View Full Version : Okay, EoF "Coercer AA Tree..."
Kyriel
11-04-2006, 02:30 PM
<DIV>Took from the mage aa boards, this lists the tree and some bugs or problems so far. Also remember it is possible it might/will change before going live !</DIV> <DIV> </DIV> <DIV> <HR> <HR> </DIV> <DIV> </DIV> <DIV> <FONT color=#ffcc00>E1</FONT> <FONT color=#ff0000>R1</FONT> <FONT color=#3300ff>M1</FONT> <FONT color=#33cc00>C1</FONT><BR> / / / / | <BR> / / <FONT color=#3300ff>M2 </FONT> <FONT color=#3300ff>M3</FONT> / | <BR> / / / | / | <BR><FONT color=#ffcc00>E2</FONT> <FONT color=#ffcc00> E3</FONT> <FONT color=#ff0000>R2 </FONT> | <FONT color=#33cc00>C2 </FONT> <FONT color=#33cc00> C3</FONT> <FONT color=#33cc00>C4</FONT><BR> | | | | | /<BR> | | | | | /<BR> | | | <FONT color=#3300ff>M4 </FONT> | /<FONT color=#ffcc00><BR>E4</FONT> <FONT color=#ffcc00> E5</FONT>_________<FONT color=#ff0000><FONT color=#ffffff>_</FONT>R3 <FONT color=#ffffff> | </FONT> </FONT> | <FONT color=#33cc00>C5</FONT><BR> / | |<BR> / | |<BR> / <FONT color=#3300ff> M5</FONT> <FONT color=#3300ff> M6</FONT><BR> <FONT color=#ff0000>R4</FONT> /<BR> <FONT color=#3300ff>M7</FONT><BR> <BR> <FONT color=#ffcc00>EFina</FONT><FONT color=#ffcc00>l </FONT> <FONT color=#ff0000>RFinal</FONT> <FONT color=#3300ff>MFinal </FONT> <FONT color=#33cc00>CFinal</FONT><BR><BR><FONT color=#ffcc00><B>Efficiency</B></FONT><BR><BR><FONT color=#ffcc00>E1-Enhance: Deep Focus</FONT> - Reduces power cost by 3%, 3% per Rank/ 1pt per Rank/ 5 Ranks<BR> Problems-None at the moment<BR><BR><FONT color=#ffcc00>E2-Enhance: Ruinous Hesitation</FONT> - Reduces power cost by 3%, 3% per Rank/ 1pt per rank/ 5 Ranks<BR> Problems-None at the moment<BR><BR><FONT color=#ffcc00>E3-Enhance: Ego Torrent</FONT> - Reduces power cost by 3%, 3% per Rank/ 1pt per rank/ 5 Ranks<BR> Problems-None at the moment<BR><BR><FONT color=#ffcc00>E4-Enhance: Confoundment</FONT> - Reduces power cost by 3%, 3% per Rank/ 1pt per rank/ 5 Ranks<BR> Problems-None at the moment<BR><BR><FONT color=#ffcc00>E5-Enhance: Sonic Boom</FONT> - Reduces power cost by 3%, 3% per Rank/ 1pt per rank/ 5 Ranks<BR> Problems-None at the moment<BR><BR><FONT color=#ffcc00>EFinal-Thought Snap</FONT> - Prevents Target encounter from changing targets<BR> - Target encounter is forced to target a random fighter from the caster's group, 5pts per rank/ 1 Rank<BR> Problems-<FONT color=#ff6600>Have not been able to test this so I don't know</FONT><BR><BR><FONT color=#ff0000><B>Resistances</B></FONT><BR><BR><FONT color=#ff0000>R1-Enhance: Dispel Magic</FONT> - Adds dispel of beneficial mental effects on target, 5pts per rank/ 1 Rank<BR> Problems-<FONT color=#ff6600>Adds dispel of beneficial divine effects instead of mental</FONT><BR><BR><FONT color=#ff0000>R2-Enhance: Breakdown</FONT> - Increases mental, magic, and divine resist reduction by 3%, 3% per Rank/ 1pt per Rank/ 5 Ranks<BR> Problems-None at the moment<BR><BR><FONT color=#ff0000>R3-Enhance: Marred Psyche</FONT> - Reduces resistability by 3%, 3% per Rank/ 1pt per Rank/ 5 Ranks<BR> Problems-<FONT color=#ff6600>Starts at 33%, At Rank 5 its 45%, 15% of 33% is only 5 more to resistability. So either they want to add 15% of 33% to make it 38% which seems kind of low to do for 5 AA points, or add 15% to 33% which should be 48%.</FONT><BR><BR><FONT color=#ff0000>R4-Enhance: Domination</FONT> - Reduces resistability by 3%, 3% per Rank/ 1pt per Rank/ 5 Ranks<BR> Problems-<FONT color=#ff6600>Same as stated in R3, scaling is wrong and needs to be corrected one way or the other.</FONT><BR><BR><FONT color=#ff0000>RFinal-Tashiana</FONT> - Decreases Mitigation of target vs mental damage, 700 per Rank/ 1pt per Rank/ 5 Ranks<BR> Problems-<FONT color=#ff6600>Duration is only 5 seconds and I believe it should go up 5 second of duration per rank to make 25 second at rank 5, It has a 1min 30 sec recast which makes it seem fair for 25 sec duration.</FONT><BR><BR><BR><B><FONT color=#3300ff>Mana</FONT></B><BR><BR><FONT color=#3300ff>M1-Enhance: Vicious Torment</FONT> - Increases power heal amount by 3%, 3% per Rank/ 1pt per Rank/ 5 Ranks<BR> Problems-None at the moment<BR><BR><FONT color=#3300ff>M2-Enhance: Transfer Potential</FONT> - Increases power heal amount by 3%, 3% per Rank/ 1pt per Rank/ 5 Ranks<BR> Problems-None at the moment<BR><BR><FONT color=#3300ff>M3-Enhance: Clarity</FONT> - Increase power regeneration by 1, 1regen per rank/ 1pt per Rank/ 5 Ranks<BR> Problems-<FONT color=#ff6600>It should be Enhance: Ease</FONT><BR><BR><FONT color=#3300ff>M4-Enhance: Gorging Thoughts</FONT> - Increases power heal amount by 3%, 3% per Rank/ 1pt per Rank/ 5 Ranks<BR> Problems-None at the moment<BR><BR><FONT color=#3300ff>M5-Enhance: Beholder's Eye</FONT> - Increase power regeneration by 1, 1regen per rank/ 1pt per Rank/ 5 Ranks<BR> Problems-None at the moment<BR><BR><FONT color=#3300ff>M6-Enhance: Mana Cloak</FONT> - Increases power heal amount by 3%, 3% per Rank/ 1pt per Rank/ 5 Ranks<BR> Problems-<FONT color=#ff6600>Does not add more mana to the spell, at rank 5 it should be 133-223 power per proc.