View Full Version : the new heroic mezz/stun effect issue...
Aranieq
03-17-2006, 05:40 AM
<div>ok I'm trying to stay open minded about this but its one thing to change the properties of a particular special mob ie making theese heroic mobs realy just epic x 1 but that the spell icons land on them but yet have NO effect ie mezz stuns ect... is too much. If it's intention then thre really should be some explanation. If we can't rely on our maintained window to give us a representation of whats actually going on with our spells and the mob. It's very unfair to have the maintained spells window misrepresent our effectiveness so horribly.</div><div> </div><div>Now as the whole heroics now being immune to us.. could someone please link thats thread for me i can't seem to find it.</div>
Neric
03-17-2006, 06:45 AM
<div></div><div>Most coercers have given up but some like yourself keep going no matter how many of our skills they give to other classes or how much they nerf us.</div><div> </div><div>So to make thoses high level ones finally give up, they make mobs immune to our mez but without you knowing.</div><div> </div><div>BTW I have found some mobs in KOS which my mez sticks but they still beat on me, but Necro's mezz sticks and they ARE mezed.</div><div> </div><div>GREAT, now enchanter mez is the worst TYPE of mez now <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> Sad that a necro has better mez then I do now</div>
PluvianMi
03-17-2006, 10:58 AM
<div></div><p>I haven't had any problems at all mezzing non-epic mobs in KoS or keeping them mezzed for the max duration.</p><p>My mez is still the at Ad1 and not a T7 version.</p>
Mezmier
03-17-2006, 12:44 PM
<div></div>Halls of Fate will change your mind young grasshoppa
Tanatus
03-17-2006, 01:18 PM
<div></div>Unless of course you learn that instead of mez you could use charm
We rock in Halls of Fate (Instance in KOS). My guildmates hate going there without me.<div></div>
<div></div><div>Holy crap! I was wondering why my mez wasnt working. I even spent 20 mins scrolling back through the battle spam to see who broke it. The mob(s) would mez, but seconds later, they broke, then became unmezzable, but no immune message. It never did say anyone broke mez, just that the mob was no longer mezzed. So Frustrating.</div><p>Message Edited by Zzen on <span class="date_text">03-17-2006</span><span class="time_text">02:22 PM</span></p>
Viohlen
03-18-2006, 05:56 AM
<div></div><div></div><p>Stun (and thus mez) immune mobs are becoming more prevelant.</p><p> </p><p>Halls of Fate: All drakes and the Skarize centurions are mez/stun immune. Try casting a stun on these and watch above their heads when it hits, returns an 'immune' even if the spell shows as maintained.</p><p>Also some named in Bonemire are stun/mez immune.</p><p> </p><p>Edit: Also some Aviak's in Palace of the Awakened will pop Sanctuary making their group immune to stun/mez/stifle</p><p>Message Edited by Viohlence on <span class="date_text">03-17-2006</span><span class="time_text">04:57 PM</span></p>
Aranieq
03-18-2006, 08:29 PM
<div></div><div></div><blockquote><hr>Tanatus wrote:<div></div>Unless of course you learn that instead of mez you could use charm<hr></blockquote><div>t's not a case of needing a work around. I allready had a charmed pet. I WANTED to MEZZ. The text said I COULD MEZZ, the SPELL said I was MEZZING. Now if the mob gave me a mesage "too powerful" then i would not have wasted my time remezzing and gone straight to stuns... and then that leads me to the case where SOOOO many important and even rather trivial encounters are immune to mezz yet not epic.. The spell says if taget is not EPIC not if taget is random mob_053 or if target is a named or if taget is a quest mob or my favorite if target is a darn blue dragon thats a heroic and pain in the butt and oh yeah happens to be immune to just about everything I do. </div><div> </div><div>I am proud to be a coercer. I love getting tells when we are fighting mobs orange to the tank and we win with a tell from a knowing cleric "geat job coercer"... I don't like casting my spell seeing it land seeing the mob not affected by it get mad at my group for asking me to mezz then breaking... just to find out after 45 mins of serfing through text they did nothing wrong. </div><div> </div><div>I didn't throw a fit when the status charms items came out I was rational... I didn't throw a fit over the "fix" to spellwhip, I understood it... Havn't launched a huge protest over manaflow, I was patient and unerstanding that its a process. This pises me off a lot. </div><div> </div><div><strong>I can work around not using mezz but the way to find out shouldn't be [Removed for Content] guys quit breaking it with the response I didn't... maybee its a bug... oh I heard SOE did it on perpose.