View Full Version : Higher resists and charm breakage
ectoprata
05-30-2006, 12:19 AM
<DIV>The other day I saw my lvl 58 stun(Master I) on the market for 2p30g, so I bought it thinking its good deal since it cant be upgraded and it will land pretty easily, wrong. This thing is getting resisted just as much as my other stun at adept 1. Not only this spell, but it seems everything is resisting me alot more lately. I dont have enough health to survive 2 resists in a row.</DIV> <DIV> </DIV> <DIV>Charm: I have Master Dominate, lasts 20 minutes with a chance to break every second through out. My pets are breaking on average every 2-3 minutes, sometimes 2 times before I can get from single mob to another single mob. Is there a buff I have on that is doing it? I use Agi and Int buff and power regen with dps buff on pet. I tried taking them off, but didn't notice a difference.</DIV> <DIV> </DIV> <DIV>Also, isnt the yellow flash suppose to be a warning? Not lol this is time for you to die flash? It flashes, pet is on me and mob is on me, just enough time to mez one and run 2 feet.</DIV> <DIV> </DIV> <DIV>Help me experienced Coercers! until I can Coerce the mender to fix my stuff for free, save me armor repairs. Thanks.</DIV> <DIV>I'm a 63 Coercer btw, atleast adept 1's on everything, some masters.</DIV><p>Message Edited by ectoprata on <span class=date_text>05-29-2006</span> <span class=time_text>01:22 PM</span>
DwarvesR
05-30-2006, 10:38 AM
<BR> <BLOCKQUOTE> <HR> ectoprata wrote:<BR> <DIV>The other day I saw my lvl 58 stun(Master I) on the market for 2p30g, so I bought it thinking its good deal since it cant be upgraded and it will land pretty easily, wrong. This thing is getting resisted just as much as my other stun at adept 1. Not only this spell, but it seems everything is resisting me alot more lately. I dont have enough health to survive 2 resists in a row.</DIV> <DIV> </DIV> <DIV><FONT color=#ffff00>The stuns tend to be resisted more easily than the mezzes and roots, in my experience. Not sure why, but there you have it. I don't even try to cast a stun on control loss anymore -- I always hit a mez or my root.</FONT></DIV> <DIV> </DIV> <DIV>Charm: I have Master Dominate, lasts 20 minutes with a chance to break every second through out. My pets are breaking on average every 2-3 minutes, sometimes 2 times before I can get from single mob to another single mob. Is there a buff I have on that is doing it? I use Agi and Int buff and power regen with dps buff on pet. I tried taking them off, but didn't notice a difference.</DIV> <DIV> </DIV> <DIV><FONT color=#ffff00>I have Ad3 Dominate. It seems to be fine. Somtimes a mob breaks it quick, sometimes it goes for duration. I think the resist check is only every 30 seconds or so as well, not each second. </FONT></DIV> <DIV> </DIV> <DIV>Also, isnt the yellow flash suppose to be a warning? Not lol this is time for you to die flash? It flashes, pet is on me and mob is on me, just enough time to mez one and run 2 feet.</DIV> <DIV> </DIV> <DIV><FONT color=#ffff00>You have 3 seconds after the flash before your pet will jump you. However, the mob you are fighting will instantly come for you. To combat this, I *always* have the mob rooted and am always targeting my pet, and hitting the mob via implied targeting. This way, if charm breaks, the mob is already rooted, and I'm already targeting my former pet and able to hit it wiht a control effect without needing to target it. I do the same when I am running around between mobs -- I have my pet targeted. This way if charm breaks out of combat, I don't have to try to turn around and target, I can simply stop moving and cast a control spell, then re-charm.</FONT></DIV> <DIV> <HR> </DIV></BLOCKQUOTE><BR>
Bloodtoo
05-30-2006, 09:01 PM
<blockquote><hr>DwarvesRUs wrote:<div></div> <blockquote> <hr> ectoprata wrote: <div></div> <div></div> <div>The other day I saw my lvl 58 stun(Master I) on the market for 2p30g, so I bought it thinking its good deal since it cant be upgraded and it will land pretty easily, wrong. This thing is getting resisted just as much as my other stun at adept 1. Not only this spell, but it seems everything is resisting me alot more lately. I dont have enough health to survive 2 resists in a row.</div> <div> </div> <div><font color="#ffff00">The stuns tend to be resisted more easily than the mezzes and roots, in my experience. Not sure why, but there you have it. I don't even try to cast a stun on control loss anymore -- I always hit a mez or my root.</font></div> <div> </div> <div>Charm: I have Master Dominate, lasts 20 minutes with a chance to break every second through out. My pets are breaking on average every 2-3 minutes, sometimes 2 times before I can get from single mob to another single mob. Is there a buff I have on that is doing it? I use Agi and Int buff and power regen with dps buff on pet. I tried taking them off, but didn't notice a difference.</div> <div> </div> <div><font color="#ffff00">I have Ad3 Dominate. It seems to be fine. Somtimes a mob breaks it quick, sometimes it goes for duration. I think the resist check is only every 30 seconds or so as well, not each second. </font></div> <div> </div> <div>Also, isnt the yellow flash suppose to be a warning? Not lol this is time for you to die flash? It flashes, pet is on me and mob is on me, just enough time to mez one and run 2 feet.</div> <div> </div> <div><font color="#ffff00">You have 3 seconds after the flash before your pet will jump you. However, the mob you are fighting will instantly come for you. To combat this, I *always* have the mob rooted and am always targeting my pet, and hitting the mob via implied targeting. This way, if charm breaks, the mob is already rooted, and I'm already targeting my former pet and able to hit it wiht a control effect without needing to target it. I do the same when I am running around between mobs -- I have my pet targeted. This way if charm breaks out of combat, I don't have to try to turn around and target, I can simply stop moving and cast a control spell, then re-charm.