</FONT><BR><BR><FONT color=#3300ff>M7-Enhance: Channel</FONT> - Improves reuse speed by 30 seconds, 30sec per Rank/ 1pt per rank/ 5 Ranks<BR> Problems-None at the moment<BR><BR><FONT color=#3300ff>MFinal-Manaward</FONT> - Wards group members (AE) against 66 points of all damage, 66pts of dmg per Rank/ 1pt per rank/ 5 Ranks<BR> Problems-None at the moment<BR><BR><FONT color=#33cc00><B>Coersion</B></FONT><BR><BR><FONT color=#33cc00>C1-Enhance: Destructive Mind </FONT>- Reduces resistability by 3%<BR> - Reduces power cost by 3%, 3% to each per Rank/ 1pt per Rank/ 5 Ranks<BR> Problems-<FONT color=#ff6600>Same problem as R3 and R4, with resistability portion of the spell. Should also be called Enhance: Cataclysmic Mind</FONT><BR><BR><FONT color=#33cc00>C2-Enhance: Harmonious Link</FONT> - Improves hate decrease percentage by 1%, 1% per Rank/ 1pt per Rank/ 5 Ranks<BR> Problems-<FONT color=#ff6600>Does not add % to spell, should be 26% deagro</FONT><BR><FONT color=#33cc00><BR></FONT><FONT color=#33cc00>C3-Enhance: Auspex</FONT> - Increases duration by 5 seconds<BR> - Increases trigger count by 1, 5sec + 1trigger per Rank/ 3pts per Rank/ 2 Ranks<BR> Problems-None at the moment<BR><BR><FONT color=#33cc00>C4-Enhance: Spell Scourge</FONT> - Increases duration by 5 seconds<BR> - Increases trigger count by 1, 5sec + 1trigger per Rank/ 3pts per Rank/ 2 Ranks<BR> Problems-<FONT color=#ff6600>Can't get 3 ranks which means you can't go from Enhance: Spell Scourge to Enhance: Mindbend which requires 3 ranks in Spell Scourge</FONT><BR><BR><FONT color=#33cc00>C5-Enhance: Mindbend</FONT> - Increases duration by 5 seconds<BR> - Increases trigger count by 1, 5sec + 1trigger per Rank/ 3pts per Rank/ 2 Ranks <BR> Problems-<FONT color=#ff6600>You can't go from Enhance: Spell Scourge to Enhance: Mindbend because you can't put 3 ranks into Spell Scourge </FONT><FONT color=#ff6600><BR></FONT><BR><FONT color=#33cc00>CFinal-Coersive Healing</FONT> - Wards: Increases ward amount by 15%<BR> - Reactives: Increases trigger count by 1<BR> - Regeneration: Increases heal amount by 15%<BR> - Increases power cost by 10%, 5pts per RanK/ 1 Rank<BR> Problems-<FONT color=#ff6600>Can't test this today but I did on 10/25 and it did not work, 10/26-Tested on a cleric adds extra reactive but no power cost increase/Tested in on a druid does nothing at all.</FONT><BR><BR>I will try to update it as patches come, I hope. Please point out any mistakes or anything I have not been able to test. <P>Message Edited by josephloceff on <SPAN class=date_text><FONT color=#756b56>10-26-2006</FONT></SPAN><SPAN class=time_text>11:21 PM</SPAN></P> <P></P> <DIV>Atesc - 70 Coercer<BR>Eidolon on Antonia Bayle</DIV></DIV><p>Message Edited by Zemfira on <span class=date_text>11-04-2006</span> <span class=time_text>06:19 AM</span>
Mordion89
11-04-2006, 03:17 PM
<DIV>oh no >.< wards.... why are we getting wards, just look at illusionists' new achievements and compare. So, how do those wards work? 66dmg ward? thats like 0.01% of our health at lv70... the entire efficiency line seems useless too, power isnt a problem for us, we should get resistability%+ instead like illu's aa line</DIV>
Raidi Sovin'faile
11-04-2006, 03:35 PM
The manaward is supposed to prevent power drains. Although at only 330 points maxed out (5 x 66), it's not sounding all that useful. Fitzpitzle can drain for upwards of 10k in a single shot.I'd have to see it being 10x better for seeing any use in the PvE environment. Now as for PvP, it might have some better uses.As for the power line, I wouldn't mind the extra power. I've run into people who can burn through my mana regen, and I'm mostly mastered (adept 3 in beholder's eye). Reduction of 2.5 minutes on Channel would be nice, as would the self power increases. It could mean I can burn down power to DPS and then still charge myself back up later in the fight to channel to others.As for the Mindbend issue... have you tried to do that option and found that you couldn't? Because I thought it says "requires 3 <b>points</b> in X" not "requires 3 <b>ranks</b> in X". 3 points would mean putting just 1 rank is enough to open the next in line. If it's not letting you select it, then possibly this is just a bug in that it's not looking at points when it should?<div></div>
Mordion89
11-04-2006, 03:50 PM
<DIV>I see, so the manaward is ward against power dmg, i dont really see that happen often in pve server except on mt</DIV> <DIV> </DIV> <DIV>So with this new AAs, i think soe really wants to set coercer in mt grp forever with spells like thoughts snap, manaward and coersive healing, but i was really hoping for an AA like this</DIV> <DIV> </DIV> <DIV>Alternate : Possession</DIV> <DIV>*alllows possession to be cast in combat and on caster's pet</DIV>
Toskrin
11-04-2006, 07:08 PM
<BR> <BLOCKQUOTE> <HR> Zemfira wrote:<BR> <DIV><FONT color=#33cc00>C3-Enhance: Auspex</FONT> - Increases duration by 5 seconds<BR> - Increases trigger count by 1, 5sec + 1trigger per Rank/ 3pts per Rank/ 2 Ranks<BR> Problems-None at the moment<BR><BR><BR> <HR> </DIV></BLOCKQUOTE>Have to say, this one looks pretty hot. Two extra triggers on Auspex is a LOT more damage.<BR>
JackAll
11-04-2006, 08:05 PM
<P>Repost from my post on the beta board:</P> <DIV>Coercer AA</DIV> <DIV>This post does not take pvp into account as I couldnt care less. I play a lvl 70 raiding coercer on splitpaw, thats where Im comming from.</DIV> <DIV><BR>Lines:</DIV> <DIV> </DIV> <DIV>Efficiency<BR>Reduces mana cost 3% per rank on the following spells</DIV> <DIV>level 1 Stun power dot</DIV> <DIV>level 2a Root</DIV> <DIV>level 3a Encounter stun</DIV> <DIV>level 2b AE daze DD</DIV> <DIV>level 3b pbaoe stun DD</DIV> <DIV> </DIV> <DIV>Feedback<BR>First of all coercers dont need more mana so the rest is a little moot.<BR>Secondly the spells that the line can modify are spells that are rarely cast in a raid setting.<BR>I would cergest that the spells modified be changed to our DD being the starter and the left side changing to our 2 dots.<BR>This will make the line actually have an all around effect instead on only being usfull when soloing.<BR>It would still be weak though if you made it give 15% pr rank it would still be weak due to basicly not being needed in any way.<BR>It kinda sets up the coercer to use the final AA in the enchanter int line. ([expletive haxx0red by Raijinn])</DIV> <DIV><BR>Resistances<BR>level 1 Starts out by adding the ability to remove mental effects to our dispell. at the cost of 5 points.