View Full Version : Coercer Pet Guide
Diadem1
03-02-2006, 02:31 AM
<div></div><div></div><font size="1" face="Courier New">Below is my first attempt at a Coercer guide for pets. This is based off the excellent feedback in the post LU19 Pets thread. I would like to continue and expand upon this. As a new Coercer (lvl 24 as of now) I find this information very valuable and will continue to update the guide with information. Please post additions, corrections, etc.Sorry for the small font, I am trying to get a lot of info on the page here.Name Level Zone and General Location Known Spells and Averagish Damage/Heal---------------------------------------------------------------------------------------------------------------------Kromtor Magi 57? PoF, Long Dusty Road nuke 2500-3000, nuke 1700-2000, AE 1600-1700, AE DOT 250-350 undead magus ? LJ lair 2.5-3Kungranted wish ? Poet's Palace massive AE damageDustfeather Windsister ? PoF nuke and heal quite well, AE the group for 1200+Rosch Mal Agitator ? Splitpawghoul 50^ sinking sands nuke for 2kgoblin magus ? sinking sandsFallen Guardians ? Commonlands actually hold aggroFallen disciples 19 Commonlands nuke big with Smite and heal themselvesTormented Battlemages ? Fallen Gate Nuked for up to 750 for me, with master charmTormented Noble ? Fallen Gate Nuked for up to 750 for me, with master charmMartyr's ? Fallen Gate, vampire queen Nuked for up to 750 for me, with master charmDarkflight Hag 36-37 Enchanted Lands single target nukes for up to 1400, AE for up to 800Nerius Seer 23-24 Nektulos Forest, Beach two DoTs and heal themselvesdeadly rumbleroots 20s Nektulos Forest druid type mobNecros 20 Valley of the Rogue Magi Bixie Attendants ? Tenebrous Tangle healers with some decent damage nukesCold Snaps ? Tenebrous Tangle, upper pondFroglock Wizards ? Tenebrous Tangle, big waterfallRavescekt Spellspinner 61-62 Tenebrous Tangle, ravesect island secondary nukes, 3+K nuke, AoE 2K, heavy doting - worst pet - crappy DPSTorpid Blooms ? Tenebrous Tangle semi-regularly hit for 3,500+faeries ? Gazer Isle DoT 5-600, nuke 2-3000, 1200 AE nuke, heal themselvesScaleborn Spiritualists 65 SoS Fury, nuke for 1750-1840, cast some dots, group healGlyphskull Skeleton 46-47 Sinking Sands warlock, fully debuffed I've seen 2.1k+ damageSandscrawler Magus 51-52 Sinking Sands warlock-type mobSul'Dal Frair ? Sinking Sands, Eye of Anuk Super nuke (even AE) and self-healsSamiel Outcast 46 Sinking Sands nuke did a typical 1.5k, with a 2k max. 300 DoTRavasect Drone 67 Den instance in Bonemire Fury, nuke 1.8-2.2K, melee 400 and selfheal 1.8Kfetidhorrors 66,67 Bonemire nuke for 3.5K, selfhealing upward 1874 pointsScaleborn Caplain 67,68 Bonemire nuke 2.3-2.5K rarely 3K, selfhealing, taunting, AoEevol ew menders 40 Feerott nukes from 650-750, has nice normal dmg (about 200), HoTsdoomwing skariz berzerker ? halls of fate 2500dps mob. Max hit 5.5k with CA(50% of the time). you die when it breaksrunnyeye seer 35-36 enchanted lands nukes for a max of 1500Shadowed Servitor 35 Commonlands Good PvP petShadowed Rift Watcher 35 Commonlands Good PvP petCorpse Candles/Flames 66-67 ?? 6-8k hits after magic debuff, very hard to maintain control(maybe?)</font><p>Message Edited by Diadem1 on <span class="date_text">03-17-2006</span><span class="time_text">08:51 AM</span></p>
Diadem1
03-02-2006, 07:20 PM
Bump. Anyone?<div></div>
Roriondesexiest
03-02-2006, 08:56 PM
<div>Odd, what happened to my post, oh well....</div><div> </div><div>Thanks for the guide, I am only lvl 19 so don't have much experience with which is better, but will add to the list when I do.</div><div> </div><div>Omaplata</div><p>Message Edited by dalessit on <span class="date_text">03-02-2006</span><span class="time_text">07:58 AM</span></p>
Mandelbro
03-02-2006, 09:52 PM
Thanks for the consolidation.While it's very good information, I found a lot of the fun in playing my Coercer was experimenting with different pets and trying to find the ones that I liked. I don't know if I would want such a comprehensive list of pets, but that's just me. This is from the guy who started the Best Pet Post LU 19 thread, so take this just as a musing, but I wouldn't want to kill the sense of discovery, risk and exploration that comes with charming an unknown for the first couple times.Of course, for everyone who doesn't want a spoiler, there will be someone who just wants to know a good pet so they don't have to "waste time" finding one.Cheers.<div></div>
Tanatus
03-03-2006, 01:49 AM
<div>Ravasect Spellspinner</div><div>Comes in 4 configurations:</div><div>lvl 62 - attack with massive 3250 nuke use often secondary nuke ~2000, rarely AE, very good vs. single targets</div><div>lvl 62 - attack with Netherous Lord, use moderately often secondary nuke for 2000, do AE nuke,</div><div>lvl 61 - attack with Netherous Lord, as secondary nuke use his AoE nuke 1700-2000, use trinary nukes 600+ moderately often</div><div>lvl 61 - attack with DOTs (bleh), rarely AoE, use Skeletal grasp (root) .... BLEH....</div>
Diadem1
03-03-2006, 07:28 PM
Thanks Tanatus, can you tell us where these mobs are found? Are they in KoS?<div></div>
Tanatus
03-04-2006, 04:35 AM
<div></div><p>TT ravesect island</p><p>Update for pet users <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p><p>SoS:</p><p>Best pet so far I found were lvl 65 Scaleborn Spiritualists ++ this is FURY type of mob that very often nuke for 1750-1840, cast some dots and!!! on top of it using some sort <em><u>group</u></em> version of heal and oh ya they have moderate melee attack ~350-420 per swing. Very easy to control, absolutely harmeless once they broke lose</p>
Shirlyn
03-07-2006, 02:55 AM
I like the deadly rumbleroots (upper 20s in lvl) in nek..... druid type mob <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div>
Vreck
03-07-2006, 02:10 PM
Sinking Sands:A Glyphskull Skeleton - warlock-type mob, 46-47, doesn't AE that much, can get unlucky and get one that start out with an unnoticeable resist debuff, but fully debuffed I've seen 2.1k+ damage. Wanders the sands just above the docks, pretty much the first area you arrive at. Nice pet, used it for a while.A Sandscrawler Magus - warlock-type mob, 51-52, uses primarily Dark Distortion and the likes, seen some pretty good nukes from it, a nice upgrade from the glyphscull once you get to that part of the desert. The increased level doesn't provide that much extra damage, but more than makes up for it through added hp and mitigation. Found at the north-eastern part of the zone. Beware of the 3^ raptors, they have fast and unpredictable movement. Lots of people usually there, clearing the goblins for writs.Tried around with some other mobs in SS, but those two mentioned we're pretty much the best. I even tried charming a glyphscull skeleton for use while in group to see if the added dps was worth not dps-buffing, and I must say I'm impressed - the damage was on par, if not better, than an average-lvl necro assassin pet. In other words, if the group doesn't mind, and you're capable of both controlling a charmed pet and doing your regular group job, go for it.Iliidae
PluvianMi
03-07-2006, 09:36 PM
<div></div>Torpid Blooms on Tenebrous Tangle have semi-regularly hit for 3,500+ when I've charmed them - plus pets will follow you on the clouds to other islands.
Tanatus
03-08-2006, 02:19 AM
<div>Update for a pets</div><div> </div><div>Den instance in Bonemire:</div><div> </div><div>Best pet I have found is Ravasect Drone (fury type pet) always come in 1 modification its ++ and lvl 67....</div><div>Very often nuke for 1.8-2.2K damage, occasionally use secondary nukes, melee for about 400 per pop and selfheal for as much as 1.8K, have limited capability of tanking. Charm pretty stable</div>
<div></div><div>something for us lower level coercers.</div><div> </div><div>I found evol ew menders to be quite useful (in Feerott). the level 40 double down I used nukes from 650-750, has nice normal dmg (about 200), melee not that great (about 50) but heals himself and even does group HoT's (I think. if it wasnt a group HoT then he actually put one on a group member).</div><div> </div><div>plus he didnt break much at all with me at lvl 36. best pet I had so far.</div><p>Message Edited by Geezuz on <span class="date_text">03-10-2006</span><span class="time_text">01:04 PM</span></p>
Shirlyn
03-08-2006, 10:03 PM
Something I noticed.....I was going through Splitpaw upper tunnels last night and found a scout type (Lteth Mal or something like that) with a poisoned weapon buff up. I charmed him and put the +DPS buff on him....and he burned thru the other mobs so easily it wasn't even funny. Cast Sybillant, and its all over.<div></div>
Tanatus
03-09-2006, 01:58 AM
<div></div><p>Update for pets</p><p>Bonemire:</p><p>ULTIMATE pet is fetidhorrors - type mage-cleric - nuke for 3.5K .... very often within duration of Intence Focus (10s) capable of killing outright 1 arrow up mob scout or mage type. In case taking heavy damage from multiple mobs capable of selfhealing upward 1874 points. Comes in single modification always same script (maximum agression) but exist in 2 form lvl 66 and lvl 67</p><p>Second best pet - Scaleborn Caplain (sp) - type fight-mage-cleric nuke very often for 2.3-2.5K rarely nuke for 3K (seen couple time but not as consistant as horror), capable of selfhealing, apperently have limited taunting ability and !!!! posses very nasty AoE attack. Comes in 2 modifications lvl 67 medium agression and lvl 68 high agression scripts. If you having in mind taking out "pack" type of encounters this pet should be your prefereable choice</p><p>Both pets have rather low mental resistance so charm was fairly stable even taking in account mobs were 2-3 lvl above me</p>
Corpse Candles/Flames. Try them.
