View Full Version : Compiled list of Coercer's Spell Issues
Mordion89
12-15-2006, 09:04 PM
<DIV> <DIV> <DIV>The purpose of this thread is for developers to get to know spell problems that most coercers face. The issues below are not only of my personal opinion but issues that has been discuss frequently by coercers over the boards. Additional issues can be posted to be added if i have missed out on some and feel free to give more suggestion as to how we can solve the issues.</DIV> <DIV> </DIV> <DIV><STRONG><U>1. Possession</U></STRONG></DIV> <DIV><STRONG><U></U></STRONG> </DIV> <DIV>Problem : This spell has an extremely short range, long casting time, not usable on in-combat mobs and not usable on our pet, it is essentially just a fluff spell for coercers, it has practically no uses in raids/groups, something has to be done as this is coercer's lvl65 ancient spell, compare this to other class' lvl65spell ie. plane shift, jester cap, fusion and one can easily see that there is really something wrong with this spell.</DIV> <DIV> </DIV> <DIV>Suggestion : Allow possession to be castable on pet (like conjurers' aa) and/or castable on in-combat mobs (if game mechanics allow)</DIV> <DIV> </DIV> <DIV><STRONG><U>2. Cataclysmic Mind</U></STRONG></DIV> <DIV><STRONG><U></U></STRONG> </DIV> <DIV>Problem : This spell is really useful in pvp, but for coercers who play in pve server, this spell does next to nothing, it can clearly be seen in parses as it does less than 1% of coercer's total dmg</DIV> <DIV> </DIV> <DIV>Suggestion : Fix mobs' power usage or allow it to apply on coercer's power drain too [damage modifier might have to change to a lower amount for pve] (ie. when coercers damage the mobs' power pool, it suffers from additional health damage too), this would at least give power dmg some usefulness and allow this spell to work on pve.</DIV> <DIV> </DIV> <DIV><STRONG><U>3. Auspex/Spell Scourge (Reactive dmg spell)</U></STRONG></DIV> <DIV><STRONG><U></U></STRONG> </DIV> <DIV>Problem : These two spells are coercer's main source of dmg, but currently, they are not affected by +spell dmg modifier, this is a huge issues as there is no reason for coercers to get +spell dmg item if this isnt fixed.</DIV> <DIV> </DIV> <DIV>Suggestion : Allow +spell damage modifier to have an effect on these two spells</DIV> <DIV> </DIV> <DIV><STRONG><U>4. Gorging Thoughts</U></STRONG></DIV> <DIV> </DIV> <DIV>Problem : Currently the effect radius of this spell is 10meter, which is far too small, most of the time it doesnt even affect the whole group</DIV> <DIV> </DIV> <DIV>Suggestion : Increase the effect radius to at least a decent 20meter.</DIV> <DIV> </DIV> <DIV><STRONG><U>5. Tashiana</U></STRONG></DIV> <DIV> </DIV> <DIV>Problem : This new coercer final aa ONLY debuff mental(not arcane, so no magic/divine) and has an absurb duration of 10seconds (even shorter than dispatch)</DIV> <DIV> </DIV> <DIV>Suggestion : Make this a debuff to all magical resistance and/or increase the duration</DIV> <DIV> </DIV> <DIV><STRONG><U>6. Deep Focus</U></STRONG></DIV> <DIV> </DIV> <DIV>Problem : The power dot on this spell serve no purpose in pve and is causing the coercer unable to mez the mob while it is stunned</DIV> <DIV> </DIV> <DIV>Suggestion : Make the power damage instant instead of dot or change it to a power drain or change the power dot component to a debuff component, if all are not acceptable, then remove the power damage totally would still make this spell work better in pve</DIV> <DIV> </DIV> <DIV><STRONG><U>7. Astonishing Awe</U></STRONG></DIV> <DIV> </DIV> <DIV>Problem : Coercer's only multiple target mez spell, master rank of this spell has a 3%EASIER modifier and coercers are not able to increase that with aa, besides that, there is the problem of the ae mez blocking itself, causing the spell to only mez 1 target if recasted.</DIV> <DIV> </DIV> <DIV>Suggestion : Increase the resistability to at least a 0% modifier at master rank, and for the ae mez blocking itself issue, the following line should be added to ae mez if possible</DIV> <DIV> <UL> <LI>Mesmerizes target encounter</LI> <LI>Prevents AOE (except when direct)</LI> <LI> <STRONG>- If hostile spell is not a Mesmerize spell</STRONG></LI> <LI>Dispelled when target takes damage</LI> <LI>Epic targets gain an immunity to Mesmerize effects of 1 minute 12 seconds and duration is reduce to 8.0 seconds.