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Kardg
01-04-2007, 04:54 AM
<DIV>I'm curious if anyone would care to PM or reply in regards to the use, benefit or purpose and location within the Lyceum that Possession is desired on. I'm not particularly familiar with the zone and I've been asked to run it. Thanks in advance.</DIV> <DIV> </DIV> <DIV> </DIV>

Petgroup
01-04-2007, 10:27 AM
Possession is not needed in a zone that can be cleared in under 30 minutes.Also I believe only 1 mob in the whole zone can be Possessed and its 15 seonds from the end of the zone.<div></div>

Kardg
01-04-2007, 08:20 PM
Sorry we can't clear the zone in under the 30 minutes. I'm assuming you don't know the tactics as you didn't share them.

Roriondesexiest
01-04-2007, 08:29 PM
<blockquote><hr>Kardgar wrote:<div></div> <div>I'm curious if anyone would care to PM or reply in regards to the use, benefit or purpose and location within the Lyceum that Possession is desired on. I'm not particularly familiar with the zone and I've been asked to run it. Thanks in advance.</div> <div> </div> <div> </div><hr></blockquote>I have heard of people using it there but can't think of really why it would be needed...  I seem to recall it involved moving a mob out of the way.<div></div>

badmn
01-04-2007, 08:38 PM
<P><FONT face=Verdana color=#3366ff><STRONG>Posession is pretty pointless, if you don't move the mob far enough away it will agro you, and Lyceum isn't exactly a huge zone, so I don't see how you could possibly move anything far enough away.</STRONG></FONT></P> <P><FONT face=Verdana color=#3366ff><STRONG>Who told you to use Posession in Lyceum? Honestly, the zone is fairly easy, and the only coercer-specific spell that I ever use there is Mez on Gnorbl for his adds.</STRONG></FONT></P>

Kardg
01-04-2007, 08:54 PM
<DIV>I saw the topic brought up while skimming through the forums. Thus far I've used charm and mez for all of the junk adds but haven't really seen a big use for Possession. I wouldn't call the skill pointless there are some unique methods to use this spell provided you think a little bit outside of the box. We did the zone last night without using it and I couldn't really think of a key use as we traveled down through it. I would however be interested to hear how just for my own information.</DIV>

schmee
01-04-2007, 10:06 PM
on the subject of gnarble - anyone know what the timer for his dumbfire pets is? had an awful time with myself and another coercer the other night getting these buttoned down - the cast timer on awe just taking long enough to wipe our tanks at worst poss times. it occurred to me that if i could anticipate the pops, i could time awe much better and minimize the intital spikes from the pets enough to keep the tanks standing.any tips much apprecaited.<div></div>

Roriondesexiest
01-04-2007, 10:22 PM
<blockquote><hr>schmee wrote:on the subject of gnarble - anyone know what the timer for his dumbfire pets is? had an awful time with myself and another coercer the other night getting these buttoned down - the cast timer on awe just taking long enough to wipe our tanks at worst poss times. it occurred to me that if i could anticipate the pops, i could time awe much better and minimize the intital spikes from the pets enough to keep the tanks standing.any tips much apprecaited.<div></div><hr></blockquote>It's random. ----- I know Tantus talked about using posession in one spot on a raid, I thought it was Lyceum, but again I can't think of where you would need it there.<div></div>

schmee
01-04-2007, 10:43 PM
dang me. we did rest of zone easily (well expect the named on the other side, and obviously the final guy), but we got pwned cause we lacked the DPS the other night we tried. guess ideal is to be able to just burn him down asap and land mez as best you can.<div></div>

