PDA

View Full Version : How do Coercers solo so well?


standupwookie
01-19-2007, 09:45 AM
I started a coercer and am only level 15 or so, and the first thing I noticed was it's a very difficult class to play.  Yet I always hear people mentioning this class as being the best soloers in the game?Is that because of charm?  My current tactics for a group of mobs are mezzing one, rooting one and charming the other the take them all out....but my pet cannot taunt.  I try to get the Orc Warrior types that I have seen taunt before.  But still I get beat on.  I can usually take the beating, but there is no way this tactic will work after level 20.Have I not yet gotten to the point where I get the spell or two that make things easier?

ugramu
01-19-2007, 12:31 PM
I think they send in the pet, let it die?. Then start the mezz+nuke process and wear the mob down?Tbh i dont know but i think its using mezz/roots etc and nukeing that allows them to do hard stuff. But solo well? i wouldnt know about that. They can do some tough stuff in the game ive heard. Dont see that many coercers running around so wouldnt believe the "solo so well" hehe.<div></div>

Korpo
01-19-2007, 02:20 PM
Basically, both coercers and illusionists solo so well because:<ul><li>5% chance to break on their root</li><li>Stuns, stilfes, and dazes, galore</li><li>Pets, charmed for corkys and summoned for illys</li><li>Mez if things really hit the fan</li></ul>Since you can prevent the mob from doing any damage to you (or your pet) via crowd control spells, send pets in to do extra damage over your normal nukes and such, and mez the mob if you get in trouble, you can solo practically anything. It may take a while, but you can do it if you're patient.At low levels it's rough because your CC spells are all a much shorter duration, and have the same recast as the higher level versions. A 9s duration 6s recast mez is a lot less useful than a 40s duration 6s recast, no?<div></div>

Kyriel
01-19-2007, 05:19 PM
<DIV>Skill my friend... Skill! :smileyvery-happy:</DIV>

Mr. Dawki
01-19-2007, 07:24 PM
<DIV>We stare down the mob untill it submits and gives us loot</DIV>

Cattastrophy
01-19-2007, 10:08 PM
<P>"I think they send in the pet, let it die?." - Well no, this used to be a bug where we'd still get exp and chests from suiciding a pet, but again, that was a bug. You can still do this to clear the way to a named, (aka quick kills with no reward what so ever) but that's about all I use it for.</P> <P>"Then start the mezz+nuke process and wear the mob down?" - That's one way of doing things... but as said before. It's mostly skill, knowing your class and timing. Mezz/Nuke works, but also using stuns / pet / root  works far better.</P> <P>Now if all the Coercers gave away thier solo-ing techniques there would be millions of us running around farming the holy hell out of everything, but because knowing HOW to solo with a Coercer does take a lot of skill and knowledge of the class, it's almost an instant turn off for someone who's looking to make a class just for farming and soloing. Most of your early years as a Coercer will be doing 2 things. Grouping while learning how to mezz and CC correctly and dieing a LOT learning how to solo.</P> <P> <BR>Easy answer to "How do Coercers solo so well?" : Because we can. ~_^</P>

Roriondesexiest
01-22-2007, 07:49 PM
<DIV>Lower levels when you don't have all your stuns and some of your other useful spells is kinda difficult but when you get up a few levels we are the best solo'ers in the game hands down.  I die alot on my other toons because I am so used to soloing with my coercer, I can run in a room, lock down mobs I don't want to fight, then kill mobs one at a time.</DIV>

Ni'ka
01-22-2007, 08:08 PM
<BR> <BLOCKQUOTE> <HR> Cattastrophy wrote:<BR> <P>"I think they send in the pet, let it die?." - Well no, this used to be a bug where we'd still get exp and chests from suiciding a pet, but again, that was a bug. You can still do this to clear the way to a named, (aka quick kills with no reward what so ever) but that's about all I use it for.</P> <P>"Then start the mezz+nuke process and wear the mob down?" - That's one way of doing things... but as said before. It's mostly skill, knowing your class and timing. Mezz/Nuke works, but also using stuns / pet / root  works far better.</P> <P>Now if all the Coercers gave away thier solo-ing techniques there would be millions of us running around farming the holy hell out of everything, but because knowing HOW to solo with a Coercer does take a lot of skill and knowledge of the class, it's almost an instant turn off for someone who's looking to make a class just for farming and soloing. Most of your early years as a Coercer will be doing 2 things. Grouping while learning how to mezz and CC correctly and dieing a LOT learning how to solo.</P> <P><BR>Easy answer to "How do Coercers solo so well?" : Because we can. ~_^</P><BR> <HR> </BLOCKQUOTE><BR>Hehehehe, I have a 34 coercer, and love it.  But like you said, you spend most of your time learning to play the class for a long time.  But anywho, I had made this coercer to be an alt...I've since deleted 3 of my other chars because I never play them anymore...considering removing all but my coercer and defiler, lol.  Coercer takes a lot of skill, and I love that <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />   I only have one quetion....what in the world does CC stand for?

