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View Full Version : Opinions on Mezzing linked mobs???


austforber
12-15-2006, 06:15 PM
Hi all, lvl 53 Coercer here.  There's a tread about tanking on the main forum and there's mixed opinions about mezzing linked mobs.  I'm curious about what you all do.  I see the benifit from being able to AE by not mezzing and just using stuns ect but I usually mezz linked mobs.  Just curious what you guys think.<div></div>

The Dark Savant
12-15-2006, 07:09 PM
The general rule I follow is that mez is for adds. I only mez inside encounters if there's one or more ^^^s, especially if it's a named; or if I'm in an unorthodox group (one with no healer, for example), which simply can't approach the entire encounter with the traditional tank/healer style. I might also mez ^^s in encounters if it's obvious the tank and healer are being worked too hard, but I don't see this very often. Mezzing inside an encounter can overcome an otherwise impossible encounter, but that's purely situational, not something that should become a habit.Mezzing double and single-downs in particular is pointless, as these things will drop like flies to AOE - which we should be contributing to with Sonic Boom and Ego Torrent, rather than making everything AOE immune. A good tank and a good healer can handle a lot of pressure, and every little bit of AE adds up, so I prefer to use my encounter and AE stuns/daze to reduce incoming damage.

Aranieq
12-15-2006, 07:14 PM
<P>obviously it's situational but the factors youhave to weigh when mezzing vs stun ect:</P> <OL> <LI>Mezz block ae spells good and bad.. so when your tank is ae taunting it wont land on the ae mezz mobs.  </LI> <LI>Similarly linked to #1 you will not be able to overmezz yourself and keep a back-up mezz on because of the ae blocking effect (meaning AE mezz).  You will either get your ae mezz off and from there controllthem all separatly or time your ae mezz to land just as the old one expires... that's perferential to the coercer.</LI> <LI>As a general rule I prefer confoundment and sonic with other stuns mixed in over mezzing.</LI> <LI>Mezzing will sigificantly reduce the entire groups dps.</LI> <LI>Mezzing is allways needed when the tank can't handle the burst dps of the mob.  If he's dropping about every fight or lozing agro every fight then it might be time to pull the reigns in some and put more control into effect... if he/she can handle it and having no issues with initial agro then I'd say stay with stuns/roots for controll. </LI> <LI>If you stun from the pull in stead of mezz to give the tank some leway and keep the ae dps/taunt ability open.. don't be surprised if you cannot mezz them later if you've changed your mind.  SK, warlocks, necros ect ect everyone will get a dot on it via procd weapons CA or spells before you've made that change of mind descission.  Most players will not DoT initialally (3/4 seconds) to give the enchanter a Choice but once they have not mezzed it pretty much becomes FFA.  </LI> <LI>I advise in a PUG situation just pick whichever way you are more comfortable with as a starter and switch to the other if a. the tank needs more controlled mobs (mezzing) b. the tank/group seems capable (stuns only).  Like I said I start with stuns and tell the group when I plan to mezz.. and if I don't tell them I'm mezzing expect stuns only...</LI></OL>

Outerspace
12-15-2006, 07:35 PM
<div></div>I usually throw in Ego Torrent, then Sonic Boom when that runs out, then depending on the encounter status after these have landed I might use Confoundment. You can stun or incapacitate and encounter for long enough for most groups to burn them all down.Most groups I have been in when I levelled up didn't like it when I encounter mezzed, simply because it just makes each fight take longer.<div></div><p>Message Edited by Outerspace on <span class=date_text>12-15-2006</span> <span class=time_text>06:40 AM</span>

schmee
12-16-2006, 12:33 AM
<div></div>it really is simply a matter of what the group can take and would prefer. some very orthodox groups are single target damage oriented, in which case ee (encounter effect) mezzing linked heroics might actually be preffered, but most groups will prefer to be able to ae/ee their hearts out. doing valdoon the other night with a couple of scouts and a necro for dps, it was much preferred by the group that i ee mez each pair we pulled. whereas i recently grouped with a pali on an acadachesim run who was laughing at how he wouldn't let me mez anything cause he was dotting everything like a maniac (barely anything could hit him, he was pretty fabled out).when you get into places like kaladim where you can have literally 20 mobs aggro in a bad situation, then you really need your ee mez reserved for non targetted encounters, and even then your MT can get pulled off of targets and things can get a bit crazy.also, don't forget to use our little ee dot (gaze), i know it's pathetic, but every lil bit helps. spell whip/scourge can be pretty impressive at times too.go with the flow. i recently grouped on an alt with a young coercer who mezzing everything, and getting very agitated when it broke - which is a great way to end up hating our class, because every group is going to get just as irritated that you're mezzing everything, and then on top of that getting upset at them when they play normally.ee mez, and mez for that matter is always greatly appreciated when it is cast on a wandering mob, or an unexpected encounter aggro - then people start saying, "wow, i need group with mezzers more, that was awesome".<p>Message Edited by schmee on <span class=date_text>12-15-2006</span> <span class=time_text>11:34 AM</span>

Sydias
12-16-2006, 10:18 PM
<P>I try to use stuns and stifles more than my mez for encounters while group fighting.  This is because the mez breaks due to AoE attacks.</P> <P>If I'm soloing, I mez more.</P>

Flipmode
12-17-2006, 04:31 PM
<P>AoE mez in a grp is counter productive to a grp and slows it down.  I wish more encs understood this.  There are a few zones like Nizara or Castle Mistmoore where you wanna mez, but other than that dont waste the mana in a full grp.</P> <P>Now where mez shines is solo or in a small grp.  This is where these spell show what we can do.  Again, if you are mezzing inside an encounter you are doing your grp a disservice and being a bad enc.</P>

schmee
12-17-2006, 07:03 PM
*if* it makes sense to do so. can't stress that enough. too many pick ups i've been in have been unmezzable situations where the group was not capable of aoeing their targets effectively, and thus died too often, fizzled out too fast - all because someone thought it was more important to off tank the mezzed mobs and had no idea what "break it, you bought it" meant.<div></div>