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View Full Version : Coercer Bugs


noobslayer
02-16-2006, 06:59 PM
<div>I would like to confirm the bugs with the coercer class.  I realize that many have already been posted here.  Of course post any that I miss.</div><div> </div><div><strong>Cannot Engage</strong></div><div> </div><div>There is a limit to the number of encounters someone or a group may engage.  I believe this is five.  When you charm a pet the encounter is still active and counts towards your limit.  When the pet dies under your control, the encounter does not end.  So if pets keep dying under your control, eventually you can no longer effect any other mobs...but they can still effect you.  It has been stated that breaking the encounter before charming the pet fixes this, but it also means you will never get experience for the mob when you eventually kill it. Relogging or zoning also fixes this problem, which is simple enough, but when it occurs in a group, it becomes more of an issue as the entire group will have to log or zone at the same time (if even one member doesn't the group will stay bugged).  WHEN IS THIS GOING TO BE FIXED????</div><div> </div><div><strong>Creatures not Respawning</strong></div><div> </div><div>Here is one I have not seen much mention of.  When a pet dies under your control, it has a tendency not to respawn until the server has gone down.  I was hunting in Cazic-Thule one day and I was having a lot of pets die on me...probably because I was pulling for my group with them as we were tankless.  Every once in a while one of my pets would die...  After a few hours I realized that the zone was becoming depopulated.  As it was one of our blessed weekends where the servers never came down...Cazic-Thule remained at about half population for days.  WHEN MY CHARMED PET DIES UNDER MY CONTROL IT DOES NOT RESPAWN!!!    I have confirmed this since then in a number of zones.</div><div> </div><div><strong>You cannot order your pet to engage your current target</strong></div><div><strong></strong> </div><div>This is one I have noticed more since LU 19.  I am staring at a mob right in front of me and my pet will not attack it,  I switch to another member of the encounter and get the same results, then I switch to a third and..ok my pet will attack that one.  In some instances I can understand why my pet couldn't attack something...its on top of a cliff or on the other side of a wall....whatever.  When it is standing right in front of me...whats the problem?  Speaking with classes with more standard pets then us...they are having the same problems.</div><div> </div><div><strong>Pet regaining health when releasing</strong></div><div><strong></strong> </div><div>When you charm a heroic pet with up arrows on its tag, when you release it, it gets some health back.  I am fairly certain this is due to the fact that instead of having say 10k hit points it  has 1k while charmed.  So if it takes 900 points of damage and you release it, it then has 9100 instead of 10k.  Right?  I am fairly certain that this isn't a bug, or is and left that way as a nerf, but I wanted to mention it.</div><div> </div><div><strong>Manastone issues with stun and mez</strong></div><div><strong></strong> </div><div>Simply put here, if you use manastone while stunned or mezzed, it breaks the mez or stun.  While it would be VERY nice to have an item for that, I don't think that is the purpose of manastone.  Of course this isn't just a problem with coercers, but as many of our spells are stuns...</div><div> </div><div><strong>AE Mezz</strong></div><div> </div><div>This is one I have a lot of trouble duplicating.  Once in a while, I am fighting an encounter of several mobs and I pull them a little bit away from where they are sitting.  Rarely the entire encounter will be sitting next to each other and my AE mezz will only hit one of them...as if they others were out of range of it.  I doubt this has to do with lag, because trying to mezz the encounter again will give the same results.</div><div> </div><div><strong>Mobs have been moving after mezz</strong></div><div><strong></strong> </div><div>I have mostly noticed this since LU 19, but sometimes (not always) I can mezz a mob not aggroed on me and it will run at me like I pulled it with a non-stun spell,  except all it does is get closer to me and then sit there like a good puppy.  My big question here though is why is it moving at all mezzed?</div><div> </div><div> </div><div> </div><div>Anymore?</div>

Aranieq
02-16-2006, 07:40 PM
<div></div>I get the pet cannot attack current or implied target when it is at a different elevation than me.. in places like LT, SC and such.. you actually have to walk up the steps to make it engage wich isn't very cool at all.. it waste tonnns of time.

Kepic0
02-16-2006, 08:02 PM
These are known Facts as far as I know1. After charming a pet 5 times you will no longer be able to engage mostly all enemies I have found that. Same goes with the pet engaging2. If you charm an enemy and send it to it's death it will not respawn until server resets itself.3. Pet regaining health due to being heroic is sensible due to the amount of health it normally has, but you can keep recharming it with full health until it is low on health then kill it your self and gain the exp.You can also cast an attack spell to take away at least 1% of its health then mezz and charm, have it killed and still gain exp for it's death.4. The manastone isn't used for that but it will break mezz's and stuns which is bogus.5.I myself haven't experienced the issue you have had with your AoE mezz and hope I don't lol, Sounds like a bug  which may cause to be really annoying but it is the first I have heard of .6. Same with them moving, I haven't like i said experienced this myself and hope not to.I hope some of this was able to help or add to the issues at hand.Befallen- Manyaks- 52 CoercerBefallen- Mario- 37 Palladin<div></div>

