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View Full Version : Have they just nerfed charmed pets?


Outerspace
12-21-2006, 04:05 AM
<div></div>Just been trying to solo some heroic mobs with my corpse candle and I noticed that I can no longer send my pet in, back it off, and have the spell complete successfully.I now have to leave the pet on attack until the spell has actually hit the mob and THEN back it off, which means I can't really pre-cast mez to stop the mob coming for me, and often the mob I am fighting will get the chance to attack back.Anyone else noticed this?<div></div><p>Message Edited by Outerspace on <span class=date_text>12-20-2006</span> <span class=time_text>03:06 PM</span>

Leawyn
12-21-2006, 04:14 AM
<DIV>hrm.... I've always let the mob cast before calling it back. I keep the mob i'm killing rooted several feet away to prevent CA attacks from landing and to give me a longer "leash" on my pet.  Plus I usually stun after i send the pet in, and mez as the stun winds down.</DIV>

Mordion89
12-21-2006, 06:03 AM
<BLOCKQUOTE>just tested it, i'm having the same problem :smileysad:</BLOCKQUOTE>

The Dark Savant
12-21-2006, 08:28 AM
<div></div><div></div><div></div><div></div><div></div>It seems that if a pet starts casting a nuke on a mezzed mob, and then is backed off, that nuke will neither do damage (so it won't break the mez.) Two ways around it: cancel the mez before the nuke hits - so you have send in/back out the pet, start casting mez, cancel mez right before the nuke hits, and then have your new mez land immediately afterwards. Or you'll have to let the pet nuke, back off when it hits, and then mez afterwards.We have an extra ball to juggle, it seems. My guess is this was intended to allow caster pets a "true" version of backing off, so that if you accidentally send one in you can stop the nuke from even doing damage. Unfortunately it seems to have repercussions for our style of play.<div></div><p>Message Edited by The Dark Savant on <span class=date_text>12-20-2006</span> <span class=time_text>07:41 PM</span>

Mordion89
12-21-2006, 02:09 PM
<DIV>If this is intended, i really think devs should have posted it in the update notes, this way of secretly changing things is bad.</DIV>

Outerspace
12-21-2006, 05:07 PM
<div></div>Agree with that Mordion89.I was trying to kill a stun-immune caster mob that seemed to want to insta cast as soon as mez was broken.I suppose I could start casting mez whilst the pet is casting and then click back off once the damage lands and hope I timed the mez right.Edit: I play similar Leawyn, usually I will open with mez, then root, then psyche, then rinse and repeat send pet in/back off/mez, refreshing root and psyche when needed.<div></div><p>Message Edited by Outerspace on <span class=date_text>12-21-2006</span> <span class=time_text>04:21 AM</span>

123
12-21-2006, 08:14 PM
really annoying change .. if it's wanted like a nerf, please say it and it's ok. if it's wanted like a improvment, it's not really one for every coercer who know using his pet.else.. please fix this bug <span>:smileyhappy:</span><div></div>

Outerspace
12-21-2006, 11:59 PM
Not as bad as I thought actually, just a bit annoying that you cant send in/back off as you used to.<div></div>

Cattastrophy
12-22-2006, 06:24 AM
Aye confiermed this, Corpse Candels in BM would only land spells if I waited until end of cast before calling them back. I guess this was to prevent the "oops, I didn't mean to send that in" type of cancel for pet attacks at a distance. Yes, very annoying... but nothing that we can't adjust for.<div></div>

z1pp
12-22-2006, 11:03 AM
no joke, this totally screws with the whole reason i made a coercer.... this change has made my soloing technique soo much harder. hence why i decided to betray one of my coercers.<div></div>

noobslayer
12-22-2006, 12:39 PM
<P>Stop whining</P> <P>Its really an improvement.  If you need your pet to stop casting, now you can do so.</P> <P>Tips for your corpse flame issues..</P> <P>Let the pet finish casting, nothing is stopping you from casting mezz while the pet is still casting, change it to a rat and you can see when its casting.  It takes a split second to back the pet off when its done.  All this is is retiming stuff, your JUST AS STRONG.</P> <P>It should have been put in the notes though.</P> <P>What you should be whining about is how most of the new mobs in EoF won't use their abilities while charmed.</P>