Ulrick85
01-22-2007, 09:15 PM
<BR> <BLOCKQUOTE> <HR> Ni'ka wrote:<BR> <BR> I only have one quetion....what in the world does CC stand for?<BR> <HR> </BLOCKQUOTE>Crowd control<BR>

laddich
01-23-2007, 06:55 PM
I solo a lot as a coercer.. how? Usually find a decent caster pet in the zone, or by default the highest lvl mob in sight and stun/stifle/root. Melee pets do tend to break root, so more focus on stun and when all your stuns expire pull back pet and mez until recast timers are back. It requires skill and timing, but when you train it it is do-able. We are only as good as our best pet in a zone (to solo). I was the 7th coercer to reach 70 on my server and have a Kill vs Death ratio of 36:1, so yeah dying is normal. Like shaman if taunts get resisted (or just not cast) and encounter will head to you as Coercer provides power regen and thus hate. And it doesnt take more than 2 hits to kill me. Point being that if you stun a mob, tank can't build agro <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Anyways, having a blast still @ 70 with zones like Nizara and Mistmore Castle. I definately don't regret choosing CC as my main. I have a Guardian which is fun sometimes but is [I cannot control my vocabulary]e to solo and the Wiz... well the DPS is nice but it's mainly mashing the same buttons all the time. As a coercer you can look for adds (ready to mez em) focus on DPS or on pwr regen/channeling. Fun!<div></div>

mwr
01-23-2007, 08:14 PM
<P>It gets safer with time, but yes... before you really pad out your skillset, prepare to die a lot. </P> <P> </P> <P>And even when you have all the tools you need, sometimes death is only a yellow-screen-of-charm-break-doom away. Most of the time, charm breaks are no problem. But sometimes.. man, oh, man.</P>

Kyriel
01-23-2007, 09:01 PM
<BR> <BLOCKQUOTE> <HR> mwr wrote:<BR> <P>It gets safer with time, but yes... before you really pad out your skillset, prepare to die a lot. </P><BR> <HR> </BLOCKQUOTE> <P>and by alot, it means 957828957289357283742374237423478923748923742</P> <P>3847234789375234890574835703475784124=921=42350682 5758923475234</P> <P>75903768957289037458029376890246902479578289572893 57283742374237</P> <P>3847234789375234890574835703475784124=921=42350682 5758923475234</P> <P>75903768957289037458029376890246902479578289572893 57283742374237</P> <P>3847234789375234890574835703475784124=921=42350682 5758923475234</P> <P>75903768957289037458029376890246902474234789237489 23742<BR>423478923748923742</P> <P> </P> <P>:smileyvery-happy:</P>

mwr
01-23-2007, 09:22 PM
<DIV>:smileyvery-happy:</DIV> <DIV> </DIV> <DIV>To be fair, my Coercer STILL doesn't die as often as my warlock. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>

Tanatus
01-24-2007, 01:40 AM
Thats because in now days warlock not capable of soloing that's why plus hate generation is a [I cannot control my vocabulary] <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Roriondesexiest
01-24-2007, 09:22 PM
<BR> <BLOCKQUOTE> <HR> Tanatus wrote:<BR> Thats because in now days warlock not capable of soloing that's why plus hate generation is a [I cannot control my vocabulary] <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><BR> <HR> </BLOCKQUOTE><BR>WB Tanatus haven't seen you in awhile.

AziBam
01-25-2007, 02:50 AM
<div><blockquote><hr>laddich wrote:I solo a lot as a coercer.. how? Usually find a decent caster pet in the zone, or by default the highest lvl mob in sight and stun/stifle/root. Melee pets do tend to break root, so more focus on stun and when all your stuns expire pull back pet and mez until recast timers are back. It requires skill and timing, but when you train it it is do-able. We are only as good as our best pet in a zone (to solo). I was the 7th coercer to reach 70 on my server and have a Kill vs Death ratio of 36:1, so yeah dying is normal. Like shaman if taunts get resisted (or just not cast) and encounter will head to you as Coercer provides power regen and thus hate. And it doesnt take more than 2 hits to kill me. Point being that if you stun a mob, tank can't build agro <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Anyways, having a blast still @ 70 with zones like Nizara and Mistmore Castle. I definately don't regret choosing CC as my main. I have a Guardian which is fun sometimes but is [I cannot control my vocabulary]e to solo and the Wiz... well the DPS is nice but it's mainly mashing the same buttons all the time. As a coercer you can look for adds (ready to mez em) focus on DPS or on pwr regen/channeling. Fun!<div></div><hr></blockquote>Not sure I understand how stun would affect a tanks ability to generate aggro.  Did you mean to say mez?  As in group mez preventing AE (including taunts)?  Stun doesn't remove mobs from any other affects does it?  Please correct or inform me if I'm wrong.  I'm far far far from an uber coercer so there is much I need to know and learn yet but that was a new one to me. </div>