Tanatus
03-09-2006, 02:08 AM
<div></div>What type of mob they are Pinski? and what scripts they have?
Facedown
03-09-2006, 11:25 AM
'a doomwing skariz berzerker' in halls of fate are charmable.Roughly 2500dps mob. Max hit around 5.5k with CA, which they do about 50% of the time.Wont last very long and plan on dying when when it breaks but boy is it fun watching it own other mobs faster then a full group of 70's.<div></div>
<div></div>another good lower level pet. runnyeye seer (35-36). nukes for a max of 1500. is in enchanted lands, and other than the hags can be found alone.
0Zuul0
03-09-2006, 08:33 PM
<div>Corpse Candle/Corpse Flame..... 6-8k hits after magic debuff. Haven't found anything better anywhere, <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></div><div> </div><div> </div><div> </div><div> </div><div> </div><div> </div><div> </div><div> Zuuul</div>
<div></div><blockquote><hr>Geezuz wrote:<div>something for us lower level coercers.</div><div> </div><div>I found evol ew menders to be quite useful (in rivervale). the level 40 double down I used nukes from 650-750, has nice normal dmg (about 200), melee not that great (about 50) but heals himself and even does group HoT's (I think. if it wasnt a group HoT then he actually put one on a group member).</div><div> </div><div>plus he didnt break much at all with me at lvl 36. best pet I had so far.</div><hr></blockquote>Best Rivervale pet I found was Maiden of Midnight. They nuke for 1k+ and heal themselves.
Ykryo
03-09-2006, 10:43 PM
<div></div><p>Greetings!</p><p>For those on the PvP servers.. Please add a Shadowed Servitor (not sure) and a Shadowed Rift Watcher (SK) in Commonlands at the entry to Obelisk. At level 35 they are the highest thing I have found in Commonlands thus far.</p><p>Perfect for crushing silly little Qeynosian raid parties who think one person wearing robes is easy prey.</p><p> </p><p>Respectfully,</p><p>Lythian</p>
laddich
03-10-2006, 06:31 AM
<div></div><p>In Sinking Sands:</p><p> </p><p>Try the Sul'Dal Frair under Eye of Anuk. Super nuke (even AE) and self-heals. His bladefury buddy is toast for him :smileyvery-happy:</p>
Tanatus
03-11-2006, 01:01 AM
<div></div><p>OMG yestoday gave a shot to copse candles... this is something unbelievable</p><p>lvl 66-67 mobs - extremely resistant to mental aka will rebel often but ... they well worth it... Primary attack is some sort of nuke 5-7K a pop, secondary attack 2K nuke. It take around 8s for this mob to kill lvl 66-67 1 arrow up mob. But once again unbelievably hard to control</p>
sholmes983
03-11-2006, 04:30 AM
Here's a pet I just used to solo myself up to 45. Samiel Outcast L46 in Sinking Sands. It's nuke did a typical 1.5k, with a 2k max. She'd also throw a 300 damage DoT on them. <div></div>
Dorfls
03-11-2006, 01:57 PM
Yep the Corpse Candles are great they heal themselves and do 3k and 7k dds regularly.I had one crit for over 8k.As a level 64 Coercer with a Master 1 domination I had no problems keeping them charmed and they helped me cream through yellow and orange mobs to complete some difficult quests. I even nuked my way acroos the halls of fate to find the dragon ribs for the Draco quest. I use our illusion spell to change them to ratonga so I can spot when the charm breaks and ALWAYS have the target rooted. A quick mez and recharm did the trick.<div></div>
Dr_Cyr
03-11-2006, 07:44 PM
Yes - thats one trick EVERY coercer shoudl use. Use your Ratonga or Troll shape change on your charmed mob. It makes it MUCH easier to spot in a break situation if you are soloing, and if you are grouped, it helps your groupmates with targeting by NOT getting in the way.Think of it as extra visual cueing that the designers forgot to add to our charm spell.As a plus, sometimes when you get a bigger pet, you can make a pretty large troll. And for me, its pretty funny to watch a 12t ft Troll (Or fuinnier, a 12 fot Ratong) mow through my enemies.For S & G (sh_ts and giggles), in Sinking Sands, charm one of those Dune beetles. Then turn it into a ratonga. You get a HUGE one thats great for a role-playing stunt with any of those cat types around. Or in TS< use a giant. Not as large but fun none the less.<div></div>
JackAll
03-12-2006, 11:53 PM
<div></div><div>Thats what I always tell my groups.</div><div> </div><div>If the troll is gone. Im gonna need healing <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></div>
Dr_Cyr
03-13-2006, 02:40 AM
<div></div><div></div><div></div>Now that we are on that subject: On test, there is now a visual cue - a flash - that happens just before the mob breaks charm!FINALLY! And on top of that, there is a 3s stun effect when the charm wears off - just enough time for you to handle your old pet before it runs amok. That is, as long as you are paying attention and not on AF as a manabot. <span>:smileyvery-happy:Still, even with this, its a good idea to shapechange your pet to prevent targeting issues where somone might think its one of the local mobs.</span><p>Message Edited by Dr_Cyrus on <span class="date_text">03-12-2006</span><span class="time_text">09:43 PM</span></p>
Diadem1
03-17-2006, 09:51 PM
Very nice additions, keep em coming!<div></div>
Apathyloves
03-20-2006, 11:50 AM
been doing north side of EL with distorted nymph 38-39they usually have bristlepelt up, but even if they don't they're still nuker/heal types. at m1, nuke for 1000-1400+, use swirl dot for 3x240ish and self healWillbender<div></div>
Tanatus
03-21-2006, 02:37 AM
<div></div><p>Update for pets</p><p>Black Sepulcher instance:</p><p>Best pets are:</p><p>Blackflame (warlock) - comes in 2 modifications lvl 67 and lvl 68 - both decent nukers (~2-3k) and intence AoE nukers, cound exist as +, ++, +++</p><p>Blackrain (wizard) comes in 2 modifications lvl 67 and lvl 68 - primary nuke upward 4.3K (my pet of the choice in this instance), can exist in +, ++, +++</p>
PluvianMi
03-21-2006, 08:54 AM
<div></div><p>I needed a bit under 10% to finish off level 65 last night so I went back to doing the basket quests.</p><p>I was charming the Torpid Bloodblooms (using an M1 Beguile) and they were often hitting the other mobs for over 7,000 damage.</p><p> </p><p>I doubt they'd hit for that much against some of the tougher (and higher level) mobs in KoS, however, seeing them pretty much instantly killing a lot of the other mobs needed for the basket quests was interesting.</p>
Snakefi
03-21-2006, 11:42 AM
Posts like this will only lead to nerfing of pets that are a bit better than others. Please stop it.<div></div>
masterbleep
03-21-2006, 02:57 PM
In my experience any plant type mob (including those from fear isle) will hit for 3.5k-7,000 on fly type mobs, if there are any other mobs it hits this hard for, please share. and to the above poster, stuff like this is guaranteed to be nerfed, since it is not working as intended, and I highly doubt sony does bug reconnisaince on the coercer boards, when they know it will be fixed, until then, enjoy.<div></div>
Braumiller
03-21-2006, 10:12 PM
<div></div><p>I dont see the bloodbloom vs flies being fixed.</p><p>If you thnk about it, it is clever coding.Venus fly trap mob vs Fly mob = one sided encounter <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></p>
Tanatus
03-22-2006, 12:12 AM
<div></div><p>Seriously in TT most "all purpose" pet spellspiner - can tank well, can AE nuke, can single target nuke lol as well as casting netherous lord. Just make sure you pick pet with good script. Lol yestoday I was unfortunate to catch wizard pet (blackrain) in BS loaded with ..... defencive script <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> .... Rule of tomb - if mob exist in serveral modification usually higher lvl of mob loaded with most agressive script (aka for spellspiners stick with lvl 62 one, with blackrains stick with lvl 68 one)</p><p>On a side note: in Barren Sky - blobs are bad pets - tried several - crappy damage probably reason for that they are loaded with deffensive script. Best pet in Barren Sky I have found is Droag Zealot (comes from heroic area at island of Awakening) - comes in 2 mode ++ and +. He not as great as copse flames in bonemire or fettid horrors but he definitly on par with ravasect spellspiner in terms of efficiency, Reason why I am picking my nose into Barren Sky at lvl 70 simple <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> harvesting collectible with bodyguard (collectibles with perfix "medium" and mystical orbs sells for insane amount of cash)</p>
Madulaoblongatta
03-22-2006, 12:36 AM
<div></div><p>In Halls of Fate:</p><p>Charm a ravenger. OMG!</p><p> </p>
Tanatus
03-22-2006, 01:12 AM
<div></div>Heh my jaw fall down then yestoday I seen crit that did my copse flame lvl 69 .....
