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View Full Version : AA specs in the light of LU24....


Tanatus
06-19-2006, 08:41 PM
<DIV>Lets start from know but not mentioned fact ....</DIV> <DIV>Past LU24 SOE greatly increased agro radius on social mobs - in places where you could safely always pull single/group you start getting multiple group (inderectly this affect agro on all our AoE/PBAE spells). Buttom line Daydream AA became extremely usefull for solo (to bad its not affect epics <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /> )... Yet daydream help a tone in conjuction with new and improved harmonious link to keep yourself out of agro then you actively using during raid Stuns/Stifles/Dazes</DIV> <DIV>I have also lost Perpentulity in favor of crit hits - well looks like to me it better choice... Yes I got reduction number of procs on my gear over duration of combat but to my big suprise crits also affect procs from gear..</DIV> <DIV>So I end up after LU24 with next comfiguration</DIV> <DIV>INT 4/4/4/8 (for max crits, for 16% gain ability of uniteruptible cast .... on the run) STA 4/4/8  - obvious choice for max crit heals and group-de-agro with TOE and WIS 4/4/5</DIV>

Azmode
06-19-2006, 09:08 PM
I love the wisdom line and have always used it.... Up until the resists at least!!   <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

Wrapye
06-19-2006, 09:50 PM
I'm thinking that I might want the STA line to the end, to get Sever Empathy.  That's the one you cast on another group to make sure they don't add when you pull a nearby group.<div></div>

ProphecyCT
06-19-2006, 10:19 PM
Proximity pulling > Wisdom line =P.  Unless it's something u can't quite reach =P.

Tanatus
06-19-2006, 11:59 PM
<P>sacremon - that's exactly how Daydream work .... its something like ye'old EQ1 Pacify the only problem not affect epics other then that you can cast Daydream on group and pull group after that with no socail agro accociated with it</P>

Alaeth
06-20-2006, 12:44 AM
<blockquote><hr>ProphecyCT wrote:Proximity pulling > Wisdom line =P.  Unless it's something u can't quite reach =P.<hr></blockquote>I've been having problems with body pulling since the LU, so I'm not sure that always works any more. If things stay as they are, I'm planning on respeccing out of the AGI line and into WIS (keeping my points in STA, of course).

Tanatus
06-20-2006, 01:15 AM
<P>It still work on raids Alaeth <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></P> <P>Basically all you do get your shaman cast "grow" on tank and let him proxi pull - still work like a clock</P>

JackAll
06-20-2006, 01:52 AM
<P><STRONG>Amnesia counts as a body pull.</STRONG> </P> <P>And it seems mobs dont call for help when they are under the influense of daydream.</P>

Wrapye
06-20-2006, 07:10 PM
<div><blockquote><hr>JackAll wrote:<div></div> <p>And it seems mobs dont call for help when they are under the influense of daydream.</p><hr></blockquote>That's interesting.  I saw Daydream and Sever Empathy as two sides of the same coin.  One prevents the targetted mobs from noticing you directly, the other prevents allies of the mobs you are pulling to notice.  If Daydream prevents the pulled mobs from calling for help, that essentially eliminates the need for Sever Empathy (other than another, albeit expensive, personal de-aggro.)I'll need to do some testing on that.</div>

Tanatus
06-20-2006, 08:08 PM
Upon casting Daydream mob become none agro toward you at rank 4 for 12.6s

Azmode
06-20-2006, 08:45 PM
It will become non aggro in a certain proximity from you.  If you get right up on the mob before the 12 seconds is up, it will aggro you.  You can basically waltz by mobs, just do not get right up on them or they will aggro. 