DanniOlsen
12-22-2006, 02:16 PM
<P>Since EQ2 came out ALOT of changes have been made and it will continue in the future. It dosn't matter which class. Just get use to it and learn new possibilities about the class.</P> <P>I really dont think this fix changes alot for us to Solo - since we can have mobs stunned or locked down not able to kill the pet - Even with Named and Heroics..</P> <P>I would offcourse be alot easier for us to use the same small script:</P> <P><EM>Charm "uber DPS mob"</EM></P> <P><EM>Pet Attack, boooom you "uber DPS mob" hits target for 10.000 Damage</EM></P> <P><EM>- You gain Exp</EM></P> <P><EM>Pet Attack, boooom you "uber DPS mob" hits target for 10.000 Damage</EM></P> <P><EM>- You gain Exp</EM></P> <P><EM></EM> </P> <P>A bit borring right or is it just me ??!</P>

Mr. Dawki
12-22-2006, 06:31 PM
<P>funny the "new way" for a coercer to solo if i understand this right is</P> <P>go pet, wait a sec , start mez , pet nukes right as mez hits , stop pet</P> <P>thats exactly what i was already doing</P> <P>your telling me there was an easyer way?</P>

The Dark Savant
12-22-2006, 07:59 PM
edit: somebody debuffed my INT when I posted this<p>Message Edited by The Dark Savant on <span class=date_text>12-22-2006</span> <span class=time_text>08:20 AM</span>

Leawyn
12-22-2006, 08:41 PM
<div><blockquote><hr>The Dark Savant wrote:<div><blockquote><hr>Mr. Dawkins wrote:<div></div> <p>funny the "new way" for a coercer to solo if i understand this right is</p> <p>go pet, wait a sec , start mez , pet nukes right as mez hits , stop pet</p> <p>thats exactly what i was already doing</p><hr></blockquote>And that's exactly what won't work anymore - on the second time around, the nuke won't do anything because the pet can't break mez.The change means that on your second attack and onwards, you will now have to do this:go pet, wait a sec, <b>cancel mez</b>, start mez, pet nukes right as mez hits, stop petSlight difference - we have to pay more attention, root and distance will be more important and the gap of action will be a little bigger - not a huge deal, though it should've been in patch notes.</div><hr></blockquote>Wait, you're saying something different. Everyone else is saying you used to be able to /pet attack, /pet back off, and it would cast one spell, and you time your mez to land right after that spell. But now its /pet attack, cast mez, nuke lands, /pet back off, mez lands.Here's how I solo, with or without a pet.Mez mob first. Debuff. Root. Send pet, stun, nuke, sonic boom, ego torrent, back pet off, mez. Wait for timers, rinse, repeat.</div>

The Dark Savant
12-22-2006, 09:20 PM
Whoo - ignore that last post of mine, I'm an idiot. <blockquote><hr>Leawyn wrote:<div><blockquote>Wait, you're saying something different. Everyone else is saying you used to be able to /pet attack, /pet back off, and it would cast one spell, and you time your mez to land right after that spell. But now its /pet attack, cast mez, nuke lands, /pet back off, mez lands</blockquote></div><hr></blockquote>For some reason I had a mental slip and - well, I don't know what I was thinking when I made that post. (Not only is it wrong, it contradicts everything I said in my first post in this thread.) Just put it down to being 2 AM in the morning here. To clarify, it is indeed only /pet attack /pet back off cast mez nuke mez that doesn't work now. /pet attack cast mez nuke /pet back off still works. <div></div>