<div></div><p>Why would they want to nerf our pets any further than they already have? I mean, seriously, the random effect of even getting a good pet ( good script) on top of having to hunt out specific pets to get a good one should be enough considering the spell can already be considered dangerous even with the new changes going into effect.</p><p>Just because the players find strategies, good vs bad pets, etc to maximize their playability doesn't mean we should be nerfed, in some cases it just means we are working according to plan.</p><p>I would hope developers aren't so quick handed to nerf something without thinking about it first.</p>
Roriondesexiest
03-22-2006, 06:33 PM
<div>Anything good in Zek?</div><div> </div><div>Maybe the trees, I believe they are a warlock class.</div><div> </div><div> </div>
Tanatus
03-22-2006, 08:30 PM
<div></div><p>HoF pets:</p><p>Destoyer - obviously way to go, almost harmless then brake lose have no "post effects" attack, use primary CA that hit target on 8.5-10.5K 2-3 time per fight (aka kill in 2 hits double ups) but my advice use + or ++ destroyers or you asking yourself for trouble... Pet is mezable and stunnable</p><p>Infiltrator - on a first glance they not so danm good barely do 5.1K damage with best CA but ..... watch closely what attack they use then charm brakes ...... heh ya right its 1.7-2.3k damage on impact and 1800 damage every 3s bleeding type dot .... In other words very brutal. I would not suggest use it as a pet permanently (since destroyers better) mostly because of that post effect dot - once charm brake they always give this dot to coercer lol, pet mezable, stunable</p><p>Raiders -they use slightly more often 3-4K primary CA, dont have brutal dots overall crappy pet but safe to handle - pet mezable and stunnable</p>
JackAll
03-24-2006, 02:53 PM
<div></div><p>Very nice work T</p><p>Has anyone found a use for Possession when selecting pets?</p>
spabby
03-24-2006, 04:30 PM
<div></div>I've been playing my coercer as an alt for a long time now, I'm up to level 35 but tended to play only when I couldn't get a group with my main. Recently i've been enjoying my coercer much more than my mystic, and today I got my first ever pet that nuked. The "vale nymph seedlings" in Rivervale - 39 1 down arrow and they nuke for between 1300 and 1500 and they do it often. This has rocked my world and I now love my coercer more than ever! By the way I use Master I Beguile for that result.*edit*My life is over - I just charmed another and they heal themselves as well.<div></div><p>Message Edited by spabby on <span class="date_text">03-24-2006</span><span class="time_text">03:37 AM</span></p>
Toskrin
03-24-2006, 05:59 PM
<div>I've found that most Treants have a high Mental resist - they break Charm a lot and frequently resist my spells. Anyone else noticed this?</div>
Tanatus
03-25-2006, 12:07 AM
<div></div><p>Well yes and so do copse flames/copse candles - just deal with it - its price we pay for having super powerfull pets</p><p>I can advice only 1 trick - even if you have master lvl charm try use resist debuff mob before land charm - yes it will ware off after short period of time but for some reason if mob was debuffed before charmed it usually dont brake charm untill full duration</p>
Toskrin
04-03-2006, 05:56 PM
<div>Nektulos Forest - a Gul'Thex revenant - 30^ wizards found in groups outside Nektropos Castle.</div><div> </div><div>Zek - a bracken sprite - 36 and 36^ wizards found across the path from the Druid Ring.</div><div> </div><div>Both cast big, frequent nukes.</div>
Taharn
04-03-2006, 07:35 PM
<div></div><p>Zek</p><p>tallon warpriest, 34 - defiler - imprecation (disease debuff + nuke), stat debuff/dps debuff, ward</p><p>bracken sprite, 36 - caster mob (not sure what subclass), decent nuke, does a rare stun, dot</p><p>brittle tender, 35-37 - priest mob (either cleric or druid), dot, nuke, heal</p><p>Enchanted lands</p><p>darkflight hag, 36 - warlock - AE debuff, Blue AE nuke, big nuke, nuke + dot, dot (comes with variations of these spells)</p><p> </p>
Zearo
04-03-2006, 08:56 PM
<div></div><p>For PvP in Feerott, use A Swamp Creep, AEs a DoT for over 400 per tick. Or the thuamaturges? sorry for spelling, they cast a -1000 power drain with a stifle, nukes for over 1k - seldom, and can mez. </p><p>The forest creep makes good pets too. Has to be named, venemous creep I think.</p><p>Judicators in CT for a warlock pet. </p><p>Anyone know of good pets in LS or EF? </p><p>Why do melee pets suffer in DPS?</p><p>Oh and with the Swamp Creep, charm him and use him to kill his buddies. Then run him into EVERY mob nearby, when he dies you will get a legendary chest with a T5 rare. Garunteed. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></p><p>Got 2 rhods/3pelts (so far, only been doing this for 2hrs a day, 2days) from doing that.</p><p>Oh and for the DoF people isnt there some mobs that can rez people? LOL wouldnt that be cool seeing a groupmember going down and your pet rezzes them? !!!!!</p><p> </p>
Tanatus
04-03-2006, 11:01 PM
<div></div><p>Melee pets not suffer in DPS <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> just at low levels there is not many (if any) good DPS melee pets... everything reverts at lvl 70+</p><p>Btw in HoF</p><p>Deeadliest pet is Centurions - primary attack goess off several time during fight and hit targets anywhere from 10 to 12k damage occasional crits goes upward 15k .... problem <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> - its pretty much suicide bombing - there is nothing in universe will save your life then charm brake - cents not mezable, not stunnable, not rootable and kill casters with single blow <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> - they only "safe" way of reading off pet is letting pet die</p><p>Safiest pet in HOF Biophists - easy to handle zero chance of death upon charm brake - drawback - they barely nuke for 6k but do a lot secondary attacks around 1-2k so they make so so pets</p>
JackAll
04-07-2006, 12:34 AM
<div></div><p>Cents can be rooted.</p><p>I tell my pet to stay a bit from the group and can root it on a brake most of the time.</p>
Tanatus
04-07-2006, 09:20 AM
<div></div>Well found different way of doing it <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />... Park pet in some coner, place tank on top of it, run a bit off .... and safe recharm <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />. Also found that charm-brake disorientation somethat work on cents too
mutschml
04-07-2006, 01:16 PM
I see lots of good tips in theis thread. Thanks a lot for all this helpful info.I really enjoy using those destroyers in HoF (since level 62!). My biggest problem is the aggro though. Even with enraging demeanor (ad3 only) on the 70-SK MT, he can't hold aggro against him.If pet gets aggro, and pet dies, I'm dead 99% the time. To make everything a bit smoother I sometimes switch to a raider. But it's only half the fun of a destroyer (5k instead of 10k).My best tactics so far is, use the pet to kill the adds first. The main mob is at 60%, and it's fairly safe to send the pet. (centurion encounters)I guess I will wait a few more levels, until I charm a cent again. I tried it once, and was soooo dead after charm broke.-- Bicia 65-coercer on Kithicor
Zearo
04-07-2006, 09:24 PM
<div>I think if you dismiss pet while it is dying and another mob has a huge DoT or still attacking your dismissed pet will attack the mob instead of coming for you. </div><div> </div><div>This works against players in PvP and I thought I had seen it work against another mob when charm broke. While the 3second mez was expiring some mob hit my pet for some high damage, and my would be killer turned and started bashing on the mob. Quite funny.</div>
Tanatus
04-08-2006, 02:22 AM
<div></div>First of all SK sucky tanks lol - seriously Monks have better taunts then SK, second thing if you think that even guardian with Holding Line Master 1 under dridge and coercer hate will able hold candle against agro of your pets .... think again <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> Last but not least just teach your groups accept fact that during killing named mobs and centurions you will be MT for group and healers should heal pet not melee
Zearo
04-08-2006, 01:21 PM
<div></div>Anyone know what the best dps pet is in the SS? Cannot seem to find very many caster mobs, the sentinels of Anuk are ok at best.
Rominian
04-09-2006, 05:33 AM
<div></div>I tend to agree with what Snakefist said all, the more we share what mobs we are able to charm can do, the more things are going to go downhill. Corpse candles have received the nerf bat already, and Im sure others will follow. Its too bad that we cant talk about things like this on our forums, it would be nice for us to be able to play our class as most of us think it was intended to be played, but there will always be those that think one class or the other is too powerful. I would expect in the next little while for the fun of charming to be taken away again as updates are made. Big brother is watching...
Tanatus
04-11-2006, 03:16 AM
<div></div>So what happend with copse flames??? Yestoday everything was fine aka primary attack 8K secondary attack 2k
Tanatus
04-12-2006, 10:32 AM
<DIV>Found ULTIMATE tanking pet in Bonemire .....</DIV> <DIV>Fetid Horror Wraiths - +++ lvl 70 mobs spawn at Carrion Briar... On first look .... they nothing special aka barely nuke for 3-3.5k weak melee around 200-350 a pop BUT they looks like templars or inquisitors (need to posses one to check what they are in real) in other words once they get down to 25-30% of health they start chain heal self ..... and no less but for 2-3k a pop lol which buy you enouth time to keep target chain stunned. Imf I was able kill +++ on same island with my pet losing barely 10-15% of pet health in the end of fight... YES fight take a bit longer then with Copse Flame pet but its 100% safe and fools proof</DIV> <DIV> </DIV> <DIV>Vaults:</DIV> <DIV>Best so far Archivist - those are warlocks</DIV> <DIV>DO NOT charm ritualists unless you want have funny situation then your pet fear kite mobs all around dangeon</DIV> <DIV>Researchers are Coercers ..... use em on your own risk (they rebel to much I let you guess why lol)</DIV> <DIV>DO NOT charm elementalist - yes they are wizards BUT <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> sadly they loaded with deffensive scrips so dont expect from em a lot DPS</DIV> <DIV>Sentries! - oh those are GOOD - this pet is Brigand - it will debuff mobs for -3500 to everything easy it will have mean (very mean) melee attack ... problem it not goes off every fight or more then once per fight - none the less good support type pet</DIV> <DIV> </DIV> <DIV>Barren Sky:</DIV> <DIV>Orthalian (sp) Sentries - at the entrance of Vaults - agruebly best pet in whole zone - its brigand. It dont have as heavy nuke as Zealot do but posses all qualities of brigands </DIV>
hmmm can u order it by lvl? u can look in eq2.ogaming for the lvls of mobs ^^ or look at zones (always have a lvl range aprox) so we get a idea about "lvl" , if u dunno , simple , put it " " or () , or 20´s thx 4 the tips guys very interesting thread .
