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Erow
12-05-2005, 11:49 PM
<DIV> <DIV> <P>I moved this here on my own since it's more of a discussion of what my thoughts are.<BR></P> <UL> <LI><STRONG>Spell knowledge base = Mental</STRONG></LI></UL> <P>All of our abilities, not just damage spells, are Mental based. When you encounter a mental immune creature (Harpy and Bard in Al’Afaz for example) there is nothing to do. Would it, could it be possible to split up our ability base? Possibly split between Mental and Divine. I would say Mental and Magic, but “Word of Force” (Splitpaw Nuke) also doesn’t work on those creatures. If I can play devil’s advocate, Divine is pretty much reserved for our healing friends and most mobs have a lower resistance to this type of damage…as we can see by charming a priest creature. Have a variety of abilities could allow us to adapt to encounters that are immune to our primary knowledge base. Not to say the grass is greener, but Sorcerers and Summoners, afaik, have 2 different knowledge based spells to choose from.</P> <UL> <LI><STRONG>Coercer Reactives (too many procs from AE’s)</STRONG></LI></UL> <P>I’m just assuming this is either…</P> <P>1. Working as intended.<BR>2. A nightmare to fix in the code.<BR>3. Not a top priority.</P> <P>I’m going to go ahead and rule our option 1, since it usually reduced the mob’s health by a substantial amount and instantly kills the casting coercer. If it is option 2, I trust you are working diligently on a fix. My fear is that it is option 3. If that’s the case, please make it more of a priority. I have stopped using the reactive proc that associates with the AE (Melee Attack vs Casted Spell) on raids.</P> <UL> <LI><STRONG>Mez, Stun, Stifle on Named Epic Encounters</STRONG></LI></UL> <P>Let me start with my understanding of the issue. Messing an epic named for any amount of time will allow the raid to pause the fight and regenerate health and power in order to continue. In a group situation, this is a strategy and requires all group members to understand what's going on and to also not attack the messed mob. The issues I see revolve around the content designer’s philosophy of how an encounter should be accomplished and how each class’s abilities play into that. With rare exceptions, the raid content in EQ2 is a dps race. If you don’t have enough dps, the mob wins because your healers eventually run out of power… or the tank is killed and the mob wipes the rest of the raid. In either case, the faster you kill it, the less likely you are to have either happen… so any attempt to slow down the process is counter productive. I could argue that the coordination of 24 players to mez an epic named for time(x) might not be worth it… on the other hand… if the mob is ping ponging off the raid when the tank is killed… it could be very handy… but this is also accomplished by having an off tank on hand. In all honesty, the mez time would have to be enough to rez the tank and rebuff for it to be of any use; but now we just opened a whole other debate about encounter strategies and “trivializing”. My suggestion for mez is to leave it as is, unless the content is adjusted to allow for this new ability.</P> <UL> <LI><STRONG>Power Drain on Named Epic Encounters</STRONG></LI></UL> <P>Not sure what to say, if the mob is out of power it can’t do as much damage so the encounter become easier… that’s a balance thing. I’d like to have that ability, but it needs to be a balanced.</P> <P>With all that being said; if you consider that our crowd control spells in their most basic form are damage reducers… we can work to reduce its effectiveness on epic nameds. The problem is that these spells are 100% effective for their duration… stopping “all” damage output. If our stuns, for instance, reduced the DPS vs. Melee (slash, pierce and blunt) damage by (x)% and our stifle reduced the DPS vs. Spells (all types) damage by (x)%; we wouldn’t stop the mob from attacking, but would give us an opportunity to reduce the damage output of the mob directly. They wouldn’t stack %s and might have a reduced duration based on quality, but that’s for you guys behind the wheel to determine what’s within the realm of balance.</P> <P>I hope that your discussions are moving forward and you would soon be in a position to share your vision for the raiding enchanter soon.</P> <P>Sivitar<BR>60 Coercer<BR>Equinox - Innothule</P></DIV></DIV>

Azamien-Dermorate
12-06-2005, 12:14 AM
<P>Thats a well written list.   3 of your 4 points are common to all enchanters which is really disturbing.  </P> <P> This is base level balanceing that needs to occure within each archtype.  I hope that next LU contains some "fixes" and not more nerfs </P>

Usermaat
12-06-2005, 01:12 AM
<P>Enchanter Essentials</P> <P><FONT color=#ffff00>/autofollow</FONT></P> <P>Great tool for raids. I would suggest not using this to follow the main tank but most coercers are rarely in the MT group anyway.</P> <P> </P> <P><FONT color=#ffff00>/afk</FONT></P> <P>This lets your friends know you are busy raiding</P><p>Message Edited by Usermaatre on <span class=date_text>12-18-2004</span> <span class=time_text>12:13 PM</span>

Bloodtoo
12-06-2005, 01:42 AM
great post.  I agree with most of your opinions.  You kinda glossed over stun lumping it in with mez.  I personally think we need a stun that has a fast cast low resist AOE for defense.  <div></div>

Tanatus
12-06-2005, 01:55 AM
<DIV>Not just autofollow but autofollow on healer - so you wont get hit by AoE and will be timely removed from AoE area upon call and yet keep stayin in afk crack-bot mode</DIV> <DIV>For harcore raider I can recomend using bot programs - add to script only 3 lines (target healer follow, every 30s cast Devoruring/Gorgin Toughts and every 600s cast Mind Eye)</DIV>

shwig
12-06-2005, 10:21 AM
Certian raids we do an asinine amount of damage, otherwise...we're just power regen bots = <div></div>

Erow
12-07-2005, 12:35 AM
<BR> <BLOCKQUOTE> <HR> Bloodtooth wrote:<BR>great post.  <BR>I agree with most of your opinions.  You kinda glossed over stun lumping it in with mez.  I personally think we need a stun that has a fast cast low resist AOE for defense.  <BR> <BR> <HR> </BLOCKQUOTE><BR>The lumping came from their mutual lack of functionallity. I guess I just used mes to illustrate the issue that is present among the three... 100% mitigation. Stifle is a little different, but the reason it's also included is because it blocks combat abilities as well as spells... it might as well stop auto attack too and be a stun. At level 50 we do get Pyschic Wail, which is our largest nuke with a PBAoE attached to it, but it does not, however, have anything close to a fast cast time. Of course the nuke works great on epics, the stun does nothing. I will go ahead and mention that the stun works on herioc epic adds, as does all of our abilities, just not true epics. <DIV> </DIV> <DIV>Sivitar<BR>60 Coercer<BR>Equinox - Innothule</DIV>