - while from parther is expected to provide mostly DPS (or/and healing support) w/o screwing much coercer CC... And here ultimate problem of warlock comes....</DIV> <DIV> </DIV> <DIV>Coercer AE mez will not supress warlock AoE attacks (nature of AoE mez) thus any AE CC reduced to either AOE root of warlock (which crappy nowdays beyond and any believe 22.5s with 15% chance brakes on any hostile action and no post root effects) or AoE mez (which we already know won't prevent AoE). Another major problem is fact that Primary heavy attack and fast warlock attacks are DOTs. Hell as I said out of all warlock arsenal only 4 spells are true nuke (2 AoE and 2 single target). Even Rift have 2X chance brake root because - a) knock back (15% to brake root) b) magical slam damage afterward (15%) AND on top of it usually warlock loaded to the top damage procing gear</DIV> <DIV> </DIV> <DIV>Now if we are talking about AoE type duo - then coercer would be poor choice for warlock. I'd go with warlock-zerker. Because all what is expected from zerker is keep agro long enouth for warlock to fire most if not all AOE attacks + a good DPS as well. Look my warlock capable deliver within single attack round around 30K damage per target (up to 5) and about 6-7K damage within second attack round which is in most case sufficient to kill group of no arrow mobs up to lvl 70-71. Problem is I need A LOT time to perform that (well I'll do better then I get my hastening AA). Lets see 0.5s cool down average 4s per spell first round 5 spell, second round 3 spell - in other words I need good 40 second peacefull casing w/o interuption <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />. </DIV>
Aranieq
02-03-2007, 02:42 AM
<P>well.. I don't mezz as a duo/solo</P> <P>If it's rootable it's "ussually" stunable" And I don't root for duo/solo (my warlock uses roots when she's true solo but not with the coercer)</P> <P>I'm a coercer main I stun as my primary form of controll if it's highly stun resitant or immune I tend to stear clear of it as a rule when solo. My warlocks dps does not differ if I play her primary or secondary but My coercers does change significantly so I tend to play as a coercer with a warlock sidekick. When grouped I pull ae style weather it's heroic or group encounters.</P> <P>The warlock 2 "dirrect big" nukes are still [I cannot control my vocabulary] nice "true" nukes even though thats not the only thing that takes down a mob fast and for dps my coercer is a dps coercer. The warlock also has 3 GREEN stuns (1 on quick refresh/damage) and 1 short single RED stun. 3 GREEN damage 1 GREEN power Siphon and 1 GREEN resist debuff, 4 BLUE damage 2 RED DD plus smattering of RED reactives and DoTs. the Coercer with 3 GREEN Damage 2 GREEN Stuns/daze 1 BLUE Stun/Damage 1 RED "speed nuke" 2 RED Stuns and a smattering of RED reactives and DoTs. My 2 toons take down groups of mobs head on. I let them hit us because it goes faster. I don't use a pet when I solo/duo except when the situation calls for it.. it goes faster to just head on an encounter and take them down in 2 nukes... a wizard cant take down groups of ^ mobs in 1-2 nukes... they might own in single target I won't deny it but screw mezz and root and pets... just ae bomb the stuff and the coercers fast casts take out the main mob(nameds and heroic singles) while the warlock has dropped the entire group in 1-2 casts. Warlock has Mele DS coercer a spell DS so either way let it hit me ... just not too fast =) (mindbend) I put enraging demenor on my coercer so she gets the reactive proc damage and heals from her jewlery. I don't need a tank to duo my warlock and coercer but when i play with my sk/inquis hubby it's heaven with the nox bonus. Also Warlock Nulmail and warlock enhanced magi sheild is pretty sweet when out and about in the solo/duo world.</P> <P>Just because HoF has stun issues isn't a very solid reasoning to claim a warlock/coercer duo is poor choice. Theres a ton of zones.. I don't hang out in HoF. Everything I duo in CMM seems to drop nicely and coercer tanks it. I even pet in Mistmore <STRONG>occationaly</STRONG> and the pet doesnt die on me unless I've pulled more than I should have. (we all try to see how much we can handle and find out it was more than we should have now don't we). I'm not saying a coercer/wizard isn't solid or even a berz/warlock might even work nice (i've never played a berz but do have a guardian) but I KNOW my coercer/ Warlock handles AE content (what I chose her for) better than I could imagine, it's not a poor match. hehe go to the Warlock forums and tell them you think wizards are better suited for AE content than them.. I don't think it would go over well. </P> <P>as for AoE content I still feel an SK>Zerker on the base of how BLUE spell "gifted" the SK are. Again I've never played a Zerker so this is based on grouping with them. When I play I want lots of mobs dead fast. Mezz/root that just slows it down so doesnt stun but thats a tradeoff. I make more cash from mass killing and vendertrashing or transmuting the procedes than any "named" farming brings me.</P>