Roriondesexiest
01-04-2007, 11:48 PM
<blockquote><hr>schmee wrote:dang me. we did rest of zone easily (well expect the named on the other side, and obviously the final guy), but we got pwned cause we lacked the DPS the other night we tried. guess ideal is to be able to just burn him down asap and land mez as best you can.<div></div><hr></blockquote>All zones are tough when you first go through them. DPS with him isn't an issue, he doesn't hit very hard it.'s the dumbfire pets that do the damage to the tank. Everyone needs a macro to target him because the dumbfires will taunt people off the named and onto them which breaks mez or even worse kills them which heals gnorbl. I have the tank pull him and his little tater tots from the side hall, not the one with the steps, have quite a bit of separation from the tank and the rest of the raid. and myself and our other coercer stand somewhere in-between the raid and the tank so we have clear line of sight on any dumbfirepets that might pop. Raid burns down Tater-Tots with everything they have, then once the last one is dead no AOE's at all, this means no swarm pets, all casters and their stupid dogs which always seem to like to break mez. The coercers or whatever you are using to mez just wait for them to pop and instantly mez them.  They might get a hit or 2 on the tank but mezzing them when they pop should't cause too much damage to the tank. I know there are tons and tons of different ways probably to do this but for us it works really well and we are a fairly new raid group. <div></div>

Raidi Sovin'faile
01-05-2007, 12:36 AM
Possession is used to get rid of mobs without having to kill them.Possess a heroic mob that's part of the epic group, make it fire off an AoE so it hits the main creature. The main epic guy will go insane and kill off ALL of his adds.Then, until reset, the main guy will be alone. Nice for when you don't want to waste time killing adds, or don't have the ability to withstand all the adds at once.In Lyceum, there's two encounters that are like this.. it's been a while but I don't remember the names exactly. Gnorbl is one of course, the other is the one that's on the mirror side of Gnorbl, he has the undead droag with him?I've just used charm in that case though, alongside the necros. Kinda nice turning that encounter against itself, either charm or possession. Way back in the day, our Tanks couldn't handl the boss AND the adds wailing on him at the same time... and since they were immune to mez and stun, charm worked pretty nice. I'm guessing this is where Poessesion was used too.I don't know if this is legit tactics, or just a bug in Possession. Makes it a slightly more useful though, as right now is a piece of crap compared to things like Tower of Stone, Knockout Combination, Call of Storms, or very nearly every other lvl 65 spell folks are getting. Possession should be fluff in it's current form (other than it's uses in Lyceum, etc).And this has been posted before in other threads, so I'm not afraid to say this "Tactic" out loud. If they take away this functionality, maybe they'll be forced to look at giving us a useful lvl 65 spell.I have posted before about good things to give us that are charm related. A charm that takes no concentration, lasts 30-60s, and is fast casting... so you can charm mid-combat to reduce dps and increase damage on the main target. An AoE charm that forces all mobs in the vicinity to attack your target, lasts maybe 10s or so.I would LOVE to see charm used in more situations other than "hey, I'm an unreliable pet class!". Combat charm would be very cool, and reinforce the "Coerce" part of our class.<div></div>

Roriondesexiest
01-05-2007, 12:38 AM
<blockquote><hr>Raidi Sovin'faile wrote:Possession is used to get rid of mobs without having to kill them.Possess a heroic mob that's part of the epic group, make it fire off an AoE so it hits the main creature. The main epic guy will go insane and kill off ALL of his adds.Then, until reset, the main guy will be alone. Nice for when you don't want to waste time killing adds, or don't have the ability to withstand all the adds at once.In Lyceum, there's two encounters that are like this.. it's been a while but I don't remember the names exactly. Gnorbl is one of course, the other is the one that's on the mirror side of Gnorbl, he has the undead droag with him?I've just used charm in that case though, alongside the necros. Kinda nice turning that encounter against itself, either charm or possession. Way back in the day, our Tanks couldn't handl the boss AND the adds wailing on him at the same time... and since they were immune to mez and stun, charm worked pretty nice. I'm guessing this is where Poessesion was used too.I don't know if this is legit tactics, or just a bug in Possession. Makes it a slightly more useful though, as right now is a piece of crap compared to things like Tower of Stone, Knockout Combination, Call of Storms, or very nearly every other lvl 65 spell folks are getting. Possession should be fluff in it's current form (other than it's uses in Lyceum, etc).And this has been posted before in other threads, so I'm not afraid to say this "Tactic" out loud. If they take away this functionality, maybe they'll be forced to look at giving us a useful lvl 65 spell.<font color="#ff0000">I have posted before about good things to give us that are charm related. A charm that takes no concentration, lasts 30-60s, and is fast casting... so you can charm mid-combat to reduce dps and increase damage on the main target. An AoE charm that forces all mobs in the vicinity to attack your target, lasts maybe 10s or so.</font>I would LOVE to see charm used in more situations other than "hey, I'm an unreliable pet class!". Combat charm would be very cool, and reinforce the "Coerce" part of our class.<div></div><hr></blockquote>QFE, would be nice to make this spell somewhat useful other than making elves jump off cliffs in tunaria...<div></div>