</LI> <LI>Resistability increases against targets higher than level 87.</LI></UL></DIV> <DIV> </DIV> <DIV><STRONG><U>8. Thought Snap</U></STRONG> </DIV> <DIV> </DIV> <DIV>Problem : With a 3%easier resist modifier, one cannot expect it to stick when the situation needs it</DIV> <DIV> </DIV> <DIV>Suggestion : Increase the resistability modifier to at least a 0%.</DIV> <DIV> </DIV> <DIV><STRONG><U>9. Thoughtstones</U></STRONG></DIV> <DIV> </DIV> <DIV>Problem : The use of thoughtstone for coercer's ae mez and other spell serve no purpose but to fill out inventory slot</DIV> <DIV> </DIV> <DIV>Suggestion : The use of thoughstone should be abolished as classes like sk/pld has theirs' removed too</DIV> <DIV> </DIV> <DIV><STRONG><U>10. Mana Ward</U></STRONG></DIV> <DIV> </DIV> <DIV>Problem : With mobs' draining up to 3k power per spell/ca, a 333 power dmg active ward is far too weak to serve any purpose</DIV> <DIV> </DIV> <DIV>Suggestion : Change mana ward to a permanent buff and/or increase the ward amount</DIV> <DIV> </DIV> <DIV><STRONG><U>11. Daydream</U></STRONG></DIV> <DIV> </DIV> <DIV>Problem : This enchanter aa is suppose to not aggro a mob when cast, but when it is resisted(which happens often), mobs will still aggro</DIV> <DIV> </DIV> <DIV>Suggestion : Allow it to not aggro even when resisted.</DIV> <DIV> </DIV> <DIV><STRONG><U>12. Reek of Terror</U></STRONG></DIV> <DIV> </DIV> <DIV>Problem : This emergency pbaoe deaggro spell normally causes more trouble instead of actually helping, it is dangerous to cast because it causes social aggro</DIV> <DIV> </DIV> <DIV>Suggestion : A snare effect to be added as the duration is short and it breaks on dmg (wont be overpowered at all)</DIV> <DIV> </DIV> <DIV><STRONG><U>13. Harmonious Link</U></STRONG></DIV> <DIV> </DIV> <DIV>Problem : The passive hate reduction component is useful, however the spell damage shield component is not because this spell is never going to be casted on mt (which is the one that will get hit by spell most often)</DIV> <DIV> </DIV> <DIV>Suggestion : Change the spell damage shield component to a CA dmg proc or power drain proc as it is often casted on dps classes</DIV> <DIV> </DIV> <DIV><STRONG><U>14. Mindbend</U></STRONG> </DIV> <DIV> </DIV> <DIV>Problem : This spell is suffering from the 20lvl range of cc abilities issues, it is a lvl52 ancient spell and doesnt get upgraded, so it has resists problems on 72+mobs</DIV> <DIV> </DIV> <DIV>Suggestion : Make an exception for ancient spells that has cc effect to not suffer from the issue</DIV> <DIV> </DIV> <DIV><STRONG><U>15. Item Proc that cc epics</U></STRONG></DIV> <DIV> </DIV> <DIV>Problem : Item that proc stun/daze/stifle should not be able to affect epics, this is hindering enchanter's ability to stun when tank's hp is red because these random proc is causing unwanted stun immunities on epic, it's not that enchanter dont want other classes to cc on epic, several god ability can effect epics too, but those are ok because it is not random, one only use it when necessary, so it wont cause unwanted immunities on epic, it is the randomness of those stun proc that is the problem.</DIV> <DIV> </DIV> <DIV>Suggestion : Make it unable to affect epic targets or change it from a proc effect to an active item skill that is usable when wanted</DIV> <DIV> </DIV> <DIV><STRONG><U>16. Power Regen</U></STRONG></DIV> <DIV> </DIV> <DIV>Problem : The cap on in-combat power regen is causing some of coercer's eof aa to be useless as there is no point in upgrading our power regen when it cant get pass the regen cap</DIV> <DIV> </DIV> <DIV>Suggestion : Increase the in-combat power regen cap for spells.</DIV></DIV></DIV><p>Message Edited by Mordion89 on <span class=date_text>12-16-2006</span> <span class=time_text>07:01 PM</span>
FLLonewu
12-16-2006, 02:01 AM
Is there anything you DON'T have a problem with? Next you'll be crying we can't do 2.5K DPS on a single mob encounter. For crying out loud, chill, relax, learn to deal instead of looking for the EASY button. Whaaaa its not fair....boo hoo....stick your head in the next room and ask your mother if life is fair....I'll bet she tells you it isn't.<div></div>
