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View Full Version : Coercer spells on Test, 5/23


Wrapye
05-24-2006, 04:20 AM
<div></div><img src="http://www.duckandcats.com/images/coercertest.jpg"> Ignore the damage values, I was using links from eq2linky,com on my level 10 coercer on Test. The root portion of the 'hesitation' line doesn't affect epics, but the 'blind' (which is now a daze) does. Mindbend doesn't work on epics, but I don't see why not, as it is just a stun. <div></div><p>Message Edited by sacremon on <span class=date_text>05-23-2006</span> <span class=time_text>08:26 PM</span>

Vak Mallek
05-24-2006, 04:18 PM
<div></div>Thanks for the pics.  <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />   I am very curious to see how these play out when LU24 goes live.<div></div><p>Message Edited by Vak Mallek on <span class=date_text>05-24-2006</span> <span class=time_text>08:18 AM</span>

Andu
05-24-2006, 05:08 PM
<P>Can someone explain to me two things:</P> <P>a) What possible use is a 2.7 second daze on a raid mob, and</P> <P>b) What the hell are we supposed to use to damage targets now that ego torrent has been completely changed? Bad language?</P> <P>It strikes me that som generic formulae for spell changes have been applied to our spells, to bring us more uniformly in line with illusionists and to nerf the effects of stuns generally. The only problem is noone seems to be looking at the spells for a few seconds with any degree of common sense.</P><p>Message Edited by Anduri on <span class=date_text>05-24-2006</span> <span class=time_text>02:10 PM</span>

Ulrick85
05-24-2006, 05:33 PM
<BR> <BLOCKQUOTE> <HR> sacremon wrote:<BR> <BR><BR>The root portion of the 'hesitation' line doesn't affect epics, but the 'blind' (which is now a daze) does.<BR>Mindbend doesn't work on epics, but I don't see why not, as it is just a stun.<BR><BR> <P>Message Edited by sacremon on <SPAN class=date_text>05-23-2006</SPAN> <SPAN class=time_text>08:26 PM</SPAN><BR> <HR> </BLOCKQUOTE><BR>mindbend doesn't work because it applies 3 stuns.. yet the epic would be immune after the first time it hit.... kinda pointless to cast it for 1 really short stun on an epic...

Wrapye
05-24-2006, 07:39 PM
As I said, don't look at the damage the spells do, as it was a level 10 coercer looking at them, and int will impact the damage listed (a lot)As far as Mindbend goes, the spell lasts for 72 seconds, and the immunity after a stun would be 12 seconds.  Plenty of time to get in a second or third stun.<div></div>

Tanatus
05-24-2006, 11:17 PM
<DIV>We just been [Removed for Content] ... brutal .... and w/o any lubrucant</DIV>

SSkyblaze
05-25-2006, 08:09 AM
<P>Even forgeting about the stuns, mez duration is lowered down to below Tier 6 durations.   Spellbind currently has a duration of 45 seconds, now the tier 7 upgrade enrapture lasts 40 seconds, same with with breathtaking awe (T6) currently lasting 22.5 seconds, and the new astonishing awe lasting 20 seconds.  I find that more disheartening then the stun changes personally.</P> <P> </P>

RatWithGun
05-26-2006, 02:34 PM
<DIV>Weve been given a way to seriously lower epic mob dps and people moan, well im used to most people left playing my class being morons</DIV>

Signal9
05-26-2006, 04:34 PM
<BR> <BLOCKQUOTE> <HR> RatWithGun wrote:<BR> <DIV>Weve been <FONT color=#ff0000>given a way to seriously lower epic mob dps</FONT> and people moan, well im used to most people left playing my class being morons</DIV><BR> <HR> </BLOCKQUOTE><BR>Smoking the lead based paint chips is bad for you.

