View Full Version : would do you like to see a perma charm spell?
badmn
01-01-2007, 12:30 AM
I liked the dire charm in EQ1, but it was very limited in that you couldn't charm mobs over lvl 46. Most of those weren't very powerful and only added a tiny bit of dps. They also didn't have to worry about concentration, so how would that translate into EQ2?Already, charming mobs way lower level than you is pretty pointless. They die fast and if its way lower level than you, you can just solo anything without a pet anyway. I wouldn't want to blow 3 conc on a dire charm if it will have the same level restrictions as EQ1. I just don't see how it would be helpful in this game. They very likely wouldn't allow a dire charm type situation with mobs around your level, unless it took all 5 conc and/or cost you power per tick or something.<div></div>
Cattastrophy
01-01-2007, 01:17 AM
If we got a charm that had limitations (like the level restrictions in EQ1) and it didn't take up any conc, then yeah it would be awsome. If it takes up 1 conc, i'm kinda on the fence.If it takes up 2+ conc, I rather just stick with the normal charm and use it when I know it's worth it.<div></div>
as Coercer AA? makes your charm permacharm ultimate ability on the botton of the tree,so u need to invest AAs to get it....charm will take 4conc slots? (1 for breeze at least <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" />) ,and permacharm <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> but lvl is caped at your own lvl.why not? we are coercers...are we?or permacharm that make coercer unable to cast stun stifles or something....look at coercer population gez ,coercer is fun but dont attract too many ppl ....is a class powerfull , well to solo u are a gimpy wizzy or a russian roulette charmer...permacharm is a must to attrack ppl to play <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />as AA or something =si love my coercer , but permacharm will the boom to me, so i can charm in groups dungeons and "raids" safe >.> yeah u lost conc slots....dps hate breeze we are giving tooo much for a stupid pet >. that break and byebye coercer...but SoE cares? 0.0001% of population is coercer . a lot of good coercers left =/ or rerolled <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />
Cattastrophy
01-01-2007, 12:21 PM
" well to solo u are a gimpy wizzy or a russian roulette charmer..." Bull... I solo things groups have trouble with. Given if I [expletive haxx0red by Raijinn] up at all, I die, but that's why I don't leave room for error.<div></div>
Mr. Dawki
01-01-2007, 07:52 PM
<DIV>personaly if there are going to give us some sort of aa to change charm, i would like to see it reduce the nerf that it does to the pet or take the nerf out of the equasion, so if i charm a lvl 70^^^ and pit it against another lvl 70^^^ it should not be ripped in half instantly</DIV> <DIV> </DIV> <DIV>make that a final aa, or a 30 second short buff something to that effect would be nice</DIV> <DIV> </DIV> <DIV> </DIV><p>Message Edited by Mr. Dawkins on <span class=date_text>01-01-2007</span> <span class=time_text>06:53 AM</span>
I like the idea of a perma charm as say a lvl 80 150 point AA (cant get it till you have maxxed levels and maxxed AA) or like yoyo said some sort of alternative to make your pet unrestricted in power for a short duration.
zuzer
01-01-2007, 10:07 PM
I think our lvl 65 ancient spell should be a perma charm. I mean it is called possession so it kinda makes since and as of right now it really doesn't do much compared to other classes lvl 65 ancient spells. Just my opinion though.<div></div>
The Dark Savant
01-01-2007, 10:31 PM
<div></div><div></div>I don't know; Charm breaks are inconvenient but not to the point that I'd spend AA or exchange a unique spell for a guaranteed permanent charm. Especially as it'd be balanced accordingly.off-topic, but inspired by the above: I would, however, like to see Possession as a hybrid of charm and Possession the way it is now - allowing us to bring a possessed mob along which we can switch in and out of at will, but which can also break just like a charmed mob. It'd need major balancing, though. The way Possession works now, ^^ and ^^^ are too powerful possessed, and anything less is a waste of time in which you could do much more simply by being your enchantery self.<div></div><p>Message Edited by The Dark Savant on <span class=date_text>01-01-2007</span> <span class=time_text>09:32 AM</span>
schmee
01-01-2007, 11:58 PM
nope. i like that our class requires some skill, and perma charm i fear would make the class too easy. i've already got way too many things i want to spend my AA on, and even for different kinds of coercing, i don't need any more temptation or distractions.<div></div>
Lleinen
01-02-2007, 04:49 AM
<DIV>no</DIV> <DIV> </DIV> <DIV>but i wish our pets were more meaty, atm a tank pet is impossible seeing as it cant keep aggro off the coercer...grr<BR><BR>what I WOULD like to see is a 1 conc charm, charm should only be 1 conc (toggleable, necro charm is like...no conc isnt it? f'ed up imo)</DIV>
Sonaht
01-02-2007, 09:16 PM
