Lleinen
12-20-2006, 03:20 AM
<DIV>Illusionist Armor Set (7/7) :</DIV> <DIV>+10 disruption, +8% crit chance</DIV> <DIV> </DIV> <DIV>Coercer Armor Set (7/7) :</DIV> <DIV>+15 disruption, +50dmg to all spells</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>From what I saw with the orb of the chosen, not adding any damage to auspex or convulsions (I heard this somewhere, not sure if its true)</DIV> <DIV>Im starting to wonder why the hell we would want +50dmg to all spells instead of the +8% crit chance. When I'm in the right group with<BR>the right gear on and potions I can get my crit chance up to around 25% pretty easily, which ups my damage a lot with Auspex and Spell Scourge<BR>2/5 triggers usually (if not more) critting for around 27-2800dmg+ . <BR><BR>Is there any reason we would want +50dmg to our spells? I'd honestly rather get my crits up to around 33% but thats just me (because I doubt<BR>I would wear some of the pieces because I use a lot of proc gear, but if the crit % balanced out I may...) because dont we ONLY get ALL 50dmg</DIV> <DIV>if we're at the INT cap and if our cast times are lower than 2 seconds or something?<BR><BR>I dunno, I feel we may have gotten screwed a bit on this one, then again, someone may have done their homework better. What do you think?</DIV> <DIV> </DIV> <DIV>(Oh and gorging thoughts at 3/7 is awsome and Impetus +10 at 5/7 is...okay I guess (kinda worthless for soloing duncha think?))</DIV>