Ulrick85
05-26-2006, 04:40 PM
<BR> <BLOCKQUOTE> <HR> It is now easier to see when a mob's mez is broken<BR> <HR> </BLOCKQUOTE><BR>wounder what they did this time.. thats at the very bottom of the newest test update

Anachronomicon
05-26-2006, 06:13 PM
<DIV>I've said this before, and I'll say it again... I can only really look on  with a sense of morbid fascination to watch the workings of the devs.  Whereas I can't say that all of these changes are bad, I think that the whole spirit of this patch is wrong.  Nonetheless, I will trudge ever onward...</DIV> <DIV> </DIV> <DIV>I must say that I'm interested in how these changes will effect raid strat on the whole though, and to see if I can now be a bigger part than "don't die or do anything, lest we lose your buffs".</DIV> <DIV> </DIV> <DIV>Senelin Venelitus</DIV> <DIV>70 Froglok Coercer - Everfrost</DIV>

Aranieq
05-26-2006, 07:46 PM
<P>my issue with the "nerfs" in trade for the "gift" of diminishing epic damage is that we were allready suposed to have this ability. I've allready said in CA forums that I don't think our dps should be nerfed as tradeoff for an ability we should have anyways. our defense is dropped with the increased resistance to mezz and the agro redux decrease/removal from confoundement so lowered dps is just too much.  At this stage most of us are doing at full dps the level of a petclass without counting pet damage (same as us without pet)  this is ballanced dps imo.  we are similarly matched in utility and defense to a petclass.  Yes they are getting nerfed as well but I don't know the details of their situation only the constant waa our conj has been putting out as he smacks 1.4k dps with pet.  </P> <P>We have lower dps than the offensive sumoners and far lower than the sorcerers for our utilty and CC (reasonably so).  We couldnt CC to any extent that justfied our lowered dps (on raids).. this fix come out to rebalance, and our dps and defenses take a hit... my point in short we should have this ability with our balanced dps (no pet on raids so don't start with charm dps owns all bow down, hint hint tantalus) compaired to similar utilty/deffence mages.  </P> <P>so the comment about us being morons or idiots because we should swoon over epic stuns/mezzes we should allready have is a reflection upon that posters inability to look past their own happy kiddy pool.  </P>

Alaeth
05-26-2006, 08:47 PM
Also, some of us just plain don't care about being able to mez/stun/stifle an epic mob. I've done the hardcore raider thing in other MMORPGs and raided casually here, and based on that experience I don't really have any desire to seriously raid in this game. So, for me and anyone else who feels the same way, this patch is just going to be massive nerfs with no improvements at all (and I don't mean to imply that the changes balance out for raiders, either; has it even been determined yet whether or not stun/stifle will actually stop epic mob innate/timed abilities, or just delay them for the duration of the CC effect?).

Aranieq
05-26-2006, 08:52 PM
<DIV>epic "timed" abilities are slightly randomized... they can be timed with margin of error but they do not go off exatly 30s like clockwork.. for example could be anywhere from 20s to 45 just example.. So Im inferring a mezz/stun would just delay that but its only speculation</DIV>

Wrapye
05-26-2006, 09:15 PM
Epic timed abilities get thrown even further out of whack by the rogue's last ability in the STR line, which increases the mob's recast timers.I hope that stun/mez/stifle don't impact those timers, as they really shouldn't.  If the mob is scripted to use an ability within a certain time or time range, then it should try, if able, unless the recast timers have specifically been extended.  If it tries to cast but can't because it is stunned, then that is one of the reasons to stun the mob in the first place.<div></div>

Bloodtoo
05-26-2006, 10:43 PM
<div><blockquote><hr>RatWithGun wrote:<div>Weve been given a way to seriously lower epic mob dps and people moan, well im used to most people left playing my class being morons</div><hr></blockquote>Don't you love it how some people contribute almost nothing to the community.  They never give any feedback to the devs they don't contribute on the test server.  Then when they finally do say something it's a gem like this.</div>

Argan
05-27-2006, 01:31 AM
I'd like to know exactly they are nerfing our deepees?  According to the pic up there ego torrent became an encounter based aoe nuke, not single as it was before.  Those dmg values on pic are wrong since the original poster stated that its on a lvl 10 player than he took those screenshots. 

