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View Full Version : Control classes worth it on PvP?


nyqwelcapsule
02-02-2006, 08:06 AM
wondering if its worth making a coercer, i read we have single handed the worst dps, we only above priests.im afraid all ill be used for is a mez / crack bot and have nothing else to dolookin for a veteran coercer to explain to me if we would be good on pvp servers or not cause from reading the combat forums it seems we are a very weak class compared to others,  plus im coming from WoW and dont know the ins and outs of the game yet.couple more ?'s    can a mez be dispelable?, i kno u can only mes 4 targets so that kinda blows.wondering about the templars  sanctuary buff, is that 30 seconds of preventing all control spells including are mes's?last but not least wondering if are DPS or offensive spells get any better as we get up in lvl, i picked coercer over illusionist because we are suppose to be more offensive kinda lke the fury type,  and last but not least im reading are charm got royal screwed over a couple patches ago....  wondering if charm sucks, or will it be usefull late end game in the pvp world.thanks ahead guys<div></div>

Aranieq
02-02-2006, 06:51 PM
<div></div><p>I still can't seem to kill templars 5-6 levels up or the immunity of monks above me. but all others are very much doeable on a regular basis.</p><p>If I didnt allready put all my <3 into a coercer on regular server Id prolly make one but I'm prolly gonna go with a scout or brawler... </p><p>the key to coercer dps IMO is making the taget cast/CA himself to death.  our damage is 80% reactive so its very subtle.</p><p>there are a few ways to break mezz cure arcane or equivalent, immunity (monk/templar) manastone.</p>

Evariste
02-02-2006, 11:02 PM
<div></div><p>if people are same level and nearly same quality stuff :</p><p>scout own coercer...except maybe troub and dirge. depend of their skill..</p><p>Any fighter own the coercer..</p><p>We can kill any healer IF they are enough noob to not wear their mental resist stuff..</p><p> </p><p>Basically, if you re duelling a 3k+ resist mental guy, you are gonna to loose your duel. I casted 30 mez/stun/dps on a 5K+ resist mental healer, and all resisted..Same lvl 60, i got +10/12 in subjugation disruption, 450+ int. I had a lot of try to cast the spell since healer dps is not great. But forget to fight and win to any class with 4k+ resist. Except maybe others casters if you re lucky enough to mez them on the firsts try.</p><p> </p><p>In a nearly future, i heard there will be a IMMUNITY to the mez/stifle/stun during half time frome the last duration of the mez/stifle/stun you had.. If you mez a warrior for 20s, he'll get a immunity to mez for 10s. same for stiffle, or stun..</p><p>Anyone can write about this ? It's a nerf intended to scout since they can nearly perma stun in duel. And enchanters are just unintended nerf class. But who cares ? certainly not soe.</p><p> </p><p>That's why, i think a coercer is a weak class for duel. But in pvp groups, it can be ok.. ae mez, single stun, pbae stun, and reactive proc dps on healers.</p><p>Anyway, play a bard, you'll be more efficient in epic raids, pvp duel, and nice in pve or pvp group.</p>

Aranieq
02-02-2006, 11:53 PM
<div></div><blockquote><hr>Evariste wrote:<div></div><p>if people are same level and nearly same quality stuff :</p><p>scout own coercer...except maybe troub and dirge. depend of their skill..</p><p>Any fighter own the coercer..</p><p>We can kill any healer IF they are enough noob to not wear their mental resist stuff..</p><p> </p><p>Basically, if you re duelling a 3k+ resist mental guy, you are gonna to loose your duel. I casted 30 mez/stun/dps on a 5K+ resist mental healer, and all resisted..Same lvl 60, i got +10/12 in subjugation disruption, 450+ int. I had a lot of try to cast the spell since healer dps is not great. But forget to fight and win to any class with 4k+ resist. Except maybe others casters if you re lucky enough to mez them on the firsts try.</p><p> </p><p>In a nearly future, i heard there will be a IMMUNITY to the mez/stifle/stun during half time frome the last duration of the mez/stifle/stun you had.. If you mez a warrior for 20s, he'll get a immunity to mez for 10s. same for stiffle, or stun..</p><p>Anyone can write about this ? It's a nerf intended to scout since they can nearly perma stun in duel. And enchanters are just unintended nerf class. But who cares ? certainly not soe.</p><p> </p><p>That's why, i think a coercer is a weak class for duel. But in pvp groups, it can be ok.. ae mez, single stun, pbae stun, and reactive proc dps on healers.</p><p>Anyway, play a bard, you'll be more efficient in epic raids, pvp duel, and nice in pve or pvp group.</p><hr></blockquote><p>Mybee if your not very good at it or just learning this might be so but even the weakest coercer can take every fighter that doesnt have immunity.  Fighters do well against other classes but not us.  As for scout .. with midlevel skill and perhaps a little luck on the first attack they are the second easiest win IMO.  Ever scout I fight gets me in the red before i land a mezz, and they about allways kill themselves before finishing off that little sliver of my life.   Granted scouts do take a bit of finess its not a done deal by any means but they dont "own"  Everyone i fight is 5 levels above me (im 56)</p><p>I'm guessing you don't actually play a Coercer,  just watch..?</p>

Mandelbro
02-03-2006, 12:32 AM
Just about any mage class will be limited by the resistances of their enemies.  I felt this pain for years playing a wizard on Tallon Zek in eq1.  Coercers are no different.  If we get resisted, we lose control.  When you lose control as a control class, you lose the fight.  My dueling experience with my Coercer has either me owning my opponent or getting owned.  The latter is happening less and less these days, which is nice.  It takes some getting used to, but Coercers can definitely kill any other class, barring resists.  Hence, Aranieq's comments on monks/bruisers who have specific combat abilities for mental resistance.However, since they've allowed us to use charmed pets in duels, I've done what I can to make sure I duel in a zone with a good selection of pets.  Dueling in a place like the Commonlands sucks at lvl 60 <span>:smileyvery-happy:</span><div></div>

Evariste
02-03-2006, 04:51 PM
<div></div><blockquote><hr>Aranieq wrote:<div></div><blockquote>I'm guessing you don't actually play a Coercer,  just watch..?</blockquote><hr></blockquote><p>I'm a lvl 60 coercer , full fabled gear, and playing from day one, 30+ hours a week. I think i dont play that bad.</p><p>Yes i can kill any lvl 60 fighter from other guilds, or casual lvl 60... But, friends fighters with the same stuff, full fabled, dont give me any chance to win... I tried several times and did several duel... And unfortunately, loosed most of them, but i definely cannot win against guildmate fighters.</p><p>Again, i can win against a lvl 60 casual player (and any class, fighter or other) who only got legendary stuff. and i remember i won some duel when i wasnt lvl 60. But what i write in this thread is about high end game duel.. And about great stuffed players.</p><p>So, ok coercer is great, until the high end game.. Same than in pve finally..</p>

Pins
02-03-2006, 08:12 PM
With the control effect immunity stuff being added in PvP, no a control class is useless in PvP. If you're going to PvP, the only classes worth it are going to be classes that can take a beating and do enough damage before the other class. Bruisers, Predators, Rogues, Shamans are going to be the main classes that will be able to do this.