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Ofzi
08-08-2006, 12:00 PM
<DIV>This is not a post about how it is so awesome in pvp but rather a question of why people say it is bad in pve? I mean npc's use power(mana) too how i would think it would be a decent DoT along with you other mezzs and damage spells. </DIV><p>Message Edited by Ofzion on <span class=date_text>08-08-2006</span> <span class=time_text>01:00 AM</span>

Pins
08-08-2006, 06:10 PM
NPCs dont use anywhere near as much power as a PC does. Not to mention, their health pool in comparison to power usage is a lot different than a player. This is why TMind sucks in PvE and should never be casted.

Leawyn
08-08-2006, 08:08 PM
<BR> <BLOCKQUOTE> <HR> Pinski wrote:<BR>NPCs dont use anywhere near as much power as a PC does. Not to mention, their health pool in comparison to power usage is a lot different than a player. This is why TMind sucks in PvE and should never be casted.<BR> <HR> </BLOCKQUOTE><BR>Never? Why never? sure the mana drain isnt that much, but a dot is a dot is a dot, it all adds up.

Alaeth
08-08-2006, 11:00 PM
<blockquote><hr>Leawyn wrote:<div></div><blockquote><hr>Pinski wrote:NPCs dont use anywhere near as much power as a PC does. Not to mention, their health pool in comparison to power usage is a lot different than a player. This is why TMind sucks in PvE and should never be casted.<hr></blockquote>Never? Why never? sure the mana drain isnt that much, but a dot is a dot is a dot, it all adds up.<hr></blockquote>Hm...I think you're talking about Perilous Gaze--which also isn't a very good spell, if only because of the short duration, but can be worth casting on larger encounters. Tyrannical Mind is the reactive DD on power use spell, and it isn't really worth casting because mobs use the base CAs/spells in their respective lines (a level 70 warlock mob still using Dark Distortion, and so on). Since these low-level skills naturally have low casting costs, the damage inflicted by TMind is minimal compared to a high-level mob's health pool.

Leawyn
08-08-2006, 11:11 PM
<BR> <BLOCKQUOTE> <HR> Alaeth wrote:<BR> <BLOCKQUOTE> <HR> Leawyn wrote:<BR> <BR> <BLOCKQUOTE> <HR> Pinski wrote:<BR>NPCs dont use anywhere near as much power as a PC does. Not to mention, their health pool in comparison to power usage is a lot different than a player. This is why TMind sucks in PvE and should never be casted.<BR> <HR> </BLOCKQUOTE><BR>Never? Why never? sure the mana drain isnt that much, but a dot is a dot is a dot, it all adds up. <HR> </BLOCKQUOTE><BR><BR>Hm...I think you're talking about Perilous Gaze--which also isn't a very good spell, if only because of the short duration, but can be worth casting on larger encounters. Tyrannical Mind is the reactive DD on power use spell, and it isn't really worth casting because mobs use the base CAs/spells in their respective lines (a level 70 warlock mob still using Dark Distortion, and so on). Since these low-level skills naturally have low casting costs, the damage inflicted by TMind is minimal compared to a high-level mob's health pool.<BR> <HR> </BLOCKQUOTE><BR>AHHHH! Yeah I'm at work right now and don't remember all the spell names off the top of my head.

skidmark
08-09-2006, 12:32 AM
Man. I was just about to get Despotic Mind, it seemed like such a cool spell concept-wise.