<blockquote><hr>FLLonewulf wrote:Is there anything you DON'T have a problem with? Next you'll be crying we can't do 2.5K DPS on a single mob encounter. For crying out loud, chill, relax, learn to deal instead of looking for the EASY button. Whaaaa its not fair....boo hoo....stick your head in the next room and ask your mother if life is fair....I'll bet she tells you it isn't.<div></div><hr></blockquote> Lol, just a bit of an over reaction. They are all fair points that have been brought up repeatedly on this forum. Every other class has got a list like this stickied in their forum, why not us?<div></div>
Roriondesexiest
12-16-2006, 03:37 AM
<P>Yeah most of that list looks good to me. Nothing overpowering to change those but to make some of the spells we use make their way back on to the toolbar.</P> <P> </P> <P>Posession, why?</P>
Leawyn
12-16-2006, 03:41 AM
<DIV>You could have left your sarcastic and rude attempts at insults at the door and simply said you disagree and you're happy with the way things are. I don't agree with everything that's being said, but I'm not going to stoop to your level and call the person a no-life whiner.</DIV> <DIV> </DIV> <DIV>Here's my reply to the OP:</DIV> <DIV> </DIV> <DIV> <DIV>Possession : Meh... I hardly ever use this spell, its just another charm that can only be cast out of combat. I use it for fun. Yeah it would be nice to make it useable in-combat so we could use it as a CC method, but its fine the way it is. Very helpful in certain situations.</DIV> <DIV> </DIV> <DIV>Cataclysmic Mind : Couldn't agree more. I would love to see some functionality come back to this spell. They can still easily control how much damage it does by limiting the amount of power used by NPC's, but there is no harm in changing power used from ~65 to ~100-150 and giving this spell some use other than gathering dust on a forgotten hotbar.</DIV> <DIV> </DIV> <DIV>Auspex/Spell Scourge (Reactive dmg spell) : These ARE our bread and butter, and I'm not sure you're right about them not being affected by +damage spells. I will need to verify it when I get home. I know I've seen my damage go up when I switched between my old symbol and my new symbol with "up to 50 damage" on mental spells.</DIV> <DIV> </DIV> <DIV>Gorging Thoughts : Never noticed or had a complaint that this wasn't hitting, tho I do make sure that I'm always near my healers for things like mana flow.</DIV> <DIV> </DIV> <DIV>Tashiana : Not worth my AA's. Too short and tooooo limited!</DIV> <DIV> </DIV> <DIV>Deep Focus : Leave it alone. If you can't time your mez to land after the stun, then you are missing a big skill set in playing a coercer.</DIV> <DIV> </DIV> <DIV>Astonishing Awe : Utterly annoying that it bounces the next group mez unless you can time it well. Its workable though. I have a UI with a spell timer on it that helps me time my recast on AA to land a split second after it breaks.</DIV> <DIV> </DIV> <DIV>Thought Snap : Its fine at 3% resistability. I don't think it was intended to be a "guaranteed" thing, it would make mem-wipe mobs way too easy.</DIV> <DIV> </DIV> <DIV>Thoughtstones : These should have been removed when Paladins and Sk's had theirs removed. What an utter waste of inventory space. I can walk away every night with 200-500 of these that I destroy. Never need more than ~20.</DIV> <DIV> </DIV> <DIV>Mana Ward : This spell is ok, but wish it was slightly more. i can understand not making it like 2k, as that would negate the point of power drains, but if they did increase it, I bet we'd also see an increase in recast times.</DIV> <DIV> </DIV> <DIV>Daydream : Its fine. No where does it say they won't agro if its resisted. If you nuke and its resisted, they still agro!</DIV> <DIV> </DIV> <DIV>Reek of Terror : Who the hell uses this? I dont' think I've EVER cast it once.