View Full Version : Im a necro, so i feel sorry for enchanters mainly coercer.
<DIV>Me and my brother are a necromancer (26) and his coercer is (32) and at the moment i dont see how this could happen in a game like eq2.</DIV> <DIV> </DIV> <DIV>I can solo triple up greens easily, very easily! I can even solo a group of 2 blue double ups. How this is possible i dont know i just know that my brother has a hard time avoiding all the green triple ups considering his roots dont work and his nukes are not that powerful. His charmed pet will be thrased against any triple up so quick that it makes ya wonder if the triple up just gobbled up the poor charmed thing.</DIV> <DIV> </DIV> <DIV>What im proposing idea wise is to help benefit the community, because i saw a level 12 enchanter the other day who was sad she could not get parties. It was not any emo trip either, it was her oocing asking for groups for about 2 hours. Very sad, so much so she logged off after many groups took others instead.</DIV> <DIV> </DIV> <DIV>In the end it is really hurting alot of players to be enchanters. So ill post some fixs i think would be fun and not over powered.</DIV> <DIV> </DIV> <DIV>the charmed pets now take 1 conc slot, but to balance out not being able to buff to high heaven. When they root and its one of those roots that hold a monster without fail for 45 seconds you make it take a conc slot. That way they cant have 4 buffs going if they wanna have a nice good chain root. If they want tons of chain roots they would have to give something up.</DIV> <DIV> </DIV> <DIV>This would be a very good idea in my opinion because it would give the class leg room. Also it would be tough for them to solo all those groups like lockeye said. Even if ya did not have a charmed ya could hold 2 or 3 tops and then conc slots full. =)</DIV> <DIV> </DIV> <DIV>As for charmed pets being powered up i would say use the up arrows for a reason and keep the power of them on a charmed pet. You basically make it where if its a normal or below no up arrow monster it takes 1 conc slot. If it has 1 up arrow it takes 2 conc slots! If it has 2 up arrows it takes 3 conc slots.</DIV> <DIV> </DIV> <DIV>Triple ups being way too powerful a pet you could just make them take 5 conc slots =). If ya did not want them to have triple ups all the tim then make it where triple ups have a huge high chance to break and at every 10 seconds or something.</DIV> <DIV> </DIV> <DIV>idea's they come in bunchs and i call them coconuts!! twiddlee dee!</DIV>
Greenjel
12-05-2005, 04:41 PM
<DIV>I solo orange triple ups. Tell your bro to get tactics, and have fun with your greens.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>-Proboscus,</DIV> <DIV>52 coercer, <BR>Neriak</DIV>
Verit
12-05-2005, 05:58 PM
Yeah hes right, and omg, it was an unbelievable constructive post!Im soloting Nagafen, in 30s, with my monitor turned off.Next?No kidding....<div></div>
Greenjel
12-05-2005, 07:58 PM
<DIV>?</DIV> <DIV> </DIV> <DIV>I have no reason to lie, it's really not hard, honestly. If you'd like to know how to solo, I'd be more than happy to break it down for you. Orange are sketchy, but yellow and under is cake. </DIV> <DIV> </DIV> <DIV>Then again, I get the most out of my class, and upgrade my spells as much as possible. Regardless, yellow triple ups with full adp1 spells is entirely possible.</DIV> <DIV> </DIV> <DIV>-Proboscus,</DIV> <DIV>52 coercer,</DIV> <DIV>Neriak</DIV>
Sure you can solo them, but in the time it takes, it's not worth it, you can gain XP much faster elsewhere, if of course you can get the damage onto them before other people start ganking it from you because of how slow you kill.