<BR>*BUG* It adds the ability to remove divine and magic to the spell.<BR>I tried, I really did but I cant think of a single mob in the game that this would help on, not one.<BR>Even if it removed divine, magic and mental it still woulnt help.<BR>Its too expencive and pointless.</DIV> <DIV> </DIV> <DIV>Level 2 adds 3% per rank to the debuff amount on our debuff dot.<BR>A good and valuable skill.</DIV> <DIV> </DIV> <DIV>Level 3 adds 3% to the resistability of our magic debuff. Good and usefull in some situations.</DIV> <DIV> </DIV> <DIV>Level 4 adds 3% to the resistability of charm. This one is a real kick in the teeth. Our main source of conflict in groups and on raids is charm brakes and this is what we get to help?<BR>Charm has 2 issues, the con cost and the brakes. This ability should help with one or the other. I think it should make charm 3% more likly to run to full duration. I cant tell you how important it is for coercers that we get a chance to do something about charm. Something fun could be that every rank adds an aditional effect on brake or just upps the duration on the brake mezz and adds to resistability.</DIV> <DIV> </DIV> <DIV>Mana<BR>level 1 adds 3% to mana heal on our mana dot. Nice</DIV> <DIV><BR>level 2a gives back some mana regen. Nice but has a rounding error. Check the code for beholder. It works.</DIV> <DIV><BR>level 2b gives 3% mana heal on our hp converter. A bit weak should be 5% I think.</DIV> <DIV><BR>level 3 adds 3% mana heal on our int debuff. This ends up being 1 more mana per tick if you max it. A bit weak</DIV> <DIV><BR>level 4a adds back some mana regen on beholders eye. from a percentage point of view this is over powered.</DIV> <DIV><BR>level 4b adds 3% to the heal amount on mana cloak. Not tested since my betabuffed char doesnt have it but it seems weak.</DIV> <DIV><BR>level 5b improves reuse speed on channel by 30 sec per rank. Nice I guess.</DIV> <DIV> </DIV> <DIV>Coersion<BR>level 1 adds 3% resistability and reduces mana cost by 3% on Tyranical mind. Considering that mobs pretty much dont use mana how is this spell ever going to be anything but pointless? If the spell was made iresistable and free to cast it would still suck. Scrap it and pick something else. Description is buggy</DIV> <DIV><BR>level 2a adds 1% to deagro. Not really needed but nice. *BUG* it doesnt reduce agro, it reduces the chance to proc. If you max it it goes from 100% to 95% chance to proc</DIV> <DIV><BR>level 2b adds 1 more trigger to melee reactive and 5 sec duration. This spell very often runs out before proc'ing 3 times even on epics so I really think duration should go up 10 sec. Other than that its nice. Description is buggy</DIV> <DIV><BR>level 2c adds 1 more trigger to spell reactive and 5 sec duration. This one needs a little help. It might be an ide to add to ae radius as well since the spell radius is 5 meter. Description is buggy</DIV> <DIV><BR>level 3 adds a trigger to mindbend and adds 5 sec to duration. A bit weak. *BUG* this spell was included in the change where low level spells where made worthless against higher level mobs. That really needs to be adressed if you want it to be in our AA tree.</DIV> <DIV> </DIV> <DIV>This complets the lines. Now for the final abilities.</DIV> <DIV> </DIV> <DIV>Thought snap opens up after 15 ranks in efficiency.<BR>Forces all mobs in target encounter to target a random tank in the coercers group and stay on target 5 sec. 1 sec cast time, 3 min recast. 3% easyer to resist.<BR>Seems well thought out and balanced.</DIV> <DIV> </DIV> <DIV>Tashania opens up with 15 ranks in resist.<BR>Reduces mental resists for 700 per rank. max 3500. Duration 5 sec and recast 90 sec, it is 54% harder to resist. This is weak. This is very very weak. This needs to compare to illusionists adding 100% resistability to GROUP resists for 10 sec out of 90. Coercers needs to land this spell and then it will the enchanters and ONLY the enchanters in the group/raid land 1 spell?<BR>This spell should debuff if not all magic resists then atleast mental, magic and divine. And the duration should be 10 sec.</DIV> <DIV> </DIV> <DIV>Manaward opens up with 15 ranks in mana<BR>Adds a 66 mana ward per point max 333. This is pointless. When mobs use power drains you make [expletive haxx0red by Raijinn] sure the players know they have been drained. 333 will not make a visible difference. I would think 500 per rank would be about right I think. Description is buggy. It says it wards against all damage.</DIV> <DIV>Coersive healing opens up with 15 ranks in Coersion. <BR>It basicly adds 15% to heal amount while adding 10% to cost. 1 rank at the cost of 5 points. A little bit weak I think. Add 5% heal amount or maybe better only add 5% to cost. Its 1 healer we are talking about here.</DIV> <DIV><BR>Conclusion<BR>All in all I think the coercer AA's are average in general but when compared to the illusionists AA's it is well below them in power.<BR></DIV>
JackAll
11-04-2006, 09:14 PM
<P>Sorry guys but it seems we get the raw end of the deal when compared to illusionists.</P> <P>They will own us on mezzing and dps and have better all around buffs.</P> <P> </P>
laddich
11-04-2006, 10:39 PM
O M G. Does the team that developed these AA's even have a coercer toon? All the AA's sound like utter crap. Like our current AA's I must add. Only thing I like about the AA's now is the WIS line where you can increase your resists for all kinds of damage. I'm glad that's left in, there rest is just sucky. I saw Illus get a buff that increases spell landing chances of an entire group. I want that kind of stuff. Not a pathetic little ward vs drain. We are support class, then give us some real support jobs. Decreasing resistability would be grand.... bah i feel shafted by this *NEW* and *IMPROVED* AA line. It sucks.