<DIV>Bump; easily the most useful thread we've got going.</DIV>
Apathyloves
05-02-2006, 07:24 PM
TT,After the boredom of 1,000,000,000,000 fly deaths by bloodbloom, I moved over to Gazer Isle. a Gloompall Breezebender is 59 fury type, the gustbreaker are SKs and the something snatchers are totally worthless (I think scout). There's also a 60^ abdicator that is a fury (had bristlepelt up); it can be found on the north side being 'held' by 2 gazers. nektulos.willbender
mutschml
05-03-2006, 12:19 PM
For TT the best pet so far was Sinephobis. A bit tricky to get, but a level 70 with tons of HP just digs through heroics without any help.You get the attention of all those gem-miners immediately <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><p>Message Edited by mutschml on <span class=date_text>05-03-2006</span> <span class=time_text>10:20 AM</span>
Tanatus
05-24-2006, 11:27 PM
<P>101 how to control pet agro:</P> <P>Get Touch of Emphaty AA and you all set - use ToE every time it pop on pet and your pet will never pull agro even from monk <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P>
Bloodtoo
05-27-2006, 12:10 AM
I tried to charm a Torpid Bloom the other day and I got the messsage "cannot be charmed" or something to that effect. I used to charm them all the time when KoS came out. Since when did they make this change?<font face="Courier New" size="1"></font><div></div>
Has anyone found anything worth charming in Sanctum of Scaleborn? <div></div>
Tanatus
05-28-2006, 10:19 PM
<DIV>Good pets (more or less) sitting very deep in SOS dangeon at very buttom... Flying ghosts are warlocks hence make good pets. As a intermidiate pet (before you get to the ghosts area) I might suggest use Awakened Scaleguard Spiritualists or Diviners</DIV>
Jerdan
06-05-2006, 04:29 AM
Last night on a HoF run, I decided to see what the deal with the Cents and Zerkers was. I charmed the first Cent we came across. Level 69 ^^^. Charm on first try, with Dominate (lvl 47) adept 1 none-the-less. It broke once every 8-12 min or so, but that was ok due to the amount of damage the [expletive haxx0red by Raijinn] thing did. 400-600 average hit, but with my dps buff and something from the Inquisitor his CA hit for between 5.5k and 11k, averaging 8k per hit, and thats an AE effect. We actually had to rethink having the MT being the MT. After taking my dps buff off the Cent and giving it to the Guard., having Guard put agro reducer on pet, etc., etc., we were actually able to kill mobs in about 1/8 the time it would have taken otherwise. Most grouped mobs had 2 ^, 1 ^^, and with the Cent, the 2 ^'s died in about .5 sec and the ^^ took about 1. We mowed through the zone like no ones business. Sothis took a whole whopping 5 sec to kill. Then we got down to the Zerkers. We killed my pet and then I proceded to charm the first Zerker we pulled, a level 70 ^^, and to my surprise did about the same amount of dmg as the Cent., had less hp, and broke more often. My advise to all those Coercers out there going into HoF: Get Domination Adept 3 as a minimum, and make the Cent your tank. Stupid Pet owns the zone and you win hands down. Impress all those in your guild with your UBER DPS, and actually challenge the Necro with you to a DPS contest. You will win.
Magool
06-05-2006, 07:30 AM
If in the other side of SoS past the cubes & up the wall the Acolytes are fairly good pets.
norberg
06-05-2006, 03:23 PM
There's a small named dragon called Gylton down in the gorg pit in SoS who is charmable. He has loooooaaaaddds of hp, not an immense dpser but fun still. Also, you might get annoyed tells for "stealing" this quest-mob, so pls don't abuse it.And agree with Tanatus, using aggro-buff/touch-of-empathy combo will keep aggro nicely OFF our pet.Raukhur<p>Message Edited by norberg02 on <span class=date_text>06-05-2006</span> <span class=time_text>04:24 AM</span><p>Message Edited by norberg02 on <span class=date_text>06-05-2006</span> <span class=time_text>04:25 AM</span><p>Message Edited by norberg02 on <span class=date_text>06-05-2006</span> <span class=time_text>07:45 AM</span>
ootpek
06-05-2006, 05:41 PM
If you see him up cause someone has left him there...feel free to try him...The Scroll Bearer in Barren Sky. He's a FUN pet. I soloed him while bored one day. Took ages and many deaths but man he's fun to play with. <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /> <div></div>
Tanatus
06-05-2006, 06:29 PM
<P>Speaking about HOF</P> <P>In order to solo Lord Septimus and Isharan (sleeper) you need totaly different pet and thinking outside of box <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" />..... Get +++ Biopsist and use him same way you using coprse flame</P>
norberg
06-05-2006, 06:47 PM
Did they nerf destroyers in HoF? they don't seem to do as much dmg anymore...Raukhur
Tanatus
06-05-2006, 07:22 PM
<DIV>Nah destoyers are fine as they are - the only thing happend with em is next - they got thier primary attack (8K hit) on longer timer and use it once per fight rarely twice. In my group unbuffed destroyer score on average 900DPS, centurions around 1200DPS, berserkers about as much but thier is a kicker - they are AoE type mobs and once you use em on 3+ group of mob thier DPS going sky high, biopsists are warlocks they score on average 750DPS .... vs. singles but once deal comes to the group? they work even better then destoyers plus very easy to control.</DIV> <DIV>All numbers above for M1 Domination, no Impetus</DIV>
nscragg
06-06-2006, 09:42 PM
<P>Here's one for you. In Clefts, grab a Shadow Caster (3rd floor).. seems they nuke upwards of 2k dmg.. the other day, my pet crit for 2800... considering its a level 53 pet, thats pretty good <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P> <P> </P>
Sulakor
06-07-2006, 03:31 AM
In Enchanted Lands Darkflight Hags are my favourite, had one crit for 1550 damage the other day.Yesterday however I was pleasantly suprised with a Seamist Sprite - first mob you come to off the docks, I couldn't be bothered going and getting a hag as I was killing easy stuff for a quest and the Sprite was regularly hitting for over 1000 damage.Master Beguile in use<div></div>
Octilius
06-08-2006, 05:09 PM
In Zek soloing the Arialla (sirens i guess they are) thaumaturge & soercers make really good pets.They are level 37, and nuke quite often for the 1k range. Can usually down most of the solo stuff in the amount of time it takes for a chain-stun to wear off. Can down heroics in about three or four cycles of it. That's what i've been using the 34-36 range for soloing. Haven't really found much safer (to charm) or better (Dps wise) to use in zek.<div></div>
Ulrick85
06-15-2006, 03:41 PM
<P>ok.. playing in the new expansion and got tired of the lack of dps in my group (had two brigs as the dps) so I randomly picked up a naga to see what I could add... Just so turns out that the naga I chose was a dirge.. and the dirges dps buff worked on our whole group. That had to be the best group pet I've ever picked up. </P> <P> </P> <P>I can't remember the exact name since our server dropped and kicked me out of the zone as I grabbed paper to right it down. I'll add it in once I can get back into that Nizar (sp) city blastd 2 day lockout <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></P>
Roriondesexiest
06-15-2006, 06:46 PM
<DIV><BR> <BLOCKQUOTE> <HR> Ulrick85 wrote:<BR> <P>ok.. playing in the new expansion and got tired of the lack of dps in my group (had two brigs as the dps) so I randomly picked up a naga to see what I could add... Just so turns out that the naga I chose was a dirge.. and the dirges dps buff worked on our whole group. That had to be the best group pet I've ever picked up. </P> <P> </P> <P>I can't remember the exact name since our server dropped and kicked me out of the zone as I grabbed paper to right it down. I'll add it in once I can get back into that Nizar (sp) city blastd 2 day lockout <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /></P><BR> <HR> </BLOCKQUOTE>In Nektulos one type of skellie there is a dirge and they give a nice dps boost for the group.<BR></DIV>
DanniOlsen
06-21-2006, 12:49 PM
<DIV>Palace of the Awakened ??</DIV> <DIV> </DIV> <DIV>Has anyone find any high dps pets here?</DIV> <DIV> </DIV> <DIV>I have tried a few, </DIV> <DIV> </DIV> <DIV>A Blacktalon Palace Knight (SK, casts a pet, 3-400 a swing and rarely a 3-4K attack)</DIV> <DIV>A Bloodscale Enforcer (Zerker pet, not worth it)</DIV>
Raidi Sovin'faile
06-21-2006, 01:10 PM
<P>In PoA, the Disciples are templars (or inquisitors?). Great for soloing.</P> <P>Just solo'd the bottom floor at 64 with one of those. Tried the second floor, but they resisted mez and burned through my pet faster than he could heal.</P> <P> </P> <P>The disciple nukes for 1200 or so, dots for 800, places a mitigation debuff (about 600 i think) on the targets, and heals himself for 3k single plus he'll cast a reactive heal too.</P> <P>With that guy I was soloing the triple up Palace Guards.. yellow con.</P>
Eidolen
06-22-2006, 05:02 PM
<DIV>I can't believe no one else has figured this out yet. Best pet hands down in HoF is Infiltrator. This pet uses Infected Blade DoT that does anywhere between 3-7K a Tic depending on the script. I have added up the amount of damage from a single Dot before in the 22K range. It also has a DD it uses from time to time that does 6-7K. This makes the pet great for not stealing aggro right away as it spreads out the damage using the DoT and makes it most handy for soloing Doom Lord and Septimus and the sleeper. I normaly Duo with a fury and will have him agitate the pet, send him in to get his DoT off and back him off. Then sit back and watch the DoT do it's thing. Rinse and repeat.</DIV> <DIV> </DIV> <DIV>I have found the the single ^ usually have the best more aggressive scripts. I use these exclusively when I solo HoF unless a stupid drake kills it. (I Hate those F'n Drakes) They are also easy to recharm without alot of fuss.</DIV> <DIV> </DIV> <DIV>Give em' a shot next time. You might be pleasently surprised.</DIV> <DIV> </DIV> <DIV>Cheers</DIV> <DIV> </DIV> <DIV>P.S. I use raiders if there are alot of melee types in a full group. These can use a 4-7K CA from time to time but also use debilitate which makes your brawlers/tanks in the group cut through the mobs like butter. Will make their DPS fly and they will be thanking you.</DIV>
Roriondesexiest
06-22-2006, 05:50 PM
<DIV>Haven't found much to use in SOS yet, everything is ^^^ or non caster ^ or v </DIV> <DIV> </DIV> <DIV>Any suggestions?</DIV> <DIV> </DIV> <DIV> </DIV>
Jeger_Wulf
06-22-2006, 07:55 PM
<DIV> </DIV> <DIV>In the Commonlands:</DIV> <DIV> </DIV> <DIV>Cow Levels 11-14</DIV> <DIV> </DIV> <DIV><A href="" target=_blank>http://eq2.ogaming.com/db/bestiary/ACow(CL).php</A></DIV> <DIV> </DIV> <DIV>because it's not always about DPS. My cow OWNED.</DIV> <P>Message Edited by mbolme on <SPAN class=date_text>06-22-2006</SPAN><SPAN class=time_text>08:55 AM</SPAN></P><p>Message Edited by mbolme on <span class=date_text>06-22-2006</span> <span class=time_text>08:55 AM</span>
Roriondesexiest
06-22-2006, 08:16 PM
<BR> <BLOCKQUOTE> <HR> mbolme wrote:<BR> <DIV> </DIV> <DIV>In the Commonlands:</DIV> <DIV> </DIV> <DIV>Cow Levels 11-14</DIV> <DIV> </DIV> <DIV><A href="" target=_blank>http://eq2.ogaming.com/db/bestiary/ACow(CL).php</A></DIV> <DIV> </DIV> <DIV>because it's not always about DPS. My cow OWNED.</DIV> <P>Message Edited by mbolme on <SPAN class=date_text>06-22-2006</SPAN><SPAN class=time_text>08:55 AM</SPAN></P> <P>Message Edited by mbolme on <SPAN class=date_text>06-22-2006</SPAN> <SPAN class=time_text>08:55 AM</SPAN><BR> <HR> </BLOCKQUOTE>ROFL, did the same thing, might have been the first thing I charmed in CL..<BR>
Suraklin
06-23-2006, 03:17 PM
<DIV>Gives new meaning to the term Mad Cow I guess.</DIV>
Raidi Sovin'faile
06-24-2006, 01:55 AM
<P>The giant fire beetles in the hills between wfp and crossroads are also fun to charm in commonlands. Since it's a giant beetle, and beetles are normally tiny.. they had to make the "size" of the creature box pretty big.</P> <P>Saw a Warden charm one and make a massive owlbear, heh.</P> <P> </P> <P>When I tried it (was mentored down helping a friend get into the game), I made it into a troll. To put this into size perspective... it was as tall as the tower in the crossroads.</P> <P>I made it dance and genuflect when folks ran past. Or screamed "OMG THERE'S A GIANT TROLL AFTER ME!" cuz it would start running late and then you could see it coming in the distance, chasing me around! Hilarity ensues.</P>
AziBam
07-12-2006, 04:57 AM
<DIV>My favorite so far in TS are "an arisen inducer". They are near the entrance to RoV. Warlock type mobs. lvls 25-27ish. They come in single down arrow and ^^^ types. I like the ^^^s. Charm is reasonably stable. Damage spikes up to the 800-900ish range. I'd be interested to hear any suggestions on where to go in the upper 20s lower 30s for some hard hitting pets. </DIV>
Roriondesexiest
07-12-2006, 04:41 PM
<P>If the OP is still keeping track the Froglock Wizards seem to hit for 800-1500 per nuke which doesn't seem like much, but they seem to nuke over and over again, they are great pets but I have some aggro issues with them, I have to wait a bit before I send them in because they nuke so often.</P> <P>And WOW, I chamred my first corpse candle yesterday.... Just cruised through bonemire with it yesterday, now if they would just stay charmed a bit more reliably...</P>
I have been charming a lot of those froglok wizards lately. There are many different scripts. The best I have found is a 3k, 2k, 1.3k all on one pet. I was blazing thru mobs. The best avg one I find is a 2k and 1k nuke which work fine. I go for the pondering ones also, dunno why but seem to have better luck with those.