Greenjel
12-05-2005, 08:22 PM
<DIV>No offense, but you're an illusionist. Unless you have access to a coercer, how can you talk?</DIV> <DIV> </DIV> <DIV>I'm not sure where you get the idea that it takes so long, I can wax a yellow triple up in under a minute most of the time. Honestly, unless the group kicks some serious [expletive haxx0red by Raijinn], I almost always get better exp soloing, it's just the loot is crappier.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>-Proboscus,</DIV> <DIV>52 coercer, <BR>Neriak</DIV><p>Message Edited by Greenjelly on <span class=date_text>12-05-2005</span> <span class=time_text>07:25 AM</span>
Krelfeari
12-05-2005, 09:02 PM
<P>greenjelly, at 52, with all ur power drains, yes its possible, but up until nearly level 35 or so, its not possible to keep enough power going while still dishing out the 11 dps.</P> <P>everybody knows about control cycles, I can root and stun as well as any other 32 coercer in this game and let me assure you, with power drains I can do ^^^ mobs without getting hit, sure, but it takes several minutes even for a green con mob, and yeah I'm using all adept1 at level 32 with 172 int. Yeah, I can just root, HO with root nuke, root HO with root nuke, power drain, root nuke....its an easy to repeat cycle.</P> <P>but your seriously exxagerating. You say you do orange ^^^ mobs? Wow...so you can do green ^^^ too right?</P> <P>Ok, so, I want you to do a green ^^^ and come back with a parse on how long it took you.</P> <P>Then I'll get HALF the other classes in the game to post parses for the same mob doing it in half the time.</P> <P>Please, take your e-penor somewhere else, soloing orange ^^^ is stupid if while you do so a player beside solo's 5 times the exp and/or loot.</P> <P>Also, I still wanna see you solo orange ^^^ cause right now I get resisted about 6/10 times with all adept1 and nearly 2/10 on yellow cons in running thru nearly 50 spells to drop a yellow con is gonna give me more than enough resists to botch it, so I wanna see you do an orange ^^^....like go ahead and parse it and post it. Also, can you do a melee ^^^ orange then a caster ^^^ orange?</P> <P>Cause I don't think you could kill a ^^^ healing itself even if you went full dps with a pet, and I know ur not power draining it, and 10 seconds of silence isnt gonna give you time to finish it with our dps either. So please, tell me how you perform this feat!</P> <P>Then, since its so easy to do yellow ^^^, I'll get on AB, PM 1 of the 19 coercers, and ask them to try it after explaining your technique. Heck if its easy they should get it in no time. Oh, I'll try it too, for sure, but hey, for fun, why not list exactly how you kill these orange ^^^ and which orange ^^^ ur talking about.</P> <P>Ya know, instead of just blasting people making constructive posts because you wanna brag for ur e-ego.</P>
<P>:smileyvery-happy:</P> <P>I love how a constructive posts bring out the ego driven.</P> <P>Go get a demo of you soloing these so i can download it, if you cant then please dont whip at your web penor.</P> <P>Dont make excuses why you cant either, fraps is there and your so big and macho just do it or shut up. </P> <P>since im sure you wont do this ill just say dont post at all, what you say has no proof behind it. Mine however has many, many enchanters saying how their jipped and even some of the devs say they are trying to fix it. </P> <P>So if devs and tons of players say they be weakened compared to 2 ego driven "my wang is bigger than yours" forum warriors. I would go out on a limb and say, im right your wrong. </P> <P>That is unless ya go get fraps and show us, so do it big wang and please show us your godly skills.</P>
Greenjel
12-06-2005, 01:25 AM
<DIV>My my, you certainly are a hostile person. </DIV> <DIV> </DIV> <DIV>I'm not getting into a flaming match here, I have nothing to prove, and personally I could care less if you believe me.</DIV> <DIV> </DIV> <DIV>I have no ego, I'm just saying if played right you can do amazing things, and we don't need necromancer pity posts. If you personally can't, then keep complaining and make me even more powerful, I encourage it.</DIV> <DIV> </DIV> <DIV>Maybe I'll start too. Coercers are teh suck, we're broken and useless!</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>-Proboscus, </DIV> <DIV>52 coercer,</DIV> <DIV>Neriak</DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV> <DIV> </DIV>
Bloodtoo
12-06-2005, 01:49 AM
<span><blockquote><hr>Greenjelly wrote:<div>?</div> <div> </div> <div>I have no reason to lie, it's really not hard, honestly. If you'd like to know how to solo, I'd be more than happy to break it down for you. Orange are sketchy, but yellow and under is cake. </div> <div> </div> <div>Then again, I get the most out of my class, and upgrade my spells as much as possible. Regardless, yellow triple ups with full adp1 spells is entirely possible.</div> <div> </div> <div>-Proboscus,</div> <div>52 coercer,</div> <div>Neriak</div><hr></blockquote></span>OK I'll bite, please break it down for us. I am always willing to learn new twists and I'm not too proud to say I can't learn something new from anyone.
