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Balrok
10-11-2006, 11:48 PM
<DIV>Playing a Coercer on a pvp server.. just trying to clarify a few things.  Most of the questions can be answered by any Coercer actually.</DIV> <DIV> </DIV> <DIV>Charm.. Is the Master I dps far better and worth the plat it sells for over Adept III?  Someone said if you M1 Charm a Caster type mob, they nuke for more then the wizards in your group.. any truth?</DIV> <DIV> </DIV> <DIV>Is there any difference in dps of a pet if it was originally a Heroic vs solo mob?  Assuming no, but I always Charm Heroic to release them on annoying Q's.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>In pvp.. Charm seems to just slow other players... 6 sec cast for that.. seems pointless. agreed?</DIV> <DIV> </DIV> <DIV>Does M1 Bewilder (aoe stun) alow you to cast it while moving?  Where as Adept3 interupts?</DIV> <DIV> </DIV> <DIV>In pvp, is Mez considered a Stun?  Meaning, if I Mez a player... are they then Immune to regular Stun spells for awhile?</DIV> <DIV> </DIV> <DIV>In pvp, If I open up with AoE Stun... am I making the entire group Immune to my other Stuns?  Meaning should I rather open up with Mez on someone, Stun another, then Aoe Stun the rest?</DIV> <DIV> </DIV> <DIV>Thanks for your input!</DIV>

Aoi
10-12-2006, 12:39 AM
<BR> <BLOCKQUOTE> <HR> Balrok wrote:<BR> <DIV>Playing a Coercer on a pvp server.. just trying to clarify a few things.  Most of the questions can be answered by any Coercer actually.</DIV> <DIV> </DIV> <DIV>Charm.. Is the Master I dps far better and worth the plat it sells for over Adept III?  Someone said if you M1 Charm a Caster type mob, they nuke for more then the wizards in your group.. any truth?</DIV> <DIV> </DIV> <DIV><FONT color=#33cc00>Absolutely true, though not always more than wizard's depending on the mob charmed.  It is worth as much plat as you can afford.</FONT></DIV> <DIV> </DIV> <DIV>Is there any difference in dps of a pet if it was originally a Heroic vs solo mob?  Assuming no, but I always Charm Heroic to release them on annoying Q's.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV><FONT color=#33cc00>Not a significant difference in DPS, but heroics do have a significantly larger power pool.</FONT></DIV> <DIV> </DIV> <DIV>In pvp.. Charm seems to just slow other players... 6 sec cast for that.. seems pointless. agreed?</DIV> <DIV> </DIV> <DIV><FONT color=#33cc00>I don't play a Coercer in PvP (I have a Defiler), but from what I hear, its far more efficient to charm a good caster mob than try to charm players.</FONT></DIV> <DIV> </DIV> <DIV>Does M1 Bewilder (aoe stun) alow you to cast it while moving?  Where as Adept3 interupts?</DIV> <DIV> </DIV> <DIV><FONT color=#33cc00>I don't think we have a stun you can cast on the move anymore, but I'll let other posters verify that.  I doubt very seriously that the master would differ from the A3 in that fashion.</FONT></DIV> <DIV> </DIV> <DIV>In pvp, is Mez considered a Stun?  Meaning, if I Mez a player... are they then Immune to regular Stun spells for awhile?</DIV> <DIV> </DIV> <DIV><FONT color=#33cc00>I am pretty sure this is true, so yes.</FONT></DIV> <DIV> </DIV> <DIV>In pvp, If I open up with AoE Stun... am I making the entire group Immune to my other Stuns?  Meaning should I rather open up with Mez on someone, Stun another, then Aoe Stun the rest?</DIV> <DIV> </DIV> <DIV><FONT color=#33cc00>I think this is also correct.</FONT></DIV> <DIV> </DIV> <DIV>Thanks for your input!</DIV><BR> <HR> </BLOCKQUOTE>Cyene<BR>