Flipmode
11-05-2006, 12:34 AM
<P>Sorry I must disagree. I think at least 3 of the 4 final abilities have raid potential. I would like to see a longer duration on Tashiana, but other than that, they dont look all that bad. Be creative.</P> <P>As to the Illusionist vs Coercer deal, since I have both I can honestly say it is about time Illusionist got some love compared to Coercers. Thay have been the red headed step child in utility so this kinda evens it out.</P>
Leawyn
11-05-2006, 01:07 AM
<blockquote><hr>Flipmode wrote:<div></div> <p>Sorry I must disagree. I think at least 3 of the 4 final abilities have raid potential. I would like to see a longer duration on Tashiana, but other than that, they dont look all that bad. Be creative.</p><hr></blockquote>You can't be serious? Tash? Did you read it? Here's a refresher: Decreases Mitigation of target vs mental damage, 700 per Rank/ 1pt per Rank/ 5 Ranks Mental damage only. Who else, besides coercers, do mental damage? What good would 3500 debuff in mental for 5 seconds do? Woohoo, I just MIGHT be able to get off sonic boom before that's up, so one target will take a lil more damage on it. Its crap. Pure and simple. Incoming post with screenshots of all AA's for further clarity.<div></div>
Leawyn
11-05-2006, 01:31 AM
<div></div><img src="http://members.cox.net/alania912/AAs/AA.jpg"><font color="#ffcc00"><b>Efficiency</b></font><ul><li><font color="#ffcc00">E1-<img src="http://members.cox.net/alania912/AAs/EDF.jpg"></font></li></ul><ul><li><font color="#ffcc00">E2-<img src="http://members.cox.net/alania912/AAs/ERH.jpg"></font></li></ul><ul><li><font color="#ffcc00">E3-<img src="http://members.cox.net/alania912/AAs/EET.jpg"></font></li></ul><ul><li><font color="#ffcc00">E4-<img src="http://members.cox.net/alania912/AAs/ECon.jpg"></font></li></ul><ul><li><font color="#ffcc00">E5-<img src="http://members.cox.net/alania912/AAs/ESB.jpg"></font></li></ul><ul><li><font color="#ffcc00">EFinal-<img src="http://members.cox.net/alania912/AAs/TS.jpg"></font></li></ul><p><font color="#ff0000"><b></b></font></p><p><font color="#ff0000"><b>Resistances</b></font> <font color="#ff0000"></font></p><ul><li><font color="#ff0000">R1-<img src="http://members.cox.net/alania912/AAs/EDM.jpg"></font></li><li><font color="#ff0000">R2-<img src="http://members.cox.net/alania912/AAs/EB.jpg"></font></li><li><font color="#ff0000">R3-<img src="http://members.cox.net/alania912/AAs/EMP.jpg"></font></li><li><font color="#ff0000">R4-<img src="http://members.cox.net/alania912/AAs/ED.jpg"></font></li><li><font color="#ff0000">RFinal-<img src="http://members.cox.net/alania912/AAs/Tash.jpg"></font></li></ul><p><b><font color="#3300ff"></font></b></p><p><b><font color="#3300ff">Mana</font></b></p><ul><li><font color="#3300ff">M1-<img src="http://members.cox.net/alania912/AAs/EVT.jpg"></font></li><li><font color="#3300ff">M2-<img src="http://members.cox.net/alania912/AAs/ETP.jpg"></font></li><li><font color="#3300ff">M3-<img src="http://members.cox.net/alania912/AAs/EClar.jpg"></font></li><li><font color="#3300ff">M4-<img src="http://members.cox.net/alania912/AAs/EGT.jpg"></font></li><li><font color="#3300ff">M5-<img src="http://members.cox.net/alania912/AAs/EBE.jpg"></font></li><li><font color="#3300ff">M6-<img src="http://members.cox.net/alania912/AAs/EMC.jpg"></font></li><li><font color="#3300ff">M7-<img src="http://members.cox.net/alania912/AAs/EC.jpg"></font></li><li><font color="#3300ff">MFinal-<img src="http://members.cox.net/alania912/AAs/MW.jpg"></font></li></ul><p><font color="#33cc00"><b></b></font></p><p><font color="#33cc00"><b>Coersion</b></font></p><ul><li><font color="#33cc00">C1-<img src="http://members.cox.net/alania912/AAs/ECM.jpg"></font></li><li><font color="#33cc00">C2-<img src="http://members.cox.net/alania912/AAs/EHL.jpg"></font></li><li><font color="#33cc00">C3-<img src="http://members.cox.net/alania912/AAs/EA.jpg"></font></li><li><font color="#33cc00">C4-<img src="http://members.cox.net/alania912/AAs/ESS.jpg"></font></li><li><font color="#33cc00">C5-<img src="http://members.cox.net/alania912/AAs/EM.jpg"></font></li><li><font color="#33cc00">CFinal-<img src="http://members.cox.net/alania912/AAs/CH.jpg"></font></li></ul><p></p>
JackAll
11-05-2006, 02:58 AM
<P>So Flipmode you think illusionists need a buff. I disagree. I think for the first time ever they are balanced. As opposed to all the time where illusionists owned coercers in every single way.</P> <P>That aside...</P> <P>Do you really think any of the enchanter classes need a nerf?</P> <P>Thats what coercers are when compared to all the other mages.</P>
josephloceff
11-05-2006, 03:18 AM
as of the Nov 1st patch all the bugs pointed out in my post at the top have not been fixed<div></div>
The Dark Savant
11-05-2006, 05:08 AM
In regards to the two ranks of Spell Scourge increased duration / trigger; it seems to me an extra 5 seconds per rank is generally not going to be long enough to proc a single trigger of this line, due to the infrequent nature of CAs from NPCs, so both the extra triggers gained with rank will rarely be fired.<div></div>
Alaeth
11-05-2006, 06:43 AM
<blockquote><hr>The Dark Savant wrote:In regards to the two ranks of Spell Scourge increased duration / trigger; it seems to me an extra 5 seconds per rank is generally not going to be long enough to proc a single trigger of this line, due to the infrequent nature of CAs from NPCs, so both the extra triggers gained with rank will rarely be fired.<div></div><hr></blockquote>The real benefit of the extra Spell Scourge triggers will be when mobs use AoEs. I think it's probably worth getting for that alone, especially since it's not like there are many other good ones to choose from.