Wrapye
06-20-2006, 09:22 PM
<div><blockquote><hr>Azmodeus wrote:<div></div>It will become non aggro in a certain proximity from you.  If you get right up on the mob before the 12 seconds is up, it will aggro you.  You can basically waltz by mobs, just do not get right up on them or they will aggro. <hr></blockquote>Right, but the point is if mobs that have Daydream cast on them don't call for help, then why use Sever Empathy.  The scenario for Sever Empathy should be that there are two encounters near each other, and pulling one will pull the other as well.  You cast Sever Empathy on one group, then pull the other group.  If mobs that have Daydream on them don't call for help, then you simply cast Daydream on the mobs you want to pull, then pull them.</div>

Azmode
06-20-2006, 09:46 PM
Yes, I see what your saying.  I need to test that!  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />

JackAll
06-20-2006, 09:51 PM
<DIV>I have tried both and I like Daydream a lot more than sever empathy.</DIV> <DIV> </DIV> <DIV>Daydream does 2 things. (atleast thats what I have seen)</DIV> <DIV> </DIV> <DIV>Makes sneaking past see invis mobs posible</DIV> <DIV>Makes pulling encounters with more than 1 mob posible with out social agro.</DIV> <DIV> </DIV> <DIV>I never really used the deagro for anything</DIV>

Wrapye
06-20-2006, 10:39 PM
I don't see the "don't call for help" part of Daydream as intended, and I wouldn't rely on it staying that way.  On the other hand, it is fairly cheap to respec AAs, so you could design them with an emphasis on Daydream and not use Sever Empathy, and if/when they change Daydream in the future, you respec to that.The only thing I see Sever Empathy giving over Daydream is duration.  The best you can get from Daydream is 18 seconds, while Sever Empathy gives 30 seconds.  One thing I'm not sure about, and I haven't used Sever Empathy enough to know, is resistability.  No modifier is listed for it.  Is it essentially even (which would be bad) or very hard to resist?<div></div>

Tanatus
06-20-2006, 11:17 PM
<P>Nah its work as intended</P> <P>Look on AGI line... Chronosiphoning spell haste for 21s duration 30s vs. Perpentuality spell haste 60% with duration 2s (or better say as long as you keep casting)</P>

Raidi Sovin'faile
06-21-2006, 01:04 PM
<DIV>This is how I read the descriptions...</DIV> <DIV> </DIV> <DIV><FONT color=#ffff00><STRONG>Sever Empathy:</STRONG> Reduces the awareness of <EM>others calling for help</EM>. <BR></FONT>This would mean you put it on someone you don't want becoming aggro because you attacked something next to it and it called for help. Basically, you put this on the thing that you DON'T want to social aggro (not the thing you are pulling).</DIV> <DIV> </DIV> <DIV><FONT color=#ffff00><STRONG>Daydream:</STRONG> Reduces awareness </FONT><EM><FONT color=#ffff00>of enemies.</FONT> </EM></DIV> <DIV>This would mean that the creature itself is less aware of enemies around him. You would put this on the thing you don't want to aggro you while you walk past. This may or may not produce a side effect of not coming when called for help, since it doesn't notice you as an enemy. Basically... it's red outline is gone unless you are within range... so if someone calls for help to attack you, they won't cuz they don't see you as an enemy. Right?</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>Do folks out there who actually have the abilities can test to see if these situations are in fact true?</DIV> <DIV> </DIV> <DIV>If so... then that would mean Sever Empathy is good for pulling only, since it won't make them unaware of you. It doubles as a detaunt.</DIV> <DIV>However, Daydream is used primarily to pacify EQ1 style.. to sneak past. If it also makes them not social, all's the better.</DIV>

Wrapye
06-21-2006, 05:47 PM
I did some testing with Sever Empathy last night, and found it to be resisted (on green mobs, no less) too much for my tastes.I respec'ed, loading Daydream up to 8.  I still had 13 points to play with, and nothing that really looked that good to use them on.  I already had STA 4/4/8 and WIS 4/8/8.  If they made the aggro decrease from STA step 4 higher I would consider it, but at 8 points it only decreases non-fighter aggro by 7.2%.  I can reduce the aggro of three non-fighters in the group/raid by 23% with Harmonious Link.  AGI line annoys me due to the requirement of having to keep the secondary slot open, and the INT line doesn't really excite me.  I'm trying out STR 4/4/5.  Now if I could only find a dagger that has an offensive proc that fires on a hostile spell cast to replace my Grizzfazzle's Walking Stick :/On thing that occured to me was to pump up the INT stat one, so that with a couple hex dolls I could hit Int cap without using the INT/AGI buff.  That would free up a concentration slot while soloing or while in the MT group in a raid.  That could be very valuable at times.  With one +15 Int hex doll and a +15 Str, I run around with 560 in Int self-buffed.<div></div>