Tanatus
05-27-2006, 09:57 PM
<DIV>Exactly how they nerfing DPS? </DIV> <DIV>Here is we go ... we losing 50% DPS on Sonic Boom (recast increase by 50% .... damage is not changed)</DIV> <DIV>we losing 75% DPS on Ego Torent (recast 2X, damage 1/2 vs. single target)</DIV>

Argan
05-28-2006, 04:05 AM
<DIV>After re-reading ego torrent it seems they changed it from just root to more utility based aoe spell that stops a mobs auto-atk dmg.  It will suck when you gota solo since they removed the root portion of this spell.  I dont use sonic boom twice in an encounter with the current casting time, only during named raid mobs so no biggie.</DIV>

Tanatus
05-28-2006, 10:21 AM
<DIV>Why not? Sonic Boom with right set of AA have casting time 1.6s</DIV>

Manyak
05-30-2006, 02:56 AM
<DIV>Heres a thought.......</DIV> <DIV> </DIV> <DIV>Since every epic encounter in the game is beatable without any CC at all right now, why suddenly give enchanters the ability to do let out short stuns and stuff? The only encoutner i can see this helping on is the blob dragon in DT. On everything else i really dont see any point to it.</DIV> <DIV> </DIV> <DIV>I mean, theres no reason to mezz an epic, since the mezz will be broken anyway. And with that ONE exception mentioned above, it cant be used as part of a strat cuz the duration is too short and the immunity timers are too long. And as for the other CC....why even bother stunning and stifling a mob that can already be beaten as is? Being able to use CC on epics is really overrated, since all epics have been designed to be killed without it.</DIV>

Pins
05-30-2006, 04:15 AM
<BR> <BLOCKQUOTE> <HR> sacremon wrote:<BR>Epic timed abilities get thrown even further out of whack by the rogue's last ability in the STR line, which increases the mob's recast timers.<BR><BR>I hope that stun/mez/stifle don't impact those timers, as they really shouldn't.  If the mob is scripted to use an ability within a certain time or time range, then it should try, if able, unless the recast timers have specifically been extended.  If it tries to cast but can't because it is stunned, then that is one of the reasons to stun the mob in the first place.<BR><BR> <BR> <HR> </BLOCKQUOTE><BR>They will impact the timer, because if a mob is stunned or stifled, it will try to cast that spell, however it can't.  When the stun/stifle wears off, it'll still be trying to cast it, and then it will cast.  This is the way things worked in before LU13, though it isn't how it works against heroic mobs that have aoes.  Soo, who knows.  If it works so that you time the stun/stifle before the AoE goes off, and then it doesn't try to cast it, then yah, I'd be all down for this and think it'd be awesome.  But if it doesn't, :

norberg
05-30-2006, 08:26 PM
/agrees with Pinski, a good coercer on raids would be able to time the AoE (assuming they come regularly) and prevent them first time by a stun (120 s immunity to stun), next a root (24 s immunity to daze effects) and lastly a stifle (42 s immunity). These are all 3 different kinds of immunities. Question is if this screws up jousting by making it more unpredictable....IF these can actually prevent the AoE effects instead of just postponing them coercers will be very desired indeed for raiding. Coercers should probably not even get used to this new role cause a nerf will follow surely. Then again, making epics cast AoE on random timer will make it more of a pure luck to prevent a AoE and the stun/stifle would be more like a general ward, i.e. prevent damage. It will be very interesting to see how this plays out, change is interesting I think, and unlike many on these boards I do think SOE devs are very intelligent people who happen to have a much larger perspective on this game than the single player. I would love to see the global game stats for one <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />. Us mere mortals may be confounded by their actions sometimes. Still think that it would have been more interesting raid experience if some combinaiton of skills (like the HO's) would open up epic immunity to stun/stifle/mez so that these could land without the 1/3 duration decrease they get now. It would just make everything much more interesting, more cooperative and communicative. It doesn't add much fun if the only difference now will be that we have to spam stuns and stifles like those dps classes we decided not to become ;-PRaukhur, Coercer lvl 70, SplitpawThe Dark Vengeance<p>Message Edited by norberg02 on <span class=date_text>05-30-2006</span> <span class=time_text>09:29 AM</span>