Korpo
01-25-2007, 04:22 AM
Stun doesn't remove a mob from other effects. I can't make heads or tails of what that guy said either, so it's not just you.<div></div>

TuxDave
01-25-2007, 06:16 AM
<BR> <BLOCKQUOTE> <HR> Dkel wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> laddich wrote:<BR>I solo a lot as a coercer.. how? Usually find a decent caster pet in the zone, or by default the highest lvl mob in sight and stun/stifle/root. Melee pets do tend to break root, so more focus on stun and when all your stuns expire pull back pet and mez until recast timers are back. It requires skill and timing, but when you train it it is do-able. We are only as good as our best pet in a zone (to solo). I was the 7th coercer to reach 70 on my server and have a Kill vs Death ratio of 36:1, so yeah dying is normal. Like shaman if taunts get resisted (or just not cast) and encounter will head to you as Coercer provides power regen and thus hate. And it doesnt take more than 2 hits to kill me. Point being that if you stun a mob, tank can't build agro <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Anyways, having a blast still @ 70 with zones like Nizara and Mistmore Castle. I definately don't regret choosing CC as my main. I have a Guardian which is fun sometimes but is [I cannot control my vocabulary]e to solo and the Wiz... well the DPS is nice but it's mainly mashing the same buttons all the time. As a coercer you can look for adds (ready to mez em) focus on DPS or on pwr regen/channeling. Fun!<BR> <BR> <HR> </BLOCKQUOTE>Not sure I understand how stun would affect a tanks ability to generate aggro.  Did you mean to say mez?  As in group mez preventing AE (including taunts)?  Stun doesn't remove mobs from any other affects does it?  Please correct or inform me if I'm wrong.  I'm far far far from an uber coercer so there is much I need to know and learn yet but that was a new one to me. <BR></DIV><BR> <HR> </BLOCKQUOTE> <P><BR>Well, it'll do a couple things.  The first is that guardians have a reactive taunt that everytime they get hit they taunt the mob.  The second is any damage shield they have wouldn't go off and hence won't aggro the mob as much (i'm not sure who aggro goes to for damage shields).  And lastly I heard that when you take damage from a mob, you also build aggro against the mob.  However, I haven't seen a case where this tips the scales to the point where the tank loses aggro but then again I don't group with guardians that often.</P>

TheSpin
02-04-2007, 04:07 PM
<BR> <BLOCKQUOTE> <HR> Dkel wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> laddich wrote:<BR>I solo a lot as a coercer.. how? Usually find a decent caster pet in the zone, or by default the highest lvl mob in sight and stun/stifle/root. Melee pets do tend to break root, so more focus on stun and when all your stuns expire pull back pet and mez until recast timers are back. It requires skill and timing, but when you train it it is do-able. We are only as good as our best pet in a zone (to solo). I was the 7th coercer to reach 70 on my server and have a Kill vs Death ratio of 36:1, so yeah dying is normal. Like shaman if taunts get resisted (or just not cast) and encounter will head to you as Coercer provides power regen and thus hate. And it doesnt take more than 2 hits to kill me. Point being that if you stun a mob, tank can't build agro <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Anyways, having a blast still @ 70 with zones like Nizara and Mistmore Castle. I definately don't regret choosing CC as my main. I have a Guardian which is fun sometimes but is [I cannot control my vocabulary]e to solo and the Wiz... well the DPS is nice but it's mainly mashing the same buttons all the time. As a coercer you can look for adds (ready to mez em) focus on DPS or on pwr regen/channeling. Fun!<BR> <BR> <HR> </BLOCKQUOTE>Not sure I understand how stun would affect a tanks ability to generate aggro.  Did you mean to say mez?  As in group mez preventing AE (including taunts)?  Stun doesn't remove mobs from any other affects does it?  Please correct or inform me if I'm wrong.  I'm far far far from an uber coercer so there is much I need to know and learn yet but that was a new one to me. <BR></DIV><BR> <HR> </BLOCKQUOTE> <P><BR>I'm not exactly sure what Iaddich means with a few of his comments either, but there are a few things to consider when talking about using charms and mezzes in groups.</P> <P>Mezzes remove mobs from AoE damage, but I don't know if it removes them from AoE debuffs or taunts that don't do damage.  I would hope that aoe debuffs and taunts would still land on the mezzed mob.</P> <P>Stuns prevent certain actions that help the tank generate aggro (as listed above), but they also have quite a bit of hate attached to them as well.  I don't know the numbers or anything, but a coercer can pull aggro without doing any damage at all, just by stunning the mob.  Stifle and dazes also generate their own hate in addition to any damage done.</P>

