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Petgroup
10-27-2005, 11:30 AM
<P></P> <P>Seems like a step in the right direction but still useless (charm) . Sigh.</P> <P> </P> <P><SPAN class=time_text>Also, the aoe mez preventing aoe is actually a nerf to us soloing. Try doing a green double down arrow encounter of more than 2 mobs. Before you could survive, now you are dead. :smileytongue:</SPAN></P> <P><SPAN class=time_text></SPAN> </P> <P><SPAN class=time_text></SPAN> </P> <P><SPAN class=time_text></SPAN> </P><p>Message Edited by nikecmh42 on <span class=date_text>10-27-2005</span> <span class=time_text>12:50 AM</span>

Nivl
10-27-2005, 11:51 AM
<P>Yeah that update is really nothing for us.  And if you look closely you can kinda see a nerf.. Now you will no longer be able to happily ae mez then cast PW. The PW will not have any effect. I guess you could cancel the mez right before the pw hit.. /shrug.</P> <P>It could kind of be a good thing so no more accidental wakeups in groups though.</P> <P>Still, have any of us been complaining at all about mez? No they still haven't touched on the real problems with coercers.</P>

Karde Shar
10-27-2005, 12:14 PM
<P></P> <P></P> <P>This actually nerfs my DPS yet again.</P> <P>One tactic I used was to pull multiple encounters of <4 critters to my group while they were already fighting another.  I'd cast Psychic Wail and hit all 2 or 3 encounters and aoe mez the 2 that the group wasn't fighting.....wait 45 seconds, and PB AOE again...</P> <P>Now this tactic is useless and our DPS takes a hit again.</P> <P> </P> <P>I don't know whether to approach this with sarcasm, desperate pleas for help or just a so long and thanks for the fish....</P> <P>ON what is arguably one of the most populated servers (Najena) we have 12 coercers > level 50.  TWELVE.</P> <P>They're about to have 11.  10 if you count Petgroup out (playing his Conjuror).</P> <P> </P><p>Message Edited by Karde Sharke on <span class=date_text>10-27-2005</span> <span class=time_text>01:15 AM</span>

Magool
10-27-2005, 12:38 PM
<P></P> <P> </P> <P> </P> <P> </P> <P> </P> <P></P><p>Message Edited by Magool on <span class=date_text>10-27-2005</span> <span class=time_text>08:17 AM</span>

Ghibli_
10-27-2005, 12:45 PM
<P></P> <P>I like the change on AoE mez... you can still cancel it ffs, quit yer whining and smell the coffee.</P> <P>One issue I am wondering about tho.. If Terrible Awe now prevents AoE's, will it prevent us from refreshing the AoE mez itself too? That would suck bigtime...</P>

Petgroup
10-27-2005, 12:55 PM
<P></P><BR> <BLOCKQUOTE> <HR> Ghibli_EQ wrote:<BR> <P></P> <P>I like the change on AoE mez... you can still cancel it ffs, quit yer whining and smell the coffee.</P> <P>One issue I am wondering about tho.. If Terrible Awe now prevents AoE's, will it prevent us from refreshing the AoE mez itself too? That would suck bigtime...</P><BR> <HR> </BLOCKQUOTE><BR> <P>Did a single Coercer ever complain about AoE mez after it was fixed about 6 months ago ? Yet now this comes into play ?</P> <P> </P> <P>Second, the changed nerfed Coercer soloing dps by a landslide. Feel free to try to solo a green solo encounter of more than 2 mobs.</P> <P> </P> <P> </P>

JackAll
10-27-2005, 01:06 PM
<P></P> <P>I can see how this make one tactic worse, but come on!</P> <P>The AE thing is a bug fix.</P> <P>With regards to the other changes I see this as the first step of MANY to fix the coercers and enchanters in general.</P> <P>If they made charm permanent and didnt scale down heroics it wouldnt "fix" us. (it would make us completly overpowered but it wouldnt fix us)</P> <P>This is not a case of a single broken spell. Its all the dynamics around the enchanter classes thats not working.</P> <P>Regards,</P> <P>JackAll</P> <P>/Salute the iron patience of the coercer community</P>