Greenjel
12-06-2005, 04:34 AM
<DIV>Very well, this is my personal method. If the fight goes well, I usually finsih it with full health and well over half power, and my pet hovering around half health.</DIV> <DIV> </DIV> <DIV>Step1, the buildup) </DIV> <DIV>Upgrade your main spells to adept3. There's really no excuse not to if you're a serious player whatsoever, and having a few m1's mixed in should also be plausible. Again, you can certainly use adp1 or appIVs if you must, but it will show.</DIV> <DIV> </DIV> <DIV>Step2, preperation) </DIV> <DIV>Find a caster pet, preferably white or low-yellow to minimize chance of breakage. Solo mobs are preferred, but grabbing the tail end of a group heroic works just as well, if you mez/kill the rest (possibly with a more expendable pet.). Again, having your charm at least adp3 is key, and m1, as everyone knows, makes a world of difference (I like someone's quote that they could barely believe it's the same spell, sums it up nicely.) I would reccomend using the recklessness line on the pet combined with signet, but if your pet isn't a caster, or your charm isn't upgraded you may consider the demeanor line for added safety in case of an untimely root break.</DIV> <DIV> </DIV> <DIV>Step3, the mark)</DIV> <DIV>Locate your target, preferably low yellow non-casting mob, but casters are doable too with clever use of stifle and stuns.</DIV> <DIV> </DIV> <DIV>Note: Your choice of CA order is up to you, this is just what I typically use at 52 (I'm still experimenting myself.)</DIV> <DIV> </DIV> <DIV>Step4, battle) </DIV> <DIV>Begin with fatal hesitation, followed by ravaged psyche, then despair (a hex doll is optional). Tell your pet to attack, immediately followed by back off so that it begins casting but doesn't run towards the mob. Begin HO, then ego blast, seizure (or finish HO with whatever you can). Reapply fatal hesitation, have your pet cast again, then slap magus and spell lash on. Send your pet in, and begin casting unnerving stare, timing it so that the mob hits your pet once before the stun lands. HO, seizure, ego blast. When your pet's taken 3 hits (they will hurt) cast perplexity so it hits just after the 3rd hit is taken, then seizure again and run in and use psychic wail. Back up, reapply fatal hesitation and pull your pet back when stun expires (well back, they sometimes stupidly stand in melee range). Reapply despair, HO, seizure, pet nuke, ego blast, finish HO. At this point, they'll be hurting majorly, so depending on your spell quality either send your pet in and just use magus / combination of HO nukes to finish, or if they have a decent chunk of hitpoints left, let them root rot a bit more, using your pet as a personal wizard, and finish with the magus/nuke combination when you think pet will safely survive. This is all off the top of my head, but it's pretty accurate, the order might be mildly switched here and there to accomidate for recasts.</DIV> <DIV> </DIV> <DIV>This is the ideal situation, as we all know, roots can break at inoppurtune times, so be at max casting distance for your pet (less than your own) and have either the other root (having them partially stacked is wise) or a stun ready. The good news is, your pet is an adp3 or higher caster, there's an excellent chance it will be out dpsing you, so the mob will beeline for it instead of you, allowing you time to stun and get reorganized. Do not be afraid to use reek of terror, it's a life saver and I think a lot of people disregard it.</DIV> <DIV> </DIV> <DIV>Charm breaking is obviously another concern. If this happens, be sure to reapply root on the heroic you're fighting before worrying about your pet, then mez him and recharm (remezzing is key, it sucks to wait the long cast time of charm while he's hitting you only to have it interrupted near the end, or resisted).</DIV> <DIV> </DIV> <DIV>Using this, I'm able to kill yellows almost 100% of the time, unless charm breaks at a particularly evil time, and oranges, while more risky, are certainly doable.</DIV> <DIV> </DIV> <DIV>I hope someone can glean something useful from this, as a community we should help one another, not flame and tell others to [expletive haxx0red by Raijinn].</DIV> <DIV> </DIV> <DIV>I just get fed up with all the people who wrongly say we're a worthless class. Coercers aren't worthless, but there must be some worthless coercers floating around for this stigma to be so common.</DIV> <DIV> </DIV> <DIV>P.S. After I typed this up, I killed a 53 ^^^ elephant in Maj to make sure nothing's changed since today's patch, was dead in 56 seconds</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>-Proboscus,</DIV> <DIV>52 coercer,</DIV> <DIV>Neriak</DIV> <DIV>.</DIV>