Philiac
02-04-2007, 09:46 PM
<div><blockquote><hr>korpo53 wrote:...<ul><li>Pets, charmed for corkys and summoned for illys</li></ul><div></div>...<hr></blockquote>Um...how, exactly, do YOU pronounce "coercer"?</div>

Aranieq
02-04-2007, 10:08 PM
<DIV>apologies double posted~</DIV><p>Message Edited by Aranieq on <span class=date_text>02-04-2007</span> <span class=time_text>12:08 PM</span>

Aranieq
02-04-2007, 10:08 PM
<BR> <BLOCKQUOTE> <HR> TheSpin wrote:<BR> <BR> <BLOCKQUOTE> <HR> Dkel wrote:<BR> <DIV><BR> <BLOCKQUOTE> <HR> laddich wrote:<BR>I solo a lot as a coercer.. how? Usually find a decent caster pet in the zone, or by default the highest lvl mob in sight and stun/stifle/root. Melee pets do tend to break root, so more focus on stun and when all your stuns expire pull back pet and mez until recast timers are back. It requires skill and timing, but when you train it it is do-able. We are only as good as our best pet in a zone (to solo). I was the 7th coercer to reach 70 on my server and have a Kill vs Death ratio of 36:1, so yeah dying is normal. Like shaman if taunts get resisted (or just not cast) and encounter will head to you as Coercer provides power regen and thus hate. And it doesnt take more than 2 hits to kill me. Point being that if you stun a mob, tank can't build agro <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Anyways, having a blast still @ 70 with zones like Nizara and Mistmore Castle. I definately don't regret choosing CC as my main. I have a Guardian which is fun sometimes but is [I cannot control my vocabulary]e to solo and the Wiz... well the DPS is nice but it's mainly mashing the same buttons all the time. As a coercer you can look for adds (ready to mez em) focus on DPS or on pwr regen/channeling. Fun!<BR> <BR> <HR> </BLOCKQUOTE>Not sure I understand how stun would affect a tanks ability to generate aggro.  Did you mean to say mez?  As in group mez preventing AE (including taunts)?  Stun doesn't remove mobs from any other affects does it?  Please correct or inform me if I'm wrong.  I'm far far far from an uber coercer so there is much I need to know and learn yet but that was a new one to me.<BR></DIV><BR> <HR> </BLOCKQUOTE> <P><BR>I'm not exactly sure what Iaddich means with a few of his comments either, but there are a few things to consider when talking about using charms and mezzes in groups.</P> <P><STRONG><FONT color=#ffff00 size=3>Mezzes remove mobs from AoE damage, but I don't know if it removes them from AoE debuffs or taunts that don't do damage.  I would hope that aoe debuffs and taunts would still land on the mezzed mob.</FONT></STRONG></P> <P>Stuns prevent certain actions that help the tank generate aggro (as listed above), but they also have quite a bit of hate attached to them as well.  I don't know the numbers or anything, but a coercer can pull aggro without doing any damage at all, just by stunning the mob.  Stifle and dazes also generate their own hate in addition to any damage done.</P><BR> <HR> </BLOCKQUOTE> <P>Mezz DOES block AE/AoE (BLUE/GREEN) taunts debuffs and anything else as well as damage. </P> <P>The only benefit to this is the ability to directly target the Main MOb (VIA MA ect or hard target) and cast Confoundment Ego Strike and sonic boom to "back up" stun without the issues of your proc gear breaking another enchanter(primary mezzer's) mezz.  We tend to use the Illusionist as the primary mezz with the DPS coercer as secondary or the second Illusionist if available as second.   This way anything the Illusionist missed or got resisted one of my group stuns or even astonishing Awe in a pinch (it can throw off the primary mezzers timing to use a AE/AoE blocker like group mezz), is caught by the coercers solid stuns and dazes.</P> <P>I know that did't pertain to solo and is more of a raid tactic but I thought it was pertinent to the AE/AoE blocking being used to advantage.</P> <P><BR></P>

TheSpin
02-05-2007, 08:09 PM
Doesn't pertain to soloing, but I appreciate the info Aranieq <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

TaleraRis
02-06-2007, 10:54 AM
<div><blockquote><hr>mwr wrote:<div> </div> <p>yellow-screen-of-charm-break-doom away </p><hr></blockquote>So THAT'S what that is! I kept seeing that right before the pet was on me and I started to suspect, but I wasn't sure. Man, that's going to take some getting used to, although it's a welcome change from EQ1. The only indication we had of a charm break was the pet whacking away on our rune, if we didn't notice the pet window go away. But enchanter classes don't get a rune spell in EQ2, or do we get it later? I loved rune.</div>