View Full Version : How do you get a charmed pet to hold aggro?
CalleumN
07-06-2006, 11:00 PM
<DIV>I'm new to EQII, and have been trying out a variety of classes on the Isle, to get a feel for what I want to play. I've enjoyed my try of a coercer, but have one question...whatever pet I charm appears to have no ability to taunt mobs. Thus, after one blast from me, I'm being hit. Obviously, this cannot be viable later on in the game, when mobs hit hard, especially to a cloth wearer. So what do coercers do? How do you get your charmed pet to hold aggro?</DIV>
Tanatus
07-06-2006, 11:13 PM
<DIV>Using charm Master 1......</DIV> <DIV>If serious ability of your pet taunt should be last of your concerns for solo..... Accept this fact during solo 80% DPS done by your pet and 20% by you sometime then you farm named heroic you do about 1% damage and 99% done by the pet so .... the only thing you should concern is how to learn keep distance between your pet and mob you solo</DIV>
VerikDarkfaith
07-07-2006, 06:00 AM
<BR> <BLOCKQUOTE> <HR> Tanatus wrote:<BR> <DIV>Using charm Master 1......</DIV> <DIV>If serious ability of your pet taunt should be last of your concerns for solo..... Accept this fact during solo 80% DPS done by your pet and 20% by you sometime then you farm named heroic you do about 1% damage and 99% done by the pet so .... the only thing you should concern is how to learn keep distance between your pet and mob you solo</DIV><BR> <HR> </BLOCKQUOTE><BR>how do you accomplish this? are the named heroics several levels below yours? i try killing a heroic, i need to charm a higher level heroic and even then it gets chewed up pretty fast. I usually need at least two pets, and this is just for a green, non named heroic. Its also very dangerous and not a real affective way to gain xp. If you don't mind, could you walk me through your tactics (I'm only level 30 btw, don't know how much that matters). Are there certain types of mobs you need to charm?
Jibber Mong
07-07-2006, 08:14 AM
<P>Without master charm i dont think its possible for your pet to hold agro. This has been my biggest complaint since LU24.</P> <P>Single mob vs pet is fine, providing you send your pet in and dont do anythig else, just be prepared for a very slow kill.</P> <P>Group encounter vs pet is where i find it impossible for my adp 3 charmed pet to hold agro. Typical example in nest, send pet at a group encounter, awe group and single mez to avoid pet dying in seconds. Pet holds agro fine on the first mob, but i've yet to see pet pull agro from me after awe/mez. Same can be said for root, after one root i've got agro for the rest of the fight.</P> <P>Has amensia (memwipe) been changed since lu24? Before i would throw this on a mob and as soon as my pet has landed one hit it would gain agro. Now however it makes no difference at all. Really sucks that one spell makes so much difference (when you dont have it anyways).</P> <P> </P> <P> </P> <P> </P><p>Message Edited by Jibber Mong on <span class=date_text>07-06-2006</span> <span class=time_text>09:16 PM</span>
JackAll
07-07-2006, 02:06 PM
<DIV>Amnesia is fine. Just remember to keep encounter locking off.</DIV> <DIV> </DIV> <DIV>And if you want a pet to hold agro. Keep your agro buff on it and focus on stunning/dazing the target. And use your deagro abilities.</DIV> <DIV> </DIV> <DIV>Its not hard at all.</DIV>
VerikDarkfaith
07-07-2006, 03:10 PM
<DIV>this is what happens to me. all it takes is for me to cast a damage spell and a root, and the mob is going to come after me the rest of the fight. root never holds long too. i've only got apprentice IV coerce though. I take it masters help the pet hold agro a lot? </DIV>
noobslayer
07-07-2006, 03:23 PM
<DIV>Master lvl Charm is the number one spell I recommend for any coercer.</DIV> <DIV>With it charm will last longer and not break as easily. Also, pets with high dps spells and abilities will hit harder.</DIV> <DIV> </DIV> <DIV>To get your pet to hold aggro the trick is simple, get a pet with dps. You have to play around and find the ones that have it..it is often surprising. Mobs that usually use auto attack as their main form of attack are usually your worst pets, even if they normally hit YOU hard, they won't hit like that charmed. However pets that nuke or use heavy damaging abilities like a barrage will definately hold aggro just like a wizard will steal it off a tank going all out.</DIV> <DIV> </DIV> <DIV>To get your pet to stay alive the trick is very simple, keep the mob stunned as much as possible. If its a heroic this may include mezzing it or rooting and backing your pet off while your stuns recycle. Practice this, perfect it, and you will find its fairly easy to solo even a yellow conning named.</DIV> <DIV> </DIV> <DIV>In soloing, be careful using your dots, if you have a mob dotted you cannot mez it if things go badly without spending time canceling the dots or waiting them out. As long as you dont dot a mob you can always back your pet off and mezz your target. Your long duration stun dont forget has a power drain attached to it, this will break a mezz as well.</DIV> <DIV> </DIV> <DIV>Some places just dont have anything good for you to charm, group in these places...look around enough though and you will most likely find some kind of mob that will dps well.</DIV>
Daqrit
07-07-2006, 04:26 PM
<P>To give an indication...</P> <P>With adept 3 Domination pet x nuked for 4k ish max. With Domination M1 the same pet nukes for 8kish.</P>
VerikDarkfaith
07-07-2006, 10:17 PM
Excellent information. Sounds like charmed pets don't tank or hit very hard no matter what pet you charmed, but nukes and combat abilities can still do some damage. I take it I should look for casters and scout types then? A charmed pet can't tank or hit worth anything anyway, no matter what kind of monster you charm.