</strong> </div><div> </div><div>Now epic mobs immune to controll holds a lot more weight than a mob inteded to be taken down by a single group. In a raid there are so many other classes there to augment what I would normally bring to an encounter... in a single group where a Coercer SHOULD be making the difference between win and loss as oposed to just pushing the DPS buttons in the 5second window IF the tank didnt drop during the stun. I'm talking about the dragon as a specific example. If he's going to have epic HP and epic qualities make him a x2, otherwise quit screwing with me please. My guild has some really good players.. definatly caplable of killing a blue heroic mob even if undercon slightly.. but not when it take partial raid prep (special potions ect, ineffecteve classes-stuns/stiffles-). I want my class to remain special.. something hard to work for with great rewards not another buff or dps bot. If the only effect to the outcome I wanted to add was how fast the mob died before it killed my tank I'd go back to my assassin. </div><div> </div><div>To hear that necro spells are holding but not coercers... to have my heroic game being reduced so significantly is not fun. the eqation has to ballance. If you are going to take something away you need to give something in return. If you getting away from contol on named then we need far more effective DPS or major charm upgrades pet buffs, reduced concentration needs ect.... A Coercer should be the factor that makes a skilled group take down an underconned mob or a yellow or orange heroic. We controll the mob via dirrect controll spells or controll the thought of the mob the inflict damage. You are taking too much with little to no return. It's starting to pile up for me personally and I'd like to think I am a very reasonable player.</div><div> </div><div>Between this and the Armorer issue my husband and I are becoming far less patient and understanding towards the way the designers make the game. I WANT to have faith and I WANT to remain hopeful. I really like playing this game. It's my therapy it's my hobby. My toon is my collectable item I show off to friends. Please keep it fun and keep it balanced.</div>
Tanatus
03-20-2006, 12:41 AM
<div>Each on its own but I like power of charm then hell brake lose and I can take SOLO toe to toe on heroic named via my pet w/o any assistance of my group. I like situation then I can tank myself better then zerk 4 lvl below me</div>
PluvianMi
03-20-2006, 02:39 AM
<div></div><p>I don't know about the halls of fate, will take your word for mezz having problems in there.</p><p> </p><p>As for the palace of the awakened though, we cleared it again last night and I again had absolutely no problems mezzing (and keeping mezzed) any of the mobs in the zone.</p><p>Perhaps if there some mobs that are unmezzable they were some of ones that we took down quickly without any need for mezzing or they were purely solo mobs without a need for mezzing?</p>
Aranieq
03-20-2006, 06:48 AM
<div></div>So far I've only encounter HoF, BM(dragon) and possible SoS. I have not found anything in PoA or Nest giving me this issue. I've read some have seen a issue in PoA but I have not peronally seen it yet.
Ulrick85
03-20-2006, 07:17 PM
<div></div>Yep.. halls of fate is annoying. My group last night went to try and kill the guy on the table, stuns did nothing but show on the maintained bar. He killed all but the templar who managed to mezz it... the templar rezzes me so I try and put my mezz on it so she would be free to rezz others and he turns around and kills me, with the mezz symbol on my maintained bar. This is a bit unfair as templars are not suppose to have better crowd control then us...
Darkmage6
03-20-2006, 09:07 PM
This is sad other classes mezzing better then us well that prob why my main is now a troubador i can do more for group then my coercer.I wonder if bards can mez these mobs?.
