View Full Version : Sometimes i really wish...
guysery20
12-04-2005, 08:00 AM
<DIV>...our group mez can block AOEs (without blocking itself, of course)!</DIV> <DIV>It's amazing how over-40 lvl PG are unaccustomed to playing with an enchanter, and continuously break my mezzes, at times even not knowing the difference between AOEs and Encounter-affecting spells.</DIV> <DIV>It's very difficult the life of us coercers down here, one of the only 2 classes that must indoctrinate every party they are in, every time they group, on what can be done and what must NOT be done, and keep repeating and repeating and repeating themselves each time their groupmates forget the lessons and let the mobs wipe the entire party because of an AOE! Sigh <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> </DIV>
Krelfeari
12-04-2005, 08:25 PM
<P>I find making a macro for... </P> <P><FONT color=#ffff99>***Hi, this is Nurse Katherine over at Children's Mercy hospital in KC, I purchased this game for littly bobby, he is [expletive haxx0red by Raijinn]. Please take it easy and try to humor him as much as possible***</FONT></P> <DIV>...works pretty well usually, plus this way when they ask "Why inchampoo?" I can just say "weetawdid!! yay!" and they assume thats the reason.</DIV>
Yep, I think one of the most interesting comments i had was after a group wipe. The Tank goes "That was a Mez, wasn't it?".I go "Yep" and he replied "Boy do I feel stupid now."
guysery20
12-06-2005, 07:35 AM
<P>At least he admitted his fault.</P> <P>One of my comments, in response to my "please don't use AOE in case of difficult adds, otherwise you'll break my mezs", was "Oh, forget it, let's exp!!!"..............................</P>
Madulaoblongatta
12-07-2005, 08:29 PM
<DIV>Sometimes I really wish......people would not make suggestions that suck. </DIV> <DIV> </DIV> <DIV>Roll a wizard or warlock or something dude. </DIV>
Tanatus
12-08-2005, 02:33 AM
<DIV>Coercers still use mez for something else except recharming pet?!?!?!? - that's odd.... If you need mez try get more DPS in group or charm something ..... </DIV>
guysery20
12-08-2005, 03:25 AM
<P>Guys it's possible not to take every single word everyone says too seriously?</P> <P>Second to this, my suggestion didn't really sucks, in my not so humble opinion. If our group mez can block aoe (while not blocking itself), our group tactics becomes more dependant from our skills, not from the lack of errors of our groupmates. Ok, it's a party-centered game, cohordination is essential, and i like it very much. But it becomes frustrating when your main party-savior skill is countered by [Removed for Content] players, every time. Players that didn't even listen to your instructions. If Group mez can block aoes, it becomes a matter of skill from the coercer's part to decide when and if using it, even at the cost of reducing other groupmates dps. Even the characters from other classes can reduce drastically the party's effectiveness, if not played well. And, more importantly, we CAN'T break the AOE of our fellow warlocks, or wizards, or whatever you wish to include here. But they can break our group mez. I don't see this as fair, and balanced, because our spell depends too much from the skill of other players, and not only from our.</P> <P> </P> <P>Ok this is getting silly so, yes, i enjoy very much the concept of the coercer class, i enjoy playing it, even with the infinite nerfs and weaknesses, and no, i don't want to reroll a wizard. Oh, and yes, i very much use mez, and i've saved the "lifes" of my groupmates countless times thanks to that spell, at least when i've grouped with my guildmates (with which i've more cohordination).</P> <P>Sorry for my useless 45 levels of coercing <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></P>
nithrill
12-08-2005, 10:13 AM
<BLOCKQUOTE> <HR> guysery2000 wrote:<BR> <P>Guys it's possible not to take every single word everyone says too seriously?</P> <P>Second to this, my suggestion didn't really sucks, in my not so humble opinion. If our group mez can block aoe (while not blocking itself), our group tactics becomes more dependant from our skills, not from the lack of errors of our groupmates. Ok, it's a party-centered game, cohordination is essential, and i like it very much. But it becomes frustrating when your main party-savior skill is countered by [Removed for Content] players, every time. Players that didn't even listen to your instructions. If Group mez can block aoes, it becomes a matter of skill from the coercer's part to decide when and if using it, even at the cost of reducing other groupmates dps. Even the characters from other classes can reduce drastically the party's effectiveness, if not played well. And, more importantly, we CAN'T break the AOE of our fellow warlocks, or wizards, or whatever you wish to include here. But they can break our group mez. I don't see this as fair, and balanced, because our spell depends too much from the skill of other players, and not only from our.</P> <P> </P> <P>Ok this is getting silly so, yes, i enjoy very much the concept of the coercer class, i enjoy playing it, even with the infinite nerfs and weaknesses, and no, i don't want to reroll a wizard. Oh, and yes, i very much use mez, and i've saved the "lifes" of my groupmates countless times thanks to that spell, at least when i've grouped with my guildmates (with which i've more cohordination).</P> <P>Sorry for my useless 45 levels of coercing <img src="/smilies/283a16da79f3aa23fe1025c96295f04f.gif" border="0" alt="SMILEY" /></P> <P></P> <HR> </BLOCKQUOTE> <P>Try not to think of your AE mez as a something that should limit your group to directly attacking only one target at a time.</P> <P>Instead embrace it and realize that it can also serve as an effective interrupt to slow down the dps of an encounter.</P>