<div></div>No is my vote. I'd hate to see us just a weak form of necromancer and class balance would go back to square one just like it did with Illusionists. Besides I enjoy testing myself and I like being the difficult one.... anything that smacks of easy doesn't appeal. I even like our prickly attitude that says"if you can't take the heat, roll another class."That said I think it would be more realistic and more fun if our "pets" retained a higher percentage of what they were originally as long as we are able to control them, which should not be as easy on a ^^^ as an ears down. Messing around with a really big fire... yes! More risk, not less!<div></div><p>Message Edited by Sonaht on <span class=date_text>01-02-2007</span> <span class=time_text>08:23 AM</span>
<DIV>the more i think about it the more i dislike perma charm, our class is in-depth and requires a good deal of knowlege and skill to play well, a permacharm would take a lot of that out, i would preffer to see something that greatly reduces the chance of charm break, more than the AA skill cause I still get pets breaking 4 times in a single fight and somehow I think that is not taking the 35% harder to resist stat into consideration, maybe a timed skill that you get to use once an hour that gives your next cast charm a 99% harder to resist bonus on initial cast and periodic resist check. and I don't think any of us would not like to see charmed heroics retain at least a small portion of their original strength.</DIV>
Sydias
01-04-2007, 11:41 PM
<DIV>I would not want a perma charm. It would make things too easy and take away some of the fun and fear of death.</DIV> <DIV> </DIV> <DIV>I would however like to see a reduction in the chance to break a charm. Charms break a bit too often imo.</DIV>
Krackus2k
01-05-2007, 01:08 AM
I think a permacharm would religate us to being illusionists. I love how technical this class is. Its like being a brain surgeon, both the good and the bad sides of it. Howeve with that said, i would LOVE to see charm take just one less concentration point...<div></div>
Korpo
01-05-2007, 02:36 AM
No.<div></div>
wink your kinda leaving that open to interpritation, maybe you should be little more clear, I mean are you saying "no. I love the idea." or "no.I think its great."? I'm just a little confused....
Korpo
01-05-2007, 05:43 AM
No I wouldn't like to see a perma charm, as it removes some of the flava that makes coercers a fun class to play. Besides that, SoE isn't in the habit of buffing things without taking things away elsewhere; I can't think of anything that I'd like to give up to up the duration of charm.<div></div>
Melodar
01-05-2007, 12:34 PM
<div></div>I can live without permacharm but I would like our charms to make sense. It is silly to think that if we charm the fighter of all fighters that once charmed he becomes the wanna be fighter. Charm means we trick them into helping us out and when it breaks they are realizing what we have done. How does it make them into blabering idiots compared to what they were prior to being charmed? It makes absolutely no sense at all.Make our charms true charms you get what you aim for period not some imitation knock-off, because what we really are is illusionists that create a bad copy of the original and at times the subject of our illusion returns to kick our butts for making such a pityful copy. <div></div><p>Message Edited by Melodar on <span class=date_text>01-05-2007</span> <span class=time_text>02:35 AM</span>
A permanent charm?No. Don't want it, don't need it. I *love* the oh-god-oh-god-oh-god-yellow-screen!-mez-stun-root-everything scramble. I'm probably a masochist, but it's the frustration of walking a knife's edge that makes Coercers so much [expletive haxx0red by Raijinn] fun. You want reliability? Play a conjie. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />Now, if charmed pets could zone with you...<div></div>
wow wouldnt that be nice, but then I am sure you would have to deal with people yelling nerf when you charm something much higher in level to the zone you enter and basically own it.
.. and frankly, that's a valid concern. It would be a little overpowered (a LOT overpowered in PVP) to drag a tougher pet from elsewhere. But a man can dream. <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />
Mr. Dawki
01-05-2007, 09:59 PM
<P>if a charm pet could zone everyone would run around with possessed crates owning people for 80k dmg at a time</P> <P>im telling you we have it all wrong, we dont need enchantments special armor and swords, we need old fashioned wood nails and [Removed for Content] off spirits of dead little children to rule the world</P> <P>AHAHAHAHAHAHA</P><p>Message Edited by Mr. Dawkins on <span class=date_text>01-05-2007</span> <span class=time_text>09:00 AM</span>
Roriondesexiest
01-05-2007, 10:15 PM
Would be nice but would probably take the dps way, way down from what it is now otherwise we would be a bit too powerful. I like it the way it is now. <div></div>
Mistletoes
01-05-2007, 11:14 PM
What I would love to see is, rather than a dire charm that makes play a little less exciting, give us a 2nd charm, and keep the chance to break the way it is. I was so hopeful that the enchanter AA charm would be a viable 2nd charm, but it isn't. Even if I maintained Master quality, only lasting 16 seconds blows. I'd love to be able to cart around 2 pets, always knowing that at a moment's notice, both could break on me. Talk about hectic...
I [Removed for Content] love that idea. that is all.
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