Karde Shar
10-27-2005, 01:27 PM
<P></P> <P>A bug fix? Yah...right.</P> <P>And  everyone knows charm would "completely make us overpowered"......I don't buy it.  Nope, not for one [expletive haxx0red by Raijinn] second.</P> <P>If you think that the ability to charm a mob and buff it with a mediocre DPS multiplier and a hate buff is going to get you even close to what a Conjuror can do, think again.</P> <P> </P> <P> </P> <P> </P><p>Message Edited by Karde Sharke on <span class=date_text>10-27-2005</span> <span class=time_text>02:32 AM</span>

Ghibli_
10-27-2005, 01:41 PM
<P></P> <P><BR> </P> <BLOCKQUOTE> <HR> Karde Sharke wrote:<BR> <P></P> <P>A bug fix? Yah...right.</P> <P>And  everyone knows charm would "completely make us overpowered"......I don't buy it.  Nope, not for one [expletive haxx0red by Raijinn] second.</P> <P>If you think that the ability to charm a mob and buff it with a mediocre DPS multiplier and a hate buff is going to get you even close to what a Conjuror can do, think again.</P> <P> </P> <P> </P> <P> </P> <P>Message Edited by Karde Sharke on <SPAN class=date_text>10-27-2005</SPAN> <SPAN class=time_text>02:32 AM</SPAN><BR> <HR> </BLOCKQUOTE> <P><BR>See, this is why I hate posting here... You are a Coercer, not a conjurer. You are crowd control, power regen, utility... You are NOT a DPS. </P> <P> </P> <P>Being a mage does not guarantee that you will do insane damage, it means you wear VLA, and you cast spells instead of meleeing.  Now please quit your Coercer (and your whining) and go level up a conjurer if you wanna have a pet and do insane dmg.</P>

Nivl
10-27-2005, 01:45 PM
<P>The AE thing was NOT a bug fix. </P> <P>Damage done to mob has always broken mez even *ahem* mana dmg.. as seen with stifle.  </P> <P>They either did it to one take care of complaints (which i haven't seen) about people's nukes in group breaking mez. (This one would be valid although again I have never once seen anything about that. It is groups responsibility to know when mobs are to be mezzed).  Or they did it to stop people from soloing groups easier.  </P> <P>Also doesn't help with the almost impossible task of beating melee in duels but hey whatever.</P>

Nivl
10-27-2005, 01:53 PM
<P>Aaaah and yet again another stupid person talking smack to people with issues with the coercer when obviously they never raid nor know anything about it.. No one has ever said coercers are not good in groups. You guys need to get this stupid [Removed for Content] group mentality out of your heads before you start talking [expletive haxx0red by Raijinn] to those of us that raid and see very real problems with our class. And in any case unless the group really sucks and needs to constantly heal their tank our regen isn't needed anyway and also the dps the summoner brings to the group helps negate need for healing as well.  SO! In short you sadly don't know every much about coercers.</P> <P>But anyway with stuns and our crappy dps we are fine in groups.. That has never been an issue.  We dont all want to play your game of casually running around and grouping occasionally and doing whatever.. Some of us have goals and want to raid. </P>

Doylen
10-27-2005, 02:02 PM
I have a level 51 coercer and about the whole charm deal It makes me a little happy but I really think we should get a charm that doesn't break... I mean for crying out loud... Illusionists have a pet that lasts permanently, why can't we then get a charm that actually lasts for 10-12 mins?? The terrible awe thing does [Removed for Content] me off >< <p></p>

JackAll
10-27-2005, 02:31 PM
<P>Please read my post again Karde.</P> <P>I said that permanently charming heroics would make us overpowered....</P> <P>My point is that charm is not the only issue with coercers.</P> <P>And if its the only parameter you adjust coercers will never be working. No matter how good charm gets.</P> <P>And to the person that said enchanters ar not dps. Climb out of the eq live stone age.</P> <P>Coercers ARE dps.</P> <P>Regards,</P> <P>JackAll</P> <P></P>

