View Full Version : My experience with the final WIS "charm" ability
Mistletoes
06-07-2006, 10:04 PM
<DIV>So, I respec'd and went full steam ahead into the WIS line. I picked up the charm just to see how it worked. Here's what I've got:</DIV> <DIV> </DIV> <DIV>- 3 second cast time.</DIV> <DIV>- Lasts only 16 seconds.</DIV> <DIV>- Provides warning flash just as normal charm does.</DIV> <DIV>- When fighting multiple +++ mobs, it's really fun to grab one of them to help beat on the current mob, alongside my existing charmed pet.</DIV> <DIV>- You still only have one pet menu, but both mobs take commands from it.</DIV> <DIV>- The mob appears to be extremely weak. I'm talking App1 weak (explained below).</DIV> <DIV>- It might be a little buggy (also explained further below).</DIV> <DIV> </DIV> <DIV>The weakness thing was strange to me, and I only did a limited amount of testing to check it out. When I first got it, I picked up a regular charmed pet from SoS entrance, picked up 2nd charm, and proceeded to beat on a 3rd mob. I was pleasanly surprised to see that the AA-charmed mob took aggro from my pet in several different tests. Since these were single up mobs, I wondered if the AA charm might not be downgrading the mob to no arrow.</DIV> <DIV> </DIV> <DIV>Last night, I decided to test it out a little more. In Barren Sky, I charmed a Whisperwind Mystic (I think that's what they're called), and noticed that when they nuked with Fury of the Ancients, they were getting ~1.5k typical per nuke. I let go of the charm, and charmed a different mob with the AA charm, and was disappointed to see that Fury of the Ancients from the AA-charmed mob was landing in the ~175 range. At adept 1, my mystic alt does way better than that. This looks like the AA charm is downgrading the mob to apprentice level, which really, really makes me want to trash the whole ability.</DIV> <DIV> </DIV> <DIV>Again, these mobs were only 1-arrow up mobs, and were green to me, and I'm not sure what would happen if they were 3-up mobs, or near my level. I'll try that later, but I'm not expecting anything good from it. I just wonder how in SoS the AA-charmed mob was able to pull aggro from the regular pet.</DIV> <DIV> </DIV> <DIV>For the "buggy" part, I am again referring to the Whisperwind Mystics. I noticed twice that if I had no pet, and grabbed one with the AA charm, after sending him in to fight another one, after the charm wore off, it didn't come for me. The mob I told it to attack ran for me, but after the 3 second mez wore off, the old AA-charmed mob started back up on the guy I told him to hit. I just sat there and watched. The fight seemed very even to me, and lasted a long time (lots of healing between them -- similar to soloing as a "real" mystic =P ).</DIV> <DIV> </DIV> <DIV>I don't know if the bugginess is due to them being initially non-aggro (meaning, maybe it can happen with aggro mobs too, if I get out of range of them), or the fact that I cast no spells during the entire fight, just letting them duke it out. Again, I'll play with it more to find out.</DIV> <DIV> </DIV> <DIV>Nimb</DIV>
Barobra
06-07-2006, 10:52 PM
<BR> <BLOCKQUOTE> <HR> Mistletoes wrote:<BR> <DIV>So, I respec'd and went full steam ahead into the WIS line. I picked up the charm just to see how it worked. Here's what I've got:</DIV> <DIV> </DIV> <DIV>- 3 second cast time.</DIV> <DIV>- Lasts only 16 seconds.</DIV> <DIV>- Provides warning flash just as normal charm does.</DIV> <DIV>- When fighting multiple +++ mobs, it's really fun to grab one of them to help beat on the current mob, alongside my existing charmed pet.</DIV> <DIV>- You still only have one pet menu, but both mobs take commands from it.</DIV> <DIV>- The mob appears to be extremely weak. I'm talking App1 weak (explained below).</DIV> <DIV>- It might be a little buggy (also explained further below).</DIV> <DIV> </DIV> <DIV>The weakness thing was strange to me, and I only did a limited amount of testing to check it out. When I first got it, I picked up a regular charmed pet from SoS entrance, picked up 2nd charm, and proceeded to beat on a 3rd mob. I was pleasanly surprised to see that the AA-charmed mob took aggro from my pet in several different tests. Since these were single up mobs, I wondered if the AA charm might not be downgrading the mob to no arrow.</DIV> <DIV> </DIV> <DIV>Last night, I decided to test it out a little more. In Barren Sky, I charmed a Whisperwind Mystic (I think that's what they're called), and noticed that when they nuked with Fury of the Ancients, they were getting ~1.5k typical per nuke. I let go of the charm, and charmed a different mob with the AA charm, and was disappointed to see that Fury of the Ancients from the AA-charmed mob was landing in the ~175 range. At adept 1, my mystic alt does way better than that. This looks like the AA charm is downgrading the mob to apprentice level, which really, really makes me want to trash the whole ability.