Belaythien
06-01-2006, 02:44 AM
<div><blockquote><hr>Tanatus wrote:<div>Exactly how they nerfing DPS? </div> <div>Here is we go ... we losing 50% DPS on Sonic Boom (recast increase by 50% .... damage is not changed)</div> <div>we losing 75% DPS on Ego Torent (recast 2X, damage 1/2 vs. single target)</div><hr></blockquote>You forgot to mention the increase in power cost of several spells.They also reduced stuntimes ... again. It's a bit cynical that they reduce stun times after each expansion that increases them on new spells. That's crap.I feel like levelling up for nothing ... yay 6 seconds stun? I was able to do that when I was around 30 before LU 13. And now I'm close to 70. Same with mez durations ... why do they increase it just to nerf us again?</div>

kiyokobabygirl
06-01-2006, 06:28 PM
<BR> <BLOCKQUOTE> <HR> Ulrick85 wrote:<BR> <BR> <BLOCKQUOTE> <HR> It is now easier to see when a mob's mez is broken<BR> <HR> </BLOCKQUOTE><BR>wounder what they did this time.. thats at the very bottom of the newest test update<BR> <HR> </BLOCKQUOTE><BR>They added a message that says something like "so and so has awoken <name>" or something of the sort from what I've heard.

Barobra
06-01-2006, 06:31 PM
<DIV>Basically they are trying to address CC in general. Totally revamping everything. They made it so it is easier to see the mez effect and a message as well. I hope they add a filter option for it....</DIV>

Han
06-01-2006, 08:32 PM
I agree with most of the statements here... I quit the game back in December, but had heard good things and decided to give it a try once again, and then hear about this upcoming LU and *Flash* I'm right back at why I quit in the first place. I will hang around tho until the LU goes live, and if it's the complete garbage that it 'reads' like, then well. I'll express my opinion in the manor that SONY understands mostly, Cancelling my account, and keeping my money out of their coffers.Coercer's are getting hammered all the way around on everything here... I cannot see how any of these changes makes anything "better", it's all one huge nerf.Anyway, just my 2 cp, was fun being back for a bit, but probably going to be time to go again.

soho
06-01-2006, 08:53 PM
<DIV>I love how they announce it as a boost and then turn it into a massive nerf. I mean ooh ahh 13 sec mez with no recast on raids gained, everything else [Removed for Content]. Seriously, no one cares about 13 seconds of mez. 2 big nerfs in a row to our DPS with the spell casting proc changes and now the changes to sonic boom and ego torrent. Hell, those were the spells that didn't have their proc rate completely ruined, too.</DIV>

nscragg
06-01-2006, 11:51 PM
<DIV>It's pretty clear to me that the onset of these changes can be directly traced back to the Achievement point system as a whole.  Did you really think AA's would come into this game without some type of balancing act?  Devs had 2 options; 1) Change the encounter makeup and increase difficulty or 2) Implement a minor Combat Update.  It's pretty obvious they opted for #2.  This patch is nothing more than CU2.  In the short term, until we have all of our AA's, we'll feel less than optimal, yet after we max AA we'll be right back where we started from.</DIV> <DIV> </DIV> <DIV>Something I've noticed about this game and it's players is that everything is either nerf'd or overpowered.  Just roll with it; adjust your tactics and keep going =)</DIV> <DIV> </DIV> <DIV> </DIV>

Signal9
06-02-2006, 03:58 PM
<DIV>^^^  Oh look!  Another one!</DIV>

Pilni
06-05-2006, 06:56 PM
<div></div><img src="http:///img435.imageshack.us/img435/8827/eq20000016ux.jpg"> My test coercer, you forgot some spells hehe While you are at it, take a quick look at the Harmonious link.... lol, says it reduces hate gain in the description and increases hate gain in the effects bar <div></div><p>Message Edited by Pilni on <span class=date_text>06-05-2006</span> <span class=time_text>08:08 AM</span>