Ghibli_
10-27-2005, 03:23 PM
<P></P><BR> <BLOCKQUOTE> <HR> Nivlek wrote:<BR> <P>Aaaah and yet again another stupid person talking smack to people with issues with the coercer when obviously they never raid nor know anything about it.. No one has ever said coercers are not good in groups. You guys need to get this stupid [Removed for Content] group mentality out of your heads before you start talking [expletive haxx0red by Raijinn] to those of us that raid and see very real problems with our class. And in any case unless the group really sucks and needs to constantly heal their tank our regen isn't needed anyway and also the dps the summoner brings to the group helps negate need for healing as well.  SO! In short you sadly don't know every much about coercers.</P> <P>But anyway with stuns and our crappy dps we are fine in groups.. That has never been an issue.  We dont all want to play your game of casually running around and grouping occasionally and doing whatever.. Some of us have goals and want to raid. </P><BR> <HR> </BLOCKQUOTE> <P> </P> <P>You sir, are the one that doesn't know what (or in this case who) you're talking about...</P> <P>What gives you the right to assume I am not a raiding coercer? What gives you the right to call me "a stupid person"</P> <P> </P> <P>Allow me to introduce myself then... Name's Ghibli, lvl60 Coercer on Everfrost, Senior Officer in one of the top3 raiding guilds. We do multiple raids every single night, so don't give me crap about not knowing what I'm talking about dude...</P> <P> </P> <P>I agree, taking away our stuns and stifles on epics was a bad move, and it's made us less usefull at raids. But stating we are completely useless at one is BS. Our powerregen is still a vital component to beating alot of epic encounters.</P> <P>And yes, I realise that all we have to do to be usefull is turn on the buffs and stand there, but there's NEVER been a raid I had to sit out so someone else can have my spot, and that's good enough in my book...</P> <P> </P> <P>Anyway, why you even bothered to post that POS reply you made is beyond me. I was merely telling the person I responded to, that he's gonna have to reroll as a summoner if he wants a pet that does very high damage. We ARE NOT a DPS class, we never were, and we never will be. No one asked for your little rant there, and it doesn't belong in this thread.</P>

Magool
10-27-2005, 06:34 PM
<P></P> <P></P> <P></P> <P></P> <P></P> <P></P> <P></P><p>Message Edited by Magool on <span class=date_text>10-27-2005</span> <span class=time_text>08:17 AM</span>

Usermaat
10-27-2005, 07:40 PM
<BR> <BLOCKQUOTE> <HR> Ghibli_EQ wrote:<BR> <P></P><BR> <P>You sir, are the one that doesn't know what (or in this case who) you're talking about...</P> <P>What gives you the right to assume I am not a raiding coercer? What gives you the right to call me "a stupid person"</P> <P> </P> <P>Allow me to introduce myself then... Name's Ghibli, lvl60 Coercer on Everfrost, Senior Officer in one of the top3 raiding guilds. We do multiple raids every single night, so don't give me crap about not knowing what I'm talking about dude...</P> <P> </P> <P>I agree, taking away our stuns and stifles on epics was a bad move, and it's made us less usefull at raids. But stating we are completely useless at one is BS. Our powerregen is still a vital component to beating alot of epic encounters.</P> <P>And yes, I realise that all we have to do to be usefull is turn on the buffs and stand there, but there's NEVER been a raid I had to sit out so someone else can have my spot, and that's good enough in my book...</P> <P> </P> <P>Anyway, why you even bothered to post that POS reply you made is beyond me. I was merely telling the person I responded to, that he's gonna have to reroll as a summoner if he wants a pet that does very high damage. We ARE NOT a DPS class, we never were, and we never will be. No one asked for your little rant there, and it doesn't belong in this thread.</P><BR> <HR> </BLOCKQUOTE><BR> <P>Maybe he should not have called you a stupid person but to claim we are not suppose to be a DPS class certainly goes against what Sony is telling us we are suppose to be. Many of us did not start the class to be DPS, but we did expect to have EXTREME utility and the ability to charm mobs w/o them becoming worse than any other pet in the game. They have nerfed out utility, and even with this supposed fix on charm it is still not in line with any kind of risk/reward scale. If you are happy with being nothing but a mana bot who would not be missed afk on autofollow then great, but do not sit here and complain because Sony keeps changing how other people are playing the class and yet leaving alone how you play it then great, but to claim that this "fix" to AE mezz is not a nerf is just not true. You claim we are utility and if we were then great but I simply do not see it. </P>

Nivl
10-27-2005, 08:13 PM
<P>That's funny you sure don't come off as a raiding coercer.  I mean talking about CC and all.  How often do you use CC on a raid again?  No if you think those abilities you mentioned are for raiding then yes you're an idiot.   I stand by it.  You mentioned things that are used for grouping not what we do on raids.  So again if you are happy with the way coercers suck then that's fine don't come on here and try to act as if it's great just because you are lazy and like to AF on raids (If you do in fact raid).</P>