</DIV> <DIV> </DIV> <DIV>Again, these mobs were only 1-arrow up mobs, and were green to me, and I'm not sure what would happen if they were 3-up mobs, or near my level. I'll try that later, but I'm not expecting anything good from it. I just wonder how in SoS the AA-charmed mob was able to pull aggro from the regular pet.</DIV> <DIV> </DIV> <DIV>For the "buggy" part, I am again referring to the Whisperwind Mystics. I noticed twice that if I had no pet, and grabbed one with the AA charm, after sending him in to fight another one, after the charm wore off, it didn't come for me. The mob I told it to attack ran for me, but after the 3 second mez wore off, the old AA-charmed mob started back up on the guy I told him to hit. I just sat there and watched. The fight seemed very even to me, and lasted a long time (lots of healing between them -- similar to soloing as a "real" mystic =P ).</DIV> <DIV> </DIV> <DIV>I don't know if the bugginess is due to them being initially non-aggro (meaning, maybe it can happen with aggro mobs too, if I get out of range of them), or the fact that I cast no spells during the entire fight, just letting them duke it out. Again, I'll play with it more to find out.</DIV> <DIV> </DIV> <DIV>Nimb</DIV><BR> <HR> </BLOCKQUOTE><BR>Being an Illusionist I was thinking about picking up this ability. Or at least trying it with a respec. But, after reading this sounds like it maybe a bad idea... If its app1 charm basically then it is completely useless.
Petgroup
06-08-2006, 02:34 AM
<div></div><div></div>Why on earth after everything we have been through, would anyone pick a 16 second charm ?This is the worse final AA from any class possible. 16 seconds is a joke.As far as im concerned, the only path worth going for an Enchanter is Agility.I tried the Str final AA and it was awesome the only downside is that its resisted like 90% of the time. It has like 5 % easier on spell description or something silly. When it landed though it was wayyyyyy worth it. It has a 20sec recast, so you can pump them out on a raid but your only landing 1 outta 20 on an epic. If they change the resists on this, id be all over it.Once you pick the agil line and max it, you will wonder how you played without it. I also maxxed the resist thing from the wis line. Having 800 to all resists is a nice help on raids.Agil 4-8-5-8-1Wis 4-4-8Having the spell haste, helps us do our crowd control spells 2x as fast and allows our weak dps to be done 2x as fast. I can go oom faster than people who sprint and run in place with the agil line <span>:smileytongue:I don't feel the %'s from the Sta line are worth it and the Int line goes against what chanters are for. All my opinion though. I made a Coercer on test and got beta buffed to 70. They don't give you aa's though. It was like night and day playing w/o the spell haste.</span><div></div><p><span class="time_text"></span></p><p>Message Edited by nikecmh42 on <span class=date_text>06-07-2006</span> <span class=time_text>04:59 PM</span>
<BR> <BLOCKQUOTE> <HR> nikecmh42 wrote:<BR> Why on earth after everything we have been through, would anyone pick a 16 second charm ?<BR><BR>This is the worse final AA from any class possible. 16 seconds is a joke.<BR><BR>As far as im concerned, the only path worth going for an Enchanter is Agility.<BR><BR>I tried the Str final AA and it was awesome the only downside is that its resisted like 90% of the time. It has like 5 % easier on spell description or something silly. When it landed though it was wayyyyyy worth it. It has a 20sec recast, so you can pump them out on a raid but your only landing 1 outta 20 on an epic. If they change the resists on this, id be all over it.<BR><BR>Once you pick the agil line and max it, you will wonder how you played without it. I also maxxed the resist thing from the wis line. Having 800 to all resists is a nice help on raids.<BR><BR>Agil 4-8-5-8-1<BR>Wis 4-4-8<BR><BR>Having the spell haste, helps us do our crowd control spells 2x as fast and allows our weak dps to be done 2x as fast. I can go oom faster than people who sprint and run in place with the agil line <SPAN>:smileytongue:<BR><BR>I don't feel the %'s from the Sta line are worth it and the Int line goes against what chanters are for. All my opinion though. I made a Coercer on test and got beta buffed to 70. They don't give you aa's though. It was like night and day playing w/o the spell haste.<BR></SPAN> <P><BR><SPAN class=time_text></SPAN></P> <P>Message Edited by nikecmh42 on <SPAN class=date_text>06-07-2006</SPAN> <SPAN class=time_text>04:59 PM</SPAN><BR> <HR> </BLOCKQUOTE>Odd, I never had any problems with Counterblade being resisted. However it didn't block Cruor's AE, so I decided it was useless.<BR>