Tanatus
03-21-2006, 02:32 AM
<div>Rofl ppl you DONT need to mez in places like PoA or BS or Den or what not lol - I can TANK ... MYSELF any named that not cons even or above as long as I have 1 healer backing me up. Heck I had in group lvl 65 paladin once who was able in Den take on 3 groups in same time ..... 1 healer ... me as a coercer with my drone pet .....was ZERO need in mezzing...</div><div>BS is different story - 1 named designed to use CC in order to advance in a ring event</div>
<div></div><div>you are right, Tanatus. there is no need in this game for a mez...or stun...or stifle. groups in HoF proof it every day. they win against mobs that can hit 13k+ in a lucky round, mobs that are immune to our mez, stun and stifle.</div><div> </div><div>does this mean i think its ok that our CC abilities dont work? does this mean i wouldnt want to assist them with all my skills?</div><div> </div><div>i dont want to play a crippled class. i want to be able to use my skills. i want decide myself if i consider it helpful for the group to cast a mez now or not.</div><div> </div><div>to tell us not to worry if mobs are mezable cause mez is not "needed" anyways is just as ignorant as telling me i shouldnt care about my spells not working on epics. i dont mind to be not "needed" but i want my spells to be able to contribute some useful effect. if i am not allowed to use half of my spells on any meaningful mob, then pls at least replace those skills and give me something else instead. a nuke or a debuff or a heal or whatever.</div><div> </div><div> </div><div> </div>
Tanatus
03-22-2006, 12:18 AM
<div></div>Zith on your place I would be more worry about none charmable mobs .... thats what I been fighting for long time... No charmable mobs during raiding blow my DPS below even monks and bruisers let along brigands/swashes <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" />
Signal9
03-22-2006, 07:03 PM
<div></div><blockquote><hr>Tanatus wrote:<div></div>Zith on your place I would be more worry about none charmable mobs .... thats what I been fighting for long time... No charmable mobs during raiding blow my DPS below even monks and bruisers let along brigands/swashes <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /><hr></blockquote><p>Tan, you would be screaming like you did a year ago if your charm landed, let you apply a buff, and then broke 2 seconds later, and ate you. And no indication of what causes it, why it is happening.</p><p> </p><p>It's not that there is not a need for the spell in most cases, it is that the spell SHOULD be working, APPEARS to be working, and yet DOES NOTHING.</p>
Tanatus
03-22-2006, 08:22 PM
<div>Did some test in HoF and I think I found reason why coercers mez dont working....</div><div>Guess what? some mobs are monks and guess what skill monks have? - ya right Tsunami <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> as well as ability cure mental things and overall be immune to mental attacks. So I dont think any real problem with coding in HoF its just nature of the mobs.... and having pet Destroyer I can easy live with it ... (lol had yestoday situation then my group falled down and I had soloed named with my destoyer)</div>
Osswald
03-22-2006, 08:55 PM
<div></div><p>I personally was in HoF and it seems as if there are some bugs in mezzing in there. When I would try to mez a drakota it would say "Immune" 10 seconds later I would try again and the encounter would mez. Same for the other mobs in the instance. They would waiver back and forth from being mezzable to immune. I do appreciate the point of the mob being a monk. I just don't think that is the case. However, I can't say that without further groupings in there that this is a bug. If anyone has any proof of the bug i.e. letter from GM's I would really like to read it.</p><p>It is not just the drakotas that do this in HoF. All the mobs I faced teedered on that senario. If we wiped because the mob would be immune to stun/mez we could come back and try again the same mob would be able to be stun/mezzed w/out a problem. I don't know enough about the monk class to say that they can or can't do this. I will read some more on this and hopefully make a run through there today and see if I get the same results.</p><p>The run was made 3/19/2006 that I experienced these things.</p>