PigLick
10-27-2005, 08:22 PM
I like the charm changes. I dont' think it's enough (and have made a post about it in the In Testing forum), but it is a positive change. And yet, all I see is [expletive haxx0red by Raijinn]ing about it. As I said, I agree it's not enough, but it's something, let's not crap on them when they're showng at least some progress. This board has been filled with nothing but whines and complaints about how ignored and neglected we are, and yet now we see some positive changes and people do nothing but [expletive haxx0red by Raijinn] about them. As for the AE Mez issue, I'm pretty neutral. It will be a hindrance in some situations and a benefit in others. It is a bit perplexing, considering I don't think I've heard so much as one complaint from either coercers or illusionists (who also got the same change to their AE mez) about it, but I'm not going to go so far as calling it a nerf. As for the bickering between between people, let's calm it down. We all want the class improved, and we all have different goals and playstyles, none of them are "more important" or "better" than the other. Our role in raiding needs serious help, but that doesn't mean the non-raiders should be told to shut up or that we don't know what we're talking about when we're giving our input on the class as a whole. If we can't stick together as a (small) community, we're definitely not going to get anything done. PigLick <p></p>

PigLick
10-27-2005, 08:52 PM
Huh, well, I hate to be the bearer of bad news, but after further testing I'm no longer on board with the TA changes. My previous testing was flawed (I forgot the mob you have targeted is always affected by AEs). TA *does* block itself, so not only can you not refresh it, but when you try to it breaks the mez on every mob except the one you have targeted. I already made a post about it in the Testing forums (and on the LU16 feedback thread), and I'm gona go give the illusionists a heads-up on it too (since I assume the same holds true for them), and I'm also going to /bug and /feedback it in-game. As I said, I was pretty neutral on it before I realized it acted like this, bad in some situations good in others, but now it's definitely a negative. PigLick <p></p>

Usermaat
10-27-2005, 08:54 PM
<P>The problem I have is everytime we get any kind of attention at all if always seems to include some kind of nerf. This one is no different. I am giving Sony the benefit of the doubt that they have not decided to add extras in like charm also decreases the casters mana pool by 50% </P>

shwig
10-27-2005, 09:12 PM
I welcome the change since I haven't played much of my enc recently because charm is just not worth it and I solo half the time.  As for the mez change all I can say is: what's mez?  With all of the rediculous pbae in the game now i never mez because it's inefficient = <p></p>

Karde Shar
10-27-2005, 09:19 PM
<P></P> <P>This is my issue: <U>we're told one thing, but the reality is completely the opposite.</U></P> <P><U></U> </P> <P>YOUR class is supposed to be doing the same DPS as a Conjuror/Necro using a tank pet.</P> <P>YOUR class is supposed to be doing more DPS then a berserker.</P> <P>YOUR class is supposed to be doing the same DPS as a dirge.</P> <P>YOUR class is supposed to be doing more damage than a FURY.</P> <P>In all these instances the answer is an emphatic...YOU LOSE!<BR></P> <P>Even with a permanently charmed pet (one that you cannot heal or otherwise buff and one that certainly cannot stand up to a multimob encounter of any kind for more then 10 seconds) you will not come close to the DPS or survivability of any of the above classes.</P> <P> </P> <P>Is this whining? Yes, it is.  So what are you going to do about it, Ghibli? </P><p>Message Edited by Karde Sharke on <span class=date_text>10-27-2005</span> <span class=time_text>10:20 AM</span>

Brocc
10-27-2005, 10:03 PM
I'd like to hear how large the resistance change is - I couldn't reliably hold non-heroic blue vvv's before, so it's gonna have to be huge to make this useful. I still think that, should a Dev bother to actually <i>play </i>this class for a couple hours, they'd come to hate breakable charm just like we've come to hate it.  Extra risk, no extra reward - thanks! The AoE mezz that blocks itself - classic we-did-not-try-it-first coercer change <i>*smiles*.  </i>Again, how about having a Dev play this class. <i> </i>Bet we never hear about our missing power buff ever again! Coercer makes me too bitter - thinking about tossing this Alt and starting an Illusionist (broken, but less so - and a pet that you can use!).<p></p>