Lenda
12-08-2005, 12:43 PM
<BR> <BLOCKQUOTE> <HR> guysery2000 wrote:<BR> <DIV>...our group mez can block AOEs (without blocking itself, of course)!</DIV> <DIV>It's amazing how over-40 lvl PG are unaccustomed to playing with an enchanter, and continuously break my mezzes, at times even not knowing the difference between AOEs and Encounter-affecting spells.</DIV> <DIV>It's very difficult the life of us coercers down here, one of the only 2 classes that must indoctrinate every party they are in, every time they group, on what can be done and what must NOT be done, and keep repeating and repeating and repeating themselves each time their groupmates forget the lessons and let the mobs wipe the entire party because of an AOE! Sigh <img src="/smilies/9d71f0541cff0a302a0309c5079e8dee.gif" border="0" alt="SMILEY" /> </DIV><BR> <HR> </BLOCKQUOTE> <P><BR>Enchanters come off as one of the most, if not <STRONG>the</STRONG> most, whiney annoying class in the game. And it's because they feel that they have to teach groups to live with an enchanter. Instead, enchanters should learn to live with their groups.</P> <P>Some groups don't need or want mezzes. If it's easier and quicker to just FFA kill the group of mobs, then do that. Enchanters often feel 'obligated' to mez stuff even when it doesn't make sense to do so. And then when someone breaks their mez, they whine and complain.</P> <P>And enchanters make the most annoying macros to send the group messages saying they've just mezzed something and dire consequences will ensue if the mez is broken. None of those come off nearly as clever as enchanters seem to think they do. They just sound self righteous and whiney.</P> <P>So, the thing to do is mez when you think you have to with a /g message that just says 'Mezzing so-and-so". If someone breaks it, you already let the group know you had it mezzed. That's all you need to do. Don't point fingers at whoever broke it. Let the group figure that out, if they want to. And please stop whining about breaking your mezzes.</P> <P>Thanks so much.</P>
guysery20
12-08-2005, 07:13 PM
<DIV>First, I'm not whining. I've passed the puberty many years ago.</DIV> <DIV> </DIV> <DIV> Enchanters often feel 'obligated' to mez stuff even when it doesn't make sense to do so. And then when someone breaks their mez, they whine and complain..</DIV> <DIV> </DIV> <DIV>That's not my case. In fact, i don't use mez when i see my group can stand the mobs easily. Instead, in this cases, i try to help with DPS and mob dps mitigation (stuns and such). I complain only when the same group, unnaccustomed to mezs and the like, cause a wipe for the 10th time in a row. Sorry, i complain too much, i'm a bad, whiner guy.</DIV> <DIV> </DIV> <DIV>For the question of the mezs used as an interrupt yes, it's a valid tactic, no problems with it. But you all must not think your tactics are most valid than others. If my group strategies are equally valid and successful in final result, then are valid like yours, not better, not worse.</DIV> <DIV> </DIV> <DIV>And i don't want to generate a flame thread. Take it easy with the offences guys. I'm a permalous whiner.</DIV> <DIV> </DIV>
Greenjel
12-08-2005, 08:57 PM
<DIV>Heh, I think a lot of the time the group thinks the enchanter should be obligated to mez anything the tank isn't attacking, which is obviously a waste of time (unless it's a hell of a tough fight, I never bother in-encounter mezzing).</DIV> <DIV> </DIV> <DIV>Usually this just happens with people that haven't grouped with enchanters much in EQ2 and are thinking back to EQ1 days when more than 1 mob hitting the tank was extremely dangerous.</DIV> <DIV> </DIV> <DIV>To dispel this, I usually lead the way with our 2 AoE's.</DIV> <DIV> </DIV> <DIV>-Proboscus, </DIV> <DIV>53 coercer,</DIV> <DIV>Neriak</DIV>
laddich
12-09-2005, 09:10 AM
<DIV>Breaking the mez is always a hot topic in a chanters group. Personally I ask the MT to call for mezzes, while working out a deal with the DPS class what spells he uses. I know a lot of the DPS spells are encounter wide and missing out on that damage will prolong the fight eventually. If the healer can deal with the damage easy, dont use mez and just concentrate on mana-regen and stifles.</DIV> <DIV> </DIV> <DIV>I use the mez only in smaller groups (up to 4) to maximize XP. Some say if you need mez, get more DPS. Forgetting you'll have to split the XP with one more! Where groups would "normally" need more DPS or an extra healer the coercer saves the day with the Stuns/Stifles and Silence.</DIV> <DIV> </DIV> <DIV>Vadra, 45 Coercer of GUK</DIV><p>Message Edited by laddich on <span class=date_text>12-09-2005</span> <span class=time_text>05:13 AM</span>
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