Flipmode
11-05-2006, 08:48 AM
<BR> <BLOCKQUOTE> <HR> JackAll wrote:<BR> <P>So Flipmode you think illusionists need a buff. I disagree. I think for the first time ever they are balanced. As opposed to all the time where illusionists owned coercers in every single way.</P> <P>That aside...</P> <P>Do you really think any of the enchanter classes need a nerf?</P> <P>Thats what coercers are when compared to all the other mages.</P><BR> <HR> </BLOCKQUOTE><BR>Please save the poor Coercer sob story. I have a lvl 70 of each. Guess which class has the better buffs for a raid? You guessed it Coercers. We are not hurting near as bad as them and to be honest i think they needed love. I do agree neither needs a nerf.
Tanatus
11-05-2006, 11:15 AM
<P>Generally speak class specific AA for most classes suck donkey balls</P> <P>To some extend I can see merit of final skill that improve warding/healing/proc counts - other the that? total crap</P>
Mordion89
11-05-2006, 11:22 AM
<DIV>so coersive healing is a single target buff instead of a grp buff?! man that sucks so bad, gone from mediocre to plain sucks</DIV>
Kyriel
11-05-2006, 01:35 PM
<DIV>Thanks Laewyn... screenshots help</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>The only 2 final buffs that i'd consider are either the healing one, or the "target a fighter only" ones... as for myself, im still debating on wether to go down the Mana or Ceorsin line. I might mix them up a bit, since even if I go down one type completly theres still a few points left. *shrug* guess we'll have to see the raid encounters in EoF! </DIV>
JackAll
11-05-2006, 02:43 PM
<P>Most coercers will end up with the thule god and most illusionists will end up with Quellious.</P> <P>Here is a repost from the beta board.</P> <P><FONT size=6><STRONG>Thule</STRONG></FONT></P> <P> </P> <DIV align=center><STRONG><U><EM>Blessings:</EM></U></STRONG></DIV> <DIV><EM></EM> </DIV> <DIV><STRONG><EM>1. Terror of the Fear-Servant:</EM></STRONG></DIV> <DIV><EM></EM> </DIV> <DIV><EM>Duration: 10 minutes</EM></DIV> <DIV><EM>Effects:</EM></DIV> <DIV><EM></EM> </DIV> <DIV><EM>* On a successful attack this spell has a chance to cast Thule's Terror on target of attack. Last for 15.0 seconds. If a melee attack is used, only the primary weapon can trigger this effect.</EM></DIV> <DIV><EM> * Makes target afraid</EM></DIV> <DIV><EM> * 15% chance to dispel when target takes damage</EM></DIV> <DIV><EM> * Resistibility increases against targets higher than level 90.</EM></DIV> <DIV><EM></EM> </DIV> <DIV><EM>* On successful hostile spell this spell has a chance to cast Thule's Terror on target of spell. Last for 15.0s</EM></DIV> <DIV><EM> * Same description as melee one.</EM></DIV> <DIV><EM></EM> </DIV> <DIV><STRONG><EM>Thule's Blessing</EM></STRONG></DIV> <DIV><EM></EM> </DIV> <DIV><EM>Effects:</EM></DIV> <DIV><EM>* Mental spell damage and duration is increased by 25%. Mental spell resistability is reduced by 25%.</EM></DIV> <DIV><EM>* Special: See Description [this is currently missing]</EM></DIV> <DIV><EM></EM> </DIV> <DIV><STRONG><EM>Servant of Fear:</EM></STRONG></DIV> <DIV><EM></EM> </DIV> <DIV><EM>Duration: 10 minutes</EM></DIV> <DIV><EM>Effects:</EM></DIV> <DIV><EM></EM> </DIV> <DIV><EM>* Summons a pet Servant of Fear</EM></DIV> <DIV><EM>* Special: See Description [also missing]</EM></DIV> <DIV><EM></EM> </DIV> <DIV><STRONG><EM>Spines of Thule:</EM></STRONG></DIV> <DIV><EM></EM> </DIV> <DIV><EM>Duration: 10 minutes</EM></DIV> <DIV><EM>Effects:</EM></DIV> <DIV><EM></EM> </DIV> <DIV><EM>* When target is damaged with a melee weapons this spell has a chance to cast Thule's Terror on target's attacker. Lasts for 15s.</EM></DIV> <DIV> <DIV><EM> * Makes target afraid</EM></DIV> <DIV><EM> * 15% chance to dispel when target takes damage</EM></DIV> <DIV><EM> * Resistibility increases against targets higher than level 90.</EM></DIV> <DIV><EM></EM> </DIV> <DIV><EM>* When target is damaged with melee weapon this spell will cast Fear Spines on target's attacker. Lasts for 2.0s</EM></DIV> <DIV><EM> * Inflicts 123 - 184 poison dmg on target</EM></DIV> <DIV><EM> * Heals target for 26 - 38 every 2s</EM></DIV> <DIV><EM> * Increases mitigation of caster vs poison damage by 1080.</EM></DIV> <DIV><EM></EM> </DIV> <DIV><STRONG><EM>Fear's Grasp:</EM></STRONG></DIV> <DIV><EM></EM> </DIV> <DIV><EM>Duration: 10 minutes</EM></DIV> <DIV><EM>Effects:</EM></DIV> <DIV><EM></EM> </DIV> <DIV><EM>* Charms Target</EM></DIV> <DIV><EM>* See Description: [missing atm]</EM></DIV> <DIV><EM></EM> </DIV> <DIV align=center><STRONG><U><EM>Miracles:</EM></U></STRONG></DIV> <DIV><EM></EM> </DIV> <DIV><STRONG><EM>Id's Release:</EM></STRONG></DIV> <DIV><EM></EM> </DIV> <DIV><EM>Duration: 1 minute</EM></DIV> <DIV><EM>Effect Radius: 25 meters</EM></DIV> <DIV><EM>Max AOE Targets: 25</EM></DIV> <DIV><EM>Effects:</EM></DIV> <DIV><EM></EM> </DIV> <DIV><EM>* Makes target in Area of Effect afraid</EM></DIV> <DIV><EM>* Special: See Description[missing]</EM></DIV> <DIV><EM>* Reistibility increases against targets higher than level 90.