View Full Version : What is the meaning of, or the role of..
Zathras55
01-18-2007, 11:37 AM
<DIV>stifle as in "stupefy"</DIV> <DIV>I can understand "stun",Mez"and "charm" but what does this do?</DIV> <DIV>I am 17 now and I have several spells that I have not a clue on how to use.</DIV> <DIV>Can someone give me a "[Removed for Content]'s guide to Coercer spells"?</DIV> <DIV>plse do NOT point me to the FAQs etc above as i have read all of these</DIV> <DIV>to my total and utter confusion.</DIV> <DIV> </DIV> <DIV>This char is the only one that i have played which takes on yellows</DIV> <DIV>with impunity and it is only the "adds" which kill me as a rule.</DIV> <DIV>I am quite impressed with the char.</DIV> <DIV>A pity however that the enchanter AAs are so weak compared to other chars</DIV> <DIV>(eg Wiz,) as a decent ward or proc wouldn't go amiss and some more</DIV> <DIV>firepower as i am wearing out the ego, mental keys <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />.</DIV> <DIV>Chronomancer aas are nice but don't really compare to a wiz's wis line.</DIV> <DIV>imho.</DIV>
DwarvesR
01-18-2007, 01:21 PM
<DIV>Mesmerize (aka Mez or Mezz) = long-duration stun, broken on damage taken. Mob can take no action while mezzed.</DIV> <DIV>Stun = short duration stun. Doesn't break. Mob is helpless while stunned.</DIV> <DIV>Daze = mob cannot auto-attack, but CAN use spells or CA's</DIV> <DIV>Stifle = mob can auto-attack, but can NOT use spells or CA's</DIV> <DIV>and of course Charm = Do my bidding!</DIV>
Mr. Dawki
01-18-2007, 02:44 PM
<DIV>since even most caster mobs have high auto attack dmg i would say daze > stifle. when mobs can auto attack for 800 every 1.5 seconds and then cast a spell once every 15 seconds for 800, i like daze a LOT more</DIV> <DIV> </DIV> <DIV>for the most part you will actualy see mobs just stand there when dazed, since LU 19 mobs dont use ca's as much (clearly seen in the little dmg that our % of pwr used costs HP spell does)</DIV>
DwarvesR
01-18-2007, 04:52 PM
<P>Yes, it was kinda fun back in the day when mobs would spam every CA they had from the fight's beginning until OOP. Healers really had to work in the 1st 30 seconds of a fight then, but once the mob was oop. .. all over.</P> <P>/agree that daze is better than stifle, since the mobs so rarely use CA's or spells anymore.</P>
Korpo
01-19-2007, 01:57 AM
<div>If you pile a stifle AND daze on a mob, it's almost as good as a stun. They can't CA/nuke and they can't auto attack, but they can move. Big whoop. It's useful to keep mobs "stun locked" for a longer period if you're grouping or to give your healers a chance to catch up if you're raiding.<blockquote><hr>Mr. Dawkins wrote:<div>since LU 19 mobs dont use ca's as much (clearly seen in the little dmg that our % of pwr used costs HP spell does)</div><hr></blockquote>Well they do use CAs, but they don't use much power to do so. The scourge line procs off CAs, and it goes off plenty.</div>
Zathras55
01-19-2007, 07:42 AM
<P>Thank You for that and thank you to you others who helped explain it.</P> <P>I now have at least a clue<img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P>
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