Balrok
10-12-2006, 12:58 AM
<P>Cyene!</P> <P>haha.. thanks for the tips bud.</P>

Aoi
10-12-2006, 01:01 AM
<P>Lol holy crap, I didn't even notice it was you...</P> <P>Cyene</P>

fat to
10-12-2006, 07:05 AM
<div></div><div></div>Mez is no longer considered a stun. It now says mezmerize when you examine the spell, so it has its own immunity timer. We don't have a stun on the run anymore. The bewilder stun line had its cast time reduced from 3 secs to 1.5 secs and was changed to an encounter stun. http://eqiiforums.station.sony.com/eq2/board/message?board.id=27&message.id=15095 thread about pets being too strong in pvp... /laugh pumpkin pie of overlords on nagafen 70 coercer / 63 woodworker<div></div><p><span class="time_text"></span></p><p>Message Edited by fat tony on <span class=date_text>10-11-2006</span> <span class=time_text>08:07 PM</span>

Korrupt-W
10-12-2006, 12:08 PM
ya mezz is on its own timer as far as immunities and charm is definitely inefficient to cast in pvp, the cast time vs the duration just is not worth it imo.. although fun to charm the occasional graybie exiled

MokiCh
10-12-2006, 06:02 PM
Lower level charms suck in PvP, but once you get Dominate it becomes slightly more useful, although I still would never use it on players if I could get a good pet instead. Dominate has a 20 second duration in PvP so if you can't find a good pet, you can charm someone and have them attack some heroics. <div></div>

Korrupt-W
10-12-2006, 08:57 PM
I always found it to get resisted to often and not last full duration at all in pvp, you have better luck?

Balrok
10-13-2006, 12:49 AM
<P>Actually, I was reading the description of Beguile last night.  when I clicked PvP, the description changed to Slowing attack speed and dps.  So can you still Charm a PC with Dominate in pvp?</P> <P>On a side not.. I got Hesitation (Master I).. but the upgraded Forced Hesitation has yet to be seen... can't even find the Adept I.  So, since Hesitation (lvl 19) doesn't start getting resisted till lvl 39.. should I use it over Forced?  The shorter durations doesn't matter to me as much as it landing.</P>

Balrok
10-13-2006, 01:28 AM
<DIV>Was talking to Cyene about pvp tactics last night... I don't bother solo'ing yet much at 34, as I rather enjoy raiding with my guildies atm.  Solo Q's we find, I just have to focus on root/stunning/mez so they don't get away.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />  The real fun comes when we find groups/raids of Q's to kill.  Came up with this plan.</DIV> <DIV> </DIV> <DIV>Note:  the aoe mez, stun and daze will basically set immunity for the rest of the fight.. unless resisted.  Stifle owns! It does not have an immunity timer.  btw.. is there a way to tell if a target is immune to mez/stun/daze?  I don't recall seeing any messages when I try to spam mez or stun on someone telling me they are immune.</DIV> <DIV> </DIV> <DIV>*If I see a class I want to keep out for while, I'll target and Mez for the longer duration. *<BR>Terrible Awe  <aoe mez for the rest><BR><EM>/target healer</EM><BR>Anguish  <power drian><BR>Muddled Thinking <interupts><BR>Unnerving Stare <stun with power drian><BR>Melancholy <dd with dot><BR>Withering Silence <stifles></DIV> <DIV>Simple Minds <aoe power drian><BR><healer stands there and blead power></DIV> <DIV>Despotic Mind <try to heal and die><BR>Bewilder  <aoe stun><BR>Ego Strike  <aoe daze><BR><EM>/target dpser causing issues</EM><BR>Forced Hesitation<BR>Withering Silence <stifles><BR>Sibyllant<BR>Despotic Mind</DIV> <DIV>Muddled Thinking</DIV> <DIV>etc...</DIV> <DIV> </DIV> <DIV>... just roll with the rest.  With this approach I think I'm maximizing my single target durations before I use the aoe's.</DIV> <DIV>Being an alchemist, I know a good pvp'er will use remedies and potions... and of course resists come into play.  I'm pretty much all Mastered to attempt to help that and will use Damaged Psyche if someone is causing issues.  Blink is very cool if I'm the opening target.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV>Thoughts or suggestions?</DIV><p>Message Edited by Balrok on <span class=date_text>10-12-2006</span> <span class=time_text>04:34 PM</span>