Tanatus
07-13-2006, 05:12 PM
<P>Eidolen <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> try at some point solo Septimus with Biopsists .... you might find it a bit safer for your and pet </P> <P>Also if you looking for extreme DPS try buff with Impetus Skaridze Berserker or Centurion</P>
Outerspace
07-15-2006, 07:37 PM
Grabbed a Master 1 Dominate for my coercer and I have been testing out some of the pets in SS. Grouped with a brigand and charmed a level 50^ sinister ghoul. The ghoul was nuking Dark Distortion for 3.5k non crit and Corrosive Strike 3.5k crits after the brigand had applied debuffs. Love it <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div>
Eidolen
07-23-2006, 08:57 PM
<DIV>Tanatus,</DIV> <DIV>I use biopists alot but the infiltrator is by far my favorite pet in there. I do like to use a Skarize in the drake room and doing Ishi just for fun, but will always pick up another infiltrator just before Sothis. If I get a good script, the dps on Sothis is just insane with his DOT and his main CA.</DIV> <DIV> </DIV> <DIV>Anyway...</DIV> <DIV>Happened to need a good pet in Maj'Dul the other day for doing the 2 dragons for PPR. I was pleasantly surprised when I found Champion Korza Nuking consistantly for 2500 divine *Life Leech* (Which takes advantage of our debuffs) as well as Invocation and Litany of Torment both just under 2K a pop. Awesome pet for T6 and that zone. Try it out if you get a chance. =)</DIV> <DIV> </DIV> <DIV>Cheers,</DIV> <DIV>Eidolen</DIV>
Tanatus
07-25-2006, 04:13 AM
<P>Danm ,,,, haha did not know that Korza charmable .... </P> <P>I dont like infitrator because those *insert .......* tend to land that brutal dot upon charm brake right on me. I like Bios - they just nuke for 7K and overall behave like a corpse flames ... (easy to control, dont brake mez and so forth) toss here that bios have AoE attack script built-in aka perfect for groups 3+ (bios start none stop nuking for 2-2.3K a pop AoE)</P> <P>But I agree Inf's work nicely for first doom guard</P>
Kiintac
07-25-2006, 04:50 AM
<div></div><div></div>Dorfls, you charmed a Corpse Candle and used it in HoF?Also, at level 70 with M1 Domination are there any high end instances (Nest, HoF, PoA etc....) that we can pretty much solo? I love this threadm but find conflicting information between people on specific mobs. The only one I have confirmed to be AWESOME are the Corpse Candles...almost totally soloed my way from 66-70 with the candles...killing the triple up mobs in the area. Once I saw the 9k+ crit, I was hooked. <div></div><p>Message Edited by Kiintac on <span class=date_text>07-24-2006</span> <span class=time_text>08:52 PM</span>
Outerspace
07-25-2006, 02:14 PM
Nah he said biopists in HoF behave like a corpse candle <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /><div></div>
Flipmode
07-25-2006, 04:17 PM
I dont want to hear you guys crying when we receive another nerf. We really should keep this stuff to ourselves. Bragging on the forums like this is ASKING for a nerf. Feel free to continue bragging :cough Tanatus cough: just dont say anything when the nerf bat falls. And it will fall.
VerikDarkfaith
07-26-2006, 05:22 AM
<DIV>When I tried charming the sirens in Zek, they only nuked for about 180, and could barely tank a one up. Guess I dno't have to worry, since I doubt they will feel the need to nerf that, and it looks like I'll never be able to get my hands on a Master!</DIV>
Roriondesexiest
07-26-2006, 06:49 PM
<DIV>biopists were nice, nuking for quite a bit, but they broke more often than corpse candles for me... Could have just been a bad night though...</DIV>
Chrysostom
07-26-2006, 06:55 PM
<DIV>I certainly hope the nerfbat does not fall on charm, as I hardly think its overpowered. There are a few creatures that have decent DPS when charmed. Not very many. And even the best like corpse flames sustain only 1100 DPS. I have seen zerkers sustain that much once they are well geared and in the right group. Charm at the beginning/lowend portion of the game IS quite powerful, but it does not scale well. When compared to what many classes can do in the endgame it is far from overpowered. </DIV>
Roriondesexiest
07-26-2006, 06:59 PM
<BR> <BLOCKQUOTE> <HR> Chrysostom wrote:<BR> <DIV>I certainly hope the nerfbat does not fall on charm, as I hardly think its overpowered. There are a few creatures that have decent DPS when charmed. Not very many. And even the best like corpse flames sustain only 1100 DPS. I have seen zerkers sustain that much once they are well geared and in the right group. Charm at the beginning/lowend portion of the game IS quite powerful, but it does not scale well. When compared to what many classes can do in the endgame it is far from overpowered. </DIV><BR> <HR> </BLOCKQUOTE> <P>I agree, yes we can do some very cool stuff, but coercer without a pet can't out dps a priest. As seen in this list not every zone has these uber type pets, mainly it is just KOS that has the killer type pets but they all seem to break very quickly compared to other zones.</P> <P><BR> </P>
Korpo
07-26-2006, 09:49 PM
<P>I was paying in TT last night and decided to try one of the fairies from gazer (as recommended by this thread). Hot dang, it would lead off with a 4k nuke, run in to melee for about 450/hit, occasionally group nuke for 1.7k, and would heal itself for about 2k whenever it got low on hp.</P> <P>The best part is that I went afk with it charmed, it broke, I came back, and it was sitting there meleeing me for about 150 every once in a while.</P>
Flipmode
07-27-2006, 02:01 AM
<BR> <BLOCKQUOTE> <HR> Chrysostom wrote:<BR> <DIV>I certainly hope the nerfbat does not fall on charm, as I hardly think its overpowered. There are a few creatures that have decent DPS when charmed. Not very many. And even the best like corpse flames sustain only 1100 DPS. I have seen zerkers sustain that much once they are well geared and in the right group. Charm at the beginning/lowend portion of the game IS quite powerful, but it does not scale well. When compared to what many classes can do in the endgame it is far from overpowered. </DIV><BR> <HR> </BLOCKQUOTE><BR>How many classes in this game can do what we do with charm...none that i know of. That is my point. The more people come on these boards and brag about what they can do, the more likely we are to be nerfed. That is my point. Those are the same people who turn around in the same breath and cry because Encs are so "[Removed for Content]". Well you cant have it both ways. Just watch what you say in the forums or we will be nerfed.
Flipmode
07-27-2006, 02:03 AM
<BR> <BLOCKQUOTE> <HR> dalessit wrote:<BR> <BR> <BLOCKQUOTE> <HR> Chrysostom wrote:<BR> <DIV>I certainly hope the nerfbat does not fall on charm, as I hardly think its overpowered. There are a few creatures that have decent DPS when charmed. Not very many. And even the best like corpse flames sustain only 1100 DPS. I have seen zerkers sustain that much once they are well geared and in the right group. Charm at the beginning/lowend portion of the game IS quite powerful, but it does not scale well. When compared to what many classes can do in the endgame it is far from overpowered. </DIV><BR> <HR> </BLOCKQUOTE> <P>I agree, yes we can do some very cool stuff, but coercer without a pet can't out dps a priest. As seen in this list not every zone has these uber type pets, mainly it is just KOS that has the killer type pets but they all seem to break very quickly compared to other zones.</P> <P><BR> </P><BR> <HR> </BLOCKQUOTE><BR>That is complete and utter crap and you know it. I can very well out DPS all preists except maybe a fury on occasion. I average 700-1k petless depending on the fight. So if you cant do it, that is fine to say that but coercer dps is not as bad as you make it out to be.