Tanatus
02-03-2007, 07:57 AM
<DIV>As I said point of duo (solo) is either gaining exp over time that better then grouping expirience or/and farming... for neither purpose warlock-coercer can compete with pair wizard-coercer or warlock-zerker</DIV> <DIV> </DIV> <DIV>Let see what attack I meant:</DIV> <DIV> </DIV> <DIV>First in order to maximize damage - warlock open with maelstorm (-nox +15% to brake root) then if you go after AE target you follow up with Corrupted gift + Netherous Realm (each spell as result have extra 30% chance to brake root but do extra 800 damage per target) after that you hit target with FHSed Catalysted Apocal (around 18-24K damage per target and garantied broken root) follow with Vullian Nulification which buy 3.2 second to land again AoE root follow with normal combo Void Absolution (AOE nuke around 2-4k a pop per target), Nebula around (800-1200 per target with 1.5 stun built in which is less then useless in case of warlock who dont have AE attack with casting time shorter then 3s and most are 4s) and Chaostorm (around 2k pet target dot with fast recast and short duration). Right after Spectral grasp landed you can hit target with Rift 5s cast time (which is extra 4k damage per target). Problem come if you NOT killed encounter ... unless you have class who can hold agro really well and preferebly posses strong DPS (SK can do neither - gimpy DPS, can't hold agro even against coercer lol let along against warlock) </DIV>
Aranieq
02-03-2007, 08:45 PM
<DIV><BR> <BLOCKQUOTE> <HR> Tanatus wrote:<BR> <DIV> ... unless you have class who can hold agro really well and preferebly posses strong DPS (<STRONG>SK can do neither - gimpy DPS, can't hold agro even against coercer lol let along against warlock)</STRONG> </DIV><BR> <HR> </BLOCKQUOTE><BR>HAHAHAHA .. people who play with inexperienced SK's or who don't play one themselves think this. SK has incredible BLUE agro. The SK's bad rep of agro controll issues is a misconception left over from long before the days of AAs. An SK is used in raids when an agro pull is required (ie when the guardian berz can hold agro on it for various reasons)</DIV> <DIV>5 BLUE good damage spells 2 RED taunts and 1 GREEN taunt, Deathmarch (3 min recast 1 min duration before upgrades agro ownage and INT boost) alone ensures agro let alone coercer buffs and the warlocks group Vacuous +12% to all taunts and detaunts/evades/agro slips. An SK in dps mode with propper INT is a respectable dps tank > Berzerker dps. (granted a berz reactive buffs do give boost to dps when they tank but my SK partner isn't outparsed often by a berzerker we've ever played with) and 2 of the warlocks stuns are detaunts with is allso boosted by the warlocks Vacuous(12% agro controll boost) </DIV> <DIV> </DIV> <UL> <LI><STRONG>Coercer</STRONG> (best agro controller in game) - 24-28% DE-Agro(harm link) on warlock coercer and +43%(enraging Demeanor) on SK add in the STA line Empathic soothing (12% group agro redux on all non-fighters)</LI> <LI><STRONG>Warlock</STRONG> 3-4% transfer from warlock to SK, Vacuous(12% GROUP <STRONG>boost to all agro controll taunts/detaunts</STRONG>) DS and Mele Proc for SK dps</LI> <LI><STRONG>SK</STRONG> - 68% spell crit, 22% mele crit, ward/damage and healing agro and 78DPS mod (from Coercer Impetus) Everlasting hunger (group mele proc) - 362 disease damage and heals for 163 , this also triggers the Warlocks BLUE nox reactive like crazy. </LI></UL> <DIV> </DIV> <DIV>All an SK needs for good agro is to help boost his allready present BLUE damage.. with an SK's reaver ability thats massive healing agro as well (every spell/CA he's self healed for 2% 200-300 hp... and SK's are fairly fast casting) this is even before throwing in the inquis mele dps bene's just the sk's onw abilities. Granted the Warlock does pull agro from the SK occationally but throw in blue stun its not an issue the sk has it back in snap from deathmarch. Deathmarch owns in BLUE(AoE) content everytime a mob dies it retriggers the SK gets most of the groups agro while its up and the group int is spiked... my coercer gets up to 1161 INT on raid when death march procs(if we can keep the SK from pulling the raid mob