</DIV> <DIV> </DIV> <DIV>Harmonious Link : Its fine. The dmg sheild is NOT meant as a means of dps (tho it works great on ChelDrak!) its meant as an "Oh crap, I got hit, well take that!" kind of thing. At least thats how I always thought of it. If anything, keep it on your healers who are the most likely to be in agro range, and you will get a nice boost in dps. Of course that will negate any dps buffs you have on other melee in your group, so its a personal vs group mentality</DIV> <DIV> </DIV> <DIV>Mindbend : I think we will see this get an upgrade when T8 is introduced. I think its fine the way it is. Yes there is a small % of mobs that the resistability is increased, but it is still a very useful spell. Many classes suffer from the same problem.</DIV> <DIV> </DIV> <DIV>Raincaller etc : Yep, that's annoying. Had my daze blocked the other day in a raid because someone was using Raincaller. I am not happy with others being able to daze epic encounters, but oh well. Its the same as having another chanter on the raid. Sometimes, its just going to be immune.</DIV> <DIV> </DIV> <DIV>Power regen issue : They need to put a cap on it. 85 in combat regen is alot, and that's not even counting our other power tricks that keep people in power. Until the power pools of the players start averaging higher (over 10k AVERAGE) there is no need to up the cap. Maybe when T8 comes out again.</DIV></DIV>
TuxDave
12-16-2006, 04:12 AM
<DIV>Get rid of possession??? Do you know how many Fae guards I made jump off and die? That's what they get for not wanting to do business with me.</DIV>
Sacra Magice
12-16-2006, 04:31 AM
Just wanted to clarify where does one of the problemes come from:<BR> <BLOCKQUOTE> <HR> Mordion89 wrote:<BR> <DIV> <DIV> </DIV> <DIV>Power regen issue : The cap on incombat power regen is causing some of coercer's eof aa to be useless as there is no point in upgrading our power regen when it cant get pass the regen cap</DIV> <DIV> </DIV></DIV> <HR> </BLOCKQUOTE> <P>As you know, some of our AAs are there just to bring our spells back to the way they were after the EoF nerf... (for example, resistabilities and so on). Mana line was suppossed to be the same: we were going to have our Ease and Beholder's Eye regens nerfed, so this line was going to be interesting to bring those spells back to the point they were after EoF, so you would be near the cap again... But as everyone blamed SOE for the nerf they were going to do, those spells finally werent nerfed... leaving Ease and Beholder's Eye quite useless (in my opinion, and it seems some people agree with me). Even that way, our power line is not that bad, since Gorging thoughts, mana cloak, mana flow, channel, transfer potential... improvements are OK. (I agree Mana ward should be better to be worthwhile)</P> <P>So, we would better not whine about this or we will have our regens nerfed instead of trying new things (Mana ward, though snap, coercive healings... nice and new ideas... Nerfing spells and having to spend AAs to bring them back to their original behaviour: horrible move <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> ).<BR></P>
Mordion89
12-16-2006, 04:33 AM
<P>lonewolf, i don't go around and looking for a flame war, i'm just stating some issues that most coercers face. I don't ask for more dps, did i ever say "1k dmg for each proc on auspex?! a wiz can beat all 3 procs dmg added together with just a spell!" nope i did not say that, that is because the issues that i mention are really in need of fixes, not the one's that are rediculous.</P> <P>leawyn, awesome reply, mostly agree except for some, please pardon me for quoting u :smileywink<BR><BR></P> <BLOCKQUOTE> <HR> Leawyn wrote:<BR> <DIV>You could have left your sarcastic and rude attempts at insults at the door and simply said you disagree and you're happy with the way things are. I don't agree with everything that's being said, but I'm not going to stoop to your level and call the person a no-life whiner.</DIV> <DIV> </DIV> <DIV>Here's my reply to the OP:</DIV> <DIV> </DIV> <DIV> <DIV>Possession : Meh... I hardly ever use this spell (yep, same here, that is why most coercers are not happy with it)</DIV> <DIV> </DIV> <DIV>Cataclysmic Mind : agree</DIV> <DIV> </DIV> <DIV>Auspex/Spell Scourge (Reactive dmg spell) : I've just double checked, sol ro cloak still doesnt increase it's dmg.