Leawyn
07-27-2006, 02:22 AM
<BR> <BLOCKQUOTE> <HR> Flipmode wrote:<BR> <BR> <BLOCKQUOTE> <HR> Chrysostom wrote:<BR> <DIV>I certainly hope the nerfbat does not fall on charm, as I hardly think its overpowered. There are a few creatures that have decent DPS when charmed. Not very many. And even the best like corpse flames sustain only 1100 DPS. I have seen zerkers sustain that much once they are well geared and in the right group. Charm at the beginning/lowend portion of the game IS quite powerful, but it does not scale well. When compared to what many classes can do in the endgame it is far from overpowered. </DIV><BR> <HR> </BLOCKQUOTE><BR>How many classes in this game can do what we do with charm...none that i know of. That is my point. The more people come on these boards and brag about what they can do, the more likely we are to be nerfed. That is my point. Those are the same people who turn around in the same breath and cry because Encs are so "[Removed for Content]". Well you cant have it both ways. Just watch what you say in the forums or we will be nerfed.<BR> <HR> </BLOCKQUOTE> <P><BR>Alarmists rock!</P> <P>Relax. Looking at that list, its a handful of mobs that are "good" pets, because they do good damage. They exist throughout every spectrum of the game. Some take more searching than others, but the basic facts lie:</P> <UL> <LI>Sorcerer pets have great nuke damage, just like our sorcerer breathren.</LI> <LI>SOME Priest pets have decent nukage BUT also bring to the table the ability to heal themselves. This stands to reason when comparing to PC furies who have some pretty darn good nukes.</LI></UL> <P>So relax. Coercers will always look for (and likely find) the mobs that work best for them. Be it the high damage ones, or the ones that can heal themselves, or the ones that can actually stand up to more than a breath of air, its up to them.</P>
Chrysostom
07-27-2006, 02:43 AM
<DIV> My point was that charm does not scale. The average sustained DPS of a good charmed pet is about 500ish with a master charm. There are some outliers(the best being things like corpse flames at about 900-1200 sustained depending on group makeup), but really not that many. (hense this thread. If all pet were great you would just charm anything). I am happy you feel so powerful... you probably enjoy your class and can do great things with it. My guess though is that you have not spent much time with fabled-out toons. When certain tanks can sustain 1100 - 1400 in a raid environment, and certain casters breaking 2k... well then the DPS you get from charm (which is highly situational and unstable) begins to pale considerably. Heck... even our illusionist brethren boast of sustained 1500 DPS when in a mage DPS group.</DIV> <DIV> </DIV> <DIV> So charm gives us a very highly situational DPS boost that is inheranly unstable and requires that we sacrifice 3 concs slots that could be used for some useful buffs. IF we do this our DPS come up to being on par with other classes or PERHAPS slighly above them. Whereas other classes come naturally with very respecable sustained DPS.</DIV> <DIV> </DIV> <DIV> Coercers power in certain areas of the game comes from their charm. Early in the game charm seems quite powerful, but because it does not scale it fairly quickly falls behind in its desirability. Because of this I ceratinly hope that it does not get nerfed. In fact I truely wish that it was made more useful especially in a raid environment.</DIV>
Flipmode
07-27-2006, 02:49 AM
<BR> <BLOCKQUOTE> <HR> Chrysostom wrote:<BR> <DIV> My point was that charm does not scale. The average sustained DPS of a good charmed pet is about 500ish with a master charm. There are some outliers(the best being things like corpse flames at about 900-1200 sustained depending on group makeup), but really not that many. (hense this thread. If all pet were great you would just charm anything). I am happy you feel so powerful... you probably enjoy your class and can do great things with it. My guess though is that you have not spent much time with fabled-out toons. When certain tanks can sustain 1100 - 1400 in a raid environment, and certain casters breaking 2k... well then the DPS you get from charm (which is highly situational and unstable) begins to pale considerably. Heck... even our illusionist brethren boast of sustained 1500 DPS when in a mage DPS group.</DIV> <DIV> </DIV> <DIV> So charm gives us a very highly situational DPS boost that is inheranly unstable and requires that we sacrifice 3 concs slots that could be used for some useful buffs. IF we do this our DPS come up to being on par with other classes or PERHAPS slighly above them. Whereas other classes come naturally with very respecable sustained DPS.</DIV> <DIV> </DIV> <DIV> Coercers power in certain areas of the game comes from their charm. Early in the game charm seems quite powerful, but because it does not scale it fairly quickly falls behind in its desirability. Because of this I ceratinly hope that it does not get nerfed. In fact I truely wish that it was made more useful especially in a raid environment.</DIV><BR> <HR> </BLOCKQUOTE><BR>Most pets I charm sustain way more than 500 DPS. Hell, I wont even charm a pet that cant out DPS me. And you would be wrong about me not knowing and fully fabled people. I know what good classes can do. I still havent met another class in this game that can do what we can. My point was (and still is) if people keep coming to the forums to brag about what we can solo, not only will they nerf our charm, we will see more mobs immune to our effects and uncharmable as well. You cant see that point?
Flipmode
07-27-2006, 02:54 AM
<BR> <BLOCKQUOTE> <HR> Leawyn wrote:<BR> <BR> <BLOCKQUOTE> <HR> Flipmode wrote:<BR> <BR> <BLOCKQUOTE> <HR> Chrysostom wrote:<BR> <DIV>I certainly hope the nerfbat does not fall on charm, as I hardly think its overpowered. There are a few creatures that have decent DPS when charmed. Not very many. And even the best like corpse flames sustain only 1100 DPS. I have seen zerkers sustain that much once they are well geared and in the right group. Charm at the beginning/lowend portion of the game IS quite powerful, but it does not scale well. When compared to what many classes can do in the endgame it is far from overpowered. </DIV><BR> <HR> </BLOCKQUOTE><BR>How many classes in this game can do what we do with charm...none that i know of. That is my point. The more people come on these boards and brag about what they can do, the more likely we are to be nerfed. That is my point. Those are the same people who turn around in the same breath and cry because Encs are so "[Removed for Content]". Well you cant have it both ways. Just watch what you say in the forums or we will be nerfed.<BR> <HR> </BLOCKQUOTE> <P><BR>Alarmists rock!</P> <P>Relax. Looking at that list, its a handful of mobs that are "good" pets, because they do good damage. They exist throughout every spectrum of the game. Some take more searching than others, but the basic facts lie:</P> <UL> <LI>Sorcerer pets have great nuke damage, just like our sorcerer breathren.</LI> <LI>SOME Priest pets have decent nukage BUT also bring to the table the ability to heal themselves. This stands to reason when comparing to PC furies who have some pretty darn good nukes.</LI></UL> <P>So relax. Coercers will always look for (and likely find) the mobs that work best for them. Be it the high damage ones, or the ones that can heal themselves, or the ones that can actually stand up to more than a breath of air, its up to them.</P><BR> <HR> </BLOCKQUOTE><BR>I dont know what level you Coercer is, but the mobs in HoF nuke for far more than 2-3k. They are probably overpowered to be honest. My contention is that by bragging about it on the forums, these people have no right to cry when SOE nerfs them.