<DIV>I tried this a long while ago and respeced within 15 minutes =p It was almost worth it for me as a form of CC with bonus damage (don't have to worry about mez being broken with it, either), and was borderline considering keeping it, but apparently it had a chance to break before 16 seconds had even passed. It was completely unreliable and pretty much a waste of time.</DIV>
Mistletoes
06-08-2006, 07:54 AM
<P>The reason I decided to try this out was because I know we're about to get a free respec, and I had already maxed out the AGI line and found the final ability a *little* disappointing. I wish the buffs stayed up just a little longer, as many times I found myself just barely missing the window. After playing with haste though, switching over to the WIS line feels like my cast times are excrutiating long.</P> <P>I wish I didn't have to swap my symbol out for the 2nd AGI skill though. I find myself always using that skill, but it's painful to have to equip the symbol every time I want to pacify a mob, or use that little extra de-hate. Maybe one day, I'll figure out how to automate it, but from what I've seen so far, it doesn't look possible.</P>
Signal9
06-08-2006, 03:54 PM
<DIV>I think the issue with the spell quality may be due to the structure of the AA's themselves.</DIV> <DIV> </DIV> <DIV>When raising any of the lower abilities, your first point is setting the ability at app 1, 2nd point is app 2, ...etc. I think that the final ability is doing the same, but counting the 8 point buy in as app 1 quality.</DIV> <DIV> </DIV> <DIV>If this is the case, the end abilities will be VERY weak unless this is adjusted, to at least adept 1, if not adept 3 quality.</DIV>
Wrapye
06-08-2006, 06:03 PM
<div></div><div><blockquote><hr>Mistletoes wrote:<div></div> <p>I wish I didn't have to swap my symbol out for the 2nd AGI skill though. I find myself always using that skill, but it's painful to have to equip the symbol every time I want to pacify a mob, or use that little extra de-hate. Maybe one day, I'll figure out how to automate it, but from what I've seen so far, it doesn't look possible.</p><hr></blockquote>The way I kinda automate it is to have a symbol, a one-handed staff and a two-handed staff on my hotbar. To go from WIS to AGI line, I hit the 2H staff button, then hit the 1H staff button. In combat you'll have to wait 2 seconds between those two. Restoring the symbol is simply hitting that button.You can make an 'unequip' button for the symbol alone, which would be faster. I like my system as there are times I want my 2H staff equipped (Staff of Spectral Fury) for those emergency 'pray for the heal proc' times.</div><p>Message Edited by sacremon on <span class=date_text>06-08-2006</span> <span class=time_text>10:05 AM</span>
Eriol
06-08-2006, 08:08 PM
<blockquote><hr>Signal9 wrote:<div>I think the issue with the spell quality may be due to the structure of the AA's themselves.</div><div>When raising any of the lower abilities, your first point is setting the ability at app 1, 2nd point is app 2, ...etc. I think that the final ability is doing the same, but counting the 8 point buy in as app 1 quality.</div><div>If this is the case, the end abilities will be VERY weak unless this is adjusted, to at least adept 1, if not adept 3 quality.</div><hr></blockquote>This sounds completely reasonable, and likely.
Mistletoes
06-09-2006, 09:17 PM
<P>Ok... Tested using the WIS AA charm on a same-level +++ mob. The results were the same. The pet was neutered, hitting for ridiculously low amounts when casting it's spells. Re-charmed the same mob with Master I Domination, and it was night and day.</P> <P>As far as I can see right now, unless they bring the new AA charm up to whatever quality level that spending 8 points in something should provide (I'm counting up to Adept4 or Master I, depending on whether Adept4 really even exists), I need to respec again. If, however, they did up the ante on the quality of the charm, I might be considered to keep it, as it really *is* fun to use when bombarded with adds.</P> <P>For now, though, it's an utter waste.</P>
Wrapye
06-09-2006, 09:25 PM
In a sense, I hope that should they change it, they don't alter the duration. Charm is the defining ability of the coercer, and to give a charm to any illusionist who wishes to put the points into the WIS line a charm that lasts for a substantial period of time would be like having another line give a persona pet. I'm fine with them upping the effectiveness of the charmed mob to that of something like an Adept III charm.<div></div>
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