</font></div> <div> <hr> </div></blockquote><hr></blockquote>DwarvesRUs has some good advice for you there. I'd just like to add a few points.<ol><li>I also find stun is resisted too much to make a reliable "save your butt" spell. When I first got amnesia I thought it would be good for that also since it has a very fast cast time. Unfortunatly it does not stick reliably enough. I also go the root or mez option depending situation.</li><li>I use a Master 1 Dominate as well (<i>have Domination but not the Master yet so I stick to the lower level Dominate to get the advatage of Master1</i>) I find it seems to be unreliable in spurts. Sometimes I can't keep a mob mezzed for more than a few minutes, sometimes it hardly ever breaks early. Some of it depends on the mobs you mez; ones with a higher mental resist attribute will be harder to control. However somtimes it just seems to be streaks of bad luck or perhaps a poorly seeded random number generator in the game engine.</li><li>If you are soloing rule number one "Always keep the target mob rooted or stunned". You should have 2 roots (one pure breakable root, and one combo DD and unbreakable short root) use these in combination. Throw in a stun if your pet is getting chomped or you run out of roots. I use the stuns sparingly as they impare the functioning of our reactives. What I do after I send my pet in is either press F1 twice or click on the pet name in the pet contol panel, both methods will select your pet. And since your pet has the mob targeted you can assist him for your attacks. If your pet breaks your mob should be rooted, you should only have one mob after you (your pet) and you will have him targeted. You get a screen flash as a warning and he's disoriented for 3 seconds you should have more than enough time to get things under control. If you have the room you should fight at max spell range as it buys you some time if things go south.</li></ol>Play around it takes some practice but I'm confident you'll get the hang of it.
Mindtric
05-30-2006, 09:23 PM
<DIV>find + subjugation gear, it will solve the problem as well, less frequent charm breaks, less fizzles and less resist on stun/mez/root.</DIV> <DIV> </DIV> <DIV>if you dont belive me try this... group with a warlock with ebon seal up this gives +25subj/disrupt/ordin at master2. try your charm and stuns and see. This effectively makes your subjugation spells cast as if you were 5levels higher, since you get 5points each level normally.</DIV>
ectoprata
05-31-2006, 03:46 AM
<DIV>Thanks for the tips, I usually target the mob and send pet in while throwing a stun, ill start targeting my pet and locking/rooting mobs. I will look into the +subj gear, I hope it isn't too pricey <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> .</DIV> <DIV> </DIV> <DIV>Also, if I throw a mezz on my broken charmed pet, and then recharm it, is their a way to get the mezz off or do I just wait it's duration out? Thanks.</DIV>
Sulakor
05-31-2006, 04:30 AM
<div><blockquote><hr>ectoprata wrote:<div></div> <div> </div> <div>Also, if I throw a mezz on my broken charmed pet, and then recharm it, is their a way to get the mezz off or do I just wait it's duration out? Thanks.</div><hr></blockquote>Right-click on the mezz icon in your maintained window (alt-n from memory if it isn't already showing) and select cancel.</div>
Wrapye
05-31-2006, 08:23 AM
<div><blockquote><hr>Mindtricks wrote:<div>find + subjugation gear, it will solve the problem as well, less frequent charm breaks, less fizzles and less resist on stun/mez/root.</div> <div> </div> <div>if you dont belive me try this... group with a warlock with ebon seal up this gives +25subj/disrupt/ordin at master2. try your charm and stuns and see. This effectively makes your subjugation spells cast as if you were 5levels higher, since you get 5points each level normally.</div><hr></blockquote>That hasn't been the case since LU13. I asked about this on another portion of the forum, as was told that +skills don't do very much anymore, except perhaps reduce the fizzle chance. They certainly no longer supply the equivalent of a level for every five points like they used to.</div>
It may be that they're less effective than in the past, but increasing skills still has a noticable effect. This is especially true of things like +defense and +piercing and so on, so I'm not sure why there would be any difference for +subjugation?Furthurmore, if it didn't do -anything- (and yes, I know you didn't say this, just pointing out a contrast) then it wouldn't dramatically increase the 'value' of equipment that has these effects.
Wrapye
05-31-2006, 08:22 PM
<div></div>The 'value' of the equipment as determined how? If you are judging by NPC vendors, their valuation is determined by the developers. In my opinion, the developers believe that these bonuses have a noticable impact on character performance, quite in excess of what they actually do. Therefore the NPC valuation reflects that.As far as what PCs ask for these items on the broker, players might be under the impression that these bonuses are better than they really are, and price them accordingly.What I should try is to respec my AA and put 8 points into the fourth item in the WIS line. That will provide me with +40 focus and +40 subjugation. Then I'll go out and try to mezz, stun, root and charm a bunch of mobs, though the real test would be on white ones, and there aren't many solo level 70s around. I'll compare that to having nothing in that AA.<div></div><p>Message Edited by sacremon on <span class=date_text>05-31-2006</span> <span class=time_text>12:22 PM</span>
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