Tanatus
06-05-2006, 07:36 PM
<P>nscragg I'd agree with you if our AA would  have anything to do with our ability to land spells or our abilities to control mobs... Yes our AA help us to boost our DPS somethat - you can go either with Perpentuality + Damage Proc gear or with Spell Crits + Damage proc spells (trubadur/illusionists buffs)</P> <P>Resently I been watching a lot my raid parsers (I went with Perpentuality+Damage proc gear) and from what I see serious chunk of my damage comming from Sonic Boom (30s refresh time for on average 2200 per mob + procs - I'd estimate it as at least 10-20% of my total DPS) - cutting this on half will make me lose around 40-50DPS (in conjuction with fact I am loosing procs frequency). Other big contributor to my DPS is Ego Torrent with focus robe I stable hitting mob on ~1100 every 15s which is another 70-80DPS of mine after LU24 I will lose <STRONG><U>75</U></STRONG>% DPS on this spell recast timer double, damage halved which is again over duration of time loosing another 50DPS.</P> <P>Overall we are talking about loosing total around 30% DPS on raid dropping from 600-900 down to 400-600. It would be nice be compensated for that nerf anyhow. I dont give a danm for shrink timers on stuns and mezes (I have couple more tricks in my sleeves) but what I do care I am loosing BOTH primary nukes single target Ego Torrent and PBAE Sonic Boom. I'd love to see changes back to DD my Cataclismic Mind line - hey it USE to be DD, then for breif moment of time between LU13 and LU14 it was killer reactive past LU14? lol this spell only good for multiplication of toughtstones. </P> <P>So it would be nice get it back to the 9s recast 2s cast ~2000-2500DD at M1 </P>

Sy
06-05-2006, 08:51 PM
I have found that short of spamming seizure we really run out on useful spells to be casting anyway.  When your forced to cast your thermal shocker because EVERY one of your raid spells is down and your tryin to sneak some dmg between your seizures.. well thats just not right... So the solution is?  Simple.. Increase the casting timers... hahah sounds like a joke right? No... Increase the casting timers and give us a bunch more useful Raid Spells.  In the time that my sonic and torrents are down.. ill be sneakin in a quick Stun or Daze...  This isnt ment to render the mob immobilized... Its not CONTROL... consider it like a debuff.. Its a reducer.. Simple.. the changes arent horrible... Just re-adjust your strat.  We will now be moderate dps (i imagin about 500 with right AA setup depending on procs) My problem is this... Jousting is HUGE...  in fact so huge that if our spells mess with the AE timers people will ask us not to stun/stifle.  If daze effects Ae's we are also screwed (although Daze has nothing to do with CA's).. Basically if that happens people will say "No CC" which means NO TORRENT and NO SONIC AT ALL. SOoooooo... if that happens.. My "new" coercer will take a HUGE gimped DPS nerf... I do trust SOE.  They know what they're doing most of the time.. whether we like it or not... Either way.. if Torrent and Sonic become useless.. Im gonna go STR line !!!<span>:smileymad:</span> <div></div>

Tanatus
06-06-2006, 12:13 AM
<DIV>Nah bud if Sonic and Ego take fall you oughta stick with Perpentuality and relay ONLY on damage procing gear lol</DIV> <DIV>P.S. btw M1 cannibalize practically offset manaburn from Perpentuality</DIV>

Sy
06-06-2006, 02:37 AM
Im really kinda curious as to what kinda dmg output a coercer can actually get with the str line.. I wonder... hey Tanatus.. lets respec and run around beating on things for a day.. See what we parse...  PS: our invis gives us AE immunity

RatWithGun
06-06-2006, 09:28 PM
As a lvl 70 raiding Coercer nearly all my dps is from Auspex and Spellscourge so i dont see any real dps nerf.

Ulrick85
06-06-2006, 09:47 PM
<BR> <BLOCKQUOTE> <HR> Syan wrote:<BR><BR><BR>PS: our invis gives us AE immunity<BR><BR> <HR> </BLOCKQUOTE> <P>o.O  </P> <P>Raid leader:  Ae inc</P> <P>me: *cast invise*     </P> <P> </P> <P>that seems... odd... lol i think it'd just be faster to run out of range then to use invise... although i suppose it could be usefull in PvP...<BR></P>

Barobra
06-06-2006, 10:07 PM
<DIV>Or if an epic has 2 or 3 ae's you can just stay invis the whole time and give everyone mana. :smileyvery-happy:</DIV>