skidmark
12-07-2005, 09:46 PM
I only have a 14th level Enchanter so I can't add to this discussion, but I was wondering if anyone was going to respond to greenjelly. If soloing stays as easy as it is now for me, this class has to potential to become my main. Troy
shwig
12-08-2005, 12:23 AM
We are one of the best soloing classes in the game in almost every situation. 15-30 are probably the hardest levels now but once you get your reactive spells you will become strong fast. <div></div>
SkarlSpeedbu
12-08-2005, 01:15 AM
<BR> <BLOCKQUOTE> <HR> Greenjelly wrote:<BR> <DIV>Very well, this is my personal method. If the fight goes well, I usually finsih it with full health and well over half power, and my pet hovering around half health.</DIV> <DIV> </DIV> <DIV>Step1, the buildup) </DIV> <DIV>Upgrade your main spells to adept3. There's really no excuse not to if you're a serious player whatsoever, and having a few m1's mixed in should also be plausible. Again, you can certainly use adp1 or appIVs if you must, but it will show.</DIV> <DIV> </DIV> <DIV>Step2, preperation) </DIV> <DIV>Find a caster pet, preferably white or low-yellow to minimize chance of breakage. Solo mobs are preferred, but grabbing the tail end of a group heroic works just as well, if you mez/kill the rest (possibly with a more expendable pet.). Again, having your charm at least adp3 is key, and m1, as everyone knows, makes a world of difference (I like someone's quote that they could barely believe it's the same spell, sums it up nicely.) I would reccomend using the recklessness line on the pet combined with signet, but if your pet isn't a caster, or your charm isn't upgraded you may consider the demeanor line for added safety in case of an untimely root break.</DIV> <DIV> </DIV> <DIV>Step3, the mark)</DIV> <DIV>Locate your target, preferably low yellow non-casting mob, but casters are doable too with clever use of stifle and stuns.</DIV> <DIV> </DIV> <DIV>Note: Your choice of CA order is up to you, this is just what I typically use at 52 (I'm still experimenting myself.)</DIV> <DIV> </DIV> <DIV>Step4, battle) </DIV> <DIV>Begin with fatal hesitation, followed by ravaged psyche, then despair (a hex doll is optional). Tell your pet to attack, immediately followed by back off so that it begins casting but doesn't run towards the mob. Begin HO, then ego blast, seizure (or finish HO with whatever you can). Reapply fatal hesitation, have your pet cast again, then slap magus and spell lash on. Send your pet in, and begin casting unnerving stare, timing it so that the mob hits your pet once before the stun lands. HO, seizure, ego blast. When your pet's taken 3 hits (they will hurt) cast perplexity so it hits just after the 3rd hit is taken, then seizure again and run in and use psychic wail. Back up, reapply fatal hesitation and pull your pet back when stun expires (well back, they sometimes stupidly stand in melee range). Reapply despair, HO, seizure, pet nuke, ego blast, finish HO. At this point, they'll be hurting majorly, so depending on your spell quality either send your pet in and just use magus / combination of HO nukes to finish, or if they have a decent chunk of hitpoints left, let them root rot a bit more, using your pet as a personal wizard, and finish with the magus/nuke combination when you think pet will safely survive. This is all off the top of my head, but it's pretty accurate, the order might be mildly switched here and there to accomidate for recasts.