Tanatus
10-13-2006, 05:12 AM
<P>a) in PvP players are IMMUNE to any magical attacks AFAIK (at lvl 70 with minimum raiding gear)</P> <P>b) as a such you dont want pet caster you want pet BRIGAND or at least SWASH</P> <P>c) casters sucks in PvP donkey balls because SOE royaly [expletive haxx0red by Raijinn]ed up resistance</P>

WasFycksir
10-14-2006, 06:36 PM
<P>Lev 44 coercer here so I cannot speak first hand on higher lev spells but what I have found is-</P> <P>Charming other players is worthless.  The casting time alone makes it nearly impossible to land.  Solo, you would be dead by the time it even landed, in a group on group situation you need to be stunning/mez'g and locking down the evacers.</P> <P>I know you didn't ask, but here is some pet advice for PVP.  At lev 34 (if you are not locking there) you will be able to use these pets soon.</P> <P>I have the best luck with caster pets, the heavier the nukes the better, but many others work well too.  My current favorites are-  In Zek any siren caster mob on the island, they all are decent, especially the Thaumagturge.  In EL the heroic dirge Lamnia's are excellent.  The fury siren's and nymphs are nice too, the non-heroics.  In CL/NEK the obolisk entry guards make good pets.  In RV the fury treants on the opposite side of the map from zone in are awesome, I forget their name, but they are furies too.  The tainted nymphs are really good too, but you can't tell which are melee and which are casters until you try them out.  In TS the heroic centaurs by the coldwind station rock and the Q's have to ruin their faction if they are forced to kill the mob.  In Feerott the best I have found in my limited time there is the diviner lizards.  I haven't experimented much in Feerott though.  In EF the heroic ice golem things in the tunnel are good, but like Feerott I haven't spent alot of time there.</P>

MokiCh
10-15-2006, 05:38 PM
<blockquote><hr>Tanatus wrote:<div></div> <p>a) in PvP players are IMMUNE to any magical attacks AFAIK (at lvl 70 with minimum raiding gear)</p> <p>b) as a such you dont want pet caster you want pet BRIGAND or at least SWASH</p> <p>c) casters sucks in PvP donkey balls because SOE royaly [expletive haxx0red by Raijinn]ed up resistance</p><hr></blockquote>The only brigand type mobs I've found in overland zones are those Quellithulian Sentries outside of Vaults in BS. Anyone know of where else you could find some?<div></div>

Tanatus
10-15-2006, 09:25 PM
Well I am lazy enouth to not check every single mob in KoS but rule of tomb is - to find rogue pet with good script you need find mobs that able cast "rake"

Alaeth
10-15-2006, 11:44 PM
<blockquote><hr>MokiChan wrote:<blockquote><hr>Tanatus wrote:<div></div><p>a) in PvP players are IMMUNE to any magical attacks AFAIK (at lvl 70 with minimum raiding gear)</p><p>b) as a such you dont want pet caster you want pet BRIGAND or at least SWASH</p><p>c) casters sucks in PvP donkey balls because SOE royaly [expletive haxx0red by Raijinn]ed up resistance</p><hr></blockquote>Theonly brigand type mobs I've found in overland zones are thoseQuellithulian Sentries outside of Vaults in BS. Anyone know of whereelse you could find some?<div></div><hr></blockquote>In Bonemire, some of the mobs on the HoF island landing pad are brigands...Doomwing Excavators, if I remember right. I think in BS, there are some brigand-type mobs on the island where you get the Hoo'loh quest, but I could be getting those mixed up with another scout class (and I thought the Quellithulian Sentries were SKs, but it's been a while since I've been over near Vaults, so I'm probably mistaken).