</EM></DIV> <DIV><EM></EM> </DIV> <DIV><STRONG><EM>Thule's Fear Mastery:</EM></STRONG></DIV> <DIV><EM></EM> </DIV> <DIV><EM>Duration: 1 minute</EM></DIV> <DIV><EM>Effects:</EM></DIV> <DIV><EM></EM> </DIV> <DIV><EM>* Makes caster immune to Fear effects</EM></DIV> <DIV><EM>* Increases mitigation of caster vs mental damage by 1575</EM></DIV> <DIV><EM>* Special: See Description[missing]</EM></DIV> <DIV><EM></EM> </DIV> <DIV><STRONG><EM>Amygdalan Assault:</EM></STRONG></DIV> <DIV><EM></EM> </DIV> <DIV><EM>Duration: 1 minute</EM></DIV> <DIV><EM>Range: Up to 25 meters</EM></DIV> <DIV><EM>Effects:</EM></DIV> <DIV><EM></EM> </DIV> <DIV><EM>* Summons a limited pet to aid the caster</EM></DIV> <DIV> <DIV><EM>* Summons a limited pet to aid the caster</EM></DIV> <DIV> <DIV><EM>* Summons a limited pet to aid the caster</EM></DIV> <DIV> <DIV><EM>* Summons a limited pet to aid the caster</EM></DIV> <DIV> <DIV><EM>* Summons a limited pet to aid the caster</EM></DIV> <DIV><EM>* Special: See Description[missing]</EM></DIV> <DIV><EM></EM> </DIV> <DIV><STRONG><EM>Terror Link:</EM></STRONG></DIV> <DIV><EM></EM> </DIV> <DIV><EM>Duration: 1m</EM></DIV> <DIV><EM>Effects:</EM></DIV> <DIV><EM></EM> </DIV> <DIV><EM>* When target is dmg with a spell this spell will cast Terror on target's attackers. Lasts for 6s.</EM></DIV> <DIV><EM> * Makes caster afraid</EM></DIV> <DIV><EM> * 15% chance to dispel when target takes damage</EM></DIV> <DIV><EM></EM> </DIV> <DIV><EM>* Grants a total of 5 triggers of the spell</EM></DIV> <DIV><EM>* Decreases mitigation of target encounter vs mental damage by 1375</EM></DIV> <DIV><EM>* Special: See Description[missing]</EM></DIV> <DIV><EM></EM> </DIV> <DIV><STRONG><EM>Cazic's Will:</EM></STRONG></DIV> <DIV><EM></EM> </DIV> <DIV><EM>Duration: 56 seconds</EM></DIV> <DIV><EM>Effects:</EM></DIV> <DIV><EM></EM> </DIV> <DIV><EM>* Applies Cazic's Punishment on termination.</EM></DIV> <DIV><EM> * Inflicts 5675 mental damage on target</EM></DIV> <DIV><EM>* Slows target by 88%</EM></DIV> <DIV><EM>* Makes target afraid</EM></DIV> <DIV><EM>* Special: See Description[missing]</EM></DIV> <DIV><EM>* Reistibility increases against targets higher than level 90.</EM></DIV> <DIV><EM></EM> </DIV> <DIV><EM>Fyyre</EM></DIV> <DIV><EM>70 Inquis</EM></DIV> <DIV><EM></EM> </DIV> <DIV><EM></EM> </DIV> <DIV><EM></EM> </DIV> <DIV><FONT size=6><STRONG>Quellious</STRONG></FONT></DIV> <DIV><EM></EM> </DIV> <DIV><FONT color=#ffff00><EM>Changes on 10/30 in yellow.<BR></EM></FONT><B><BR><FONT size=4><EM>Tier 1</EM></FONT></B><BR> <BLOCKQUOTE><EM><U>Blessing: Pacification</U><BR>Target: Self<BR>Cast time: 1.5 sec<BR>Duration: 10 min<BR>Effect: All mental spells and combat arts last 15% longer and are 15% harder to resist<BR><BR><U>Miracle: Quellious's Will</U><BR>Target: Enemy<BR>Cast time: 1.5 sec<BR>Duration: up to 1min 30 sec<BR>Range: 25m<BR>Effect: Mezmerizes target. Epic targets are mezzed for 30 sec and gain a 4 min 30 sec immunity. Upon termination, applies debuff Haze of Quellious -- snares target by 88%, decreases DPS by 25, <FONT color=#ffff00>decreases</FONT> attack speed by 50<BR><BR></EM></BLOCKQUOTE><BR><EM><FONT size=4><B>Tier 2</B></FONT><BR></EM> <BLOCKQUOTE><EM><U>Blessing: Passive Assault</U><BR>Target: Self<BR>Cast time: 1.5 sec<BR>Duration: 10 min<BR>Effect: decreases hate gain by 15%<BR></EM><U><BR><EM>Miracle: Quelled Rage</EM></U><BR><EM>Target: Enemy<BR>Cast time: .5 sec<BR>Range: 25m<BR>Effect: <FONT color=#ffff00>wipes all hate for you from target mob</FONT><BR></EM></BLOCKQUOTE><BR><EM><FONT size=4><B>Tier 3</B></FONT><BR></EM> <BLOCKQUOTE><EM><U>Blessing: Teachings of Quellious</U><BR>Target: Self<BR>Cast time: 1.5 sec<BR>Duration: 10 minutes<BR>Effect: increase your power by 500<BR></EM><U><BR><EM>Miracle: Shield of the Tranquil</EM></U><BR><EM>Target: Self<BR>Cast time: 1.5 sec<BR>Duration: 1 minute<BR>Effect: Increase power regen by 100. Reflects spells at 50% their level. Dispelled when you cast a spell. (does reflecting as spell end the shield?)<BR></EM></BLOCKQUOTE><BR><EM><FONT size=4><B>Tier 4</B></FONT><BR></EM> <BLOCKQUOTE><EM><U>Blessing: Pensive Preoccupation</U><BR>Target: Self<BR>Cast time: 1.5 sec<BR>Effect: adds a chance to proc a debuff on all spells and CAs -- Pensive Preoccupation: all spells and CAs of target take 25% longer to reuse and 100% longer to use, duration 20 sec<BR></EM><U><BR><EM>Miracle: Aura of Tranquility</EM></U><BR><EM>Target: Self<BR>Cast time: .5 sec<BR>Duration: 2 min<BR>Effect: Applies tranquility, lasts for 10 seconds: reduces awareness of other encounters calling for help (possible bug? should this target enemies? or does the miracle grant you this ability to use this ability an unlimited number of times for 2 minutes?)<BR></EM></BLOCKQUOTE><FONT size=4><BR><B><EM>Tier 5</EM></B></FONT><BR> <BLOCKQUOTE><EM><U>Blessing: Voice of Quellious</U><BR>Target: Self<BR>Cast time: 1.5 sec<BR>Duration: 10 min<BR>Effect: All spells cost 15% less.<BR><BR><U>Miracle: Tranquil Trance</U><BR>Target: Self<BR>Cast time: .5 sec<BR>Duration: 20 sec<BR>Effect: Stuns and stifles caster. Increases power of group members of 5%. (possible bug? is this supposed to be 5% every x seconds?)</EM><BR></BLOCKQUOTE><BR><BR><EM>...that's all folks. A mixed bag in my opinion -- we'll have to wait for the flavor text since almost all of these say "Special: See Description" in the effect text.</EM> <BR></DIV> <DIV>Thanks to Fizwick for the info.</DIV> <DIV> </DIV> <DIV>As you can see every good person will be able to mezz epics better than coercers if they chose to. Ir </DIV></DIV></DIV></DIV></DIV></DIV><p>Message Edited by JackAll on <span class=date_text>11-05-2006</span> <span class=time_text>01:45 AM</span>
JackAll
11-05-2006, 03:17 PM
Tashania now lasts 10 sec
Kyriel
11-05-2006, 03:47 PM
<BR> <BLOCKQUOTE> <HR> JackAll wrote:<BR> <P>Most coercers will end up with the thule god and most illusionists will end up with Quellious.</P> <P></P> <HR> </BLOCKQUOTE><BR>Why do you say that? I was considering Innoruk myself. Although he doesn't like Jum Jum Cookies... so he's an iffy!