</DIV> <DIV> </DIV> <DIV>Gorging Thoughts : the effect radius is 10m, if u keep an eye on it, u'll notice it often doesnt hit the entire group</DIV> <DIV> </DIV> <DIV>Tashiana : agree</DIV> <DIV> </DIV> <DIV>Deep Focus : agree somewhat, however i'd rather dot power drain to be removed(for pve at least) because there is no point in power dmg at the moment.</DIV> <DIV> </DIV> <DIV>Astonishing Awe : agree that it is annoying, what ui is it that u use? care to share? lol i'd love to use it too =)</DIV> <DIV> </DIV> <DIV>Thought Snap : agree somewhat, but a 0% resist modifier will be decent.</DIV> <DIV> </DIV> <DIV>Thoughtstones : agree</DIV> <DIV> </DIV> <DIV>Mana Ward : yeah i can never see it being a 2k power ward either, as it would be overpowered, changing it to a permanent buff would make it more useful.</DIV> <DIV> </DIV> <DIV>Daydream : agree somewhat.</DIV> <DIV> </DIV> <DIV>Reek of Terror : Who the hell uses this? I dont' think I've EVER cast it once. (same lol)</DIV> <DIV> </DIV> <DIV>Harmonious Link : the dmg effect is utterly useless, even changing it to a casting skill+ will serve better purpose</DIV> <DIV> </DIV> <DIV>Mindbend : yeah, i hope it can be fixed before t8 release</DIV> <DIV> </DIV> <DIV>Raincaller etc : agree</DIV> <DIV> </DIV> <DIV>Power regen issue : actually, when t8 arrives, the cap will definitely increase as the formula is 1.5 x lvl. However, the issue will still persists as our power regen often over the cap when group with dirge or with players that cap ft. worse still, with eof aa, the chances of it being over the cap is much higher</DIV></DIV><BR> <HR> </BLOCKQUOTE> <P><BR> </P>
Mordion89
12-16-2006, 04:36 AM
<BR> <BLOCKQUOTE> <HR> TuxDave wrote:<BR> <DIV>Get rid of possession??? Do you know how many Fae guards I made jump off and die? That's what they get for not wanting to do business with me.</DIV><BR> <HR> </BLOCKQUOTE> <P><BR>nope, i dont want them to remove it either, just fix it to at least work on in-combat mobs or pets :smileysad: and dang those pesky fae guards lol, they sure are annoying</P><p>Message Edited by Mordion89 on <span class=date_text>12-16-2006</span> <span class=time_text>07:37 AM</span>
Leawyn
12-16-2006, 04:54 AM
<DIV>I use Fetish Nightfall, which counts down the same timer as your spell window (which means X.XX) and counts down any timer type spell including Beholders eye (which I can't tell you how helpful that is. I see <2, i recast it). Through some testing on not-so-dangerous mobs I was able to pinpoint the exact half second I need to cast Astonishing Awe to get it to land AFTER it has fallen off, usually resulting in maybe a .5-1sec duration of them being active.</DIV> <DIV> </DIV> <DIV>Another good UI that counts down on the buff bar is Profit, which I used for a while but things about it annoyed me.</DIV>
Mordion89
12-16-2006, 05:08 AM
<DIV>thanks, i'll download it and have a try, anything that will help our ae mez is worth a try =)</DIV>
Aranieq
12-16-2006, 05:32 AM
<BR> <BLOCKQUOTE> <HR> Mordion89 wrote:<BR> <DIV> <DIV>I've posted this on in-testing board a week ago <A href="http://eqiiforums.station.sony.com/eq2/board/message?board.id=testfeed&message.id=68955" target=_blank>http://eqiiforums.station.sony.com/eq2/board/message?board.id=testfeed&message.id=68955</A>, i have updated it and hope this can be sticked in coercer's board for developers to understand coercer's current problems.</DIV> <DIV> </DIV> <DIV><STRONG>Possession : This spell has an extremely short range, long casting time, not usable on in-combat mobs and not usable on our pet, it is essentially just a fluff spell for us, it has practically no uses in raids/groups, something has to be done as this is our lvl65 ancient spell, compare this to other class' lvl65spell ie. plane shift, jester cap, fusion and you'll see that there is really something wrong with this spell.</STRONG></DIV> <DIV> </DIV> <DIV><STRONG><FONT color=#ffcc33>Cataclysmic Mind : I know this spell is really useful in pvp, but for coercers who play in pve server, this spell does next to nothing, it can clearly be seen in parses, this spell does less than 1% of coercer's dmg</FONT></STRONG></DIV> <DIV> </DIV> <DIV><STRONG>Auspex/Spell Scourge (Reactive dmg spell) : These spell are coercer's main source of dmg, but they are not affected by +spell dmg modifier, this is a huge issues as there is no reason for coercers to get +spell dmg item if this isnt fixed.