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View Full Version : Important Spells for the Soloing Coercer


Maroger
10-27-2006, 10:18 PM
<DIV>What spells lines do you all consider important and key for a coercer who soloes -- and yes I know Charm and Mez are very important and should be Masters or Adept III --but what other spells lines do you all consider important for the soloing coercer -- who would like to solo some heroics as well as regular mobs :smileyhappy:</DIV>

Thibor24
10-27-2006, 10:49 PM
<P>I've soloed to 61 so far and would say the following.</P> <P>Charm.</P> <P>Root</P> <P>Damage reactive.</P> <P>Spell reactive.</P> <P>Spell whip (where target gets attacked with spell it procs some damage)</P> <P>Mez is ok but i dont use it too often solo, mostly when pet breaks.</P> <P>Caster pets are best to charm and dont bother with heroic ones if you have a choice as they wont be more powerful and will break and kill you faster.</P> <P>Almost all your damage as a soloer is through the pet and the damage reactive with the spell one doing a bit less. Use your stuns to give you time to renew the reactives or back the pet off and root or mez if needing time.</P>

Aoi
10-27-2006, 11:01 PM
<BR> <BLOCKQUOTE> <HR> Thibor24 wrote:<BR> <P>I've soloed to 61 so far and would say the following.</P> <P>Charm.</P> <P>Root</P> <P>Damage reactive.</P> <P>Spell reactive.</P> <P>Spell whip (where target gets attacked with spell it procs some damage)</P> <P>Mez is ok but i dont use it too often solo, mostly when pet breaks.</P> <P>Caster pets are best to charm and dont bother with heroic ones if you have a choice as they wont be more powerful and will break and kill you faster.</P> <P>Almost all your damage as a soloer is through the pet and the damage reactive with the spell one doing a bit less. Use your stuns to give you time to renew the reactives or back the pet off and root or mez if needing time.</P><BR> <HR> </BLOCKQUOTE> <P><BR>Actually, Spell Whip is the spell reactive, we don't have a spell that does dmg when you cast on a mob (that I know of anyway). </P> <P>But, he is correct for the most part.  Soloing is all about getting a pet that can output good dmg.  The pet is not for tanking, he's for DPS, so getting all your stuns to AD3 or Master is a good idea as well.</P> <P>Generally, your strategy should be to have the mob dead before your stuns wear off (roughly 12-15 secs).</P> <P>If your pet isn't nuking or DoTing for half the mobs health within the first 5 secs, find a new one or fight easier mobs (assuming you are not trying to take down heroics...which can be done, just a different strategy).</P> <P>Cyene</P>

Varg_MM
10-28-2006, 02:13 AM
Or if you're feeling lazy and just wanna grind while watching TV, pick up a healer pet. Decent nukes and you don't really have to pay any attention to them at all. Takes longer, but super easy.

Tanatus
10-28-2006, 07:29 AM
<DIV>Charm, root, AE mez, single mez, stuns - in this order</DIV>

electricninjasex
10-28-2006, 05:51 PM
No spell can be ruled out.  Every one of them has its use in soloing.<div></div>

Venzule
10-30-2006, 08:13 PM
<BR> <BLOCKQUOTE> <HR> Aoine wrote:<BR> <BR> <BLOCKQUOTE> <HR> Thibor24 wrote:<BR> <P>I've soloed to 61 so far and would say the following.</P> <P>Charm.</P> <P>Root</P> <P>Damage reactive.</P> <P>Spell reactive.</P> <P>Spell whip (where target gets attacked with spell it procs some damage)</P> <P>Mez is ok but i dont use it too often solo, mostly when pet breaks.</P> <P>Caster pets are best to charm and dont bother with heroic ones if you have a choice as they wont be more powerful and will break and kill you faster.</P> <P>Almost all your damage as a soloer is through the pet and the damage reactive with the spell one doing a bit less. Use your stuns to give you time to renew the reactives or back the pet off and root or mez if needing time.</P><BR> <HR> </BLOCKQUOTE> <P><BR>Actually, Spell Whip is the spell reactive, we don't have a spell that does dmg when you cast on a mob (that I know of anyway). </P> <P>But, he is correct for the most part.  Soloing is all about getting a pet that can output good dmg.  The pet is not for tanking, he's for DPS, so getting all your stuns to AD3 or Master is a good idea as well.</P> <P>Generally, your strategy should be to have the mob dead before your stuns wear off (roughly 12-15 secs).</P> <P>If your pet isn't nuking or DoTing for half the mobs health within the first 5 secs, find a new one or fight easier mobs (assuming you are not trying to take down heroics...which can be done, just a different strategy).</P> <P>Cyene</P><BR> <HR> </BLOCKQUOTE> <P>Ive noticed that getting a decent tank pet can also be of great use.</P> <P> </P> <P>A pet with higher than average HP for its level comes in very handy for reactive spells.  When I cant find a caster pet I pretty much use my pets as meat shields.  Every time the pet gets hit the mob gets hit with 500+ damage if your using Master I reactive spells.   Keep refreshing those and the mobs drop quick.</P> <P>The downside to this is all the agro will be on the Coercer so root is a must to have mastered along with stuns for when the mob comes for you.</P> <P> </P> <P><BR> </P>