that is =)</DIV> <DIV> </DIV> <DIV><STRONG>every point of damage = 1 taunt point</STRONG> || <STRONG>every 1 point heal = 1 taunt point</STRONG> --- with all the agro controll ability of the coercer and even the warlock the SK holds incredible AoE content agro. Don't forget SK feign death... use it on the warlock when nescisary. An SK is a dps class, their dps is their main form of agro. They also have a fairly intense AA line that gives them great agro boosts for tanking. They are in top teir DPS on raids in group encounters and T2 in single target. SK and Coercer are a great match the trio (SK Warlock Coercer) is incredible. I'd pick SK/Coercer over SK/Warlock because of the agro controll and stuns and dps/int mods of coercer matching the SK better personally. What the warlock brings in dps the coercer balances in agro controll. I've even thrown harm link on the SK for some hard caster fights(to take advantage of the hostile spell reactive) and he still holds agro. It's just a misconception that SK's can't hold the agro against sorcerers and the such.</DIV>
daray
02-04-2007, 12:26 AM
i two-box a wizard (my main) and coercer - both are level 70 / 100AAs and imo is by far the best combination if you are looking to box your coercer with a damage dealing type. both classes are very complimentary, especially if you are looking to take on the more challenging stuff as opposed to just clearing weak encounter trash.choosing a wizard over a warlock allows you to keep a greater control over your fights, as essentially wizards will put out much better single target damage (non-dot) than their warlock counterparts, who are largely aoe dot damage dependent. you dont need to necessarily aoe grouped encounters to take them - often mezing an entire encounter and eliminating adds one by one is a more effective tactic, and that is where a wizard's single target damage output excels. many fights (named included) in this game are single target encounters too, so keep that in mind if choosing between wizard and warlock. it is also worth factoring in manaburn and specific sol ro deity abilities if your choice comes down to warlock / wizard.as far as boxing with a healer type, i have no specific experience, but both druids and shamans would present you with various opportunities (whether it is the higher damage output / roots / fast heals of druids, or wards and more efficient healing from the shamans). boxing a healer would make fights last considerably longer, but might give you some added security.<div></div>
Cattastrophy
02-04-2007, 12:50 AM
<div></div>I still say a Coercer / Wizard... reguardless of what other Dual-Boxers are saying, COERCERS know what the best pet in BM is... A wizard is a portable version of this... Reasons for the wizard?... Sure!1) Best burst / ranged damage in game. Period.2) If a mob is mezzable it's dead... period.3) Also has a stun and root to help if needed.4) Has a self invis as well... saves on having to clear mobs.5) If a mob is also stunnable / rootable, it goes from "hard" to "a joke" and will die in 1 ~ 3 stun rounds.6) Minus an Assassin (if the mob is stunnable), a Wizard is the fastest Burst damage with this LEAST amount of button pushing.7) Distance isn't an issue, everything is ranged and the mobs won't even get to you if your timing is good.<img src="/smilies/b2eb59423fbf5fa39342041237025880.gif" border="0" alt="SMILEY" /> BEST NAMED HUNTING COMBO IN GAME. PERIOD.Very very few mobs aren't mezzable, although lots of named aren't stunnable. Here's the problem. If the mob isnt' stunnable lots of other burst DPS classes will get you killed, or them selves killed because of close ranged combat. Warlocks are a close second to Wizards, but like said above, YOU DO NOT WANT DoTs! This will break mezz and will make timing of stuns / mezzes much much more difficult. And I am in no way saying this is the "best" duo ever. Hell no... just the best for named. Some named can one round casters, 2 ~ 4 round tanks. a Coercer / Wizard combo can kill them with ease, some others may have issues with power, DPS or other things. If you want a combo for just going out and killing in general... I wouldn't even rec these two. They are single target / named masters, and can handel the 1 ~ 4 adds that come with named if needed, but in no way shape or form would they be good at constantly pulling groups of mobs for EXP / AA. I'ed rec a Myst (or Defiler) / Warlock combo for that.So it actually depends on "what" the Duo would be used for.**EDIT** Best AE Trio is SK / Defiler (or Myst) / Warlock... it's silly to watch the amount of mobs I've done with an SK / Warlock and my Defiler. Oh, and yes, SKs are the masters of AE aggro, unless you have a Pally Amendsing a Warlock with an Assassin dumping on him. (~_^)d<div></div><p>Message Edited by Cattastrophy on <span class=date_text>02-03-2007</span> <span class=time_text>11:55 AM</span>