Tanatus
06-06-2006, 10:26 PM
<DIV>With spell scourge and auspex even at master 1 level you will be clocking barely at 300-400 mark if you get lucky on procs good coercer in MT group should stay above 650 on single target and above 800 on pack - outside of MT group? there is no excuse to do less then 900DPS</DIV>

xpraetorianx
06-07-2006, 02:03 PM
I wouldnt have a problem with any of the changes, but the RECAST TIMERS ARE BLOODY PITIFUL on these spells.... almost doubling recasts is a [expletive haxx0red by Raijinn] joke.... they better have a sub AA line that you can reduce these recast timers.....

Signal9
06-07-2006, 04:39 PM
<BR> <BLOCKQUOTE> <HR> xpraetorianx wrote:<BR> I wouldnt have a problem with any of the changes, but the RECAST TIMERS ARE BLOODY PITIFUL on these spells.... almost doubling recasts is a [expletive haxx0red by Raijinn] joke.... they better have a sub AA line that you can reduce these recast timers.....<BR> <HR> </BLOCKQUOTE><BR>Yep.  Sounds like SoE just negated, (or made a requirement ouot of ) Perpetuality.  [expletive haxx0red by Raijinn]ty recast timers unless you've maxxed out this AA line fully.  /Blech.

Wrapye
06-07-2006, 08:19 PM
Perpetuality does nothing for the recast timers, just the cast timers.  You get to cast spells really fast, so long as you keep it up.  Kinda feeds into the INT line, where the final ability only works if you are below 30% power.  If you use perpetuality a lot, you will find yourself in that range often (which is why I respec'ed away from it).As an MT group coercer, I find must of my dps coming from Auspex, Spell Scourge and Breakdown.  On certain mobs, I can get in Sonic Boom as added dps.  I can parse out as being one of the top damage dealers if the mob is immune to something (say both crushing and disease... <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> ).1+ STR: 2/  AGI: 4/6 STA: 4/4/8 WIS 4/8/8<div></div>

Tanatus
06-07-2006, 11:04 PM
<P>Well AGI line somethat affect recast but not directly.... It reduce cool-down timers by visible margine 5 points will bring you down to 0.3 or so instead of 0.5 - which is PRICELESS then you solo a lot or need get off resisted spell fast</P> <P>About mana burn assosiated with perpentuality I finally found way to offset it.... easy. You need 1 single spell <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Master 1 Trasnfer Potential - every 20s it boost your power pool by 420 power in conjuction with 98power/tic that comes from spell and FT10 I have ....its enouth</P><p>Message Edited by Tanatus on <span class=date_text>06-07-2006</span> <span class=time_text>03:05 PM</span>

Sy
06-07-2006, 11:17 PM
<blockquote><hr>Ulrick85 wrote: <blockquote> <hr> Syan wrote:PS: our invis gives us AE immunity <hr> </blockquote> <p>o.O  </p> <p>Raid leader:  Ae inc</p> <p>me: *cast invise*     </p> <p>that seems... odd... lol i think it'd just be faster to run out of range then to use invise... although i suppose it could be usefull in PvP...</p><hr></blockquote>Well.. Its not useful... You're right..   You cant even cast this sucker if you are engaged..  But it can save you in those wierd situations.. That post wasnt meant to be "hey you're all idiots and should do this" it was more of a hey "lotsa people dont know that little tid bit of info" Sy<div></div>

Wrapye
06-08-2006, 12:03 AM
<div><blockquote><hr>Tanatus wrote:<div></div> <div></div> <p></p> <p>About mana burn assosiated with perpentuality I finally found way to offset it.... easy. You need 1 single spell <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Master 1 Trasnfer Potential - every 20s it boost your power pool by 420 power in conjuction with 98power/tic that comes from spell and FT10 I have ....its enouth</p><p><span class="time_text"></span></p><hr></blockquote>Ease master 2 = 42/tick, Beholder's Eye master 1 = 14.6/tick, so the combined is 56.6/tick.  Add in FT10 and you have 66.6 (1/10th of the Antichrist! <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> ) points per tick.  How do you figure 98?</div>

