View Full Version : AE mez bugged ..
hello <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />It's not the first time I notice a problem with the AE mez. I think this problem exist since already a few weeks and a friend illusionist has also the same problem, I explain it : When there is a group of monsters, I cast my AE mez and everthing is OK, all the monsters are mezzed (I don't take care about the potential resists on some monsters). But if I want to refresh the AE mez a second time (or more), only my main target will be mezzed and all the other encounters from the groups won't be mezzed (sometimes one or 2 are mezzed too one more time with my main target but it's random..). And 100% sure, it's not a resist (else it's written). This problem is not so much important in lots of situation because I can refresh with single mez / AE mez each encounter but in Nizara (for example), it's really important for the group and almost impossible to keep mezzed 5 target during a few minutes...By the way, I'm on the french server (Storms) ; so maybe this problem doesn't exist on US server ?Thanks for your comments and your help, it's really painfull when my main job is to mez a group of 4 or more targets.. <span>:smileyhappy:</span><div></div>
Sijil
10-07-2006, 02:07 PM
Read the description for your AE mez.It removes the mezed mobs from AOE's unless direct. So if you use your AE mez on already mezzed mobs, they will not hold except for the one you are targeting because the Mez it's self is an AE.Gotta time it when it's down to like 2 seconds then cast so it affects them when it breaks<div></div>
ohh i understand the problem... thanks for your help <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> It would be however better if we could do a refresh <span>:smileyhappy:</span><div></div>
Sijil
10-07-2006, 06:20 PM
I agree, it should be able to be refreshed at least<div></div>
Norrsken
10-07-2006, 06:32 PM
Yup, but for now, at least for one encounter you just hit em with your ae stun to cover in the short lapse of the ae mez.<div></div>
Crono1321
10-07-2006, 10:15 PM
<blockquote><hr>roxer2b wrote:Yup, but for now, at least for one encounter you just hit em with your ae stun to cover in the short lapse of the ae mez.<div></div><hr></blockquote>Yeah until in that 2-4 seconds of unmezzed time, AE's have dotted the [expletive haxx0red by Raijinn] out of the mobs and now they are non mezzable<div></div>
Lleinen
10-08-2006, 12:36 PM
<BR> <BLOCKQUOTE> <HR> Crono1321 wrote:<BR><BR> <BLOCKQUOTE> <HR> roxer2b wrote:<BR>Yup, but for now, at least for one encounter you just hit em with your ae stun to cover in the short lapse of the ae mez.<BR> <BR> <HR> </BLOCKQUOTE>Yeah until in that 2-4 seconds of unmezzed time, AE's have dotted the [expletive haxx0red by Raijinn] out of the mobs and now they are non mezzable<BR> <BR> <HR> </BLOCKQUOTE><BR>precisely ... which is why this spell needs to remove all other spells from affecting it BESIDES mesmerize spells ... i dont see whats so hard, but then again im not a developer so take that with a nut. still needs fixin anyway
WasFycksir
10-08-2006, 06:17 PM
<DIV>Use the AOE stun in there if things get out of hand. This will often give you enough time to get things back under control.</DIV>
WasFycksir
10-09-2006, 04:22 PM
<DIV>Let me clarify my post so Chrono1321 doesn't burst a vein from taking a video game way too serious.</DIV> <DIV> </DIV> <DIV>For example, at level 44 the AOE stun Perplexity can be cast to STUN any opponents that may have resisted the AOE MEZ. This may give you the time you need because of the situation described in the OP. Because if the MEZ failed for whatever reason, the opponent is stunnable is it not?</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>And forgive me o-great Chrono1321, for my stupid assumption that I, a lowley 44 coercer may be of help, I truly meant no harm to the OP, I did not mean to provide a possible helpful hint or tactic that may provide useful, I should have known that you would have stated definatively the only answer possible for all possible situations, I beg your forgiveness /bow</DIV>
Vydian
10-09-2006, 07:49 PM
<div><blockquote><hr>WasFycksir wrote:<div></div> <div>Let me clarify my post so Chrono1321 doesn't burst a vein from taking a video game way too serious.</div> <div> </div> <div>For example, at level 44 the AOE stun Perplexity can be cast to STUN any opponents that may have resisted the AOE MEZ. This may give you the time you need because of the situation described in the OP. Because if the MEZ failed for whatever reason, the opponent is stunnable is it not?</div> <div> </div> <div> </div> <div> </div> <div>And forgive me o-great Chrono1321, for my stupid assumption that I, a lowley 44 coercer may be of help, I truly meant no harm to the OP, I did not mean to provide a possible helpful hint or tactic that may provide useful, I should have known that you would have stated definatively the only answer possible for all possible situations, I beg your forgiveness /bow</div><hr></blockquote>Actually the OP specifically said they weren't concerned about some monsters resisting the encounter mez, just the annoyance that is the fact that it cannot refrsh itself. Using an encounter stun if a few mobs resist is perfectly fine, but what chrono is refering to is to not use the aoe stun between aoe mezzes as DoT's during the stun time will prevent the second mez from working. And when you are talking about Nizara....yeah, that would not be just "inconvient", that's a group wipe in most cases.For the OP, the best thing to do right now is time the recast of the aoe mez so that the mobs are only free for about .5 seconds. What I do right now is start recasting astonishing awe when the previous one has ~1.8 seconds left. With a 2 second cast time, this works out well. You may have to adjust though if you have the AGI line for fast casting or other group buffs going (divine recovery, death march, etc).</div>
WasFycksir
10-10-2006, 04:58 AM
<DIV><BR> <BLOCKQUOTE> <P></P> <HR> <P>krisallyde wrote:</P> <P><BR>Thanks for your comments and your help, it's really painfull when my main job is to mez a group of 4 or more targets.. <SPAN>:smileyhappy:</SPAN><BR></P> <BR> <HR> </BLOCKQUOTE><BR><SPAN>Apparently he should have said- Thanks for your comments (except WasFycksir's)... Again I apologize.</SPAN></DIV> <DIV><BR></DIV>
Norrsken
10-11-2006, 02:36 PM
<BR> <BLOCKQUOTE> <HR> Crono1321 wrote:<BR><BR> <BLOCKQUOTE> <HR> roxer2b wrote:<BR>Yup, but for now, at least for one encounter you just hit em with your ae stun to cover in the short lapse of the ae mez.<BR> <BR> <HR> </BLOCKQUOTE>Yeah until in that 2-4 seconds of unmezzed time, AE's have dotted the [expletive haxx0red by Raijinn] out of the mobs and now they are non mezzable<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>Well, in that case, the group just bought themselves a world o hurt. I wont go down with them. Mess with my mez and I'll stop using em. I can grab a nice pet and outdps the dps instead. <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></P> <P>And no, done right you''ll not have that long glimpse of unmezzed time.</P><p>Message Edited by roxer2b on <span class=date_text>10-11-2006</span> <span class=time_text>03:36 AM</span>
mutschml
10-12-2006, 12:23 PM
Install a mod where you see the remaining time of the spell directly. This was you see how many seconds are left on the ae mezz, and you can start casting it 2sec before it wears off.IMHO a mod like this is really helpful, not only to time the ae mezz.
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