Tanatus
02-04-2007, 01:08 AM
<P>Here we go again</P> <P>Nobody can beat zerker on AoE agro AND on AoE damage among melee classes not even predators... Properly buffed zerker clocking over 2K DPS on any 3+ target easy. Major problem with SK - they are SLOW in gaining agro while zerk can grab AOE agro on a snap (thats why you never see SK as MT on raiding guilds and zerker on counter common choice). Other thing as I said above DPS - lol best SK fully buffed crawling at best at 800DPS</P>
Cattastrophy
02-04-2007, 03:19 AM
<DIV>...I never said he was any good at DPS, and you are correct. It totally depends on the AA the SK goes down, however you are incorrect about the AE aggro control, again IF a SK goes down the right AA line. With 8+ mobs an SK can heal himself 15 ~ 35% PER AE SPELL CAST. Heal aggro plus their constant AEs (not EEs) and reactive taunts (every time they get hit it counts as a taunt) they own AE aggro. Again, if spec-ed correctly. Although you are right, a Zerker will get aggro on a group right off... but try rounding up 8... 10... 20 mobs and lets see how long the Zerker can 1, hold aggro and 2, live. So sorry sir, SKs are better if they are built for the AEs and heals. </DIV> <DIV> </DIV> <DIV>And if you are curious I have tested this... A zerker will <EM>always</EM> have aggro off the bat for about 3 ~ 6 seconds... then the SK gets it and never loses it. For raids, yeah I'd probably still go with the Zerker, for pure AE groups... lol [I cannot control my vocabulary] that noise dude, SKs are FAR superior.</DIV> <DIV> </DIV> <DIV>But seriously... this has nothing to do with this thread... so SU&P (~_^)d</DIV>
Aranieq
02-04-2007, 08:11 AM
<BR> <BLOCKQUOTE> <HR> Tanatus wrote:<BR> <P>Here we go again</P> <P>Nobody can beat zerker on AoE agro AND on AoE damage among melee classes not even predators... Properly buffed zerker clocking over 2K DPS on any 3+ target easy. Major problem with SK - they are SLOW in gaining agro while zerk can grab AOE agro on a snap (thats why you never see SK as MT on raiding guilds and zerker on counter common choice). Other thing as I said above DPS -<STRONG><FONT color=#ffff00> lol best SK fully buffed crawling at best at 800DPS</FONT></STRONG></P><BR> <HR> </BLOCKQUOTE> <P><BR>I feel you have a skewd vision or play with some ... poorly set up Shadow Knights. Our SK is never under 1k when in any group with an INT buff.. we use him for every agro issue pull and he owns on it... Death March can't be touchd for AoE agro snap or any agro... hahah I Harm link our SK when he's in DPS mode so he will not grab agro on dps alone. granted a Berz has bit better mit and general HP thats what wariors are for be the primary tank, but their not a "hands down" Agro god. We use SK tank for Vuldicae and he's lost agro 2-3 times if that only the "under that special 24%" mark. <STRONG><FONT color=#ffff00>"lol best SK fully buffed crawling at best at 800DPS"</FONT></STRONG> this image of a weak useless SK I keep seeing you try to show is just perplexing. I have no idea who the SK is u play with and hope I'm not being too offensive but our raid buffed SK gets 900 on SINGLE target and is 1k-1.8k average on AoE/AE content. Our SK on a good run night is top 3 after the wizard and Necro with the ranger right behind him ... if I havn't bumped em of course :smileytongue:</P> <P>As for the comment on Wizard/Coercer > Warlock /Corcer for NAMED priority perpose I would tend to lean to that opinion myself and it was posed well in his post. Also it keeps getting said as the main reason of disregarding a warlock with coercer is the mezz break issues... I'm sure their out there and feel strongly about mezz, but if you are a 2 boxer you are allready on the"living on the edge" side why would you mezz something u didn't need to? Most mobs and encounters don't NEED it so the DoT issue isnt a very good reason IMO to play off the AE ability of warlock. (not meant to counter this posters comments I agree with what he said up there ... just I think Coercers use or reliability on Mezz is overplayed, we are stunners before mezzers). The veiw that Coercers iron grip on mezz controll is our primary and most common form of crowd controll is very outdated. I hardly touch the stuff and I still can't believe it's relied on so heavily by a majority of coercers pver our stun ability. </P>
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