Signal9
03-22-2006, 11:09 PM
<div></div><blockquote><hr>Tanatus wrote:<div>Did some test in HoF and I think I found reason why coercers mez dont working....</div><div>Guess what? some mobs are monks and guess what skill monks have? - ya right Tsunami <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> as well as ability cure mental things and overall be immune to mental attacks. So I dont think any real problem with coding in HoF its just nature of the mobs.... and having pet Destroyer I can easy live with it ... (lol had yestoday situation then my group falled down and I had soloed named with my destoyer)</div><hr></blockquote><p>Now that makes a lot of sense out of what has been happening. I did notice that a lot of lower level mobs were using monk/bruiser defenses and never considered that the higher levels would have the same class dispersion.</p><p>/bonk self.</p>
JackAll
03-23-2006, 12:27 AM
<div></div><p>I sure thats not it.</p><p>We would be seeing it in DoF also.</p><p>And KoS is the only place those mobs are.</p><p>For now...</p><p> </p>
Ulrick85
03-23-2006, 01:34 AM
<div></div><blockquote><hr>Tanatus wrote:<div>Did some test in HoF and I think I found reason why coercers mez dont working....</div><div>Guess what? some mobs are monks and guess what skill monks have? - ya right Tsunami <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> as well as ability cure mental things and overall be immune to mental attacks. So I dont think any real problem with coding in HoF its just nature of the mobs.... and having pet Destroyer I can easy live with it ... (lol had yestoday situation then my group falled down and I had soloed named with my destoyer)</div><hr></blockquote><p>OK.. yes that can make sense.. however, if you duel a monk and he avoids the mezz/stun it does not show on the maintained bar... In HOF these spells do show on the maintained bar even though they have no effect</p><p> </p><p>The bug is either</p><p>The maintained bar should not be showing these spells</p><p>or</p><p>The maintained bar is corect in showing the spells however they are not working properly on the mobs</p><p> </p><p>I really would like to know which it is.</p>
Tanatus
03-23-2006, 01:46 AM
<div></div><p>Several things</p><p>a) Monks can PURGE mental effects out (not shown on the bar) thus if mob skill that allow to do that is "up" - mez/stun/root/stifle will be purged (but only if they have mental nature if they have divine nature it wont help for those mobs)</p><p>b) Monk have naturally high resistance to mental so its also not help us</p><p>c) ya if Tsumani is active it should show up on display on mob target</p><p>P.S. btw what class are destroyers??</p>
Aranieq
03-23-2006, 04:40 AM
<div></div><div>when you fight a monk or templar the spell icon will drop when they use it or not land at all if immunity is still up. </div><div>This is either intentional or a bug. </div><div> </div><div>When the immunity spells are used the ICON dropps... then you are not able to land it again until their immunity weirs off. It will apear to be "resisting" every spell you cast untill their immunity buff drops... THIS IS NOT THE CASE in HOF and the baby dragon ect..</div><div> </div><div> </div>
Signal9
03-23-2006, 07:47 PM
<div>Monk/Bruiser also get an ability that will cancel some effects on them. I haven't been mezzed on my bruiser yet, so I cna't say for sure if it will clear mez.</div><div> </div><div>The recycle timer on that ability is too long for this to be the full cause, though. It's like a 3-5 minute recycle.</div>
<div></div>Has someone reported this as a bug? Sounds to me like they are not suppose to be immune.