Raidi Sovin'faile
06-24-2006, 02:05 AM
<P>If I'm grouped with another caster (other than those that don't have Int in their group buff), I take mine off. The bonus from Agi is negligable (I play a 70 Bruiser, I know how little agility actually increases avoidance), so really... if someone else is buffing Int.. and they don't have concentration issues... why the heck would I keep my non-stacking one up too?</P> <P>Between that, and leaving off the resist buff (cuz really, when are we needing magic/divine/mental resists except in key raids), I've got a lot of concentration to toss around. By the way.. does the power given from this spell line stack with others or not? Because now that I think about it... this could be a good way for casters to maximize on raids... caster group takes off all but the necessary buffs, letting one caster buff the essentials. That could free upwards of 1-2 slots per caster! Ours usually have 4 casters in a spell DPS group, that's 4-8 extra spells being tossed around.</P> <P>Course... it all depends if they can use those spells.</P> <P> </P> <P>The problem with the Int line is that it's only 4 per rank. At a max of 32, dumping full points into it, you'd still be looking at only half what the Signet line gives (well, less than half of the master).</P> <P> </P>

JackAll
06-26-2006, 11:15 PM
<P>I did some testing with daydream last night and found out some things.</P> <P>It seems like daydream no longer stops encounter from yelling for help.</P> <P>And it seems like the none agro effect only count for you and no one else. </P> <P>Not too sure on this though.</P>

statman26
06-30-2006, 04:40 PM
<P>So days Severe Empathy not take the red outline away from kos mobs like Day Dream does?</P> <P>Mobs dont seem to call for help with day dream on when body pulling, not sure about cast pulling. So with Severe Empathy, I can cast that on one group and pull the group right next to it with out it adding, but I cant cast it on it an sneak by, correct? Would be nice if they took the red outline away on both spells so you could sneak by two groups. =] Or, does it work that way? Let me know, wanna know if I need to get this spell also or is Day Dream is good enough.</P>

statman26
07-04-2006, 10:13 AM
<DIV>confirm for me, severe empathy does or does not take away the red agro outline?</DIV>

Tanatus
07-05-2006, 08:26 PM
<P>Spells work in a different way</P> <P>Daydream is canonical EQ1 pacify spell - allow you bypass see invis mob unharmed .. btw priceless for farming PoA</P>

Raidi Sovin'faile
07-06-2006, 09:38 AM
<P>Sever Empathy doesn't take away the red outline, it makes it so they won't come if you aggro something next to it.</P> <P>And I just had a wicked tactic idea... with Lord Vyemm and Alzid Prime... slap Sever Empathy on Alzid, and single pull Vyemm without a hitch!</P> <P>If it works... ah well, we know how to single pull Vyemm anyways, but if that tactic ever gets screwed up, I might need to respec my AA's again for Sever Empathy..</P> <P> </P> <P>The contention was if Daydream was allowing you to single pull social aggro mobs. Which I'm getting conflicting info here.</P> <P>Would be nicer to slap on Daydream on the Alzid and have it work, instead of blowing an extra 12 points in the Stamina line..</P>

JackAll
07-06-2006, 01:48 PM
<DIV>Both AA's dont work on epics.</DIV> <DIV> </DIV> <DIV>Sever impathy would be a great AA if it wasnt for the fact that it suffers from the app1 syndrome all ending AA's have. Its resisted every other cast and as you can imagine that will get you in a bad situation really fast.</DIV>

Raidi Sovin'faile
07-07-2006, 06:45 AM
<P>That's really crappy... if it worked on epics, then it would make it definately a worthwhile ability to get, even with it's limited applications.</P> <P>It doesn't say anything about not working on epics in the text... did you find this out through practice?</P>