View Full Version : Getting pet to use its abilties?
Swigmonkey01
12-10-2006, 02:20 AM
<DIV>I'm having a hard to getting mobs I know use certain abilties actually use them. I'm mainly in Nek forest right now, as I'm questing, have had combat exp turned off for the majority of my time playing him(29now) I was using send it in to attack, the click back off and click attack again to get it to cast a spell, seers for example. But when I grab a mob like Dragon Sentries, that cast the damage heal reactive, they don't ever cast it when I'm controlling them and they are low on health. Is there some way to make sure a mob uses its ability other than just gamble on it using it?</DIV>
Cattastrophy
12-10-2006, 02:29 AM
<P>The only thing I have noticed that WILL work in this type of instance is if the mob likes to start off with a nuke or debuff. If you want the mob to do this all the time you have to kinda play Yoyo with him. Send it in so it nukes, back it off and have it wait for it's recast timers to reset, send it back in, rinse recycle repeat.</P> <P>This works will if you know how to time mezzes and roots. But unfortunatly the only way you can actually cammand a mob like that is to possess it. (Which I use frequently and is an awsome ability. Only way I can break 3,000dps on a group parse =p) If it's charmed it's kinda dumb and only does what it wants. The only thing you can count on is a healer type pet healing it'self once it hits 40% (ish) life.</P>
Momolicio
12-10-2006, 03:01 AM
I think the pets have a slightly different routine they use when charmed VS when they are mobs.They follow the 50% heal rule as mobs an pets (if pet wont heal itself at 50%, passive attack combo while target is rooted/mezd sometimes they need to be a little ways away from the mob to engage heals).Yet my prefered pet, Steamfont Balespring Siren (shaman), has never warded itself as a pet but has as a mob.This may be due to a combat protocal. For example Sirens usually open with touch of Grey, then nuke with chilling winds. If the target is rooted sometimes they will even cast a disease dot onto the mob before engaging in melee. I think some of the problems with the pets not running a full expression of their capabilities is in the nature they are originally programmed. As mobs they do not disenagage as often as we will disengage them from fights, so as such they will often have a certain hp/duration of fight protocal to use that never get fulfilled beauce to them the fight has only lasted as long as the last command to attack was given.This can be detrimental, yet you can also sometimes 'force' a heal via a quick passive/attack combo. In truth though it is a roll of the dice if they will follow 1 procedure over another.<div></div>
Mr. Dawki
12-10-2006, 03:20 AM
<P>Yoyo with him</P> <HR> i am offended <HR> no you cant make a mob do anything <P>in my experiance the mobs act more [expletive haxx0red by Raijinn] after you charm them</P>
Cattastrophy
12-10-2006, 03:24 AM
<P>[Removed for Content]... my B... I group with you to much, used to making the first "y" caps =p</P> <P>And yes, mobs act VERY differently after charm... just have to play with them and find the right one bro. The only ones that act exactly the way -I- want them too are Corpse flames / candles...</P><p>Message Edited by Cattastrophy on <span class=date_text>12-09-2006</span> <span class=time_text>02:27 PM</span>
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