PDA

View Full Version : Perma Charm!?!?


ArcticZero
06-10-2006, 07:15 PM
<DIV>Do you think this will ever be an option in EQ2? I know it exists in like their eqoa game but didn't know if we would ever see it. </DIV> <DIV> </DIV> <DIV>If you think its possible at what cost do you think it will come? 5 conc slots to use? I think it should be in game.. maybe an advanced AA kind of ability. Charm is great but for the most part everyone I know simply uses it to solo really well. With that being changed in the next LU it will have little use in my world except for the time or two I need to charm something when I have to fight something solo. </DIV> <DIV> </DIV> <DIV>Pick up groups for the most part suck so using charm in them pretty much means you will die.. a lot. In guild groups/raids I am there for the buffs and hate gain etc etc so it has little use once again.. just trying to think what would make it worthwhile. If I could perma charm a mob I could change from a buff bot to DPS in a pinch but I wouldn't be able to ever do both. </DIV> <DIV> </DIV> <DIV>What ya think... </DIV> <DIV> </DIV>

Petgroup
06-11-2006, 01:03 AM
By perma charm do u mean a charm that lasts forever or doesnt have a chance to break ?Eqoa's charm I believe is 2hrs and no chance to break.If I could do anything to improve charm, id have it lasts maybe 15min longer for master 1 Domination and lower the chance to break alot more. Sure I would love it to be permanent for 2hrs w/o any chance to break but I don't see that happening with the current development team who thinks Enchanters crowd control is 2 powerful.<div></div>

epf
06-11-2006, 02:42 AM
<P>To be honest, I hope not.</P> <P>If we would get a perma charm, we would quickly move to the number one spot for the allmighty nerf bat. That is something we really don't need at the moment. We can be very powerful by using our skills properly, but with the current time limits and charm break chance, it is also very risky. I think that put together makes it pretty even.</P> <P> </P>

HouseMi
06-12-2006, 08:32 AM
<div></div>I would hope to never see a permanent charm added.I didnt pick a summoner on purpose.  Like already stated the risk reward ratio is what makes charm fun.  I use charm for more then just soloing. I use it alot. It comes down to knowing how to play your class to its fullest I guess. If you arent using charm (exception being raids for the most part) I dont think you are really playing a coercer.  Thats just my 2cp, though I am sure other coercers will agree with me.<div></div><p>Message Edited by HouseMiah on <span class=date_text>06-11-2006</span> <span class=time_text>09:37 PM</span>

HouseMi
06-12-2006, 08:47 AM
<div><blockquote><hr>ArcticZeroEQ wrote:<div>Pick up groups for the most part suck so using charm in them pretty much means you will die.. a lot. </div><hr></blockquote>I just re-read your post and have to say hearing you say this saddens me.  Do you have any fun playing your Coercer? Not trying instigate anything, just wondering.Only time I <b>dont </b>use a charmed pet in a regular group is when the local mobs are high oranges as the risk of breaking early is too great.  I am always with a pet, and always changing it out to fit the current fight. It may take a little more out-of-the-box-brain-work, but thats what makes us great. We are by no means a class that should be played at half attention.  If you want that, go play an illusy <span>:smileytongue:</span> there is always two of them so it looks like they are doing something<span>:smileytongue:</span>I encourage you to experment with charm more. I think you will learn to love it as the rest of us Coercers have.</div>

Raidi Sovin'faile
06-12-2006, 10:01 AM
<P>The only thing I would like to see is (maybe in the form of an AA), our charm to be unbreakable for the first 33% or 50% of the duration as long as it isn't resisted outright (or even make it non-resistable or higher difficulty to be resisted if it's a lot of AA's to get, or multiple abilities in one AA line). For example... Dominate would be something like "Chance to resist, then 10 minutes unbreakable, then 10 minutes with chance to break."</P> <P>This would mean we could charm something and when it sticks, not have to worry that it could break in the next second... and instead let us have a bit of a breather as we focus on getting control of the situation.</P> <P>This would fit especially well with the new subclass specific AA lines coming out...</P> <P> </P> <P>The only thing worse than having charm break while solo fighting... is for it to break again right away after you recharmed and took all the control buffs off to make it attack again. Oie...</P>

HouseMi
06-13-2006, 03:52 AM
<div><blockquote><hr>Raidi Sovin'faile wrote:<div></div> <p>The only thing I would like to see is (maybe in the form of an AA), our charm to be unbreakable for the first 33% or 50% of the duration as long as it isn't resisted outright...</p><hr></blockquote>I like that idea. Or even perhaps AAs reducing the chance to break by a certain % per point spent.  Of course maxing it out couldnt be a possibility but maybe 30% less likely to break early would be a splendid thing indeed.Makes me miss the good ole CHA stat. It was always fun/confusing to try and RP a  hate filled Dark Elf with TONS of charisma LOL</div>

Raidi Sovin'faile
06-13-2006, 04:17 PM
<P>One name from my childhood books.... Jarlaxle. That'd be my base concept if I was going to try and roleplay. :smileywink:</P>

ArcticZero
06-14-2006, 07:50 AM
<P>Fun.. that all depends who I group with. This is my third char on the way to 70 and was created for the sole purpose of raiding. Over time I come to enjoy it to a certain point. The bulk of this characters life has been solo but I do the odd group to work on skills. It could be pure dumb luck that I just happen to get groups that don't understand the class. </P> <P>I don't have master charm cause well I can't find it. It might have a big part to do with why my pet breaks free all the time. After about the 2nd break I start to get the why do you have to have a pet and the plain ole you need to stop charming pets. In general I just leave the group and solo but with the change to pets coming up that really won't be an option for me so I guess im doomed to standing in the back row counting the pixels on the ground. </P> <P>I also find that most of the time I am fighting yellow mobs 3 and 4 levels higher then myself which prolly also plays a part. </P> <P>side question here. In your groups if your charming pets im assuming your dropping your mental resist/power buff. Leaving you what one slot I assume for hate gain for the tank. Considering all my buffs are master one is the pet going to produce more dps then say an assassian with a 76% dps mod? I'm sure that has a lot to do with where you are fighting but I just wanted to know. I mean if I have two melee classes buffed.. hate buff.. all my group buffs up which is going to benefit the kill speed more that or a pet?</P>

Raidi Sovin'faile
06-14-2006, 05:10 PM
<P>Watch who you buff. Assassins, and many other melee DPS classes (Fighters as well as scouts), have self buffs that bring them up quite high. Also, others can boost the groups +DPS, making yours wasted.</P> <P>Your +76% DPS won't do much on someone who has 90% before the buff... it's only 10% by then.</P> <P> </P> <P>When you start charming things like the Centurions or Zerkers in HoF, you'll see how even an Adept 3 pet can do some serious damage.</P> <P>We had trouble keeping aggro off the pet sometimes in one group I was in (playing my bruiser with another coercer)! Had to change who had the detaunt buff, lol.</P> <P>And once you get good at mezzing and recharming, groups should be okay with the pet. It can really depend on the group though, and what they are willing to do and accomodate. As a bruiser, on recharms I slapped intervene on the coercer, taking the first hit if needed. Made recharming barely an issue.</P>