</DIV> <DIV> </DIV> <DIV>This is the ideal situation, as we all know, roots can break at inoppurtune times, so be at max casting distance for your pet (less than your own) and have either the other root (having them partially stacked is wise) or a stun ready. The good news is, your pet is an adp3 or higher caster, there's an excellent chance it will be out dpsing you, so the mob will beeline for it instead of you, allowing you time to stun and get reorganized. Do not be afraid to use reek of terror, it's a life saver and I think a lot of people disregard it.</DIV> <DIV> </DIV> <DIV>Charm breaking is obviously another concern. If this happens, be sure to reapply root on the heroic you're fighting before worrying about your pet, then mez him and recharm (remezzing is key, it sucks to wait the long cast time of charm while he's hitting you only to have it interrupted near the end, or resisted).</DIV> <DIV> </DIV> <DIV>Using this, I'm able to kill yellows almost 100% of the time, unless charm breaks at a particularly evil time, and oranges, while more risky, are certainly doable.</DIV> <DIV> </DIV> <DIV>I hope someone can glean something useful from this, as a community we should help one another, not flame and tell others to [expletive haxx0red by Raijinn].</DIV> <DIV> </DIV> <DIV>I just get fed up with all the people who wrongly say we're a worthless class. Coercers aren't worthless, but there must be some worthless coercers floating around for this stigma to be so common.</DIV> <DIV> </DIV> <DIV>P.S. After I typed this up, I killed a 53 ^^^ elephant in Maj to make sure nothing's changed since today's patch, was dead in 56 seconds</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>-Proboscus,</DIV> <DIV>52 coercer,</DIV> <DIV>Neriak</DIV> <DIV>.</DIV><BR> <HR> </BLOCKQUOTE> <DIV>Why didn't you post this in the first place? Jeez this was way more informative than the "learn to play your class newb" response.</DIV> <DIV>Good post btw!</DIV>
Krelfeari
12-08-2005, 01:13 PM
<P>I dunno how well adept3-M1 roots work, but at 32, I'm extremely lucky to get more than my HO off before the root breaks. The HO usually happens for me, but if I use anything elese at all, goodbye root, hello dirt, which usually brings me to tossing stuns in randomly just to hold the mob for a couple extra seconds cause if I don't have 2 roots on anything with a ^ or more thats not green, I can kiss my toon goodbye.</P> <P>I also don't know how resists are at higher levels like 52, but at 32 I get about 1 in 5 resist rate on non-damage spells when fighting yellow cons....this is a signed death certificate most the time, especially if the mob has ^ or more.</P> <P>I also have faced several blue ^^^ mobs with caster pets several levels higher than them...infact, I did kregnok, blue ^^^ just the other day, using a yellow VV pet, one of the shadowed servitors by the ladon spawn area, and kregnok killed it in 2 strikes. I know cause sybillant went off twice after I sent in the pet, then the pet exloded under kregnoks might. I don't know if master1 level charm makes a pet dodge more or tank better but if it doesnt I don't see a yellow con mob lasting the full 3 hits most the time. I think most can check this for theirselves really, but I don't think green normal can take 3 hits from green ^^^ even unless their auto attack...which most time, coming straight off root, it won't be cause their is no way ur draining a ^^^ yellow anyway so ur pets more than likely gonna get hit by the mobs CA, which...well....I've seen plenty of tanks with defensive buffs get dropped by yellows in under 5 seconds when their alone....and caster mobs have even less HP usually or maybe they just get hit harder cause of lower mit, either way, in my experience caster pets take more damage faster than melee pets, so a yellow con caster vs a yellow ^^^ melee is gonna be even worse for the pet.</P> <P>Its a cool sounding technique, but I wouldnt try it personally, I just don't see it happening. Either way I've been spending some time on an alt lately and I've gotta admit I'm impressed with what I'm seeing....</P>
Encantador
12-08-2005, 07:42 PM