badmn
01-05-2007, 12:44 AM
<BR> <BLOCKQUOTE> <HR> Raidi Sovin'faile wrote:<BR>Possession is used to get rid of mobs without having to kill them.<BR><BR>Possess a heroic mob that's part of the epic group, make it fire off an AoE so it hits the main creature. The main epic guy will go insane and kill off ALL of his adds.<BR><BR>Then, until reset, the main guy will be alone. Nice for when you don't want to waste time killing adds, or don't have the ability to withstand all the adds at once.<BR> <HR> </BLOCKQUOTE> <P><BR><STRONG><FONT face=Verdana color=#3366ff>I would venture to say that is more of a bug/exploit than a feature of posession. In fact, I would never do that if asked, I don't care if it means I lose my place in my guild.</FONT></STRONG></P> <P><FONT face=Verdana color=#3366ff><STRONG>As for Gnorbl's adds, yes, they are random. What I've found to be most helpful is I will cast a spell, then spam my "cycle nearest NPC" key. It will stay targeted on Gnorbl as long as he's the only mob, when the adds spawn, it immediately switch to them and I drop mez. Its usually me and another coercer, and if it wasn't for those pesky people who just never listen (no matter how many times I remind them before the fight not to use dumbfires or AE's or any pets after the initial tots are dead) we work very well at keeping the adds at bay.</STRONG></FONT></P>

schmee
01-05-2007, 05:36 AM
we were using the macro to target, the only real difference from your suggestions to what we were doing was that we had entire raid directly beneath gnarble - except two coercers who were out at a distance. no one was aoeing after tater tots down like you say, but for some reason the dumbfires were just doing too much damage to tank(s).ae mez was landing, definately had icon up and wasn't seeing resists (other than once), and with two of us doing it it seemed best we could do. i think tho its possible that because we had whole raid under him that they were popping faster than it seemed and therefore would explain why they were doing so much damage to tanks.will have to give that a try next time. anywa thanks for the chatter on it, good to see how folks appraoch these things.

Roriondesexiest
01-05-2007, 07:43 PM
<blockquote><hr>schmee wrote:we were using the macro to target, the only real difference from your suggestions to what we were doing was that we had entire raid directly beneath gnarble - except two coercers who were out at a distance. no one was aoeing after tater tots down like you say, but for some reason the dumbfires were just doing too much damage to tank(s).ae mez was landing, definately had icon up and wasn't seeing resists (other than once), and with two of us doing it it seemed best we could do. i think tho its possible that because we had whole raid under him that they were popping faster than it seemed and therefore would explain why they were doing so much damage to tanks.will have to give that a try next time. anywa thanks for the chatter on it, good to see how folks appraoch these things.<hr></blockquote>Yeah I would pull them out personally so you have clear line of sight.  The guy is very easy if the dumbfires are controlled, so the coercer mez is the most important part of the fight IMO.<div></div>