Tanatus
06-08-2006, 12:26 AM
Gorg Toughts Master 1 = 41 power/tic

Petgroup
06-08-2006, 08:57 AM
<div></div>Vicious Torment is also 41 pow/tic <span>-------------------------------------------------------------------After playing on test, imo, these changes are awesome.Breakdown: 400-800 more damage from the final tick on itHarmonious Link: INSANE, they coulda made the change to this spell be the replacement to our +aggro line but instead we get this. This spell alone is my favorite change.Confoundment: Grp stun now but can no longer be cast on the run and has no aggro reduction to it. The change to Harmonious link offsets this by a ton though imo.Ego Torrent: Pretty much the same damage as before but it has a longer recast, is groupwide now and dazes. At first I was mad when I saw this but after using it, I am very happy. My only gripe is that this is our only daze spell that effects epics, our root is still not epic. Which means we start off and daze the encounter, the encounter is immune to daze for 24 seconds but the recast is 45. So we sorta lose out.Blink: Now scales, kinda cool but always ports me somewhere I don't want to be <span>:smileytongue:</span>Sonic Boom: On raids, I rarely used it as you have to be close to mobs. This won't hurt my raid dps 1 bit. Solo/Group dps though takes a HUGE hit. Kinda sad about this but we have like 12+ months before a level cap increase, so I don't think ill be xping at all <span>:smileywink:Last but not least, Mez and Stifle. Sure they took off 10 seconds from our primary mez but after keeping a yellow epic mezzed for 13 seconds, its game changing. If you couldn't beat a mob before, having a chanter there will help you a ton. The Nightblood in HoS will get beat after Lu24, it may take a few weeks but the only way its happening is with an Enchanter(s). Unless SoE makes it so you can have more than 1attempt.Overall grade on changes for Enchanters, especially Coercers from my standpoint : A raidwise  B- group  F soloAll thats left now is to remove the power drains and replace them with something useful. Maybe a small deaggro ? Idk, id like something cool but would take anything useful that doesn't make me say [expletive haxx0red by Raijinn] id rather have the powerdrain instead lol</span></span><div></div><p>Message Edited by nikecmh42 on <span class=date_text>06-07-2006</span> <span class=time_text>11:21 PM</span>

xpraetorianx
06-09-2006, 09:36 AM
AGI line doesnt affect recast timers, it affects recovery timers, which allow you to cast spells one after another.  There needs to be a RECAST AA line... so here is hoping something happens to shorten these... other than troubs I suppose.

Nuhus
06-09-2006, 05:00 PM
<P>I'm posting some selected adept III's from test for the hell of it.. Heres the current as of today.</P> <P>It's a buffed character, I'm sure I could do much better with the stats on live. </P> <P> </P> <P>6/9/06</P> <P><IMG src="http://img225.imageshack.us/img225/7279/eq20000103cy.jpg"></P> <P><IMG src="http://img225.imageshack.us/img225/9945/eq20000074if.jpg"></P> <P> </P> <P> </P> <P>I think the Ego line will up our group DPS, but will hurt some on solo DPS (of a single mob and recast stinks) =/ </P> <P> </P> <P>But on test, subject to change.</P> <P> </P> <P> </P>

Wrapye
06-09-2006, 05:38 PM
So our target encounter mezz, a now target encounter stun and our main single target stun are much easier for the mobs to resists.  This with coercers being the better of the two enchanters at stunning.Blah.I'm not at my game machine at the moment, but I don't recall if Stroke has a harder than usual chance to be resisted on Live like it does on Test now.<div></div>

Nuhus
06-09-2006, 05:56 PM
<BR> <BLOCKQUOTE> <HR> sacremon wrote:<BR>I'm not at my game machine at the moment, but I don't recall if Stroke has a harder than usual chance to be resisted on Live like it does on Test now.<BR> <BR> <HR> </BLOCKQUOTE>Yeah, I don't think that one has changed just happened to make it into the screenshot.<BR>

JackAll
06-09-2006, 07:32 PM
Does Stroke interrupt epics on test?