<P>Krel let me assure you that M1 root is not an awfull lot better than adept 1. The recent early Christmas with Masters allowed me to get one and while I can notice a difference, it is not so much that I would bother spending the plat again. The way Greenjelly describes is doable but takes practice AND top notch spells. For people with other priorities and less interest in having the best spells available, it would be much tougher. I very much doubt that someone with Adept 1 spells and treasured equipment could manage a high level yellow ^^^ like this and certainly not in under a minute.</P> <P>I do think you should stop using yellow vv mobs. I find using a no arrow or one up arrow blue better than these for tanking purposes and it makes either no or little difference to the nukes the pets do.</P> <P> </P>
Greenjel
12-08-2005, 08:21 PM
<P>You're right actually, I had my HO off my hotbar for a while (laziness mostly, heh) and was soloing without it, but I just tossed it into the guide because I assumed the extra damage was a "may as well" type thing. This is untrue.</P> <P>After testing it, I would not reccomend using your HO's unless the mob is stunned at the time and you're not relying on root to keep from being smeared, it seems to have a much greater chance to break root than any of the other DD's, or dots even. The marginal extra damage isn't worth the chance of things falling apart most of the time.</P> <P>I didn't call anyone a newb, I just said learn to play your class if you think coercers suck.</P> <P>BTW, I wouldn't bother adp3'ing the hesitation line unless you have the money to burn, it's tough to get numbers on something like this but I agree it doesn't make much of a difference. If you're going to adp3 a root, go with the ego series, at least you're guaranteed to get some improvement (not to mention it's one of our better single target DD)</P> <P>*EDIT* P.S: I admit I didn't try soloing ^^^ at lower levels, I mostly grouped. I actually just discovered this system within the past 15 or so levels, and if you want I could parse a green ^^^ fight. Honestly, they're a speedbump. Yellow triple ups dying in under a minute should give you a fair basis of comparison</P> <P>-Proboscus, <BR>53 coercer,<BR>Neriak</P> <P> </P><p>Message Edited by Greenjelly on <span class=date_text>12-08-2005</span> <span class=time_text>07:26 AM</span>
skidmark
12-08-2005, 08:26 PM
<span><blockquote><hr>shwiggy wrote:We are one of the best soloing classes in the game in almost every situation. 15-30 are probably the hardest levels now but once you get your reactive spells you will become strong fast. <div></div><hr></blockquote> What are the "reactive" spells? Troy</span><div></div>
Greenjel
12-08-2005, 08:34 PM
<DIV>The reactives are our spell lines that punish the mobs for taking hostile actions. I think sibyllant is the first one you get ( at 24'ish? wild guess, with servers down). When you cast it on the mob, and they strike anyone in melee, they're hit for a large amount of damage up to 3 times. This is one of our best dps moves, and should be one of the first you upgrade (m2 is very reccomended as a training choice)</DIV> <DIV> </DIV> <DIV>You eventually get 2 more, one of which is a spell/ability version of sibyllant and the other deals an amount of damage to the mob equal to the amount of power they used to cast it (ie: if their spell costs 40 power, at my level the spell deals 350% damage back to them, so they'd be hit for 140 damage. </DIV> <DIV> </DIV> <DIV>The unfortunate thing is, it seems to be bugged in that it doesn't work every time, and even when it does higher level mobs use piddly amounts of power for the damage they dish, so it's not even worth it much of the time. This is by far the least used of my 3 reactives.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>-Proboscus, </DIV> <DIV>53 coercer,</DIV> <DIV>Neriak</DIV> <DIV> </DIV> <DIV>EDIT: Forgot that at 52 you get a stun version that stuns the mob for 4 seconds each time they hit someone in melee. This spell is silly useful, especially in conjunction with magus (sibyllant upgrade), so they get slapped with a massive DD and stunned at once for every hit they deal. The extreme length of this spell (1m12s I think?) coupled with it's short recast (8s?) makes it very useful. </DIV><p>Message Edited by Greenjelly on <span class=date_text>12-08-2005</span> <span class=time_text>07:37 AM</span>
skidmark
12-08-2005, 08:51 PM
Cool, thanks.