</STRONG></DIV> <DIV> </DIV> <DIV>Gorging Thoughts : The effect radius of this spell is far too small, most of the time it doesnt even affect the whole group, whats the point of power regen to group if the power regen only hit the coercer</DIV> <DIV> </DIV> <DIV>Tashiana : The new coercer aa, it looks useful but in actual fact it is not, it ONLY debuff mental(not arcane, so no magic/divine) and has an absurb duration of 10seconds, even dispatch's duration is longer than that, please fix this by either increasing the duration or at least make it debuff all magical resistance</DIV> <DIV> </DIV> <DIV>Deep Focus : The power dmg dot on this spell cause coercer unable to mez the mob while it is stunned, please make it an instant power dmg or replace the power dmg with something more useful like power drain(giving power to caster) or magic debuff.</DIV> <DIV> </DIV> <DIV>Astonishing Awe : Our ae mez spell, master rank of this spell has a 3%EASIER modifier, i understand that illusionists get to improve it with eof aa but coercers dont, please improve it, even 3%harder will be better, having a master spell that has "easier" resist modifier is really unacceptable, and then there is the problem of our ae mez blocking itself, please fix it so that ae mez can be recasted, by adding the following line if possible</DIV> <DIV> <UL> <LI>Mesmerizes target encounter <LI><STRONG><FONT color=#ffff00>Prevents AOE (except when direct) </FONT></STRONG> <LI><STRONG><FONT color=#ffff00> - If hostile spell is not a Mesmerize spell </FONT></STRONG> <LI>Dispelled when target takes damage <LI>Epic targets gain an immunity to Mesmerize effects of 1 minute 12 seconds and duration is reduce to 8.0 seconds. <LI>Resistability increases against targets higher than level 87.</LI></UL></DIV> <DIV> </DIV> <DIV><STRONG>Thought Snap : Same as above, with 3%easier resist modifier, one cannot expect it to stick when the situation needs it</STRONG></DIV> <DIV> </DIV> <DIV>Thoughtstones : Why coercers' ae mez requires a thoughtstone but illusionists' doesnt? Not to mention they get to improve the resistability and duration of it, so umm, Illusionists ae mez longer, less resist and doesnt cost thoughtstone? fair indeed</DIV> <DIV> </DIV> <DIV><STRONG>Mana Ward : This spell is weak, really weak, it only wards for 333power damage, with mobs draining up to 3-4k power, how is this suppose to help?</STRONG></DIV> <DIV> </DIV> <DIV><STRONG>Daydream : This enchanter aa is suppose to not aggro a mob when cast, but when it is resisted(which happens often), mobs will still aggro</STRONG></DIV> <DIV> </DIV> <DIV>Reek of Terror : This emergency pbaoe spell normally causes more trouble than actually help, it cause social aggro when casts, <STRONG>a snare effect should be added</STRONG> as the duration is short and it breaks on dmg.</DIV> <DIV> </DIV> <DIV><STRONG><FONT color=#ffcc33>Harmonious Link : I know this spell is useful but the dmg shield effect is useless, as the chance of it proccing is very low, because only mt get hit by spells often, but one wouldnt want to cast it on mt as it is a deaggro.</FONT></STRONG></DIV> <DIV> </DIV> <DIV>Mindbend : This spell is suffering from the 20lvl range of cc abilities, it is a lvl52 spell and doesnt get upgraded, so it has resists problems on 72+mobs</DIV> <DIV> </DIV> <DIV><STRONG>Raincaller etc : Item that proc stun/daze/stifle should not be able to affect epics, this is hindering enchanter's ability to stun when tank's hp is red because these random proc is causing unwanted stun immunities on epic, it's not that enchanter dont want other classes to cc on epic, several god ability can effect epics too, but those are ok because it is not random, one only use it when necessary, so it wont cause unwanted immunities on epic, it is the randomness of those stun proc that is the problem</STRONG>.</DIV> <DIV> </DIV> <DIV><STRONG>Power regen issue : The cap on incombat power regen is causing some of coercer's eof aa to be useless as there is no point in upgrading our power regen when it cant get pass the regen cap</STRONG></DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>*suggestions are gathered from other users and personal opinion</DIV> <DIV>I'm sure i've missed out on a couple more issues, feel free to inform me if so.