Raidi Sovin'faile
11-05-2006, 04:11 PM
<font color="#ffff00">As you can see every good person will be able to mezz epics better than coercers if they chose to</font>Isn't that ability like once an hour tho? And aren't most folks trying to tell me that mezzing epics is for r-[expletive haxx0red by Raijinn] anyways or something? Lol...Whatever, I don't play my coercer to mez. In fact, I rarely use mez anyways, so I'm sorry if that's kind of a "so what" situation for me.<div></div>
Leawyn
11-05-2006, 09:48 PM
I did Thules quest tho I also considered Inny. The main reason i went away from Inny is that most of his stuff involved taunts and increased hate... bad for a lil TP wearer lol. <div></div>
JackAll
11-06-2006, 12:12 AM
<P>Having 2 charmed pets is fun <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></P> <P>I would say that the thule charm its about adept3 in quality.</P> <P>I base that of all of one cast so...</P> <P> </P>
Tanatus
11-06-2006, 12:33 AM
<DIV>I like Thule Blessing and Secondary Charm and I have to admin coercers with Cazik looks better then Illusionist with Quen..</DIV>
sunbeamt
11-06-2006, 12:57 AM
There are stll some issues atm.I cannot get thought snap to work and the coersive healing might not be working on druids heals.<div></div>
josephloceff
11-06-2006, 04:13 AM
Im going to go Sol ro if i have to pick a god, he gives more damage even if we can't use the fire only abilities, and Thule is all about fear and most of it is useless as a raider becuase none of it hits epics...and the 25% damage bonus from thule is not as great as a 300-400 proc on every hostile spell<div></div>
AdiX__Styxx__
11-06-2006, 08:14 AM
<BR> <BLOCKQUOTE> <HR> josephloceff wrote:<BR>Im going to go Sol ro if i have to pick a god, he gives more damage even if we can't use the fire only abilities, and Thule is all about fear and most of it is useless as a raider becuase none of it hits epics...and the 25% damage bonus from thule is not as great as a 300-400 proc on every hostile spell<BR> <BR> <HR> </BLOCKQUOTE><BR>you woudl give all that up for just a buff for 10 min if it even is that much to do a lil mroe damage and they downtime for that same spell for 1 hour!
Korpo
11-06-2006, 12:29 PM
<div><blockquote><hr>AdiX__Styxx__ wrote:<div></div> <blockquote> <hr> josephloceff wrote:Im going to go Sol ro if i have to pick a god, he gives more damage even if we can't use the fire only abilities, and Thule is all about fear and most of it is useless as a raider becuase none of it hits epics...and the 25% damage bonus from thule is not as great as a 300-400 proc on every hostile spell <div></div> <hr> </blockquote>you woudl give all that up for just a buff for 10 min if it even is that much to do a lil mroe damage and they downtime for that same spell for 1 hour!<hr></blockquote>I'm not sure if I speak whatever language you do, but all of the god buffs are 10 min buffs with a 1 hr recast, no matter which god you choose.</div>
josephloceff
11-07-2006, 03:34 AM
not all are 10min buffs some are 1 min...some are 5min just depends on how powerful each one is.Here are Sol Ro's abilities...<b>not all are correct as this list isn't updated or in order anymore</b>, but you can get the idea from it.<font size="5"><b>Teir 1:</b></font> Granted upon completing Initial Deity Quest<b>Ro's Fury</b> - 750 FavorTarget: SelfCasting: 1.5 secondsRecovery: InstantRecast: 1 hourDuration: 10 minutesEffects:<ul><li>On a successful hostile spell this spell will always cast Ro's Flames on target of spell.<ul><li>Inflicts 261-391 heat damage on target</li></ul></li><li>Special: See Description</li></ul>Notes: This seems like it'll be an awesome ability for any offensive caster. Basically think Bone Clasped Girdle, though 100% proc rate. For necromancers, it's like an extra lich proc without the lifetap portion. The recast is harsh, meaning if raiding you'll really have to make SURE it's up for the named, but when using it, it'll be awesome.<b>Wrath of the Burning Prince</b> - 1125 FavorTarget: SelfCasting: 1.5 secondsRecovery: InstantRecast: 1 hourDuration: 10 minutesEffects:<ul><li>If the next spell cast is fire-based, it will inflict massive damage.</li><li>Makes caster always do critical damage on spell attacks</li><li>Special: See Description</li></ul>Notes: Fairly bad because this spell only procs on next damage, and then is gone. So for wizards or other fire-casters it might be kinda-OK, but for everyone else it's merely a single guaranteed crit. Quite bad.<font size="5"><b>Teir 2:</b></font> - Granted upon completing 2nd Quest, "Ro's Infernal Device" (35)<b>Blessing of Solusek</b> - 875 FavorTarget: SelfCasting: 1.5 secondsRecovery: InstantRecast: 1 hourDuration: 10 minutesEffects:<ul><li>Increases Mitigation of caster vs heat damage by 2240 - 3360</li><li>When target takes this spell will always cast Soothing Fire on caster.<ul><li>Heals caster for 112 - 208</li></ul></li><li>Special: See Description</li></ul>Notes: no, that's not a typo of mine, but the effect doesn't actually say WHEN the heal proc is triggered. I would guess it is on heat damage, but that is a pure guess. If you know that you're going up against a heat-AE mob, this could be really great both for the mit and for the slight heal proc, but I would say that the heal isn't worth a LOT if you're against something that requires an extra 3k heat mitigation, and if you're hit frequently enough for the proc to be good, you probably don't need the mitigation as much. Bump the heal amount IMO to make it better.