bodthewiz
03-23-2006, 08:16 PM
<div></div><p>Honestly what spells do we have that other class's dont? I am still trying to understand why we are even still playing these toons!!!!!! its funny how I go into a group and bam theres another class in there mezzing mob's [Removed for Content] honestly why am I here again? NICE WORK DEV'S MAKING US ORIGINAL THEN NERFING US ALL TO HELL!!!!!</p><p>I am getting really bored with the same stuff never changing except for nerfs they are continuous unflinching and unwaivering for us chanters and the continuous no communication this is one customer feeling his days are numbered here on eq2 but trust soe I will remember all the nice curtesy you have shown me and will never be buying another one of your products ever!!</p>
>Honestly what spells do we have that other class's dont? Anmesia (sp?) and Channel. Group mez comes to mind. Long duration charm.I'm happy with the class in normal play. Raids ... well we have some use. Well, at least if there is a shortage of bards.<div></div>
bodthewiz
03-23-2006, 09:03 PM
<div></div><div></div><p>Ya cause amnesia and channel are the best last minute made up spells by soe in the game and I am glad to have them NOT! they are the most worthless spells in game and if those 2 spells are what you say define our class then we suck badly!!!!!!!!!</p><p> </p><p>p.s. everyone wants to group with me for my channel and amnesia [Removed for Content]!! JOKE!!</p><p>Message Edited by bodthewizzy on <span class="date_text">03-23-2006</span><span class="time_text">08:08 AM</span></p>
<div></div><p>the mobs in HoF act very weird.</p><p>as mentioned by someone above, there are mobs that sometimes cannot be mezed and a bit later the same mob can be mezed. some mobs are completely immune, even will give the immune msg, some wont give a immune msg, but still cannot be stuned, mezed etc. some mobs will "snap out" of any form of mez, stun or stifle (msg shows in log), some even seem to have something like a group cure (snap-out msg for the whole group at the same time in log).</p><p>this all does not only happen with brawler-type mobs or healer type mobs.</p><p>i had it happen with scout mobs of all sort as well as with warrior type mobs.</p><p>so either mobs are some hybrid types, with some brawler/defiler/templar skills mixed to their normal abilities (which would be a lame design IMO) or they are plain and simply bugged.</p><p>most likely its both. mobs are designed that lame and the icon showing is bugged.</p><p> </p><p>and btw. they still can be rooted. i think even pacified and feared. anyone can confirm?</p>
trenor
03-23-2006, 09:44 PM
<div></div>And coercers have iot lucky least they have a charm they can use hre for crown control illusionist cant do jack!!!
Rominian
03-23-2006, 09:53 PM
<div> Yeah guys we are getting the shaft majorly. The excuse that mez is not needed in this game is a bunch of garbage....then why even MAKE an enchanter class at all. I will be the first to agree that in most cases mez is useless, especially with most groups since they break, but just allowing the devs to make things immune to the very spells that define us is a mistake. And by the way, there are cases where mez will save your life and that of your group, dont trivialize it. Do the other classes working on the same mob just stand around not being able to do anything? I dont think so. I havent been to HoF so I cant really say with authority anything about the nature or class of the mobs, but it is freakin annoying to be working on a named, seeing your spell icons up, but having no effect, at the least the bug should be fixed so we know its not working.</div><div> Also, those that talk about trivializing an encounter are, in my opinion, misguided. If you have the right group going against a certain named, it will be a good fight, but it will also be trivial if all those that are in the group use thier skills correctly. In the nest last night, I went with a group that hadnt done the last mob with an enchanter. At the end they said "boy, that was easy, I didnt get hit with the AE at all."......gee I wonder why? Maybe its because the coercer was working his butt off keeping the mob stunned and stifled the whole fight, as well as siphoning power for the group and adding as much dps as he could. My power bar was down to 1/3, the healers was full...dont tell me I trivialized the encounter, tell me I know how to play my class and can be a HUGE advantage to my groups. Usually my power bar is full at the end of a fight, when I "trivialize" a fight you know it.....</div><div> Charm is great, and maybe those that see it as our one useful spell have better luck than I do. It does add some nice DPS so Im certainly not going to complain about or we will just lose what we have. But, then again, I have seen Necros that have been able to charm EPIC mobs. Yes you heard me right, EPIC mobs. Specific example is the fight with Rahotep. I watched a Necro at the end of the fight charm one of the epic guys, and guess what? HIS charm stuck. I said wow, maybe I will try mine.....oh guess what, "target is too powerful." Hmmm go figure.</div><div> I have said this before, my Coercer is my favorite, it is the most fun and work that I have had with a character, and it can be very rewarding. The problem lies with the fact that when they take away what we are, they are going to make it not fun for us anymore. Our guild is fortunate enough to have 3 coercers, that is an incredible number given the diminishing ranks, and the fact that there are only about 15 on my server that are 60+. Those that think Channel and Amnesia are useless spells probably dont use them to their advantage, they can be VERY effective when used properly, but I wholeheartedly agree that they should not be our defining characteristics, the day that happens I will probably have to quit the game. I was anticipating perhaps a fix in todays LU, but once again was disappointed. I admit that the fix to the Manaflow AA was welcome, but still inadequate, especially given what other classes are able to do. If any DEVs read these posts, please please do something about this. I dont see what we talk about as whining, I see it as constructive criticism. Stop ignoring it and do something. The fact that there are hardly any enchanters in the game any more MUST give you a clue as to what has happened to the class. See you guys out there, good luck.</div><div> </div><div> </div><div> </div>
PluvianMi
03-26-2006, 05:14 AM
<div></div><p>I was in a group in the Halls of Fate today.</p><p>We cleared all but Septis (sp?) before I had to leave (major spousal aggro) and I had absolutely no problem mezzing or stunning any of the mobs in the zone including the named mobs.</p><p> </p><p>I was using the T7 Enrapture at Ad1 for mezzing.</p><p>Stuns from Psychic Wail, our solo stun (drawing a mind blank on name), and Mindbend were all working fine.</p>
<div></div>and you are sure you havent only seen the stun icon, but the mobs actually didnt do some dmg during the time the icon was up?
