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View Full Version : Remove all power draining effects from coercers please


JackAll
02-22-2006, 12:15 PM
<div>All it is right now is a mezz braking feature.</div>

norberg
02-22-2006, 02:31 PM
the gaze line have DOT's so thats a given they'd break mez, so I assume you refer to the silence and intense focus line? Actually, with my play style I don't have the problem, when would you wanna hava silence and stun on a mob before you mez them? I'd have to oppose you on this request, I like the drains, and one day some epic mob will only be defeatable when his power is drained and we will be very needed indeed.Was hunting harpies solo the other day and they got a very small power pool, cast all my PoT on them and power is gone in a few seconds, leaving a very easy fight for my pet (as I never sully my hands with that kind of matter). Have to admit tho it was first time I used powerdrain as main taktic.RaukhurSplitpawThe dark Vengeance

Signal9
02-22-2006, 06:02 PM
<div></div><blockquote><hr>norberg02 wrote:the gaze line have DOT's so thats a given they'd break mez, so I assume you refer to the silence and intense focus line? Actually, with my play style I don't have the problem, when would you wanna hava silence and stun on a mob before you mez them? I'd have to oppose you on this request, <font color="#0033ff">I like the drains, and one day some epic mob will only be defeatable when his power is drained and we will be very needed indeed.</font>Was hunting harpies solo the other day and they got a very small power pool, cast all my PoT on them and power is gone in a few seconds, leaving a very easy fight for my pet (as I never sully my hands with that kind of matter). Have to admit tho it was first time I used powerdrain as main taktic.RaukhurSplitpawThe dark Vengeance<hr></blockquote>Don't hold your breath.

Edward Longshank
02-22-2006, 06:28 PM
<div></div><blockquote><p></p><hr><p>norberg02 wrote:...and one day some epic mob will only be defeatable when his power is drained and we will be very needed indeed....</p><p>RaukhurSplitpawThe dark Vengeance</p><p></p><hr></blockquote>Too bad it's impossible to drain an epic mob of power because they regen power way faster then anyone could drain them.

Sy
02-22-2006, 06:51 PM
Power drain = useless<div></div>

norberg
02-22-2006, 07:28 PM
agree, won't hold my breath, but question still goes: when do you ever stifle or stun before a mez? mez has faster cast time?

Signal9
02-22-2006, 09:26 PM
<div></div><blockquote><hr>norberg02 wrote:agree, won't hold my breath, but question still goes: when do you ever stifle or stun before a mez? mez has faster cast time?<hr></blockquote><p>Not just that, but in the past, if a stun timer wore off while a mob was mezzed, you had an awakened mob again.  It just blew off the mez.</p><p> </p><p>Power drain is theoretically a very powerful ability.</p><p>Communism is theoretically a very good government style.</p><p> </p><p>Both worked equally well in reality.</p>

not_hothead
02-22-2006, 10:17 PM
I'm going to disagree. Maybe it's because I'm lower level (35) but I use power-draining spells fairly often; when I am in a group, if we end up with group adds (fighting 5-6 and another group of 5-6 aggros on us) then power drain can be a slowing tactic. I can't always use my group mez effectively because I often team with an SK or a fighter who has a weapon with an area proc. Individual mez takes too long to be able to mez all the new adds, group mez breaks or wears off faster than I can reapply, then theres those darned healers who are preventing my DPSers from making any headway - answer: stifle one, drain the other's power so that said healers become  sissy melee artists.Bang! Two healers go down in seconds. That's two less mobs to worry about mezzing, and DPSer can systematically work through other mobs until we've got it down to 3-4 which can be area'd easily.OH yeah, we often group without a healer... only two in guild and healers never shout for group. Gotta make do with whatcha got.<div></div>

Signal9
02-23-2006, 01:27 AM
<div></div><blockquote><hr>not_hothead wrote:I'm going to disagree. Maybe it's because I'm lower level (35) but I use power-draining spells fairly often; when I am in a group, if we end up with group adds (fighting 5-6 and another group of 5-6 aggros on us) then power drain can be a slowing tactic. I can't always use my group mez effectively because I often team with an SK or a fighter who has a weapon with an area proc. Individual mez takes too long to be able to mez all the new adds, group mez breaks or wears off faster than I can reapply, then theres those darned healers who are preventing my DPSers from making any headway - answer: stifle one, drain the other's power so that said healers become  sissy melee artists.Bang! Two healers go down in seconds. That's two less mobs to worry about mezzing, and DPSer can systematically work through other mobs until we've got it down to 3-4 which can be area'd easily.OH yeah, we often group without a healer... only two in guild and healers never shout for group. Gotta make do with whatcha got.<div></div><hr></blockquote><p>At 35, I expect that power draining mobs would be slow, but somewhat effective.  Remember, each level increase also increases the power pool of the mob, as does each arrow.  Heroics seems to have even more regen than regular mobs, and you can forget ever even seeing the power bar on an epic.</p><p> </p><p>I used to rail on the Coercers for basing all of their tactics on abilities that they only received at 50.  Now that I'm over 50, I can see why.  It's not just our abilities that change, mob behaviour and abilities also change, and can change the entire tone of the conbat.</p><p>In some instances, power draining can be of use.  Just not enough use to justify me having 4-5 separate lines of power drain.</p>

Aranieq
02-23-2006, 02:06 AM
<blockquote><hr>norberg02 wrote:agree, won't hold my breath, but question still goes: when do you ever stifle or stun before a mez? mez has faster cast time?<hr></blockquote>The only time I've done this is at 55ish with the CQ 3 guy so he wouldnt ice commet my tank I pulled with silence.  Otherwise I'd rather use stun or mezz to pull if I don't want to be nuked that bad.  I'd even widen it a little to AE mezzers like matron in Roost or so but even then its eaier to puller with spell whip and get the DPS off her .. let em cast I say .. they die faster. 

Mandelbro
02-23-2006, 02:10 AM
The same thing could be said for Mez in EQ2.  All mez spells should be removed because the interrupt DPS.I agree with that sentiment about as much as I agree with the OP's.  If you want to trivialize a heroic mob, mez it and cast Gorging Thoughts.  Refresh both as you can.  If you feel like speeding things up and can time your mez and buff cancelling right, cast Intense Focus, Silence and Perplexity as well.  Once the mob is completely drained, let your group have at it.Now don't get me wrong, I'm not saying that power drains are uber, but the solution to bad mechanics isn't cutting out spells and abilities that highlight the bad mechanics - it's fixing the mechanics.Instead of removing drains from the game, have them drain much more power than they do.  Or better yet, change them so they drain a percentage of a mob's max power and remove the ridiculous power regen rate for epic mobs.You can fix something without throwing it away, and you can use mez effectively if you pay attention.<div></div>

Darkmage6
02-26-2006, 11:41 PM
Yea what really bugs me is they seem to put dots in all our debuffs ect. if i want a dot i just want a dot if i want to debuff having a dot in it well i just don't like it.<div></div>