Leawyn
07-27-2006, 04:23 AM
<blockquote><hr>Flipmode wrote:<div></div> <blockquote> <hr> Leawyn wrote: <div></div> <blockquote> <hr> Flipmode wrote: <div></div> <blockquote> <hr> Chrysostom wrote: <div>I certainly hope the nerfbat does not fall on charm, as I hardly think its overpowered. There are a few creatures that have decent DPS when charmed. Not very many. And even the best like corpse flames sustain only 1100 DPS. I have seen zerkers sustain that much once they are well geared and in the right group. Charm at the beginning/lowend portion of the game IS quite powerful, but it does not scale well. When compared to what many classes can do in the endgame it is far from overpowered. </div> <hr> </blockquote>How many classes in this game can do what we do with charm...none that i know of. That is my point. The more people come on these boards and brag about what they can do, the more likely we are to be nerfed. That is my point. Those are the same people who turn around in the same breath and cry because Encs are so "[Removed for Content]". Well you cant have it both ways. Just watch what you say in the forums or we will be nerfed. <hr> </blockquote> <p>Alarmists rock!</p> <p>Relax. Looking at that list, its a handful of mobs that are "good" pets, because they do good damage. They exist throughout every spectrum of the game. Some take more searching than others, but the basic facts lie:</p> <ul> <li>Sorcerer pets have great nuke damage, just like our sorcerer breathren.</li> <li>SOME Priest pets have decent nukage BUT also bring to the table the ability to heal themselves. This stands to reason when comparing to PC furies who have some pretty darn good nukes.</li></ul> <p>So relax. Coercers will always look for (and likely find) the mobs that work best for them. Be it the high damage ones, or the ones that can heal themselves, or the ones that can actually stand up to more than a breath of air, its up to them.</p> <hr> </blockquote>I dont know what level you Coercer is, but the mobs in HoF nuke for far more than 2-3k. They are probably overpowered to be honest. My contention is that by bragging about it on the forums, these people have no right to cry when SOE nerfs them.<hr></blockquote>I don't remember ever putting numbers to what I said. No my coercer is only 55, but I have used this post as a guide for what to charm and what not to charm. I don't even always pick the same mobs, but I use the same criteria. Nukers or priests, thats my choice. Then again, I haven't really seen alot of scout pets that I like yet.<div></div>
Roriondesexiest
07-27-2006, 07:39 PM
<BR> <BLOCKQUOTE> <HR> Flipmode wrote:<BR> <BR> <BLOCKQUOTE> <HR> dalessit wrote:<BR> <BR> <BLOCKQUOTE> <HR> Chrysostom wrote:<BR> <DIV>I certainly hope the nerfbat does not fall on charm, as I hardly think its overpowered. There are a few creatures that have decent DPS when charmed. Not very many. And even the best like corpse flames sustain only 1100 DPS. I have seen zerkers sustain that much once they are well geared and in the right group. Charm at the beginning/lowend portion of the game IS quite powerful, but it does not scale well. When compared to what many classes can do in the endgame it is far from overpowered. </DIV><BR> <HR> </BLOCKQUOTE> <P>I agree, yes we can do some very cool stuff, but coercer without a pet can't out dps a priest. As seen in this list not every zone has these uber type pets, mainly it is just KOS that has the killer type pets but they all seem to break very quickly compared to other zones.</P> <P><BR> </P><BR> <HR> </BLOCKQUOTE><BR>That is complete and utter crap and you know it. I can very well out DPS all preists except maybe a fury on occasion. I average 700-1k petless depending on the fight. So if you cant do it, that is fine to say that but coercer dps is not as bad as you make it out to be.<BR> <HR> </BLOCKQUOTE> <P><BR>LOL, ok so we can out dps some priests... you got me :smileyvery-happy:</P> <P>Point is from a dps standpoint without a pet we don't bring much to the table, obviously we have CC which some say isn't important but I do get lots of thanks in some of the nasty zones when I have 2 separate add groups locked down...</P> <P> </P>
Chrysostom
07-27-2006, 08:04 PM
<DIV>The absolute highest DPS pet in HoF (berserkers) sustain only about 1000- 1200 dps on single targets. They do have a 3k out-of-encounter AoE on a 30ish second timer which is quite powerful and some very respectable burst damage. Berserkers are aguably one of the best DPS charmed pets in the game... 1k sustained.... thats it... How is that cause for alarm?</DIV> <DIV> </DIV> <DIV>I still stand by the 500ish mark for the average DPS of available creatures in t7 zones. Some will be higher, some will be lower. The best will top out at 1200 sustained and there are only very few that can get that high.</DIV> <DIV> </DIV> <DIV>Some zones have a choice of good pets: bonemire has corpse flames and horrors. Some zone have only crappy choices: Forgotten City... anybody else scout out that place? I blows pet-wise. Some zone have NO pets at all: Halls of seeing, solo monk trials.</DIV> <DIV> </DIV> <DIV>So charm is highly situational, and even where is shines best, the does less DPS than a good assassin and is on par with a tricked out zerker. I really think that this is the more complete view of charm. If you focus only on the few places where it is quite strong contrasted againts treasured-legendary equiped players it looks quite strong. If you contrast charm taken as a whole and compare it to fable-geared players... it seems rather lackluster and is ussually religated to a solo tool.</DIV> <DIV> </DIV> <DIV>I certianly hope a skill of this nature can survive discussion on the forums without fear of being nerfed to oblivion.</DIV> <DIV> </DIV> <DIV> </DIV>
norberg
07-27-2006, 11:43 PM
Regarding people being worried about coercer nerfs:Don't think they'l nerf coercers tbh. SOE are getting more and more closer towards balanced classes. With LU24 Coercers are fun, usefull, challenging and situational. Crowd Control in general got much better with more social mobs and trickier encounters. Good!, keep that direction, why not even make certain named ones behave in much more random or intelligent way to make farming a bit more hazardous. Named mobs could be clever enough to root and run to call in enforcements, apply nasty procs or charm people in groups. Point is that this thread shows Coercers are happy with their class now, and believe it or not, I think there are developers in SOE who feel good about that.RaukhurSplitpaw<p>Message Edited by norberg02 on <span class=date_text>07-27-2006</span> <span class=time_text>12:44 PM</span>
Tanatus
07-30-2006, 08:28 PM
<DIV>Heh just a hint .... there are MUCH more powerfull pets then berserkers .... (susteined DPS wise) ... tip here is look for ROGUE type of pet and you be suprise what kind DPS can brigand and swashes pet pull out ... specially under Impetus</DIV>
Vydian
08-01-2006, 05:24 AM
<div></div>Well, not going to argue charm nerfing or anything, but I did find a rather fun pet in EL, Hobs Fleetfoot (yes, one of the halflings). He stands right off the road close to the docks. He is a druid of some kind, nukes around 500 with Ad3 beguile and will heal himself. I'm guessing with M1 charm, he would beat out the darkflight hag by quite a bit, since they only nuke for around 350 for me.<div></div>
WasFycksir
08-01-2006, 06:11 PM
<DIV>I just dinged my coercer to 28 and have been in Nek alot (Nagafen). There are two pets I have had good luck with. The best so far is the "Sap bug" things, thats not the right name but they look like little lumps of crap and are lev 25-ish. They have a slow, a dot and have decent HP. I haven't parsed them, but things die fast. The other is the aggro treants, rotting rumbleroots I think.</DIV> <DIV> </DIV> <DIV>I also experimented a bit with a thexian, it was a necro, so I got a two-for-one deal as he had a tank pet up. The necro had little HP but his pet kept attacking when I backed him off so it was kinda fun. I tried buffing the pet with the aggro buff but it said it was not grouped.</DIV> <DIV> </DIV> <DIV> </DIV>
Korpo
08-01-2006, 11:32 PM
More testing revealed that the three types of fairies on Gazer island are three different types of mobs.Breezebenders - Furies (pwn)Gustbreakers (?) - Warlocks (good too)Windscratchers - Zerkers (teh suck)<div></div>
VerikDarkfaith
08-02-2006, 10:53 AM
<BR> <BLOCKQUOTE> <HR> Flipmode wrote:<BR> <BR> <BLOCKQUOTE> <HR> Leawyn wrote:<BR> <BR> <BLOCKQUOTE> <HR> Flipmode wrote:<BR> <BR> <BLOCKQUOTE> <HR> Chrysostom wrote:<BR> <DIV>I certainly hope the nerfbat does not fall on charm, as I hardly think its overpowered. There are a few creatures that have decent DPS when charmed. Not very many. And even the best like corpse flames sustain only 1100 DPS. I have seen zerkers sustain that much once they are well geared and in the right group. Charm at the beginning/lowend portion of the game IS quite powerful, but it does not scale well. When compared to what many classes can do in the endgame it is far from overpowered. </DIV><BR> <HR> </BLOCKQUOTE><BR>How many classes in this game can do what we do with charm...none that i know of. That is my point. The more people come on these boards and brag about what they can do, the more likely we are to be nerfed. That is my point. Those are the same people who turn around in the same breath and cry because Encs are so "[Removed for Content]". Well you cant have it both ways. Just watch what you say in the forums or we will be nerfed.<BR> <HR> </BLOCKQUOTE> <P><BR>Alarmists rock!</P> <P>Relax. Looking at that list, its a handful of mobs that are "good" pets, because they do good damage. They exist throughout every spectrum of the game. Some take more searching than others, but the basic facts lie:</P> <UL> <LI>Sorcerer pets have great nuke damage, just like our sorcerer breathren.</LI> <LI>SOME Priest pets have decent nukage BUT also bring to the table the ability to heal themselves. This stands to reason when comparing to PC furies who have some pretty darn good nukes.</LI></UL> <P>So relax. Coercers will always look for (and likely find) the mobs that work best for them. Be it the high damage ones, or the ones that can heal themselves, or the ones that can actually stand up to more than a breath of air, its up to them.</P><BR> <HR> </BLOCKQUOTE><BR>I dont know what level you Coercer is, but the mobs in HoF nuke for far more than 2-3k. They are probably overpowered to be honest. My contention is that by bragging about it on the forums, these people have no right to cry when SOE nerfs them.<BR> <HR> </BLOCKQUOTE><BR>Mm, did you actually mean to say that coercers are always getting the shaft, we can't outdamage a priest even int he best of situations. SOE leave us alone, or give us an upgrade dammit! <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" />
Tanatus
08-03-2006, 05:54 AM
Bull [expletive haxx0red by Raijinn] on raid I normally score 650DPS in labs and closer to 1000 in LoA - which about number 5-7 on raid with top taken by brigands, swashes, warlocks, assasins and zerkers
Triple Black
08-09-2006, 11:00 PM
<DIV>I might have missed it in this thread, but are the monsters listed here solely for the high end? What about us low levelers <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> You know the 20 range, 30 range, 40 range?</DIV> <DIV> </DIV> <DIV>Anything, any bread crumbs for us?</DIV>
nithrill
08-10-2006, 12:59 AM
<BR> <BLOCKQUOTE> <HR> Triple Black wrote:<BR> <DIV>I might have missed it in this thread, but are the monsters listed here solely for the high end? What about us low levelers <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /> You know the 20 range, 30 range, 40 range?</DIV> <DIV> </DIV> <DIV>Anything, any bread crumbs for us?</DIV><BR> <HR> </BLOCKQUOTE><BR>soon
Flipmode
08-10-2006, 05:57 AM
<DIV>Its all about the possesed crates in Nek 3.0....(if you cant beat em join em)</DIV>
spammy
08-10-2006, 02:46 PM
[Removed for Content] at the possessed crates.....too funny, all i have to say.<div></div>
Dorein
08-15-2006, 11:27 AM
Ok so here's a question, has anyone noticed any decrease in loot when charming things, I.E. if you charm Named #1 and use him to kill Named #2, then break charm and kill Named #1, anyone notice that his loot is diminished? Maybe I'm paranoid. <div></div>
KamidariTuibumbi
08-16-2006, 04:07 AM
The other day I was looking around Barren Sky for a decent pet, and found Strifewing Converts to be pretty nice. I believe it's a fury, so it heals itself, and nukes for up to 4500. They tend to be part of solo multi-mob vultak encounters near Hoo'Loh. They're double down-arrow mobs, but since they can heal, they hold up pretty well.<div></div>
Nolomite
08-17-2006, 08:00 PM
<DIV><FONT color=#ff6600>"Posts like this will only lead to nerfing of pets that are a bit better than others. Please stop it."</FONT></DIV> <P><FONT color=#ff6600></FONT> </P> <P><FONT color=#ff6600></FONT> </P> <P>So Sony is going to nerf their own monsters because 1 class (out of 24) can charm them temporarily and use them to deal damage? THAT would give the players unprecedented control over the foundation of the game. Don't like a certain mob - talk about what a great pet it makes, then get it nerfed. All the Guardians and Wizards will be over here, pretending to be Coercers, trying to get their most hated mobs nerfed.</P> <DIV><BR></DIV>
Oldlore
08-17-2006, 08:48 PM
They don't have to nerf the mob, just change it to no-charm.<div></div>
Flipmode
08-18-2006, 11:03 AM
<BR> <BLOCKQUOTE> <HR> Oldlore wrote:<BR> They don't have to nerf the mob, just change it to no-charm.<BR> <BR> <HR> </BLOCKQUOTE><BR>Like we need anymore no charm mobs. That is not a solution its a cop out.
