View Full Version : No single target hate reducer?
Roriondesexiest
06-15-2006, 05:16 PM
<DIV>Never mind, helps if I read other threads first...:smileyvery-happy:</DIV> <DIV> </DIV> <DIV> </DIV><p>Message Edited by dalessit on <span class=date_text>06-15-2006</span> <span class=time_text>06:19 AM</span>
Signal9
06-15-2006, 06:58 PM
The only single-target hate reducer we have left is Amnesia, and that's a bit of overkill.
Roriondesexiest
06-15-2006, 07:00 PM
<DIV>But it appears that we at least have an encounter based hate reducer. Kinda stupid to have an out of encounter hate reducer that brings more mobs....</DIV>
Who cares ... Honestly.... A tank should be able to hold at LEAST 1k dps without hate reduction.. I would really like to see you pull that off... (not to mention we have a hate gain on tank spell) <div></div>
Roriondesexiest
06-15-2006, 08:40 PM
<BR> <BLOCKQUOTE> <HR> Syan wrote:<BR>Who cares ... Honestly.... A tank should be able to hold at LEAST 1k dps without hate reduction.. I would really like to see you pull that off... (not to mention we have a hate gain on tank spell)<BR> <BR> <HR> </BLOCKQUOTE>Don't use them when grouping, only when soloing. <BR>
Signal9
06-15-2006, 10:30 PM
<BR> <BLOCKQUOTE> <HR> Syan wrote:<BR>Who cares ... Honestly.... A tank should be able to hold at LEAST 1k dps without hate reduction.. I would really like to see you pull that off... (not to mention we have a hate gain on tank spell)<BR> <BR> <HR> </BLOCKQUOTE> <P><BR>Ummm. I pulled mobs off the tank about every 3rd battle, if I tried. And that was with the de-aggro spell available.</P> <P> </P> <P>And Yes, Hate-increaser was on the tank.</P>
Fiercemind
06-16-2006, 11:15 AM
<P>After the last update LU #24:</P> <P>Confoundment now increases hate, and our AE mez now has a much longer recast timer with a higher resist rate. What gives?</P> <P>This really effects my soloability. When I'm killing a group of mobs (using a charmed pet), if I assist my pet, I end up with the additional adds on me. Previously I would use confoundment/mez/root on an add or two. If over two mobs, I would defintely AE mez. Now I often find myself without an AE mez, since I had to use it on 2nd group adds. </P> <P>Before the mez broke, i used to use confoundment and/or root. This would allow my pet to regain agro. Confoundment no longer helps here. Sure theres a two second stun, but my pet generally doesn't gain enough agro to make up for the two second stun I just placed upon him.</P> <P>Needless to say, my death rates are starting to rise. </P> <P>If SOE keeps the current changes, I really think they should give us a third mez like the illusionists (mez on the run). I would be satisfied though, if they just reduced the AE mez recast timer back to what it was.</P> <P> </P> <P> </P> <P> </P><p>Message Edited by Fiercemind on <span class=date_text>06-16-2006</span> <span class=time_text>01:09 AM</span>
Ummm. I pulled mobs off the tank about every 3rd battle, if I tried. And that was with the de-aggro spell available.<blockquote> <p>And Yes, Hate-increaser was on the tank.</p><hr></blockquote> Get a new tank... Yours sucks... A good tank will be able to hold aggro even if you open with Sonic Boom. Maybe you should make a /assist key??<div></div>
<blockquote><hr>dalessit wrote:<div></div> <blockquote> <hr> Syan wrote:Who cares ... Honestly.... A tank should be able to hold at LEAST 1k dps without hate reduction.. I would really like to see you pull that off... (not to mention we have a hate gain on tank spell) <div></div> <hr> </blockquote>Don't use them when grouping, only when soloing. <hr></blockquote>Ahh ya... I used it with pets.. It helped a bit when I picked the wrong pet... My pets nuke for WAY more then any aggro i could ever generate... So still... useless... In some cases on raids it made me feel warm inside to use it... but honestly NEVER saw it save me or any real benefit... i would much rather have the AE effect thats on it now..<div></div>
vBulletin® v3.7.5, Copyright ©2000-2025, Jelsoft Enterprises Ltd.