PluvianMi
03-26-2006, 08:56 PM
<div></div><p>Pretty sure.</p><p>Our MT would be taking damage on the long pull to a safe AE area and when he got in range I'd do:</p><p>1. Chronosiphoning</p><p>2. Intense Focus (M1) - 10 second stun.</p><p>3. Ravaged Psyche - debuf since some of the mobs were level 70+ and I'm only level 60.</p><p>4. Mindbend - 72 second duration for 4 second stun every time mob whenever it had a successful attack on our MT.</p><p> </p><p>I'd then focus on DPS, maintaining stuns and debuffs, and providing extra power regen with gorging thought and Mana Flow (no that it works w/o 10% limitation and on other targets in group.)</p><p> </p><p>The Intense Focus looked to be working for sure, however, I've always found that it is tough to tell when Mindbend is working - though our MT's generally say they notice it a lot so I generally use it on tough mobs because of its long duration.</p><p> </p><p>I do know for sure that mez was working on every mob I tried it on (resists notwithstanding because of my lower level than the level of the mobs) including Sothis (sp?) which took out our MT (and Wizzy that drew aggro next). I was able to keep it mezzed and the warlock in the group had it rooted as well. When the tank got rezzed everyone when back into attack mode instead of waiting to get MT fully recovered with the mob mezzed and we ended up with a group wipe. The next attempt we took it out pretty easily.</p><p> </p><p>I don't generally run with logging turned on because it seems to result in some extra lag, however, I will try to have it on the next time I'm HoF to see if anything is mentioned in the logs that indicate success or unusual failure of the various mezzes and stuns.</p><p> </p><p>All I know for sure is that we had relatively little problems in HoF other than the first wipe again Sothis and a couple of wipes on miss-pulls by folks in the group that weren't the MT walking into aggro areas by accident while the MT was also pulling.</p><p><img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></p><p> </p><p>I believe about half the group (including myself) had not been in HoF before and I was wary of things not working in thre because of the posts in this thread.</p><p> </p><p>We ended up with like 3-4 master spell drops, some other nice items, and like 3 updates on the Blood of the Brood quest so other than it resulting in me drawing major spousal aggro it was a good adventure for me.</p>
Tanatus
03-27-2006, 02:47 AM
<div></div>Pluv I do pretty much same instead of focus I am using counfoundment since it cannt be interupted and give me instant hate drop then I procced with Sonic
PluvianMi
03-27-2006, 07:05 AM
<div></div><p>I keep forgetting that confoundment can't be interrupted.</p><p>ROFL.</p>
JackAll
03-28-2006, 12:12 AM
<div></div><p>Just fought Carnivingian in BM. Add that 1 to the growing list of mezz immune mobs.</p><p>I could stun it before the last update.</p><p>All this [expletive haxx0red by Raijinn] with out so much as a statement.</p><p> </p><p>[expletive haxx0red by Raijinn]ing [expletive haxx0red by Raijinn] holes</p>
Signal9
03-28-2006, 06:29 PM
<div></div><blockquote><hr>JackAll wrote:<div></div><p>Just fought Carnivingian in BM. Add that 1 to the growing list of mezz immune mobs.</p><p>I could stun it before the last update.</p><p>All this [expletive haxx0red by Raijinn] with out so much as a statement.</p><p> </p><p>[expletive haxx0red by Raijinn]ing [expletive haxx0red by Raijinn] holes</p><hr></blockquote>Strange. I've beaten Carno twice in the last 2 days, and he's been fairly easy to stun. Kind of interesting that my master 2 psyche debuff will not stick at all until I get the DoT/debuff on him first, but once he's been debuffed, both stuns stuck fairly well.