Petgroup
07-07-2006, 11:18 PM
<div></div><div></div><div></div><div><blockquote><hr>JackAll wrote:<div>Amnesia is fine. Just remember to keep encounter locking off.</div><div> </div><div>And if you want a pet to hold agro. Keep your agro buff on it and focus on stunning/dazing the target. And use your deagro abilities.</div><div> </div><div>Its not hard at all.</div><hr></blockquote>Thats what I do. Amnesia is an excellent safety net.If you get aggro though, you can stun the mob and back up a short distance and the targeted mob <i>usually</i> changes to the charmed mob.It takes some practice but after awhile, you get used to a rythm of what needs to be done.Also, I believe Master 1 Charmed pets get all Master 1 spells, if its like the way Summoners work. So its a huge step up. I'll check later and make sure.</div><p>Message Edited by nikecmh42 on <span class=date_text>07-07-2006</span> <span class=time_text>03:20 PM</span>
Jibber Mong
07-08-2006, 09:00 AM
<BR> <BLOCKQUOTE> <HR> JackAll wrote:<BR> <DIV>Amnesia is fine. Just remember to keep encounter locking off.</DIV> <DIV> </DIV> <DIV>And if you want a pet to hold agro. Keep your agro buff on it and focus on stunning/dazing the target. And use your deagro abilities.</DIV> <DIV> </DIV> <DIV>Its not hard at all.</DIV><BR> <HR> </BLOCKQUOTE> <P>Encounter locking effects amnesia, [expletive haxx0red by Raijinn]? If this is true i'd like to know the reasons behind this, nothing worse than slowly killing a named and to have someone trying to be helpful come along and break your root for you. Sole reason i've had encounter locking on, tho this was pre lu24 when stacking roots was an option and i never bothered with adp 3 charm knowing how [Removed for Content] it is.</P> <P>M1 agro buff is always on the pet and yes deagro adilities get used.</P> <P>Its not hard at all... Guess you use m1 charm? </P> <P>Seriously adp 3 charmed pet agro generation is crap awe and single target mez is enough to keep agro on me the whole fight. Even with master hate and dps buff on pet and adp 3 link on me. Guess i'll have to wait for master domination to be able to effectivly solo now we lost our second root. No more soloing bonemire named for me /cry</P> <P>Do find it funny tho how people automatically assume your a noob for not having M1 charm, even more so when you spent 4 years charming in eq1 :smileywink:</P>
Alaeth
07-10-2006, 12:53 PM
<blockquote><hr>nikecmh42 wrote:Thats what I do. Amnesia is an excellent safety net.If you get aggro though, you can stun the mob and back up a short distance and the targeted mob <i>usually</i> changes to the charmed mob.It takes some practice but after awhile, you get used to a rythm of what needs to be done.Also, I believe Master 1 Charmed pets get all Master 1 spells, if its like the way Summoners work. So its a huge step up. I'll check later and make sure.<p>Message Edited by nikecmh42 on <span class="date_text">07-07-2006</span><span class="time_text">03:20 PM</span></p><hr></blockquote>That's not exactly true, actually (re: the master-charmed pets getting master spells), based on the data I've gathered. Pets use the very base spells in whichever lines they cast (so a 70 PC Fury, for example, would be casting Greater Bloodflow and Tempest, but a charmed 70 Fury mob will cast Regrowth and Twirl), just scaled up to appropriate levels. Charming affects this scaling based on your charm level, and it isn't uniform between spell lines, classes, or spell types.Debuffs scale very poorly for both level and charm quality, to the point where a PC Defiler's T3 attack speed/DPS debuff at master quality is stronger than a master-charmed 60+ Defiler mob's. Heals, in general, scale disproportionately well, to the point where--again using the example of a Fury--a master-charmed Fury mob's heals restore nearly triple the health of a same-level PC Fury's master heals. Wards, interestingly, don't seem to scale as well as actual heals of any type--whether HoT, reactive heal, or direct heal. Damage spells vary extremely widely between mob types, it seems, with druid and paladin nukes scaling particularly well. Certain spell lines also seem to scale especially well, including, amusingly enough, Coercer mobs' Mind Jolt, which I've seen land for over 2400 damage--rather higher than I can get with master Stroke.I'm actually working on assembling a list of which spell lines and mob classes scale especially well or poorly, but it's slow going, especially since it's only possible to get exact numbers for DoTs, HoTs, and debuffs, since straight heals and nukes don't show up in the effects window. Still, it's enough information to solidly show that charmed mob spell scaling operates under significantly different rules than PC spells follow.
noobslayer
07-10-2006, 04:23 PM
Its just easier to say they get the spells at master.
<P>As a new coercer I am broke as I started on another server my third to be precise I know I am a glutton for punshment. I will not be able to get masters .I suppose this will make my soloing very hard. I like the challenge this class is offering me after playing a ranger,dirge,bruiser and necro I am trying this one out.</P> <P>The time the charm lasts is dependent on the quality of the spell I get that .I suppose the count down on the charm is when it breaks ? Does it randomly break like in EQ I where you can a pet break after 20 minutes or a minute and there was no way of knowing which. Is the time it remains charmed the same as the count down ? Can you try to charm it before it wears off because I just started out have not tried this yet. I am still learning how to play this class.</P>
VerikDarkfaith
07-14-2006, 02:19 AM
<BR> <BLOCKQUOTE> <HR> noobslayer wrote:<BR> Its just easier to say they get the spells at master.<BR> <HR> </BLOCKQUOTE><BR>But is it accurate?
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