View Full Version : Interesting spells behaviar upon interupt....
Tanatus
11-24-2006, 10:50 PM
<DIV>New form spell behaviar upon interupt make AGI line nearly prices in condition of elevated resistance (or better say in condition of nerf piercing ability of master level spells)</DIV> <DIV>Many of you may be already noticed that if you got interupted during casting spell - recast occur immideatly and you keep trying to do so untill either you choose another spell to cast or/and spell succefully lands. Result? Casting under fire became much much easier</DIV> <DIV>Once upon time I had perpentuality - I recall that Sonic Boom under P5 had casting time 1.5s, all mezes less then 0.5s, stuns between 0.5 and 1s. Using chain spell casting might become very good method to overcome resistance nerf</DIV>
Raidi Sovin'faile
11-25-2006, 01:35 AM
Just a note on how the new recast works:Recast is immediate, but you can hit escape, jump, move, etc, and cancel it to cast something else. You aren't "forced" to recast, although you have to proactively stop it.It also only does it up to 3 extra times, then it will stop. So you'll end up casting 4 times max on the spell.But yes, having faster cast helps a lot. Also, the "can't be interupted" from the Int line works fairly nice here as well, as does the +Focus from the Wisdom line. Our AA's are really set up to counter the large amounts of interupting going on.<div></div>
Ibunubi
11-26-2006, 08:47 PM
<DIV>They also removed the whole concept of "jump casting." I have the habit of jumping to interrupt my casting to do another spell, and I have to wait an extra second for my character to be on the ground before I can begin casting my next spell.</DIV>
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