Krelfeari
12-09-2005, 01:50 PM
<P>Encanta, I would not have used a yellow VV but kregnok is in the commonlands, he is blue ^^^, and yellow VV is the next strongest mob in the zone next to him thats still able to be charmed. or rather strongest after charm, gusty is fine but the fact that he is ^^^ makes him worthless as anything more than fluff.</P> <P>in nektulos I usually end up resorting to the gul thex mystics due to all the arrowed mobs in that zone, but EL is a great zone to charm in imo. In the commonlands tho, the level 35 double down arrow shadowed servitor is the best pet I've been able to find.</P> <P>Much better than when I run down to serpent sewers to complete a quest killing tons of grays with a gray pet....I just ignore charming alltogether and tank with syb myself lol.</P> <P>Its really sad too cause the right gray ^^^ mob with these new abilities can drop me fast and yet eats pretty much any other gray mob down there. Granted I use mostly treasured gear, grays with up arrows can really hurt. Sucks that as far as I can tell were the only class that actually takes a drop in thier power and speed when fighting creatures much lower level.</P> <P>Either way I don't worry about it much anymore as I'm currently having a blast playing a rogue alt which might just become my main. Kinda feels like I was meant for the rogue class all along now that I have had a taste of it.</P>
Greenjel
12-10-2005, 10:53 PM
<DIV>Heh, I've heard a lot of people saying "Once you go dps, you don't go back."</DIV> <DIV> </DIV> <DIV>Good choice on rogue btw Krell, I had the same feeling with my assassin until I got to 55 and witnessed the gimpness setting in firsthand.</DIV> <DIV> </DIV> <DIV> </DIV> <DIV>-Proboscus,</DIV> <DIV>54 coercer,</DIV> <DIV>Neriak</DIV>
Icewolf99
12-17-2005, 04:32 AM
<P>well I leveled a coercer to level 40 before I finially couldnt take it anymore and deleted him and rolled a Necro. Necro is currently level 38 and I got there in about 1/3 of the time it took me to get my coercer that high. Soloing is a breeze and FAST with the necro, group? I get invited none stop with the Necro, seldom if ever got an invite on the coercer, had to solo him almost all the time.</P> <P>Looking back, I hate that I wasted all that game time on a poorly designed class. I really am amazed at the folks who continue to try to play them. I hope you enjoy the class, it was just too painful for me to play it. </P> <P>Why am I here? Very slow day at work, and i'm reading all the class forums <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></P>
frooz
12-17-2005, 09:40 PM
<div></div>These "lets bash coercer" posts dont do anything to help people's opinions on coercers. Coercers can be a powerful class if played right, the same goes for any other class. We do have an inherant weakness vs true epic encounters no doubt (I say true epics which I will show later), but against less than epic encounters with a little bit of playing around we can take on nearly anything we try too. We are very useful in both group situations and soloing. Before the flaming begins, this isnt a "look at me, I'm so uber" post, its merely some examples of things that I have personally done, and I'm sure that a lot of others can do the same and better. Want specifics? ok.. - I duo the Cazel's Mesa and Scornfeather Roost instances daily with a level 60 wizard on our server. - I used to solo the Ancient's Table instance as often as I could before I gave up on the zone. I've seen the Ancient Cyclops once in that time. - Pre-root nerf, I and another coercer in our guild (who has recently quit for non content reasons) were able to solo any heroic/solo named mob in DoF that we had tried bar 1 or 2 exceptions, given enough time I suppose we could have done those too. - This week I solo'd the Power/Glory/Champion Korza epic encounter in Maj`Dul, Wasnt an easy fight, I'm definitely going to have other goes at it too, and I took about 10 deaths before I finally got it down packed. We are not a DPS class, we are Enchanters. Our power comes from our ability to control situations we fight in, and as soon as you are in control of an encounter, it becomes a cakewalk. Sure necromancers can kill mobs a lot faster than we can, thats cool and I respect their ability to do damage and quick, But how many necromancers do you see that can solo 3 or 4 yellow ^^^ heroics at the same time? I'm sure there arent that many. We also can do decent damage, but only in certain circumstances and against certain mobs... I dont know what it is with the Pillars of Flame version of Barakah, but I can get incredible amounts of procs off my magus/spell whip spells, and its happened often enough (I've got quite a few screenshots where I've pulled aggro off the tanks) <a href="http://img400.imageshack.us/my.php?image=igotowned8ww.jpg" target=_blank>http://img400.imageshack.us/my.php?image=igotowned8ww.jpg</a> But yeah, thats off topic - our damage isnt bad, its just completely random and depends on the mobs and thats what makes it crap. But for those thinking of giving up on coercers, stick with them. They are powerful and useful, they are just a very niche class, they also require people knowing how to play with enchanters. Many Regards EDIT - Edited URL on pic <div></div><p>Message Edited by froozle on <span class=date_text>12-17-2005</span> <span class=time_text>07:05 PM</span>
<DIV>I just think of it like this... We can waste up on necros... yeah thats all i have to say.</DIV>
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