Chog
10-27-2005, 10:16 PM
<P></P> <P>I'm going to reserve judgment on the charm changes till I've had a chance to play with them. I played both an enchanter and a druid in EQ1 without ever getting Dire Charm. Charm does not have to be unbreakable to be highly useful. But it does have to be much more reliable than it is. I'm happy charm is getting some attention. </P> <P>On the AE Mez nerf, this is a case where the devs do themselves a disservice by not telling anyone what the heck they are trying to do. It could be that they believe that the ability to perma-mez an entire encounter by devoting about 2 seconds of attention every minute is too powerful. Or it could be that they never intended AE mez to be broken by AE spells, and they just screwed up the change.</P> <P>Knowing the difference between those two is essential to be able to comment intelligently on the fix/nerf. If some dev would take the 60 seconds necessary to write 2 sentences about each such change, they would have fewer people angry at them, and they would get better testing of the changes.</P> <P>Hopefully they'll put AE mez back the way it was before it goes live, or at least explain to us why the change was necessary.</P><p>Message Edited by Chogra on <span class=date_text>10-27-2005</span> <span class=time_text>11:17 AM</span>

Petgroup
10-27-2005, 11:34 PM
<P></P> <P></P><BR> <BLOCKQUOTE> <HR> Ghibli_EQ wrote:<BR> <P></P> <P><BR> </P> <BLOCKQUOTE> <HR> Karde Sharke wrote:<BR> <P></P> <P>A bug fix? Yah...right.</P> <P>And  everyone knows charm would "completely make us overpowered"......I don't buy it.  Nope, not for one [expletive haxx0red by Raijinn] second.</P> <P>If you think that the ability to charm a mob and buff it with a mediocre DPS multiplier and a hate buff is going to get you even close to what a Conjuror can do, think again.</P> <P> </P> <P> </P> <P> </P> <P>Message Edited by Karde Sharke on <SPAN class=date_text>10-27-2005</SPAN> <SPAN class=time_text>02:32 AM</SPAN><BR> <HR> </BLOCKQUOTE> <P><BR>See, this is why I hate posting here... You are a Coercer, not a conjurer. You are crowd control, power regen, utility... You are NOT a DPS. </P> <P> </P> <P>Being a mage does not guarantee that you will do insane damage, it means you wear VLA, and you cast spells instead of meleeing.  Now please quit your Coercer (and your whining) and go level up a conjurer if you wanna have a pet and do insane dmg.</P><BR> <HR> </BLOCKQUOTE><BR> <P>Let me put it this way. I dual box my 54 Conjurer and 53 Coercer. All my Coercer does is buff in groups, randomly cast Psycic Wail  then go on auto follow. That is not what is supposed to be happening for our class. I have no other choice though because we suk.</P> <P> </P> <P>Remeber the Dps tier post by Moorgard, we were above Bersekers on dps. That is horribly untrue now by 50%. I love my Conjurer to death but are still holding on to that suky ex-girlfriend that uses and abuses you but you still go running back called a Coercer.</P> <P> </P> <P> </P><p>Message Edited by nikecmh42 on <span class=date_text>10-27-2005</span> <span class=time_text>12:35 PM</span>

Neric
10-28-2005, 12:29 AM
<P>Area mez now blocks itself, you can no longer refreah it. So BIG nerf</P> <P> </P> <P>Also, On test, I am having my root spells break alot of damage, silent nerf? or just me?</P> <P> </P> <P>Also my test char is L55 and charming high end seem to make no difference, they break just as fast. Maybe its better for low level charms</P>

Murdaben
10-28-2005, 07:38 AM
High end (50+) charming does not seem dramatically longer.  Noticing less of the instant break, but over all time isnt enough to make a significant differenct.  Standar blue mob, charm.  Casting 18 times or so in 60 minutes instead of the 25 as before. But the Terrible Awe shows that NOBODY at SOE plays the class.  If they did, they'd have immediately seen this self-block, and fixed it.  Its prima facie evidence that when it comes to coercers, the SOE EQ2 Dev team  1) doesnt test much if at all, 2) they dont have any people that actually play the class on the dev team, and 3) our dev is an incompetent [Removed for Content] to screw this up so many times and still be making the same kinds of errors. <p></p>

