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fat to
03-08-2006, 12:04 PM
I am a 25 coercer on the pvp server, nagafen, and I plan on maxing out every point in the strength line and put the remaining points into stamina and wisdom. The first melee attack gives extra damage and a sick interrupt for the extra damage I could use. The passive spells will help against fighters and scouts in pvp to make sure i don't get hurt too much when they hit me while my reactives to go off. The final spell, counterblade, in this line looks great for damage and countering a spell. I think that means that a spell that is successfully cast on you does nothing. Would someone clear up for me what counter means?  I like how every spell in this line looks very useful, and I want to use a one handed dagger to rip qeynosians innards from their yellow bellies.cheers,Pumpkin 25 coercer/33 woodworker nagafen<div></div>

Spellz
03-09-2006, 08:43 AM
Here's an awesome start to a build1: Purchase KoS <span>:smileyvery-happy:</span><div></div>On a more serious note, my coercer is only lvl 19.8 so i'll hit it soonBut by the sounds of it, the initial one (mana flow) is a waste. bah

Sonorod
03-09-2006, 09:18 PM
<div>The more I think about it, the less I understand Mana Flow.  I'm Optimistic, so despite my apathy for Mana Flow, I've been trying to see how it's supposed to fit into the over all realm of Enchanter Achievements.  Looking at the final abilites doesn't help.   I just don't see the connection.  I suppose I thought there might be one because using Shamans as an example, 80% of their achievement points are directly linked to their initial point for their spirit companion.</div><div> </div><div>But Mana Flow actualy seems to be counter productive in at least one line.  For the int line, if we are below 30% our spells do 30% more damage if you max this column out.  So mana flow might become active then and give us a chance to be above 30% again? Nah, that doesn't make sense.</div><div> </div><div>Agility Line.  If you max this line out, I can see where mana flow might be used.  Casting spells faster would mean using mana quicker.  But, without testing, it seems like once you hit the 50% haste cap for spells, it wouldn't take long to cast all of your spells and you might have half or more refreshing before you can do much else.  I don't see this being that much of a burn on power.  I could be wrong.</div><div> </div><div>As for the others, I don't see any possible connections to mana flow.  Other than speed casting, I can't really see how it will play in with the other achievements.  As for the ability itself, I don't see any real uses for it.  I've gained almost 6 levels since KOS release and have only used this 4 times.  One was because I used channel when somone was zoning and it acutaly wiped out the groups power instead of equalizing it.  I thik this is when I got to use Manaflow for the first and second time.  After the second cast I was at 16% so the ability was dead again.  3rd time was when a necro rezzed me in combat.  I came back at 9% power.  Luckily my UI displays power percentage, then I realzied I could use Mana Flow again and did, but then I put crack buffs back up and before mana flow refreshed, I was at 16% or better, mana flow's dead again.  4th time was similar to the third.  It is interesting because most classes have in and out of combat rezzes that bring you back in at about 15% or better so mana flow is still pointless.</div><div> </div><div>As for me, I'm a raider.  My plans are to do the AGI line to the next-to-last row and then do the same with the STA and WIS lines.  I'll still have about 10 points to spend and I'm not sure if I'll buff a few stats or boost some of the already gained abilities but then, i still have about 38 points to gain.</div>