Kardg
01-05-2007, 08:48 PM
<BR> <BLOCKQUOTE> <HR> Raidi Sovin'faile wrote:<BR>Possession is used to get rid of mobs without having to kill them.<BR><BR>Possess a heroic mob that's part of the epic group, make it fire off an AoE so it hits the main creature. The main epic guy will go insane and kill off ALL of his adds.<BR><BR>Then, until reset, the main guy will be alone. Nice for when you don't want to waste time killing adds, or don't have the ability to withstand all the adds at once.<BR><BR><BR>In Lyceum, there's two encounters that are like this.. it's been a while but I don't remember the names exactly. Gnorbl is one of course, the other is the one that's on the mirror side of Gnorbl, he has the undead droag with him?<BR><BR>I've just used charm in that case though, alongside the necros. Kinda nice turning that encounter against itself, either charm or possession. Way back in the day, our Tanks couldn't handl the boss AND the adds wailing on him at the same time... and since they were immune to mez and stun, charm worked pretty nice. I'm guessing this is where Poessesion was used too.<BR><BR><BR>I don't know if this is legit tactics, or just a bug in Possession. Makes it a slightly more useful though, as right now is a piece of crap compared to things like Tower of Stone, Knockout Combination, Call of Storms, or very nearly every other lvl 65 spell folks are getting. Possession should be fluff in it's current form (other than it's uses in Lyceum, etc).<BR><BR>And this has been posted before in other threads, so I'm not afraid to say this "Tactic" out loud. If they take away this functionality, maybe they'll be forced to look at giving us a useful lvl 65 spell.<BR><BR>I have posted before about good things to give us that are charm related. A charm that takes no concentration, lasts 30-60s, and is fast casting... so you can charm mid-combat to reduce dps and increase damage on the main target. An AoE charm that forces all mobs in the vicinity to attack your target, lasts maybe 10s or so.<BR><BR>I would LOVE to see charm used in more situations other than "hey, I'm an unreliable pet class!". Combat charm would be very cool, and reinforce the "Coerce" part of our class.<BR> <BR> <HR> </BLOCKQUOTE><BR>I haven't used Possession in that form before, but I thought mechanically speaking that once Possession broke while fighting a mob it would come back to you after said mob was killed. I have however grabbed my occasional scaleborn sentry, or sentry of purity and moved them out of the way with it. I happen to have the master version by happen chance which I am not sure how it relates to the power of the possessed mob.

Cattastrophy
01-06-2007, 11:26 PM
I personally wouldn't bother with Possession in this zone (which has probably been said a million times now), there are a few decent mobs to charm, but truthfully, it's more worth your while to AE like mad. Almost every fight is a group of 2+. Probably one of the few zones that I constantly make the parse, concidering my guilds DPS, is impressive for a Control Coercer. So if you are speed / crit / DPS spec-ed I'ed say just blow [expletive haxx0red by Raijinn] up!There are a few ok mobs to charm here, that's about it.Yeah, that possession tick with the adds, can get messy if you screw up. It does work, but I wouldn't use it. It has to be a bug... wouldn't make sence otherwise.<div></div>

Raidi Sovin'faile
01-16-2007, 12:45 PM
<div></div>Tried the "trick" with my raid alliance last weekend. Result? Every time I attack a member of the same encounter the mob was in, it broke combat. Letting them kill the pet resulted in them taking off towards me and killing me. I tried AE's, single attacks, fighting the Named, fighting the non-named.So either they've fixed any reliable bugs with causing the named to kill it's own encounter, or it's a bug that requires repeated attempts... which just screams exploit.I ended up trying it on both Gnillaw and Gnorbl, and all we got was a Ventrilo full of laughing raiders, heh. Nice bit of levity.Nah, charming an add or just blowing through AE's works best.And Catt is very right about that zone. Combine multi mob encounters with yellow con mobs equates to reactives going off like mad. Even without charm I nail some pretty spiffy DPS on multi mob encounters.Oh, and Vilucidae is one of those fights where you have to REALLY throttle dps, because while our overall DPS might not be that hot... since he lands his hits very frequently, you can do spike damage HARD. I pulled aggro the first time we pulled because I had no clue I was doing so much damage... DPS was called, I spammed my reactives and about 20s later it was running after me, lol.Watching ACT during the fight, I could see myself spike directly to over 1k DPS every time I cast my Auspex alone. And that's without the Coercion line's 2 extra procs.Oh, and I had no clue on my damage at first because he's so tall and I'm so short... Ratonga Coecer FTW!<div></div><p>Message Edited by Raidi Sovin'faile on <span class=date_text>01-16-2007</span> <span class=time_text>01:47 AM</span>