Ghibli_
10-28-2005, 11:14 AM
<P></P> <P></P><BR> <BLOCKQUOTE> <HR> Nivlek wrote:<BR> <P>That's funny you sure don't come off as a raiding coercer.  I mean talking about CC and all.  How often do you use CC on a raid again?  No if you think those abilities you mentioned are for raiding then yes you're an idiot.   I stand by it.  You mentioned things that are used for grouping not what we do on raids.  So again if you are happy with the way coercers suck then that's fine don't come on here and try to act as if it's great just because you are lazy and like to AF on raids (If you do in fact raid).</P><BR> <HR> </BLOCKQUOTE><BR> <P>Go ahead and quote me... Where did I say I'm CCing on raids? That's right, nowhere (even tho some raid encounters DO require mezzing, but that's not the point).</P> <P>I'm unhappy about charm breaking, I'm unhappy about the fact that we aren't able to stun/stifle epics, I'm unhappy about the power nerf, and if this AoE mez change goes live in the state it's in now (cannot refresh it) I'm also not pleased about that. Everything else about my coercer is exactly in line with what I expect from it.</P> <P> </P> <P>Just can't help but think that alot of you guys play this class with the wrong idea of what a coercer should be able to do...</P><p>Message Edited by Ghibli_EQ on <span class=date_text>10-28-2005</span> <span class=time_text>12:16 AM</span>

Nivl
10-28-2005, 03:13 PM
<DIV>Just so you know man, I played enchanter to 65 in eq and stopped before the 70 cap expansion to take a break before eq2.</DIV> <DIV>I know how a coercer should be. It's unfortunate that we get none of that.  </DIV> <DIV> </DIV> <DIV>If you think that us missing all those things makes us good in raids then fine I can't force you to disagree. But tell me this.. what have you done other than give mana regen and maybe.. just maybe once in  blue moon ae mez some adds?  I mean anything that was worth while.</DIV> <DIV> </DIV> <DIV>Once again I wil restate what many of us have said.. We need a use on raids other than regen.</DIV> <DIV> </DIV> <DIV>Also, you seem like an ok guy I have read your posts and for the most part you seem to be with us.. So why in gods name are you getting on here and defending Sony stupidity?  </DIV> <DIV> </DIV> <DIV>We don't have to nor should we accept this junk from Sony.  If you aren't helping our cause you are hurting it.</DIV> <DIV> </DIV> <DIV>I am done with this little battle .. We have bigger fish to fry.</DIV> <DIV> </DIV> <DIV> </DIV>

Signal9
10-28-2005, 03:29 PM
<BR> <BLOCKQUOTE> <HR> Nivlek wrote:<BR> <DIV>Just so you know man, I played enchanter to 65 in eq and stopped before the 70 cap expansion to take a break before eq2.</DIV> <DIV>I know how a coercer should be. It's unfortunate that we get none of that.  </DIV> <DIV> </DIV> <DIV>If you think that us missing all those things makes us good in raids then fine I can't force you to disagree. But tell me this.. what have you done other than give mana regen and maybe.. just maybe once in  blue moon ae mez some adds?  I mean anything that was worth while.</DIV> <DIV> </DIV> <DIV>Once again I wil restate what many of us have said.. We need a use on raids other than regen.</DIV> <DIV> </DIV> <DIV>Also, you seem like an ok guy I have read your posts and for the most part you seem to be with us.. So why in gods name are you getting on here and defending Sony stupidity?  </DIV> <DIV> </DIV> <DIV>We don't have to nor should we accept this junk from Sony.  If you aren't helping our cause you are hurting it.</DIV> <DIV> </DIV> <DIV>I am done with this little battle .. We have bigger fish to fry.</DIV> <DIV> </DIV> <DIV> </DIV><BR> <HR> </BLOCKQUOTE><BR>I played a 65 cleric, and 64 Beastlord.  I never played Enchie in EQ, but did Duo with a good friend's 70 Ench quite a bit, and I'm very familiar with what they could do in EQ.  Some was admittedly overpowered, especially for the mechanics of this game.  But much of it was functional.