Mandelbro
02-16-2006, 09:32 PM
1. This isn't a bug.  It's put in place to avoid mass farming, and it pertains to us because it prevents us from throwing trash mob after trash mob at a heroic to have our reactives go off.  This won't be fixed.5. The area for AE mez is based off of the mob you are targetting.  Try targetting a mob that is more in the middle of the encounter.That's all I have to say about that.<div></div>

Kepic0
02-16-2006, 09:34 PM
I totally agree LOL<div></div>

noobslayer
02-17-2006, 04:55 AM
<div></div><div></div>Yes I know the range of my AE mezz thank you.  I was speaking of it not hitting the entire encounter within range.  I was thinking though it might be a problem with elevation though.  I cannot really say for sure as I have only had it happen a few times.  Last time I remember the mobs were on the slope near the backdoor entrance to Silent City.<p>Message Edited by noobslayer on <span class="date_text">02-16-2006</span><span class="time_text">04:08 PM</span></p>

Aranieq
02-17-2006, 05:24 PM
<div></div><blockquote><hr>Kepic048 wrote:These are known Facts as far as I know1. After charming a pet 5 times you will no longer be able to engage mostly all enemies I have found that. Same goes with the pet engaging<font color="#ff0000">2. If you charm an enemy and send it to it's death it will not respawn until server resets itself.</font>3. Pet regaining health due to being heroic is sensible due to the amount of health it normally has, but you can keep recharming it with full health until it is low on health then kill it your self and gain the exp.You can also cast an attack spell to take away at least 1% of its health then mezz and charm, have it killed and still gain exp for it's death.4. The manastone isn't used for that but it will break mezz's and stuns which is bogus.5.I myself haven't experienced the issue you have had with your AoE mezz and hope I don't lol, Sounds like a bug  which may cause to be really annoying but it is the first I have heard of .6. Same with them moving, I haven't like i said experienced this myself and hope not to.I hope some of this was able to help or add to the issues at hand.Befallen- Manyaks- 52 CoercerBefallen- Mario- 37 Palladin<div></div><hr></blockquote><font color="#ff3300">2. Unless I missed something and interpreted you wrong this is not the case.  They only do not repawn if you are holding one of the other MoBs of the encounter locked with charm or mez.</font>

noobslayer
02-18-2006, 07:54 PM
<div></div><div></div><p></p><hr><font color="#ff3300">2. Unless I missed something and interpreted you wrong this is not the case.  They only do not repawn if you are holding one of the other MoBs of the encounter locked with charm or mez.</font><p></p><hr><p>If you send a charmed pet you control to its death while you control it...It will NOT respawn until the server is rebooted.  If it is a multi-mob encounter this does not always hold true, but usually if you charm the last mob and let it die under your control...the encounter WILL NOT respawn.</p><p>I believe this is because the encounter never ends when a charmed mob dies while charmed.  Whatever the reason, this is the case.</p><p> </p><p>Message Edited by noobslayer on <span class="date_text">02-18-2006</span><span class="time_text">07:04 AM</span></p><p>Message Edited by noobslayer on <span class="date_text">02-18-2006</span><span class="time_text">07:04 AM</span></p>

Raidi Sovin'faile
02-19-2006, 09:33 AM
<div></div><div>I tried zerging a named sabertooth while solo the other day, by charming all the ^^^ ones that were in the area... until I got the cannot engage issue and had to give up. Just wanted to see if zerging could work... it doesn't really.</div><div> </div><div>I camped out to clear that and came back, and about the time it takes for them to respawn, the ^^^'s that I had charmed and had sent to their deaths were all respawned.</div><div> </div><div> </div><div>Maybe they won't repsawn until WE leave the zone (or camp)... but it's definately not "until the server resets".</div>

Aranieq
02-19-2006, 06:51 PM
<div></div>If it were for server reset, coercers would clear entires zones of mobs and there would be petitions like crazy against us.

Kepic0
02-20-2006, 08:12 PM
      If you go to an open field anywhere in game and find a spot with a +++ heroic and charm it without attacking it, then send it to its death. The one you charmed " will not respawn" and I know this for a fact. It has been like this for a really long time. Like in Runnyeye, I would charm the +++ heroic that would spawn HammerHead send it to die and nothing would spawn in it's place until the server reset.Also on Faydark server I used to attack the Giants mezz em and send it to another giant to die for quick experience roughly about .8 - 1.3 of exp per charm kill. There were many /petitions for weeks about people complaining that the giants are never in the fields. To this day I can still do this. I do not do this anymore due to people needing mobs at the higher lvls and its hard enough to get your mobs without having a coercer stopping your mobs spawn. I wouldn't recommend doing the Charm for easy exp due to it pisses off a lot of people.      Although I must say when i fougt the Butcher mob in Runnyeye I had the most fun charming him, Group mezzing the adds, Casting blink, Then letting him die against his own adds, Then killing his adds ( which are double downs ) and getting master chests along with a fabled item he dropped very rarely. Made a pretty penny off him LoL<div></div>