</DIV></DIV> <P>Message Edited by Mordion89 on <SPAN class=date_text>12-16-2006</SPAN> <SPAN class=time_text>01:05 AM</SPAN><BR> <HR> </BLOCKQUOTE> <P>I bolded what I felt sympathetic to or agreed with entirley, my comments on what I've bolded above: (I yellowed the stuff I felt moe strongly about)</P> <P>Cataclysmic mind is a spell with a lot of potential when/if the power used by mobs were fixed.. or re-fixed rather. It is a great aspect of what a coercer is using a mobs own power against it.. I really like the roleplay of it and would like to see it made more effective. I don't mean it has to be what it was before the power usage change of mobs but a heck of a lot closer, especially if we are goin to think about wasting 3 points into it...</P> <P>Harm link is never cast on the player it would actually trigger. It should be changed to a CA(to balance Illy) proc much like the illusionist have theirs as a spell proc... Another option would be to double the deagro and drop the proc or double+ the proc and drop the deagro..</P> <P><BR>If the new cloaks with stuns and stiffles ect on them are flagged no epic for what I assume is to keep every one and their sister randomly triggering the timers out of randomness instead of allowing the crowd controllers to do it in a planned/systematic method then it should be so for everything random. When the stun/stiffle epic issues came out and we lost a nice niche of dps from sonic booms stun reuse increase a "reasoning".. or rationalization was we'd have more control over epics.. if people are randomly triggering it we have no controll as all and I'd prefer have my stun reuse timers back. I even think those with the items would prefer the timer to be triggered intentionaly at key times by the right spell rather than randomly by their own gear.. that's just a hunch there.</P> <P> </P> <P>I'm concerned about the PR myself... I'm still mulling this over as to how I personally feel about the details but I think I can comit to saying it should be raised. I about it even before the dirge gets into the group... as a side note It's been a while I forget the equation for FT cap and in/out of combat power regen if someone doesn't mind refreshing it for me. </P>
The Dark Savant
12-16-2006, 07:13 AM
<div><blockquote><hr>Leawyn wrote:<div> <div>Reek of Terror : Who the hell uses this? I dont' think I've EVER cast it once. </div></div><hr></blockquote>Me. There are plenty of situations where Reek is useful and won't draw adds down on your head. It's an instant cast AE that will get something off your back long enough for you to mez it - how is that not useful? Especially soloing nameds; if my opening mez is resisted and the named is charging down on me, I'm not going to stand there casting another one, I'm going to hit Reek of Terror and then follow up with mez.</div>
Mordion89
12-16-2006, 04:03 PM
<DIV>Updated the list and changed the format for easier reading :smileywink:</DIV>
MokiCh
12-16-2006, 06:14 PM
I'm on a PvP server so I use Cataclysmic Mind even more than Auspex or Spell Lash (near insta-kill if people try to sprint), but I agree it would be nice to have some use for this in a PvE encounter too. Most of the other points made I agree with, although I'm not too bothered by the power dot on Deep Focus, I just time my mezzing around it, and the damage shield on Harmonious Link is a very minor thing for me. I do use Reek of Terror a lot. It's an instant cast point blank AOE fear; invaluable in KOS PvP where people like to camp cloud pads and the like. It's saved my butt in PvE a bunch of times too, and I've never had any problems with it agroing other mobs. The only problems I've had with it are the usual problems caused by fear spells where mobs get stuck in walls and such. <div></div>
Eidolen
12-21-2006, 01:58 AM