JackAll
10-28-2005, 03:39 PM
<P>What worries me is this:</P> <P><SPAN>nikecmh42</SPAN>,</P> <P>Let's not turn this into an agro flame fest, we can still be constructive here without the flaming.</P> <P>If you haven't tested out the changes yet it's hard to say what folks will and won't like but you can see that they are being looked into. <STRONG><U><EM><FONT size=7>Here's all considered changes by the way..</FONT></EM></U></STRONG></P> <P><STRONG>Coercer changes:<BR></STRONG>- Coercer charm spells have received a reduction in their chance to break over time.<BR>- Simple Minds is now granted to Coercers at level 22.<BR>- The Terrible Awe line now prevents its targets from being affected by area-of-effect spells.</P> <P><BR>Regards,<BR>Joel "Raijinn ThunderGuard"<BR>Community Relations<BR><A href="http://eqiiforums.station.sony.com/eq2/board/station.sony.com" target=_blank><FONT color=#00ccff>Sony Online Entertainment</FONT></A><BR></P> <DIV> </DIV> <DIV>There it is folks.</DIV> <DIV> </DIV>

dread du
10-28-2005, 07:05 PM
I'd just like to open up with the fact that i'm a mid level coercer who prefers to solo (ok, laugh now... and continue reading)  I think that charm should be our primary solo tool.. it takes 3 concentration slots. In a group situation, I feel we would be better off buffing persons rather than pulling out a charm pet.   This is assuming that the charm pet is reliable and won't just turn and smack me in the face and kill me 30 seconds after I charm it ((that happens all the time in soloing now))  My constructive proposition is that charm doesn't have a chance to break early, that upgrade books allow for the charmed mobs max effective toughness to be higher apprentice 1 = triple down apprentice 2 = double down apprentice 3 = single down apprentice 4 = non-arrowed adept 1 = single up adept 3 = double up master = triple up any time you charm a mob higher than your tier spell then it will get scaled down as they do currently... but depending on which spell you have it gets scaled down less... so there will be extreme value (as there should be) on the master tomes... which are so rare it almost shouldn't be mentioned.  I've seen models similar to this, and this is what I think of these update notes:  The continue to ignore the real reason we ((the community of people who have frozen non-played coercer alts/mains)) don't play the class.  It is excruciatingly hard to play this way, and we don't even have a real goal to get up to high level... so we can sit on AF on a raid? These changes are another weak bandage on a gushing wound, I have had four coercers in my guild.. they all quit playing and made alts before hitting 30 ((myself included))  My concern with raiding once I get high level is that I won't be able to tell how good coercers are in a raid, cuz there aren't any around to test out.  that is my 2cp <div></div>

Murdaben
10-28-2005, 07:39 PM
<font color="#ffff00"><i>SOE's fixes for coercers are like getting both your legs borken, and  when you get to the emergency room, the doctor brings in a dental assistant (not a Dentist!) who starts pulling your teeth at random in order to "fix" any potential cavity problems.</i><font color="#ffffff">If this weren't my main, it would be almost funny<span> - <i>kind of like a bad 3 Stooges movie where Larry Moe and Curly are doing design, development and testing for our class</i>.</span></font></font><div></div>

ProteusTielaxi
10-28-2005, 11:54 PM
<DIV>Well..there goes the best XP I ever made...</DIV> <DIV>Using the Psychic wail/AOE mez, it was pretty easy to solo heroic group no arrow mobs...like the guards in Maj'dul</DIV> <DIV>Before the resist nerf last patch, at level 50, I was able to mow through level 54 heroic mobs, with almost no resists. (Master I level PW)</DIV> <DIV>After the resist nerf, I had to stick to blue/white multiple heroic mobs. Still great XP though.</DIV> <DIV>Come on..its not like this was a secret.....you can't blame SOE for "fixing" this..</DIV> <DIV> </DIV> <DIV> </DIV>

Karde Shar
10-30-2005, 12:20 PM
<P>Yah cause everyone knows that 6 casts of PW requiring 3 minutes of casting time was overpowered........</P> <P>Versus a warlock or a wizard AOE rooting and nuking them all dead  in 10 seconds.....</P> <P>Thats' ok, but evidently our 3 minute strategy is not?</P> <P> </P> <P> </P>