Raidi Sovin'faile
08-09-2006, 03:59 AM
<P>As with anything else that's based on an enemy's power bar (power drain, despotic mind, etc), it's more effective if the creature is solo, compared to heroic/epic.</P> <P>And when it's solo, there's better ways of dealing with the mob... like killing it.</P> <P> </P> <P>They really need to change how the power pools for heroics and up work, because right now it's completely and utterly useless. Why not just give them the ability to cast whenever they want, power bar be damned.. because that's how it is in every single fight. And regen on Epics is insane anyways... we've fought one long enough to bring his power down to zero, and he still casted his abilities because he regened enough. At best it "slightly" reduced how quickly he recast it, lol.</P>

Tanatus
08-09-2006, 04:13 AM
<P>Per se mobs dont use mana for spells or CA AT ALL - just watch if your TM ever goes off..... (mine never nor Cata Mind)</P> <P>Heh I know 1 fight then mana drain extemely usefull thou <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> can make 1 hours fight no longer then 10 min <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P>

Ever_Mac
08-10-2006, 07:41 PM
<DIV> This is my first post so i want to say a big hello to all that contribute to this forum.</DIV> <DIV> </DIV> <DIV>also excuse my english cause its not my first language.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Maybe they could add to Despotic Mind line to proc when we use our mana drain spells</DIV> <DIV>.....every time the mob looses mana + uses mana    losses life <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV> </DIV> <DIV>just a thought  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV>

nithrill
08-11-2006, 12:10 AM
<BR> <BLOCKQUOTE> <HR> Ever_Mac wrote:<BR> <DIV> This is my first post so i want to say a big hello to all that contribute to this forum.</DIV> <DIV> </DIV> <DIV>also excuse my english cause its not my first language.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Maybe they could add to Despotic Mind line to proc when we use our mana drain spells</DIV> <DIV>.....every time the mob looses mana + uses mana    losses life <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV> <DIV> </DIV> <DIV> </DIV> <DIV>just a thought  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></DIV><BR> <HR> </BLOCKQUOTE> <P><BR>That is a good idea and has been suggested before.</P> <P>But never got any response from the devs.</P> <P>Most propably because the result would be a 2k guaranteed dps Coercer, while the mob was just standing there doing nothing.</P> <P>I like the idea though and hope the devs can do something cleaver with it <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></P>

ximo
08-11-2006, 12:33 AM
I agree ever mac, I've been thinking that too lately! For now I still cast it and just see any damage it does as a bonus <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Ever_Mac
08-11-2006, 01:58 PM
<P>im sure that they can fine tune the spell so that it will not be too powerfull....</P> <P>it will give a new meaning to mana drain spells especially against heroic encounters where mana drain has no benefit.</P> <P>of coerce  -heh - they can disable the feature in pvp <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P> </P> <P> </P>

ximo
08-11-2006, 04:04 PM
Yeah, it's a nice Idea. By having power drains counting as power spent and causing damage, we would have to cast a stun/stifle spell, which in turn would prevent our melee reactive and or Spell reactive going off, so it would not be "overpowered" as such and quite "fair" ?I know some other spells drain power but not enough to do significant damage if this mechanic was put in place.Edit: another thought would be to have an impairment to use on the enemy, that has a chance to cause their abilities to cost x amount more power when used....<p>Message Edited by ximo on <span class=date_text>08-11-2006</span> <span class=time_text>01:07 PM</span>

Pins
08-12-2006, 07:35 AM
<BR> <BLOCKQUOTE> <HR> ximo wrote:<BR>Yeah, it's a nice Idea. By having power drains counting as power spent and causing damage, we would have to cast a stun/stifle spell, which in turn would prevent our melee reactive and or Spell reactive going off, so it would not be "overpowered" as such and quite "fair" ?<BR><BR>I know some other spells drain power but not enough to do significant damage if this mechanic was put in place.<BR><BR>Edit: another thought would be to have an impairment to use on the enemy, that has a chance to cause their abilities to cost x amount more power when used.... <P>Message Edited by ximo on <SPAN class=date_text>08-11-2006</SPAN> <SPAN class=time_text>01:07 PM</SPAN><BR> <HR> </BLOCKQUOTE><BR>Think about it on epic mobs.  If it does 5x damage as your power drain, and combine that with say scouts using mental breach poisons.  Imagine the insane amount of damage you could be getting there.  What really needs to happen, is the entire NPC-power system needs to be thrown out and completely reworked so that spells that drain power, or do damage based on power usage can be fixed and become actually usable.