<b>Sun Sphere</b> - 1312 FavorTarget: EnemyCasting: 1.5 secondsRecovery: InstantRecast: 1 hourDuration: 24 secondsRange: Up to 35.0 metersEffects:<ul><li>Summons a limited pet to aid the caster</li><li>Special: See Description</li></ul>Notes: Seems like a standard swarm pet like necromancers and summoners get, though with a re-cast of an hour, it's even worse than the item drop in DT that gives a triggerable swarm pet that has a half-hour re-cast. Unless this thing is a complete ball of fury that does 10k+ damage before it expires, I'd say this is a waste of favor due to the extreme re-cast time.<font size="5"><b>Teir 3:</b></font> - Unknown when it is unlocked<b>Inferno's Glory</b> - 1000 FavorTarget: SelfCasting: 1.5 secondsRecovery: InstantRecast: 1 hourDuration: 10 minutesEffects:<ul><li>The duration and damage of all heat-based spells is increased by 20%.</li><li>Special: See Description</li></ul>Notes: Good for any classes that are mainly heat-based (wizards, wardens to a lesser degree), but completely useless for those without heat-based spells.<b>Solusek's Soothing Scorch</b> - 1500 FavorTarget: SelfCasting: 1.5 secondsRecovery: InstantRecast: 1 hourDuration: 1 minuteEffects:<ul><li>On a successful hostile spell this spell will always cast Sooth on caster.<ul><li>Heals caster for 10% of max health</li><li>Increases power of caster by 10%</li></ul></li><li>Grants a total of 5 triggers of the spell.</li><li>Special: See Description</li></ul>Notes: Definitely a worth-getting ability for raiders. Essentially, if you're nearly out of power, use this, and you've got another half-bar of mana. Also potentially useful for Crusaders, as their offensive spells should also trigger this, letting them have more power for taunting, though their fighting style means it is unlikely that many will take the entire deity for this one ability. But unless your heroic fights have a tendancy to run extreme durations, this is a raid-oriented ability.<font size="5"><b>Teir 4:</b></font> - Unknown when it is unlocked<b>Solusek's Gift</b> - 1125 FavorTarget: SelfCasting: 1.5 secondsRecovery: InstantRecast: 1 hourDuration: 10 minutesEffects:<ul><li>Heat-based spells are 30% harder for your enemies to resist.</li><li>Special: See Description</li></ul>Notes: Even raiding, this spell seems only marginally useful unless mob resists are getting a LOT harder to penetrate than they used to be. And it's only for fire spells too, not all of them, so class usefulness is restricted as well. Quite marginal IMO.<b>Spear of the Sun</b> - 1687 FavorTarget: SelfCasting: 1.5 secondsRecovery: InstantRecast: 1 hourDuration: 1 minuteEffects:<ul><li>Reduces reuse timers, casting timers, and power cost of fire-based spells by 50%.</li><li>Summons a pet Spear of the Sun</li><li>Special: See Description</li></ul>Notes: Awesome if a fire-using class, though restricted to them. The pet is a big unknown on this, which could make it "good" if it DID something, but that is completely unknown. So it's either useless for a non-fire class, or the added effect could be worth it. But again, awesome for wizards, up in the air for everybody else.<font size="5"><b>Teir 5:</b></font> - Unknown when it is unlocked<b>Servant of Flame</b> - 1250 FavorTarget: SelfCasting: 1.5 secondsRecovery: InstantRecast: 1 hourDuration: 10 minutesEffects:<ul><li>Summons a pet servant of flame</li><li>Special: See Description</li></ul>Notes: if this is a controllable pet like other summoner pets, this could be quite godly for whomever takes it. Likely a fire-wizard type like Conjurors get, but this is purely speculation. Not enough information here to say whether this is good/bad/mediocre.<b>Incineration</b> - 1875 FavorTarget: EnemyCasting: 1.5 secondsRecovery: InstantRecast: 1 hourRange: Up to 10.0 metersEffects:<ul><li>Inflicts 100% of max health in heat damage on target<ul><li>If Target is not Epic</li></ul></li><li>Inflicts 13033 heat damage on target<ul><li>If Target is Epic</li></ul></li><li>Special: See Description</li></ul>Notes: Because power cost is not found in popup descriptions, this ability could be a once-an-hour free manaburn, or a manaburn equivalent that simply kills the opponent (if non-epic). Definitely neat, though again, until somebody actually unlocks it to see the power cost, this is an unknown.<div></div>
Korpo
11-07-2006, 10:22 AM
Yeah, it was late. I meant to say they were all on timers, not that they all lasted 10 mins. There are no permanent god buffs <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" />.<div></div>
JackAll
11-07-2006, 11:27 PM
<P>The description on the charm resist AA now states that it reduces the chance of early brakes.</P> <P>Yey!</P> <P> </P><p>Message Edited by JackAll on <span class=date_text>11-07-2006</span> <span class=time_text>10:28 AM</span>
Valizak
11-08-2006, 12:31 AM
And tash is not 10 seconds.... guess thats a little better, but not going to matter so much, and at the moment, the AA line towards Mindbend through Spell whip is broke. You need 3 ranks in Spell whip, but only 2 are attainable. <div></div>
JackAll
11-08-2006, 02:04 AM
<P>Tash is 10 sec.</P> <P>It seems resistability has been nerfed on charm m1. Its now 21% in eof. 30 on live</P> <P>I dont know if all masters had there resistability lowered.</P> <P>I thought I was getting more resists. [expletive haxx0red by Raijinn]</P>
Korpo
11-08-2006, 06:11 AM
<div><blockquote><hr>JackAll wrote:<div></div> <p>It seems resistability has been nerfed on charm m1. Its now 21% in eof. 30 on live</p> <p>I dont know if all masters had there resistability lowered.</p> <hr></blockquote>Yes, all M1s (that I've seen) are 21% now in beta.</div>
JackAll
11-09-2006, 04:12 AM
Tash adds no agro at all. I can use it on a body pull and not get agro
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