Belaythien
10-31-2005, 06:12 AM
<span><blockquote><hr>ProteusTielaxi wrote:<div>Well..there goes the best XP I ever made...</div> <div>Using the Psychic wail/AOE mez, it was pretty easy to solo heroic group no arrow mobs...like the guards in Maj'dul</div> <div>Before the resist nerf last patch, at level 50, I was able to mow through level 54 heroic mobs, with almost no resists. (Master I level PW)</div> <div>After the resist nerf, I had to stick to blue/white multiple heroic mobs. Still great XP though.</div> <div>Come on..its not like this was a secret.....you can't blame SOE for "fixing" this..</div> <div>  </div><hr></blockquote>If you really think that you are overpowered because you can kill blue/white heroic no arrow groups you have been playing your coercer for too long. Except maybe for healers that isn't too hard for many classes. Especially not for other mage classes. Summoners will laugh at such weak groups. Warlocks will laugh at the time it takes you to kill them and even tanks may pity you because you take so long <img src="/smilies/8a80c6485cd926be453217d59a84a888.gif" border="0" alt="SMILEY" /></span><div></div>

PluvianMi
11-02-2005, 08:45 PM
<P>Healers will be in awe of how quickly we can kill things though.</P> <P> </P> <P><img src="/smilies/3b63d1616c5dfcf29f8a7a031aaa7cad.gif" border="0" alt="SMILEY" /></P>

ProteusTielaxi
11-03-2005, 08:07 AM
Well...heroic blue/whites, sure, doable. Heroic yellow orange mobs were a bit much though..even for warlocks. They did fix that though. Of course, according to SOE, NOBODY is supposed to solo heroic mobs after the combat revamp...Ooops! <div></div>

PigLick
11-03-2005, 08:34 AM
<span><blockquote><hr>ProteusTielaxi wrote:Well...heroic blue/whites, sure, doable. Heroic yellow orange mobs were a bit much though..even for warlocks. They did fix that though. Of course, according to SOE, NOBODY is supposed to solo heroic mobs after the combat revamp...Ooops! <div></div><hr></blockquote>Actually no, they've never said that. In fact, they've said that they know and understand thaty some classes will be able to oslo some heroics, and they're fine with that. They just shouldn't be easy or common or excessively worthwhile compared to solo-intended encounters, and I think they've been pretty successful at that. Some members of some classes might be able to do it well enough and safe enough to make it worthwhile, but for most people it's simply too dangerous and takes too long to do it more than once in awhile to finish a quest or just for the accomplishment. Very few (if any) people would be able to make more xp and/or loot soloing heroics rather than solo content. PigLick</span><div></div>

Lleinen
11-03-2005, 01:34 PM
<P>I am extremely unhappy with the Live Update notes.  This TA change is HORRIBLE.  If any of you have found yourself, and maybe your mini raid, deep inside a certain zone (Silent City) back where the epic mobs are.  These mobs had 1 big guy followed with about 6-10 buddies (depending on x2 or x4).  Now, before I could mez all the friends and we could kill the big guy (not easy, by any means, was the x4 with this tactic).  I would have to do 3 blasts on the x4 to even mez all of the buddies that came with him, but it still got the job done and everyone patted me on the back, wow I felt useful.</P> <P>BAM. /nerfstick</P> <P>Okay, now I go back the next day with 15 friends to farm again.  We pull a x4 group and I mez the first 4, the other 8 beat on the MT while I wait then cast my second blast of AE mez.  *ALARM* MY FIRST MEZ FADED.  Now the 3 surrounding the 1 I had targeted are mezzed, oh CRAP, but the first 4 I mezzed are broke.  Those then come beat me to a little pulp and then proceed to kill healers, tank(s), DPS...well, wipe!</P> <P>Awsome...wait wait...NO.  Who the hell argued and thought this needed to be done in the first place!?  I was very happy with the way mez was, I actually never posted on the boards until this happend really.  But now with charm being f**ked (just give us what we charm, and give us the reduced droppage of charm, NOT fixed duration, that is too overpowered), them NINJA NERFING our power buff (but wardens kept theirs!?), and now with nerfing our AOE mez...omlord, how could I resist!?  </P> <P>This is too much!  Seriously!  Make charm how it was in EQ1, give us back our power buff, make our aggro buff Raid or Group Friend, give us back group haste, and dont freaking touch our AoE mez and I am pretty sure A LOT of people would be much happier.  Though, even then, why do our stuns/stifles still have mana drains!? ITS USELESS!!!!! VERY VERY USELESS!!!</P> <P>Gawd, I swear, can they be more ...I wont even say it, just freakin FIX IT.</P>