JackAll
03-28-2006, 07:19 PM
<div>I got the immune popup over its head when casting any kind of stun</div>
Signal9
03-28-2006, 08:42 PM
<div></div><blockquote><hr>JackAll wrote:<div>I got the immune popup over its head when casting any kind of stun</div><hr></blockquote>Very strange.
JackAll
03-28-2006, 10:09 PM
<div></div><p>Just tested this again. Same immune message.</p><p>Maybe it comes and goes from spawn to spawn?</p><p> </p>
SageGaspar
03-30-2006, 04:50 AM
I wouldn't be surprised if this is some sort of new side effect of mobs using their class skills more often. Half of the really hard mobs in HoF seem to be just mobs given one or two of their normal class skills that we're not used to. I mean, the only thing that makes Doom Lord Septimus so hard is that he uses the encounter AE berserker stun.As far as coercer utility in KoS, no, you don't need a chanter for any of the instances (Blackscale Sep you can do with root). But they do make it a hell of a lot easier sometimes. Accidental aggro on berserkers in HoF or a double pull can be the end unless you have a mezzer ready to lock down the group. Plus, I'd imagine being able to take on those groups of three one at a time would be big deal. Fighting berserkers alone as opposed to with their two friends, or only fighting one of those mobs that debuff huge mit, is a Good Thing.
Shirlyn
04-01-2006, 10:49 AM
You know, the more i think about it, the more I realize this "trivializing a fight" is a matter of perception.When a chanter does their job right, the other players think the fight was "trivial." To the chanter, it was a fun challenge.So, to keep all encounters challenging for the rest of the classes, chanters are simply cast aside.Seems like poor design to me.<div></div>
Tanatus
04-01-2006, 07:50 PM
<div></div><p>Speaking about chellenge ...</p><p>Go to Scaleborn dangeon into warriors room and solo whole room its mostly 63-64 heroic +++ or ++/++ mobs with 1 hamed Talonlord Somebody. You fight most of the times 2-3 heroic groups, you will use all time pets ping-pong to win. Once you learn how to solo this room you can say you became profficent coerecer</p>
Barobra
04-04-2006, 01:56 AM
<div></div><blockquote><hr>SageGaspar wrote:I wouldn't be surprised if this is some sort of new side effect of mobs using their class skills more often. Half of the really hard mobs in HoF seem to be just mobs given one or two of their normal class skills that we're not used to. I mean, the only thing that makes Doom Lord Septimus so hard is that he uses the encounter AE berserker stun.As far as coercer utility in KoS, no, you don't need a chanter for any of the instances (Blackscale Sep you can do with root). But they do make it a hell of a lot easier sometimes. Accidental aggro on berserkers in HoF or a double pull can be the end unless you have a mezzer ready to lock down the group. Plus, I'd imagine being able to take on those groups of three one at a time would be big deal. Fighting berserkers alone as opposed to with their two friends, or only fighting one of those mobs that debuff huge mit, is a Good Thing.<hr></blockquote>Reading through these posts I was kinda wondering if maybe it is a skill they are using that makes them immune. They may randomly cast it on themsevles thats why it may work one minute and not work the next. But, I had the same exact problem with the young dragon. I thought it would be interesting just to see if i could solo it....cast my .5 second mez...IMMUNE rises above his head and im flying across the zone.
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