noobslayer
12-22-2006, 01:34 PM
<DIV><U><STRONG>Rule # 1: On Mezzing</STRONG></U></DIV> <DIV> </DIV> <DIV>Mezzing is a useful skill, but it is best to know when to use it. First it is a misconception that it is a coercer's MAIN skill, we are not even the best at it, illusionists are....we are best at stunning.</DIV> <DIV> </DIV> <DIV>Mezz when soloing</DIV> <DIV>Mezz when your group gets an unexpected add</DIV> <DIV>Mezz when your fighting MOBS stronger then your group</DIV> <DIV> </DIV> <DIV>Don't mezz every MOB you fight....mezz tends to block your tank's taunts and seriously lowers the groups DPS...really canceling the benefit of your mana regen.</DIV> <DIV>Use your main ability..stuns. Daze and stifle if you run out of stuns.</DIV> <DIV> </DIV> <DIV><STRONG><U>Rule # 2: On Charming</U></STRONG></DIV> <DIV> </DIV> <DIV>Charming is an awesome backup ability. There are alot of mobs in the game that really do well charmed...most DON'T</DIV> <DIV>It can be useful to take a MOB out of the fight if needed. If you know which MOBS do a LOT of DPS it can boost your group's DPS a ton. It can definately speed up soloing. Some raid encounters have nice little heroics in them that can dish out a ton of DPS as well.</DIV> <DIV> </DIV> <DIV>HOWEVER</DIV> <DIV> </DIV> <DIV>If nothing is around that can add significant DPS to your group it can definately be better to throw DPS buffs on a group's melee DPS. On a raid it can be VERY dangerous especially if your not fast enough when the charm breaks, if someone else in the raid hits the MOB when the charm break (very likely), and a simple Cure Arcane can ruin your day as it will break the charm and is often needed to cancel DOTS on the group.</DIV> <DIV> </DIV> <DIV>Before even considering using charm in groups consistently make sure to have it mastered....having your subj boosted up helps alot too. </DIV> <DIV> </DIV> <DIV>Probably the most infamous charmed mob is the Bonemire's Corpse Flame with an average DPS of 1200. There are others out there even better though.</DIV> <DIV> </DIV> <DIV><STRONG><U>Rule # 3: Possession</U></STRONG></DIV> <DIV> </DIV> <DIV>Probably the most overlooked skill a coercer has is Possession.</DIV> <DIV> </DIV> <DIV>1. Shows an enemies skills (if you can't see the usefullness of this then you probably should play a different class...even game)</DIV> <DIV> </DIV> <DIV>2. You can move the mob out of the way or pull it to where you want it without aggroing it</DIV> <DIV> </DIV> <DIV>3. You can Possess Sothis</DIV> <DIV> </DIV> <DIV>4. Really impress your group...or aggravate them</DIV> <DIV> </DIV> <DIV>5. Dance as a golem</DIV> <DIV> </DIV> <DIV>6. Ok its a fluff spell /sigh</DIV> <DIV> </DIV> <DIV><STRONG><U>Rule # 4: You can solo almost anything</U></STRONG></DIV> <DIV><STRONG><U></U></STRONG> </DIV> <DIV>Now without a high DPS pet it might take you forever....but about the only HEROIC encounters you can't solo are the ones where the mob is immune to Mez, root, stun, stifle AND daze, or those rare MOBS that can cast while mezzed (ie: the flame guys' AE nuke in Nizarra)</DIV> <DIV> </DIV> <DIV><STRONG><U>Rule # 5: Stuns</U></STRONG></DIV> <DIV><STRONG><U></U></STRONG> </DIV> <DIV>There is no class in the game that can stun like the coercer can. With the right gear and right Achievements you can keep a mob stunned pretty much indefinately. Even AFTER the stun nerfs. Learn your timing. Also consider...stifled/dazed....well the MOB can walk around I guess...unless its rooted.</DIV> <DIV> </DIV> <DIV><STRONG><U>Rule # 6: Reactives</U></STRONG></DIV> <DIV><STRONG><U></U></STRONG> </DIV> <DIV>Like half if not more of your DPS comes from Reactive type spells. The mobs hits, casts, or uses power and it takes damage...</DIV> <DIV>So in other words if you want to DPS the mob HAS to hit....consider this when deciding what to stun...OR what to stifle or daze.</DIV> <DIV> </DIV> <DIV><STRONG><U>Rule # 7: Generally</U></STRONG></DIV> <DIV><STRONG><U></U></STRONG> </DIV> <DIV>Every class in this game you really need to read and understand your spells to play it effectively. I would have to say that this is twice as important as a coercer. You will see VERY few coercers around at high levels due to this. You not only need to know what every spell does, but when to use each one in each situation. The class is not for alts, at least not very effective ones.</DIV> <DIV> </DIV> <DIV>Go DPS peeps, no reason not to really, the benefits you get from trying to go defensive are not worth the loss on DPS...truly if your raiding going defensive if probably a good tactic for a BOT.</DIV>