<DIV> <DIV><STRONG><U>1. Possession</U></STRONG></DIV> <DIV><STRONG><U></U></STRONG> </DIV> <DIV>I wrote this spell off after i had my 15 minutes of fun with it. I know there are people out there that think it's useful for "this or that" situation but C'mon! When I realized what others got for their ancient spells I feel more than cheated. </DIV> <DIV> </DIV> <DIV>Suggestion: Easy Easy fix for the devs. Just give us the Conj's Ancient teachings spell instead. No new code and since everyone and their brother can mezz/daze, stun epics etc... it shouldn't be a problem. Would be kind of nice to Plane Shift a charmed mob. Now that would be very useful and fitting as an ancient teachings spell.</DIV> <DIV> </DIV> <DIV><STRONG><U>2. Cataclysmic Mind</U></STRONG></DIV> <DIV><STRONG><U></U></STRONG> </DIV> <DIV>Ugh! Do something PLEASE</DIV> <DIV> </DIV> <DIV><STRONG><U>3. Auspex/Spell Scourge (Reactive dmg spell)</U></STRONG></DIV> <DIV><STRONG><U></U></STRONG> </DIV> <DIV>Need to rest this as well. If not getting the bonus this need to be fixed ASAP! As someone stated, this is our bread and butter.</DIV> <DIV> </DIV> <DIV><STRONG><U>4. Gorging Thoughts</U></STRONG></DIV> <DIV> </DIV> <DIV>Suggestion : Increase the effect radius to at least a decent 20meter. <FONT color=#ffff00>AGREE</FONT></DIV> <DIV> </DIV> <DIV><STRONG><U>5. Tashiana</U></STRONG></DIV> <DIV> </DIV> <DIV>Suggestion : Make this a debuff to all magical resistance and/or increase the duration <FONT color=#ffff00>AGREE</FONT></DIV> <DIV><FONT color=#ffff00></FONT> </DIV> <DIV><FONT color=#ffff00>I cast this on one of the green mobs in D'vinn encounter in Acadechism followed by master2 marred psyche (maxed AA) only to be resisted 2 times in a row trying to mezz. Lovely!</FONT></DIV> <DIV><FONT color=#ffff00></FONT> </DIV> <DIV><STRONG><U>6. Deep Focus</U></STRONG></DIV> <DIV> </DIV> <DIV>Power Drain = Bad Joke </DIV> <DIV> </DIV> <DIV>Suggestion = Remove power drain.</DIV> <DIV> </DIV> <DIV><STRONG><U>7. Astonishing Awe</U></STRONG></DIV> <DIV> </DIV> <DIV>Would take either-or here to keep in line with making sure Coercers suck at mezzing but throwing us a bone. Either make the resist % on this non-laughable, or let us refresh the spell. Either would make me touch myself in an inappropriate way. </DIV> <DIV> </DIV> <DIV><STRONG><U>8. Thought Snap</U></STRONG> </DIV> <DIV> </DIV> <DIV>Haven't played with this yet, but as long as you could raise a skill like subjugation to give a better chance of success I don't see a problem here as it is a raid saver if it lands..</DIV> <DIV> </DIV> <DIV><STRONG><U>9. Thoughtstones</U></STRONG></DIV> <DIV> </DIV> <DIV>I just wish I could somehow pull these things out of my computer every night so I could mail them back to the schlub at SOE who thought this served some kind of purpose. </DIV> <DIV> </DIV> <DIV><STRONG><U>10. Mana Ward</U></STRONG></DIV> <DIV> </DIV> <DIV>BAD BAD Joke. End ability in T2-3 maybe.</DIV> <DIV> </DIV> <DIV><STRONG><U>11. Daydream</U></STRONG></DIV> <DIV> </DIV> <DIV>There are no guarantees. 100% on this = too powerful. Leave as is.</DIV> <DIV> </DIV> <DIV><STRONG><U>12. Reek of Terror</U></STRONG></DIV> <DIV> </DIV> <DIV>A spell I use all the time soloing and helps 15% of the time. The other 85% the mobs get stuck in the geometry. Awesome in outdoor zones but rolling the dice indoors. Would just love to see root component added or at least 100% snare. (hope they buy that)</DIV> <DIV> </DIV> <DIV>Social aggro from this is less concern then geometry for me personally but like before, if they fixed either I'd be happy.</DIV> <DIV> </DIV> <DIV><STRONG><U>13. Harmonious Link</U></STRONG></DIV> <DIV> </DIV> <DIV>Would love to see damage component removed all together and be a straight aggro reduction. Have seen this break mezz from mobs that cast through mezz.</DIV> <DIV> </DIV> <DIV><STRONG><U>14. Mindbend</U></STRONG> </DIV> <DIV> </DIV> <DIV>Should be scaled</DIV> <DIV> </DIV> <DIV><STRONG><U>15. Item Proc that cc epics</U></STRONG></DIV> <DIV> </DIV> <DIV>Suggestion : Make it unable to affect epic targets or change it from a proc effect to an active item skill that is usable when wanted <FONT color=#ffff00>AGREE</FONT></DIV> <DIV> </DIV> <DIV><STRONG><U>16. Power Regen</U></STRONG></DIV> <DIV> </DIV> <DIV>Suggestion : Increase the in-combat power regen cap for spells <FONT color=#ffff00>AGREE</FONT></DIV> <DIV><FONT color=#ffff00></FONT> </DIV> <DIV><FONT color=#ffff00></FONT> </DIV> <DIV>Eidolen</DIV></DIV>
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