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Kiintac
07-01-2006, 08:49 PM
What exactly does Chronomotion help do?  I'm not talking about the defense part either.  I thought it was to lower recast timers, but that seems to be incorrect.  Is this skill worth the eight points? Thanks <div></div>

FLLonewu
07-01-2006, 08:55 PM
Edit, sorry wrong AA, was thinking of a different one.<p>Message Edited by FLLonewulf on <span class=date_text>07-01-2006</span> <span class=time_text>01:00 PM</span>

Pins
07-01-2006, 09:57 PM
It lowers Recovery Time(you know, that 0.5s between casting a spell and waiting for the next spell to cast), honestly it's only use is if you want to go any further in the AGI line.

Raidi Sovin'faile
07-03-2006, 04:01 PM
<P>It may find the slightest usefulness if you try and get Perpetuality... since you have only ~2s to get the next spell off, and fizzles being a factor depending on the spell, 0.3 instead of 0.5 can help.</P> <P> </P> <P>That's about as far as I could come up with though, ha!</P>

spammy
07-04-2006, 02:51 PM
i find this AA extremely valuable... when killing oranges in groups, no more will our group die from adds <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /><div></div>

nscragg
07-05-2006, 10:21 PM
<DIV>My opinion is that the AGI line is for solo/groups and its usefulness ends there.  I used it for a while and loved the spell haste... however, I found that in raids I benefit from other classes with AA spell haste so it was a waste for me to keep this line.  I ultimately replaced the AGI line with STA (crit heals and grp aggro redux ftw).</DIV> <DIV> </DIV>

Raidi Sovin'faile
07-06-2006, 09:17 AM
<P>I find that the Agi line 4, 4 or 4, 8 is the biggest boost from an AA for the smallest amount of points invested. Quite nice (22% at 4, and what is max? 30%? It scales faster after 4 points).</P> <P>The aggro debuff from the Sta line is negligable, and unless you are going for the final in a line, you can usually afford to put the 8-12 points.</P> <P>I'm currently going for Sta 4, 4, 8 ... Wis 4, 4, 8, 8 (for resists and landing spells on orange con)... and decided to put Agi 4, 4, simply because it's the best use of 8 points left, compared to the other options (12s app1 Charm? 7% deaggro? the Str and Int lines aren't even worth mentioning at only 8 points).</P> <P> </P>