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Tanatus
12-05-2006, 07:02 AM
<DIV>What would be a best set ....</DIV> <DIV>Few things obvious:</DIV> <DIV> </DIV> <DIV>Head = +400 power</DIV> <DIV>Shoulders = +400 HP</DIV> <DIV> </DIV> <DIV>Earrings semiobvious = +14int (btw then you around or above 600 int net damage or mana increase is kinda .... low)</DIV> <DIV>Hands/Weapon = +% to critical damage also semi obvious</DIV> <DIV> </DIV> <DIV>From what I notice - EoF gear heavy on resistance but somethat lack of stats HP/Power/Int ect. Adding extra damage is pointless since it just add fixed amount to the total spell damage ... say +25 to all spells damage ... can we say lol ... athouth ... it is MORE then adding +14int will net if you around or above 600 int</DIV> <DIV> </DIV> <DIV>I have seen huge amount melee weapon adorments but .... no variety for casters ... which is sad but been expected</DIV>

Raidi Sovin'faile
12-05-2006, 07:57 AM
<DIV>Considering how little damage is increased by the +damage effects (between divided up into dots, reduced by low cast times, and not even affecting our reactive or % damages at all whatsoever), it's my opinion that ANY +Int, short of being in the 900+ would be more beneficial.</DIV> <DIV> </DIV> <DIV>As it stands.. I haven't really looked at the adornments much because we aren't exactly needing the things they provide. Power Procs... we regen a heckuva lot. Damage/Int... we aren't a primary damage class. Dethreat... 99% of the time we aren't pulling aggro that badly, even with the extra hate from stuns these days.</DIV> <DIV> </DIV> <DIV>There just hasn't been that much to be excited about for adornments. I'm far more excited with my Bruiser.</DIV>

dizzi73
12-09-2006, 11:50 AM
<DIV>I know our heal crit chance AA  also causes our power heals to proc (is, Gorging thoughts), so would we also benefit the same way from heal crit and +to heal adornments?</DIV>

Cattastrophy
12-10-2006, 02:35 AM
<P>+5 Disruption and +5 Subjugation for the belt and symbol were my first two buys. Not so much for the Disr, all for the Subj. </P> <P>443 Subj and counting (unbuffed / solo)</P>

Lleinen
12-10-2006, 04:02 PM
<DIV>My suggestions for casters... <BR><BR>+14int on your earrings (jeweler, treasured) <BR>+14int on your wrists (tailor makes them, treasured) <BR>+100power for your head (tailor makes them, treasured) <BR>+6 all stats for chest (alchemist makes them, legendary) <BR>3 Flowing Thought on cloak (provisioner makes them, legendary) <BR>+100hp or +14str/sta (tailor makes them, all treasured, depends on what YOU need/want) <BR>Forearms, your on your own on that one =p <BR>+5 subj/disrupt for your belt (armorer makes this, not HIGH priority, legendary) <BR>Legs, your on your own again, depends what you want/need <BR>Boots, ditto <BR>+25dmg to all spells for hands (tailor makes these, FABLED, this is a good one) <BR>+25dmg to all spells for neck (weaponsmith makes this, FABLED, this is another good one) <BR>+70 power on both rings (alchemist makes them, tier 6, treasured) <BR>+dmg to YOUR spell damage type, for me its mental...so +45mental (for coercers) on symbol (carpenter makes these, legendary) <BR>your on your own for shield, i guess mitigation would be okay, but who knows <BR>+power proc for your 1h (FABLED, 1 is made by sage and 1 by alchemist) <BR><BR>Enjoy, this is for INT based nuking casters...imo</DIV>

gracjan-s
12-22-2006, 05:29 AM
is there any database to look in?