Leawyn
08-19-2006, 01:14 AM
<DIV>For some reason, they changed the droag sentries in TT on Temple Grounds to No-Charm. I didn't usually charm them cuz their dps was subpar, but it was a handy way for getting to the portals when they were see invis.</DIV><p>Message Edited by Leawyn on <span class=date_text>08-18-2006</span> <span class=time_text>02:14 PM</span>
Sacra Magice
10-27-2006, 06:53 PM
<DIV><BR> <BLOCKQUOTE> <HR> Leawyn wrote:<BR> <DIV>For some reason, they changed the droag sentries in TT on Temple Grounds to No-Charm. I didn't usually charm them cuz their dps was subpar, but it was a handy way for getting to the portals when they were see invis.</DIV> <P>Message Edited by Leawyn on <SPAN class=date_text>08-18-2006</SPAN> <SPAN class=time_text>02:14 PM</SPAN><BR> <HR> </BLOCKQUOTE><BR>Only some of them are No-Charm (for example the ones that you have to kill to free the frogloks that give crate quests in Hidden Refuge; makes sense, if you charm one maybe the froglok still think the sentry is there and doesnt run back to hidden refuge). But, for example, some of the sentries right side of the temple leading to the cloud station to vultak scavering site (sp?) are still charmeable I think.<BR><BR>And thanks for all the posts btw, really nice information here. Hope the main thread was updated <img src="/smilies/69934afc394145350659cd7add244ca9.gif" border="0" alt="SMILEY" /></DIV>
schmee
10-27-2006, 07:26 PM
<div></div>noticed the bloodblossoms in TT aren't charmable either. pondering froglock wizards at the hidden refuge made for the best pets when doing the basket quests late 50s+. have to charm one of the ones alone in the corner tho, or they social aggro and you die fast. also, great pet in SS is the anuk sentinels 52+, and for SS/PoF, the krom magi are awesome pets, since they open up with ice bolt type spells and still swing for huge crushing damage. <div></div><p>Message Edited by schmee on <span class=date_text>10-27-2006</span> <span class=time_text>08:28 AM</span>
Outerspace
10-28-2006, 10:55 PM
I kinda liked the froglok templar down there. He's quite an effective tank for a few groups of mobs <span>:smileyvery-happy:</span>Some of the mobs on the Vultak Scavenging Site are quite good for tanking, they are fury type and do 4k+ Strikes of Thunder and 1.5k+ Starfire which is an encounter AE. Also on Breeding Grounds I think the squallburst drakes are fury mobs (they seem to have very similar scripts if not the same so if it dies just get another) as well as the breezebender fairies on Gazer (but some of these have rubbish scripts).<div></div>
Bombodale
10-30-2006, 08:11 AM
<div></div>Was just In Zek yesterday (which i rarely visit) and found the following make good pets:- named Marine Guards (level 45 in a T3 zone!)- Enchanter siren from Siren islandThese don't seem to be mentioned anywhere.PS: I was amazed that i could charm a named Marine Guard. I was level 40, so the guard conned orange. Great DPS and first class mitigation.<div></div><p>Message Edited by Bombodale on <span class=date_text>10-29-2006</span> <span class=time_text>07:17 PM</span>
Nazgard
11-04-2006, 06:33 PM
<DIV><BR></DIV> <BLOCKQUOTE> <HR> Eidolen wrote:<BR> <DIV> </DIV> <DIV>Anyway...</DIV> <DIV>Happened to need a good pet in Maj'Dul the other day for doing the 2 dragons for PPR. I was pleasantly surprised when I found Champion Korza Nuking consistantly for 2500 divine *Life Leech* (Which takes advantage of our debuffs) as well as Invocation and Litany of Torment both just under 2K a pop. Awesome pet for T6 and that zone. Try it out if you get a chance. =)<BR> <HR> </DIV></BLOCKQUOTE> <DIV>How do you charm that Champion Korza? I have tried now several times. There are Champion Korza, Glory, Power, they are all level 55^^^ heroic, Korza is ^^ only though.<BR><BR>When i charm him and move, then after some secs he stops. Turn non-agro and Charm breaks. he keeps doing this everytime - like he have been nerfed or something like that... anyone know about this? or know what do to in order to charm him?</DIV> <DIV> </DIV> <DIV>Thanks in advance!<BR></DIV>
Kardg
11-07-2006, 10:38 PM
<DIV>Any chance the author could update this and or put it a exportable format. If not I could start compiling a more complete list however my Coercer is rather low level so the data coming in would be slow.</DIV>
<P>I would like to see this updated as well, can even add a few:</P> <P>NM already on the list but still would like something maybe we can update, maybe start a pet database or something.</P><p>Message Edited by cavv on <span class=date_text>11-10-2006</span> <span class=time_text>09:57 AM</span>
Oldlore
11-11-2006, 03:48 AM
My coercer is 53...almost 54. Are there any low lvl TT caster pets that're worth charming and charmable at my lvl?<div></div>
Nazgard
11-11-2006, 05:08 PM
<div><blockquote><hr>Oldlore wrote:My coercer is 53...almost 54. Are there any low lvl TT caster pets that're worth charming and charmable at my lvl?<div></div><hr></blockquote>I would like to know exactly the same (my coercer is just 51 as of now though).As a side note:Anyone able to make some sort of pet database, or a website with all kinds of registreret mobs for coercers? Would be a valueable source.</div>
Celidya
11-11-2006, 08:04 PM
<DIV>The best caster pets i found in TT when i was lvl 58 or something like that: the frogloks. They have many classes and you can get a templar (very good for tanking, 4500 heal, 1500 AE nuke, 1000 single target nuke with master charm), or a mini wizard with fireball and a fire DoT i think. I tried the paladin but he didn't heal/ward himself enough so for tanking the templar is better.</DIV> <DIV> </DIV> <DIV>The lvl 61 drakes on the breeding grounds are strong too, they do good damage, but they have poor HP so root/nuke or group setup is better for them. Ravasects are worth a try too, some of them are warlock and cast a pet + strong AOE, lvl 61 or 62.</DIV> <DIV> </DIV> <DIV>Anyway for the lower mobs, nothing good until 60 i think. Droags are usually strong in melee, but nothing great. I used to grab a basilic too, they have good HP and a taunt i think, that helps.</DIV> <DIV> </DIV> <DIV>As soon as you can charm the frogloks, you're golden :smileyhappy:</DIV> <DIV> </DIV> <DIV>Oh, and if you're crazy like me, try to charm the HQ named wyrm, lvl 65, i used it as a pet when i was lvl 60... Lot of fun, he has a ton of HP and strong attacks, and he could solo most of the heroic wyrms around in no time. The only drawback is when the charm breaks, if the first mezz gets resisted then you're dead :smileytongue:But a great high risk / good reward mob, i really felt as a coercer there, as long as you do it early in the morning/late in the night, so that nobody is annoyed when trying to kill the named for their quest :smileywink:</DIV><p>Message Edited by Celidya on <span class=date_text>11-11-2006</span> <span class=time_text>07:07 AM</span>
MoonSorceror
11-11-2006, 08:43 PM
a good one in Cazic Thule is the Tae Ew Justicar - it's ^^^ as most mobs there but nukes for 1 to 1.5 k consistently<div></div>
think I am going to spend my bored time at work creating a eq2petwiki or something, an open database would be best so that it doesn't have to rely on a single person updating it all the time...more to come, PM me with any other ideas.
Nazgard
11-12-2006, 04:37 PM
<div><blockquote><hr>cavv wrote:<div></div>think I am going to spend my bored time at work creating a eq2petwiki or something, an open database would be best so that it doesn't have to rely on a single person updating it all the time...more to come, PM me with any other ideas.<hr></blockquote>Thats a great idea!Post here as soon as you got it up and running, so we all can add mobs there <img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></div>
<DIV>creating a new post with a link to the new pet wiki page.</DIV> <DIV>keep an eye out.</DIV>
<P>Hey!</P> <P> </P> <P>First of all i want to say that master charm spell is awsome. I had adept 3 and nuked 500 max with darkflight hags in enchanted lands. With my new master charm i nuke for 1500 or so. But to my contribution. </P> <P>Enchanted lands: Mob name Hobs Fleetwood. Stands not to far from bobick docks. Fury type npc lvl 39. Nukes for 1500 dots 300 and selfheals. Totally rules down there.. Same is named nps on the docks. Brigand type. lvl 40 ish. Will dps buff the group and take an incredible amount of beating. </P> <P>Darkflight hags are NOTHING compare to "Hobs". The hags will go down quick becouse of the lack of hp. </P> <P>I've seen a friend coerce gusfeather in commonlands 2. Totally owned the zone with it. Expept for the epics and obelisk mobs of course. </P> <P>Have fun charming and remember.. Coercer rocks! </P>
Cattastrophy
12-10-2006, 03:01 AM
<P>Just thought I'ed throw in;</P> <P>Boxes (forget actual name) in Nek3 - Nice HPs, 500 ~ 1,200 melee and nuke for 15,000 to 40,000 depending on what they are fighting. Once they nuke, you'll never get aggro... well... unless you memwipe of course.</P> <P>The Magicians (really need to write these names down) in MMC (middle area) - decent HPs, nuke for 1,100 to 3,000 and DoT... a lot. Thier melee kinda sucks though.</P> <P>Tip on Charming in MM (if you have the Subj for it) - Watch what you charm, some of them come with a wonderful AE Taunt that has a HUGE radious. (got me killed a bunch of times.) Best strat if you wana charm in MM - Use charm as a mezz, use it for that one fight, then get rid of it. Some of the named are charmable, warning though, I have trouble holding them with 443 Subj M1 charm, and a lot of them can one round us. ~_^ Works wonders if your tank goes down and you have the conc though, pauses the fight.</P> <P> </P>
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